]> git.saurik.com Git - wxWidgets.git/blame_incremental - docs/latex/wx/body.tex
Moved desktop margin options to a more sensible place
[wxWidgets.git] / docs / latex / wx / body.tex
... / ...
CommitLineData
1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
6\section{What is wxWidgets?}\label{whatis}
7
8wxWidgets is a C++ framework providing GUI (Graphical User
9Interface) and other facilities on more than one platform. Version 2 and higher
10currently support all desktop versions of MS Windows, Unix with GTK+ 1.x or 2.x,
11Unix with Motif, Unix with just X11, Unix with DirectFB, Mac OS X, OS/2.
12
13wxWidgets was originally developed at the Artificial Intelligence
14Applications Institute, University of Edinburgh, for internal use,
15and was first made publicly available in 1992.
16Version 2 is a vastly improved version written and maintained by
17Julian Smart, Robert Roebling, Vadim Zeitlin, Vaclav Slavik and many others.
18
19This manual contains a class reference and topic overviews.
20For a selection of wxWidgets tutorials, please see the documentation page on the \urlref{wxWidgets web site}{http://www.wxwidgets.org}.
21
22Please note that in the following, ``MS Windows" often refers to all
23platforms related to Microsoft Windows, including 32-bit and 64-bit
24variants, unless otherwise stated. All trademarks are acknowledged.
25
26\section{Why another cross-platform development tool?}\label{why}
27
28wxWidgets was developed to provide a cheap and flexible way to maximize
29investment in GUI application development. While a number of commercial
30class libraries already existed for cross-platform development,
31none met all of the following criteria:
32
33\begin{enumerate}\itemsep=0pt
34\item low price;
35\item source availability;
36\item simplicity of programming;
37\item support for a wide range of compilers.
38\end{enumerate}
39
40Since wxWidgets was started, several other free or almost-free
41GUI frameworks have emerged. However, none has the range of
42features, flexibility, documentation and the well-established
43development team that wxWidgets has.
44
45As open source software, wxWidgets has benefited from comments,
46ideas, bug fixes, enhancements and the sheer enthusiasm of
47users. This gives wxWidgets a certain advantage over its
48commercial competitors (and over free libraries without an
49independent development team), plus a robustness against the
50transience of one individual or company. This openness and
51availability of source code is especially important when the
52future of thousands of lines of application code may depend upon
53the longevity of the underlying class library.
54
55Version 2 goes much further than previous versions in terms of
56generality and features, allowing applications to be produced
57that are often indistinguishable from those produced using
58single-platform toolkits such as Motif, GTK+ and MFC.
59
60The importance of using a platform-independent class library
61cannot be overstated, since GUI application development is very
62time-consuming, and sustained popularity of particular GUIs
63cannot be guaranteed. Code can very quickly become obsolete if
64it addresses the wrong platform or audience. wxWidgets helps to
65insulate the programmer from these winds of change. Although
66wxWidgets may not be suitable for every application (such as an
67OLE-intensive program), it provides access to most of the
68functionality a GUI program normally requires, plus many extras
69such as network programming, PostScript output, and HTML
70rendering; and it can of course be extended as needs dictate.
71As a bonus, it provides a far cleaner and easier programming
72interface than the native APIs. Programmers may find it
73worthwhile to use wxWidgets even if they are developing on only
74one platform.
75
76It is impossible to sum up the functionality of wxWidgets in a few paragraphs, but
77here are some of the benefits:
78
79\begin{itemize}\itemsep=0pt
80\item Low cost (free, in fact!)
81\item You get the source.
82\item Available on a variety of popular platforms.
83\item Works with almost all popular C++ compilers and Python.
84\item Over 50 example programs.
85\item Over 1000 pages of printable and on-line documentation.
86\item Includes Tex2RTF, to allow you to produce your own documentation
87in Windows Help, HTML and Word RTF formats.
88\item Simple-to-use, object-oriented API.
89\item Flexible event system.
90\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
91\item Constraint-based and sizer-based layouts.
92\item Print/preview and document/view architectures.
93\item Toolbar, notebook, tree control, advanced list control classes.
94\item PostScript generation under Unix, normal MS Windows printing on the PC.
95\item MDI (Multiple Document Interface) support.
