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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: editors.h | |
3 | // Purpose: interface of wxPropertyGrid editors | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | ||
9 | /** | |
10 | @class wxPGEditor | |
11 | ||
12 | Base class for custom wxPropertyGrid editors. | |
13 | ||
14 | @remarks | |
15 | - Names of built-in property editors are: TextCtrl, Choice, | |
16 | ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional | |
17 | editors include SpinCtrl and DatePickerCtrl, but using them requires | |
18 | calling wxPropertyGrid::RegisterAdditionalEditors() prior use. | |
19 | ||
20 | - Pointer to built-in editor is available as wxPGEditor_EditorName | |
21 | (eg. wxPGEditor_TextCtrl). | |
22 | ||
23 | - Before you start using new editor you just created, you need to register | |
24 | it using static function | |
25 | wxPropertyGrid::RegisterEditorClass(), with code like this: | |
26 | @code | |
27 | wxPGEditor* editorPointer = wxPropertyGrid::RegisterEditorClass(new MyEditorClass(), "MyEditor"); | |
28 | @endcode | |
29 | After that, wxPropertyGrid will take ownership of the given object, but | |
30 | you should still store editorPointer somewhere, so you can pass it to | |
31 | wxPGProperty::SetEditor(), or return it from wxPGEditor::DoGetEditorClass(). | |
32 | ||
33 | @library{wxpropgrid} | |
34 | @category{propgrid} | |
35 | */ | |
36 | class wxPGEditor : public wxObject | |
37 | { | |
38 | public: | |
39 | ||
40 | /** Constructor. */ | |
41 | wxPGEditor(); | |
42 | ||
43 | /** Destructor. */ | |
44 | virtual ~wxPGEditor(); | |
45 | ||
46 | /** | |
47 | Returns pointer to the name of the editor. For example, | |
48 | wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access | |
49 | your custom editor by string name, then you do not need to implement | |
50 | this function. | |
51 | */ | |
52 | virtual wxString GetName() const; | |
53 | ||
54 | /** | |
55 | Instantiates editor controls. | |
56 | ||
57 | @param propgrid | |
58 | wxPropertyGrid to which the property belongs (use as parent for control). | |
59 | ||
60 | @param property | |
61 | Property for which this method is called. | |
62 | ||
63 | @param pos | |
64 | Position, inside wxPropertyGrid, to create control(s) to. | |
65 | ||
66 | @param size | |
67 | Initial size for control(s). | |
68 | ||
69 | @remarks | |
70 | - Primary control shall use id wxPG_SUBID1, and secondary (button) control | |
71 | shall use wxPG_SUBID2. | |
72 | - Unlike in previous version of wxPropertyGrid, it is no longer | |
73 | necessary to call wxEvtHandler::Connect() for interesting editor | |
74 | events. Instead, all events from control are now automatically | |
75 | forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent(). | |
76 | */ | |
77 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propgrid, | |
78 | wxPGProperty* property, | |
79 | const wxPoint& pos, | |
80 | const wxSize& size ) const = 0; | |
81 | ||
82 | /** Loads value from property to the control. */ | |
83 | virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const = 0; | |
84 | ||
85 | /** | |
86 | Draws value for given property. | |
87 | */ | |
88 | virtual void DrawValue( wxDC& dc, const wxRect& rect, | |
89 | wxPGProperty* property, const wxString& text ) const; | |
90 | ||
91 | /** | |
92 | Handles events. Returns @true if value in control was modified | |
93 | (see wxPGProperty::OnEvent() for more information). | |
94 | ||
95 | @remarks wxPropertyGrid will automatically unfocus the editor when | |
96 | @c wxEVT_TEXT_ENTER is received and when it results in | |
97 | property value being modified. This happens regardless of | |
98 | editor type (ie. behaviour is same for any wxTextCtrl and | |
99 | wxComboBox based editor). | |
100 | */ | |
101 | virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property, | |
102 | wxWindow* wnd_primary, wxEvent& event ) const = 0; | |
103 | ||
104 | /** | |
105 | Returns value from control, via parameter 'variant'. | |
106 | Usually ends up calling property's StringToValue() or IntToValue(). | |
107 | Returns @true if value was different. | |
108 | */ | |
