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1\section{\class{wxGLCanvas}}\label{wxglcanvas}
2
3wxGLCanvas is a class for displaying OpenGL graphics. It is always used in
4conjunction with \helpref{wxGLContext}{wxglcontext} as the context can only be
5be made current (i.e. active for the OpenGL commands) when it is associated to
6a wxGLCanvas.
7
8More precisely, you first need to create a wxGLCanvas window and then create an
9instance of a \helpref{wxGLContext}{wxglcontext} that is initialized with this
10wxGLCanvas and then later use either \helpref{wxGLCanvas::SetCurrent}{wxglcanvassetcurrent}
11with the instance of the \helpref{wxGLContext}{wxglcontext} or
12\helpref{wxGLContext::SetCurrent}{wxglcontextsetcurrent} with the instance of
13the \helpref{wxGLCanvas}{wxglcanvas} (which might be not the same as was used
14for the creation of the context) to bind the OpenGL state that is represented
15by the rendering context to the canvas, and then finally call
16\helpref{wxGLCanvas::SwapBuffers}{wxglcanvasswapbuffers} to swap the buffers of
17the OpenGL canvas and thus show your current output.
18
19Notice that previous versions of wxWidgets used to implicitly create a
20wxGLContext inside wxGLCanvas itself. This is still supported in the current
21version but is deprecated now and will be removed in the future, please update
22your code to create the rendering contexts explicitly.
23
24To set up the attributes for the canvas (number of bits for the depth buffer,
25number of bits for the stencil buffer and so on) you should set up the correct values of
26the {\it attribList} parameter. The values that should be set up and their meanings will be described below.
27
28Notice that OpenGL is not enabled by default. To switch it on, you need to edit
29setup.h under Windows and set {\tt wxUSE\_GLCANVAS} to $1$ (you may also need
30to have to add {\tt opengl32.lib} and {\tt glu32.lib} to the list of libraries
31your program is linked with). On Unix, pass {\tt --with-opengl} to configure.
32
33\wxheading{Derived from}
34
35\helpref{wxWindow}{wxwindow}\\
36\helpref{wxEvtHandler}{wxevthandler}\\
37\helpref{wxObject}{wxobject}
38
39\wxheading{Include files}
40
41<wx/glcanvas.h>
42
43\wxheading{Library}
44
45\helpref{wxGl}{librarieslist}
46
47\wxheading{Window styles}
48
49There are no specific window styles for this class.
50
51See also \helpref{window styles overview}{windowstyles}.
52
53\wxheading{Constants}
54
55The generic GL implementation doesn't support many of these options, such as stereo, auxiliary buffers,
56alpha channel, and accum buffer. Other implementations may support them.
57
58\twocolwidtha{5cm}
59\begin{twocollist}\itemsep=0pt
60\twocolitem{\windowstyle{WX\_GL\_RGBA}}{Use true colour}
61\twocolitem{\windowstyle{WX\_GL\_BUFFER\_SIZE}}{Bits for buffer if not WX\_GL\_RGBA}
62\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
63\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
64\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
65\twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementations support this option)}
66\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
67\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
68\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }
69\twocolitem{\windowstyle{WX\_GL\_MIN\_ALPHA}}{Use alpha buffer with most bits (> MIN\_ALPHA bits)}
70\twocolitem{\windowstyle{WX\_GL\_DEPTH\_SIZE}}{Bits for Z-buffer (0,16,32)}
71\twocolitem{\windowstyle{WX\_GL\_STENCIL\_SIZE}}{Bits for stencil buffer}
72\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_RED}}{Use red accum buffer with most bits (> MIN\_ACCUM\_RED bits)}
73\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_GREEN}}{Use green buffer with most bits (> MIN\_ACCUM\_GREEN bits)}
74\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_BLUE}}{Use blue buffer with most bits (> MIN\_ACCUM\_BLUE bits)}
75\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
76\end{twocollist}
77
78\wxheading{See also}
79
80\helpref{wxGLContext}{wxglcontext}
81
82\latexignore{\rtfignore{\wxheading{Members}}}
83
84
85\membersection{wxGLCanvas::wxGLCanvas}\label{wxglcanvasconstr}
86
87\func{void}{wxGLCanvas}{\param{wxWindow* }{parent}, \param{wxWindowID}{ id = wxID\_ANY},
88 \param{const int*}{ attribList = NULL},
89 \param{const wxPoint\&}{ pos = wxDefaultPosition}, \param{const wxSize\&}{ size = wxDefaultSize},
90 \param{long}{ style=0}, \param{const wxString\& }{name="GLCanvas"},
91 \param{const wxPalette\&}{ palette = wxNullPalette}}
92
93Creates a window with the given parameters. Notice that you need to create and
94use a \helpref{wxGLContext}{wxglcontext} to output to this window.
95
96If \arg{attribList} is not specified, double buffered RGBA mode is used.
97
98\docparam{parent}{Pointer to a parent window.}
99
100\docparam{id}{Window identifier. If -1, will automatically create an identifier.}
101
102\docparam{pos}{Window position. wxDefaultPosition is (-1, -1) which indicates that wxWidgets
103should generate a default position for the window.}
104
105\docparam{size}{Window size. wxDefaultSize is (-1, -1) which indicates that wxWidgets should
106generate a default size for the window. If no suitable size can be found, the window will be sized to 20x20 pixels so that the window is visible but obviously not correctly sized.}
107
108\docparam{style}{Window style.}
109
110\docparam{name}{Window name.}
111
112\docparam{attribList}{Array of integers. With this parameter you can set the device context attributes associated to this window.
113This array is zero-terminated: it should be set up with constants described in the table above.
114If a constant should be followed by a value, put it in the next array position.
115For example, the WX\_GL\_DEPTH\_SIZE should be followed by the value that indicates the number of
116bits for the depth buffer, so:}
117
118\begin{verbatim}
119attribList[index] = WX_GL_DEPTH_SIZE;
120attribList[index+1] = 32;
121and so on.
122\end{verbatim}
123
124\docparam{palette}{Palette for indexed colour (i.e. non WX\_GL\_RGBA) mode.
125Ignored under most platforms.}
126
127
128\membersection{wxGLCanvas::SetCurrent}\label{wxglcanvassetcurrent}
129
130\func{void}{SetCurrent}{ \param{const wxGLContext&}{ context} }
131
132Makes the OpenGL state that is represented by the OpenGL rendering context
133\arg{context} current, i.e. it will be used by all subsequent OpenGL calls.
134
135This is equivalent to \helpref{wxGLContext::SetCurrent}{wxglcontextsetcurrent}
136called with this window as parameter.
137
138Note that this function may only be called when the window is shown on screen,
139in particular it can't usually be called from the constructor as the window
140isn't yet shown at this moment.
141
142
143\membersection{wxGLCanvas::SetColour}\label{wxglcanvassetcolour}
144
145\func{void}{SetColour}{\param{const wxString\&}{ colour}}
146
147Sets the current colour for this window (using \texttt{glcolor3f()}), using the
148wxWidgets colour database to find a named colour.
149
150
151\membersection{wxGLCanvas::SwapBuffers}\label{wxglcanvasswapbuffers}
152
153\func{void}{SwapBuffers}{\void}
154
155Swaps the double-buffer of this window, making the back-buffer the front-buffer and vice versa,
156so that the output of the previous OpenGL commands is displayed on the window.
157