96\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
97\item Common dialogs for file browsing, printing, colour selection, etc.
98\item Under MS Windows, support for creating metafiles and copying
99them to the clipboard.
100\item An API for invoking help from applications.
101\item Ready-to-use HTML window (supporting a subset of HTML).
102\item Network support via a family of socket and protocol classes.
103\item Support for platform independent image processing.
104\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
105\end{itemize}
106
107\section{wxWidgets requirements}\label{requirements}
108
109To make use of wxWidgets, you currently need one of the following setups.
110
111(a) MS-Windows:
112
113\begin{enumerate}\itemsep=0pt
114\item A 32-bit or 64-bit PC running MS Windows.
115\item A Windows compiler: MS Visual C++ (embedded Visual C++ for wxWinCE
116port), Borland C++, Watcom C++, Cygwin, MinGW, Metrowerks CodeWarrior,
117Digital Mars C++. See {\tt install.txt} for details about compiler
118version supported.
119\end{enumerate}
120
121(b) Unix:
122
123\begin{enumerate}\itemsep=0pt
124\item Almost any C++ compiler, including GNU C++ and many Unix vendors
125compilers such as Sun CC, HP-UX aCC or SGI mipsPro.
126\item Almost any Unix workstation, and one of: GTK+ 2.4 or higher (GTK+ 1.2.10
127may still be supported but wxGTK1 port is not maintained any longer and lacks
128many features of wxGTK2), Motif 1.2 or higher or Lesstif. If using the wxX11
129port, no such widget set is required.
130\end{enumerate}
131
132(c) Mac OS/Mac OS X:
133
134\begin{enumerate}\itemsep=0pt
135\item A PowerPC or Intel Mac running Mac OS X 10.3 or higher
136\item The Apple Developer Tools (eg. GNU C++) or MetroWerks CodeWarrior (not
137actively supported)
138\end{enumerate}
139
140Under all platforms it's recommended to have large amounts of free hard disk
141space. The exact amount needed depends on the port, compiler and build
142configurations but to give an example, a debug build of the library may take up
143to 500MB.
144
145\section{Availability and location of wxWidgets}\label{where}
146
147\winhelponly{wxWidgets is available by anonymous FTP and World Wide Web
148from ftp://biolpc22.york.ac.uk/pub and/or http://www.wxwidgets.org.}
149\winhelpignore{wxWidgets is available by anonymous FTP and World Wide Web
150from \urlref{ftp://biolpc22.york.ac.uk/pub}{ftp://biolpc22.york.ac.uk/pub}
151and/or \urlref{http://www.wxwidgets.org}{http://www.wxwidgets.org}.}
152
153You can also buy a CD-ROM using the form on the Web site.
154
155\section{Acknowledgements}\label{acknowledgements}
156
157Thanks are due to AIAI for being willing to release the original version of
158wxWidgets into the public domain, and to our patient partners.
159
160We would particularly like to thank the following for their contributions to wxWidgets, and the many others who have been involved in
161the project over the years. Apologies for any unintentional omissions from this list.
162
163Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI,
164Patrick Albert, Karsten Ballueder, Mattia Barbon, Michael Bedward,
165Kai Bendorf, Yura Bidus, Keith Gary Boyce, Chris Breeze, Pete Britton,
166Ian Brown, C. Buckley, Marco Cavallini, Dmitri Chubraev, Robin Corbet, Cecil Coupe,
167Stefan Csomor, Andrew Davison, Gilles Depeyrot, Neil Dudman, Robin Dunn,
168Hermann Dunkel, Jos van Eijndhoven, Chris Elliott, David Elliott, Tom Felici,
169Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries,
170Dominic Gallagher, Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz,
171Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle,
172Harco de Hilster, Kevin Hock, Cord Hockemeyer, Markus Holzem, Olaf Klein, Leif Jensen,
173Bart Jourquin, Guilhem Lavaux, Ron Lee, Jan Lessner, Nicholas Liebmann,
174Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu M\"{a}nnist\"{o},
175Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Ryan Norton, Hernan Otero,
176Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
177Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella,
178Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Wlodzimierz `ABX' Skiba,
179Vaclav Slavik, Julian Smart, Stein Somers, Petr Smilauer, Neil Smith,
180Kari Syst\"{a}, George Tasker, Arthur Tetzlaff-Deas, Jonathan Tonberg,
181Jyrki Tuomi, Janos Vegh, Andrea Venturoli, David Webster, Otto Wyss,
182Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
183
184`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
185T.J. van Eijndhoven of Eindhoven University of Technology. The code has
186been used in wxGraphLayout with his permission.