109 | virtual bool GetValueFromControl( wxVariant& variant, wxPGProperty* property, | |
110 | wxWindow* ctrl ) const; | |
111 | ||
112 | /** Sets value in control to unspecified. */ | |
113 | virtual void SetValueToUnspecified( wxPGProperty* property, | |
114 | wxWindow* ctrl ) const = 0; | |
115 | ||
116 | /** | |
117 | Called by property grid to set new appearance for the control. | |
118 | Default implementation sets foreground colour, background colour, | |
119 | font, plus text for wxTextCtrl and wxComboCtrl. | |
120 | ||
121 | The parameter @a appearance represents the new appearance to be applied. | |
122 | ||
123 | The parameter @a oldAppearance is the previously applied appearance. | |
124 | Used to detect which control attributes need to be changed (e.g. so we only | |
125 | change background colour if really needed). | |
126 | ||
127 | Finally, the parameter @a unspecified if @true tells this function that | |
128 | the new appearance represents an unspecified property value. | |
129 | */ | |
130 | virtual void SetControlAppearance( wxPropertyGrid* pg, | |
131 | wxPGProperty* property, | |
132 | wxWindow* ctrl, | |
133 | const wxPGCell& appearance, | |
134 | const wxPGCell& oldAppearance, | |
135 | bool unspecified ) const; | |
136 | ||
137 | /** Sets control's value specifically from string. */ | |
138 | virtual void SetControlStringValue( wxPGProperty* property, | |
139 | wxWindow* ctrl, const wxString& txt ) const; | |
140 | ||
141 | /** Sets control's value specifically from int (applies to choice etc.). */ | |
142 | virtual void SetControlIntValue( wxPGProperty* property, | |
143 | wxWindow* ctrl, int value ) const; | |
144 | ||
145 | /** | |
146 | Inserts item to existing control. Index -1 means end of list. | |
147 | Default implementation does nothing. Returns index of item added. | |
148 | */ | |
149 | virtual int InsertItem( wxWindow* ctrl, const wxString& label, int index ) const; | |
150 | ||
151 | /** | |
152 | Deletes item from existing control. | |
153 | Default implementation does nothing. | |
154 | */ | |
155 | virtual void DeleteItem( wxWindow* ctrl, int index ) const; | |
156 | ||
157 | /** | |
158 | Extra processing when control gains focus. | |
159 | For example, wxTextCtrl based controls should select all text. | |
160 | */ | |
161 | virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const; | |
162 | ||
163 | /** | |
164 | Returns @true if control itself can contain the custom image. | |
165 | Default implementation returns @false. | |
166 | */ | |
167 | virtual bool CanContainCustomImage() const; | |
168 | }; | |
169 | ||
170 | ||
171 | ||
172 | /** | |
173 | @class wxPGMultiButton | |
174 | ||
175 | This class can be used to have multiple buttons in a property editor. | |
176 | You will need to create a new property editor class, override CreateControls, | |
177 | and have it return wxPGMultiButton instance in wxPGWindowList::SetSecondary(). | |
178 | ||
179 | For instance, here we add three buttons to a TextCtrl editor: | |
180 | ||
181 | @code | |
182 | #include <wx/propgrid/editors.h> | |
183 | ||
184 | class wxSampleMultiButtonEditor : public wxPGTextCtrlEditor | |
185 | { | |
186 | wxDECLARE_DYNAMIC_CLASS(wxSampleMultiButtonEditor); | |
187 | ||
188 | public: | |
189 | wxSampleMultiButtonEditor() {} | |
190 | virtual ~wxSampleMultiButtonEditor() {} | |
191 | ||
192 | virtual wxString GetName() const { return "SampleMultiButtonEditor"; } | |
193 | ||
194 | virtual wxPGWindowList CreateControls( wxPropertyGrid* propGrid, | |
195 | wxPGProperty* property, | |
196 | const wxPoint& pos, | |
197 | const wxSize& sz ) const; | |
198 | virtual bool OnEvent( wxPropertyGrid* propGrid, | |
199 | wxPGProperty* property, | |
200 | wxWindow* ctrl, | |
201 | wxEvent& event ) const; | |
202 | }; | |
203 | ||
204 | wxIMPLEMENT_DYNAMIC_CLASS(wxSampleMultiButtonEditor, wxPGTextCtrlEditor); | |
205 | ||
206 | wxPGWindowList wxSampleMultiButtonEditor::CreateControls( wxPropertyGrid* propGrid, | |
207 | wxPGProperty* property, | |
208 | const wxPoint& pos, | |
209 | const wxSize& sz ) const | |
210 | { | |
211 | // Create and populate buttons-subwindow | |