187
188We also acknowledge the author of XFIG, the excellent Unix drawing tool,
189from the source of which we have borrowed some spline drawing code.
190His copyright is included below.
191
192{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
193use, copy, modify, distribute, and sell this software and its
194documentation for any purpose is hereby granted without fee, provided
195that the above copyright notice appear in all copies and that both that
196copyright notice and this permission notice appear in supporting
197documentation, and that the name of M.I.T. not be used in advertising or
198publicity pertaining to distribution of the software without specific,
199written prior permission. M.I.T. makes no representations about the
200suitability of this software for any purpose. It is provided ``as is''
201without express or implied warranty.}
202
203\chapter{Multi-platform development with wxWidgets}\label{multiplat}
204\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
205\setfooter{\thepage}{}{}{}{}{\thepage}%
206
207This chapter describes the practical details of using wxWidgets. Please
208see the file install.txt for up-to-date installation instructions, and
209changes.txt for differences between versions.
210
211\section{Include files}\label{includefiles}
212
213The main include file is {\tt "wx/wx.h"}; this includes the most commonly
214used modules of wxWidgets.
215
216To save on compilation time, include only those header files relevant to the
217source file. If you are using precompiled headers, you should include
218the following section before any other includes:
219
220\begin{verbatim}
221// For compilers that support precompilation, includes "wx.h".
222#include <wx/wxprec.h>
223
224#ifdef __BORLANDC__
225#pragma hdrstop
226#endif
227
228#ifndef WX_PRECOMP
229// Include your minimal set of headers here, or wx.h
230#include <wx/wx.h>
231#endif
232
233... now your other include files ...
234\end{verbatim}
235
236The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
237may seem quirky, it is in fact the end result of a lot of experimentation,
238and several Windows compilers to use precompilation which is largely automatic for
239compilers with necessary support. Currently it is used for Visual C++ (including
240embedded Visual C++), Borland C++, Open Watcom C++, Digital Mars C++
241and newer versions of GCC.
242Some compilers might need extra work from the application developer to set the
243build environment up as necessary for the support.
244
245\section{Libraries}\label{libraries}
246
247Most ports of wxWidgets can create either a static library or a shared
248library. wxWidgets can also be built in multilib and monolithic variants.
249See the \helpref{libraries list}{librarieslist} for more
250information on these.
251
252\section{Configuration}\label{configuration}
253
254When using project files and makefiles directly to build wxWidgets,
255options are configurable in the file
256\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
257settings are a matter of taste, some help with platform-specific problems, and
258others can be set to minimize the size of the library. Please see the setup.h file
259and {\tt install.txt} files for details on configuration.
260
261When using the 'configure' script to configure wxWidgets (on Unix and other platforms where
262configure is available), the corresponding setup.h files are generated automatically
263along with suitable makefiles. When using the RPM packages
264for installing wxWidgets on Linux, a correct setup.h is shipped in the package and
265this must not be changed.
266
267\section{Makefiles}\label{makefiles}
268
269On Microsoft Windows, wxWidgets has a different set of makefiles for each
270compiler, because each compiler's 'make' tool is slightly different.
271Popular Windows compilers that we cater for, and the corresponding makefile
272extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
273OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
274for the wxWidgets library itself, samples, demos, and utilities.
275
276On Linux, Mac and OS/2, you use the 'configure' command to
277generate the necessary makefiles. You should also use this method when
278building with MinGW/Cygwin on Windows.
279
280We also provide project files for some compilers, such as
281Microsoft VC++. However, we recommend using makefiles
282to build the wxWidgets library itself, because makefiles
283can be more powerful and less manual intervention is required.
284
285On Windows using a compiler other than MinGW/Cygwin, you would
286build the wxWidgets library from the build/msw directory
287which contains the relevant makefiles.
288
289On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
290'configure' (found in the top-level of the wxWidgets source hierarchy),
291from within a suitable empty directory for containing makefiles, object files and
292libraries.
293
294For details on using makefiles, configure, and project files,
295please see docs/xxx/install.txt in your distribution, where
296xxx is the platform of interest, such as msw, gtk, x11, mac.
297
298\section{Windows-specific files}\label{windowsfiles}
299
300wxWidgets application compilation under MS Windows requires at least one
301extra file: a resource file.
302
303\subsection{Resource file}\label{resources}
304
305The least that must be defined in the Windows resource file (extension RC)
306is the following statement:
307
308\begin{verbatim}
309#include "wx/msw/wx.rc"
310\end{verbatim}
311
312which includes essential internal wxWidgets definitions. The resource script
313may also contain references to icons, cursors, etc., for example:
314
315\begin{verbatim}
316wxicon icon wx.ico
317\end{verbatim}
318
319The icon can then be referenced by name when creating a frame icon. See
320the MS Windows SDK documentation.
321
322\normalbox{Note: include wx.rc {\it after} any ICON statements
323so programs that search your executable for icons (such
324as the Program Manager) find your application icon first.}
325
326\section{Allocating and deleting wxWidgets objects}\label{allocatingobjects}
327
328In general, classes derived from wxWindow must dynamically allocated
329with {\it new} and deleted with {\it delete}. If you delete a window,
330all of its children and descendants will be automatically deleted,
331so you don't need to delete these descendants explicitly.
332
333When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
334that the wxWidgets delayed deletion can take effect. This waits until idle time
335(when all messages have been processed) to actually delete the window, to avoid
336problems associated with the GUI sending events to deleted windows.
337
338Don't create a window on the stack, because this will interfere
339with delayed deletion.
340
341If you decide to allocate a C++ array of objects (such as wxBitmap) that may
342be cleaned up by wxWidgets, make sure you delete the array explicitly
343before wxWidgets has a chance to do so on exit, since calling {\it delete} on
344array members will cause memory problems.
345
346wxColour can be created statically: it is not automatically cleaned
347up and is unlikely to be shared between other objects; it is lightweight
348enough for copies to be made.
349
350Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
351Windows is particularly sensitive to this: so make sure you
352make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
353a drawing object that may be in use. Code that doesn't do this will probably work
354fine on some platforms, and then fail under Windows.
355
356\section{Architecture dependency}\label{architecturedependency}
357
358A problem which sometimes arises from writing multi-platform programs is that
359the basic C types are not defined the same on all platforms. This holds true
360for both the length in bits of the standard types (such as int and long) as
361well as their byte order, which might be little endian (typically
362on Intel computers) or big endian (typically on some Unix workstations). wxWidgets
363defines types and macros that make it easy to write architecture independent
364code. The types are:
365
366wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
367
368where wxInt32 stands for a 32-bit signed integer type etc. You can also check
369which architecture the program is compiled on using the wxBYTE\_ORDER define
370which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
371as well).
372
373The macros handling bit-swapping with respect to the applications endianness
374are described in the \helpref{Byte order macros}{byteordermacros} section.
375
376\section{Conditional compilation}\label{conditionalcompilation}
377
378One of the purposes of wxWidgets is to reduce the need for conditional
379compilation in source code, which can be messy and confusing to follow.
380However, sometimes it is necessary to incorporate platform-specific
381features (such as metafile use under MS Windows). The symbols
382listed in the file {\tt symbols.txt} may be used for this purpose,
383along with any user-supplied ones.
384
385\section{C++ issues}\label{cpp}
386
387The following documents some miscellaneous C++ issues.
388
389\subsection{Templates}\label{templates}
390
391wxWidgets does not use templates (except for some advanced features that
392are switched off by default) since it is a notoriously unportable feature.
393
394\subsection{RTTI}\label{rtti}
395
396wxWidgets does not use C++ run-time type information since wxWidgets provides
397its own run-time type information system, implemented using macros.
398
399\subsection{Type of NULL}\label{null}
400
401Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
402no conversion to pointers is allowed. Because of that, all these
403occurrences of NULL in the GTK+ port use an explicit conversion such
404as
405
406{\small
407\begin{verbatim}
408 wxWindow *my_window = (wxWindow*) NULL;
409\end{verbatim}
410}%
411
412It is recommended to adhere to this in all code using wxWidgets as
413this make the code (a bit) more portable.