212 | wxPGMultiButton* buttons = new wxPGMultiButton( propGrid, sz ); | |
213 | ||
214 | // Add two regular buttons | |
215 | buttons->Add( "..." ); | |
216 | buttons->Add( "A" ); | |
217 | // Add a bitmap button | |
218 | buttons->Add( wxArtProvider::GetBitmap(wxART_FOLDER) ); | |
219 | ||
220 | // Create the 'primary' editor control (textctrl in this case) | |
221 | wxPGWindowList wndList = wxPGTextCtrlEditor::CreateControls | |
222 | ( propGrid, property, pos, | |
223 | buttons->GetPrimarySize() ); | |
224 | ||
225 | // Finally, move buttons-subwindow to correct position and make sure | |
226 | // returned wxPGWindowList contains our custom button list. | |
227 | buttons->Finalize(propGrid, pos); | |
228 | ||
229 | wndList.SetSecondary( buttons ); | |
230 | return wndList; | |
231 | } | |
232 | ||
233 | bool wxSampleMultiButtonEditor::OnEvent( wxPropertyGrid* propGrid, | |
234 | wxPGProperty* property, | |
235 | wxWindow* ctrl, | |
236 | wxEvent& event ) const | |
237 | { | |
238 | if ( event.GetEventType() == wxEVT_BUTTON ) | |
239 | { | |
240 | wxPGMultiButton* buttons = (wxPGMultiButton*) propGrid->GetEditorControlSecondary(); | |
241 | ||
242 | if ( event.GetId() == buttons->GetButtonId(0) ) | |
243 | { | |
244 | // Do something when the first button is pressed | |
245 | // Return true if the action modified the value in editor. | |
246 | ... | |
247 | } | |
248 | if ( event.GetId() == buttons->GetButtonId(1) ) | |
249 | { | |
250 | // Do something when the second button is pressed | |
251 | ... | |
252 | } | |
253 | if ( event.GetId() == buttons->GetButtonId(2) ) | |
254 | { | |
255 | // Do something when the third button is pressed | |
256 | ... | |
257 | } | |
258 | } | |
259 | return wxPGTextCtrlEditor::OnEvent(propGrid, property, ctrl, event); | |
260 | } | |
261 | @endcode | |
262 | ||
263 | Further to use this editor, code like this can be used: | |
264 | ||
265 | @code | |
266 | // Register editor class - needs only to be called once | |
267 | wxPGEditor* multiButtonEditor = new wxSampleMultiButtonEditor(); | |
268 | wxPropertyGrid::RegisterEditorClass( multiButtonEditor ); | |
269 | ||
270 | // Insert the property that will have multiple buttons | |
271 | propGrid->Append( new wxLongStringProperty("MultipleButtons", wxPG_LABEL) ); | |
272 | ||
273 | // Change property to use editor created in the previous code segment | |
274 | propGrid->SetPropertyEditor( "MultipleButtons", multiButtonEditor ); | |
275 | @endcode | |
276 | ||
277 | @library{wxpropgrid} | |
278 | @category{propgrid} | |
279 | */ | |
280 | class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow | |
281 | { | |
282 | public: | |
283 | /** | |
284 | Constructor. | |
285 | */ | |
286 | wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz ); | |
287 | ||
288 | /** | |
289 | Destructor. | |
290 | */ | |
291 | virtual ~wxPGMultiButton() { } | |
292 | ||
293 | /** | |
294 | Adds new button, with given label. | |
295 | */ | |
296 | void Add( const wxString& label, int id = -2 ); | |
297 | ||
298 | /** | |
299 | Adds new bitmap button. | |
300 | */ | |
301 | void Add( const wxBitmap& bitmap, int id = -2 ); | |
302 | ||
303 | /** | |
304 | Call this in CreateControls() of your custom editor class | |
305 | after all buttons have been added. | |
306 | ||
307 | @param propGrid | |
308 | wxPropertyGrid given in CreateControls(). | |
309 | ||
310 | @param pos | |
311 | wxPoint given in CreateControls(). | |
312 | */ | |
313 | void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos ); | |
314 | ||
315 | /** | |
316 | Returns pointer to one of the buttons. | |
317 | */ | |
318 | wxWindow* GetButton( unsigned int i ); | |
319 | ||
320 | /** | |
321 | Returns Id of one of the buttons. | |
322 | This is utility function to be used in event handlers. | |
323 | */ | |
324 | int GetButtonId( unsigned int i ) const; | |
325 | ||
326 | /** | |
327 | Returns number of buttons. | |
328 | */ | |
329 | unsigned int GetCount(); | |
330 | ||
331 | /** | |
332 | Returns size of primary editor control, as appropriately | |
333 | reduced by number of buttons present. | |
334 | */ | |
335 | wxSize GetPrimarySize() const; | |
336 | }; | |
337 |