414
415\subsection{Precompiled headers}\label{precompiledheaders}
416
417Some compilers, such as Borland C++ and Microsoft C++, support
418precompiled headers. This can save a great deal of compiling time. The
419recommended approach is to precompile {\tt "wx.h"}, using this
420precompiled header for compiling both wxWidgets itself and any
421wxWidgets applications. For Windows compilers, two dummy source files
422are provided (one for normal applications and one for creating DLLs)
423to allow initial creation of the precompiled header.
424
425However, there are several downsides to using precompiled headers. One
426is that to take advantage of the facility, you often need to include
427more header files than would normally be the case. This means that
428changing a header file will cause more recompilations (in the case of
429wxWidgets, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
430
431A related problem is that for compilers that don't have precompiled
432headers, including a lot of header files slows down compilation
433considerably. For this reason, you will find (in the common
434X and Windows parts of the library) conditional
435compilation that under Unix, includes a minimal set of headers;
436and when using Visual C++, includes {\tt wx.h}. This should help provide
437the optimal compilation for each compiler, although it is
438biased towards the precompiled headers facility available
439in Microsoft C++.
440
441\section{File handling}\label{filehandling}
442
443When building an application which may be used under different
444environments, one difficulty is coping with documents which may be
445moved to different directories on other machines. Saving a file which
446has pointers to full pathnames is going to be inherently unportable. One
447approach is to store filenames on their own, with no directory
448information. The application searches through a number of locally
449defined directories to find the file. To support this, the class {\bf
450wxPathList} makes adding directories and searching for files easy, and
451the global function {\bf wxFileNameFromPath} allows the application to
452strip off the filename from the path if the filename must be stored.
453This has undesirable ramifications for people who have documents of the
454same name in different directories.
455
456As regards the limitations of DOS 8+3 single-case filenames versus
457unrestricted Unix filenames, the best solution is to use DOS filenames
458for your application, and also for document filenames {\it if} the user
459is likely to be switching platforms regularly. Obviously this latter
460choice is up to the application user to decide. Some programs (such as
461YACC and LEX) generate filenames incompatible with DOS; the best
462solution here is to have your Unix makefile rename the generated files
463to something more compatible before transferring the source to DOS.
464Transferring DOS files to Unix is no problem, of course, apart from EOL
465conversion for which there should be a utility available (such as
466dos2unix).
467
468See also the File Functions section of the reference manual for
469descriptions of miscellaneous file handling functions.
470
471\chapter{Utilities and libraries supplied with wxWidgets}\label{utilities}
472\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
473\setfooter{\thepage}{}{}{}{}{\thepage}%
474
475In addition to the \helpref{wxWidgets libraries}{librarieslist}, some
476additional utilities are supplied in the \tt{utils} hierarchy.
477
478For other user-contributed packages, please see the Contributions page
479on the \urlref{wxWidgets Web site}{http://www.wxwidgets.org}.
480
481\begin{description}\itemsep=0pt
482\item[{\bf Helpview}]
483Helpview is a program for displaying wxWidgets HTML
484Help files. In many cases, you may wish to use the wxWidgets HTML
485Help classes from within your application, but this provides a
486handy stand-alone viewer. See \helpref{wxHTML Notes}{wxhtml} for more details.
487You can find it in {\tt samples/html/helpview}.
488\item[{\bf Tex2RTF}]
489Supplied with wxWidgets is a utility called Tex2RTF for converting\rtfsp
490\LaTeX\ manuals HTML, MS HTML Help, wxHTML Help, RTF, and Windows
491Help RTF formats. Tex2RTF is used for the wxWidgets manuals and can be used independently
492by authors wishing to create on-line and printed manuals from the same\rtfsp
493\LaTeX\ source. Please see the separate documentation for Tex2RTF.
494You can find it under {\tt utils/tex2rtf}.
495\item[{\bf Helpgen}]
496Helpgen takes C++ header files and generates a Tex2RTF-compatible
497documentation file for each class it finds, using comments as appropriate.
498This is a good way to start a reference for a set of classes.
499Helpgen can be found in {\tt utils/HelpGen}.
500\item[{\bf Emulator}]
501Xnest-based display emulator for X11-based PDA applications. On some
502systems, the Xnest window does not synchronise with the
503'skin' window. This program can be found in {\tt utils/emulator}.
504\end{description}
505
506\chapter{Programming strategies}\label{strategies}
507\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
508\setfooter{\thepage}{}{}{}{}{\thepage}%
509
510This chapter is intended to list strategies that may be useful when
511writing and debugging wxWidgets programs. If you have any good tips,
512please submit them for inclusion here.
513
514\section{Strategies for reducing programming errors}\label{reducingerrors}
515
516\subsection{Use ASSERT}\label{useassert}
517
518It is good practice to use ASSERT statements liberally, that check for conditions
519that should or should not hold, and print out appropriate error messages.
520
521These can be compiled out of a non-debugging version of wxWidgets
522and your application. Using ASSERT is an example of `defensive programming':
523it can alert you to problems later on.
524
525See \helpref{wxASSERT}{wxassert} for more info.
526
527\subsection{Use wxString in preference to character arrays}\label{usewxstring}
528
529Using \helpref{wxString}{wxstring} can be much safer and more convenient than using wxChar *.
530
531You can reduce the possibility of memory leaks substantially, and it is much more
532convenient to use the overloaded operators than functions such as \tt{strcmp}.
533wxString won't add a significant overhead to your program; the overhead is compensated
534for by easier manipulation (which means less code).
535
536The same goes for other data types: use classes wherever possible.
537
538\section{Strategies for portability}\label{portability}
539
540\subsection{Use sizers}\label{usesizers}
541
542Don't use absolute panel item positioning if you can avoid it. Different GUIs have
543very differently sized panel items. Consider using the \helpref{sizers}{sizeroverview} instead.
544
545\subsection{Use wxWidgets resource files}\label{useresources}
546
547Use .xrc (wxWidgets resource files) where possible, because they can be easily changed
548independently of source code. See the \helpref{XRC overview}{xrcoverview} for more info.
549
550\section{Strategies for debugging}\label{debugstrategies}
551
552\subsection{Positive thinking}\label{positivethinking}
553
554It is common to blow up the problem in one's imagination, so that it seems to threaten
555weeks, months or even years of work. The problem you face may seem insurmountable:
556but almost never is. Once you have been programming for some time, you will be able
557to remember similar incidents that threw you into the depths of despair. But
558remember, you always solved the problem, somehow!
559
560Perseverance is often the key, even though a seemingly trivial problem
561can take an apparently inordinate amount of time to solve. In the end,
562you will probably wonder why you worried so much. That's not to say it
563isn't painful at the time. Try not to worry -- there are many more important
564things in life.
565
566\subsection{Simplify the problem}\label{simplifyproblem}
567
568Reduce the code exhibiting the problem to the smallest program possible
569that exhibits the problem. If it is not possible to reduce a large and
570complex program to a very small program, then try to ensure your code
571doesn't hide the problem (you may have attempted to minimize the problem
572in some way: but now you want to expose it).
573
574With luck, you can add a small amount of code that causes the program
575to go from functioning to non-functioning state. This should give a clue
576to the problem. In some cases though, such as memory leaks or wrong
577deallocation, this can still give totally spurious results!
578
579\subsection{Use a debugger}\label{usedebugger}
580
581This sounds like facetious advice, but it is surprising how often people
582don't use a debugger. Often it is an overhead to install or learn how to
583use a debugger, but it really is essential for anything but the most
584trivial programs.
585
586\subsection{Use logging functions}\label{uselogging}
587
588There is a variety of logging functions that you can use in your program:
589see \helpref{Logging functions}{logfunctions}.
590
591Using tracing statements may be more convenient than using the debugger
592in some circumstances (such as when your debugger doesn't support a lot
593of debugging code, or you wish to print a bunch of variables).
594
595\subsection{Use the wxWidgets debugging facilities}\label{usedebuggingfacilities}
596
597You can use \helpref{wxDebugContext}{wxdebugcontext} to check for
598memory leaks and corrupt memory: in fact in debugging mode, wxWidgets will
599automatically check for memory leaks at the end of the program if wxWidgets is suitably
600configured. Depending on the operating system and compiler, more or less
601specific information about the problem will be logged.
602
603You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
604scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
605will save a surprising amount of time in the long run.
606
607See the \helpref{debugging overview}{debuggingoverview} for further information.
608