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added wxMAKE_UNIQUE_NAME to wx/defs.h, use it in wx/debug.h
[wxWidgets.git] / include / wx / univ / checkbox.h
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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/checkbox.h
3// Purpose: wxCheckBox declaration
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 07.09.00
7// RCS-ID: $Id$
8// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_CHECKBOX_H_
13#define _WX_UNIV_CHECKBOX_H_
14
15#ifdef __GNUG__
16 #pragma interface "univcheckbox.h"
17#endif
18
19#include "wx/button.h" // for wxStdButtonInputHandler
20
21// ----------------------------------------------------------------------------
22// the actions supported by wxCheckBox
23// ----------------------------------------------------------------------------
24
25#define wxACTION_CHECKBOX_CHECK _T("check") // SetValue(TRUE)
26#define wxACTION_CHECKBOX_CLEAR _T("clear") // SetValue(FALSE)
27#define wxACTION_CHECKBOX_TOGGLE _T("toggle") // toggle the check state
28
29// additionally it accepts wxACTION_BUTTON_PRESS and RELEASE
30
31// ----------------------------------------------------------------------------
32// wxCheckBox
33// ----------------------------------------------------------------------------
34
35// X11 headers may define this
36#ifdef Status
37#undef Status
38#endif
39
40class WXDLLEXPORT wxCheckBox : public wxCheckBoxBase
41{
42public:
43 // checkbox constants
44 enum State
45 {
46 State_Normal,
47 State_Pressed,
48 State_Disabled,
49 State_Current,
50 State_Max
51 };
52
53 enum Status
54 {
55 Status_Checked,
56 Status_Unchecked,
57 Status_Unknown,
58 Status_Max
59 };
60
61 // constructors
62 wxCheckBox() { Init(); }
63
64 wxCheckBox(wxWindow *parent,
65 wxWindowID id,
66 const wxString& label,
67 const wxPoint& pos = wxDefaultPosition,
68 const wxSize& size = wxDefaultSize,
69 long style = 0,
70 const wxValidator& validator = wxDefaultValidator,
71 const wxString& name = wxCheckBoxNameStr)
72 {
73 Init();
74
75 Create(parent, id, label, pos, size, style, validator, name);
76 }
77
78 bool Create(wxWindow *parent,
79 wxWindowID id,
80 const wxString& label,
81 const wxPoint& pos = wxDefaultPosition,
82 const wxSize& size = wxDefaultSize,
83 long style = 0,
84 const wxValidator& validator = wxDefaultValidator,
85 const wxString& name = wxCheckBoxNameStr);
86
87 // implement the checkbox interface
88 virtual void SetValue(bool value);
89 virtual bool GetValue() const;
90
91 // set/get the bitmaps to use for the checkbox indicator
92 void SetBitmap(const wxBitmap& bmp, State state, Status status);
93 virtual wxBitmap GetBitmap(State state, Status status) const;
94
95 // wxCheckBox actions
96 void Toggle();
97 virtual void Press();
98 virtual void Release();
99 virtual void ChangeValue(bool value);
100
101 // overridden base class virtuals
102 virtual bool IsPressed() const { return m_isPressed; }
103
104 virtual bool HasTransparentBackground() { return TRUE; }
105
106protected:
107 virtual bool PerformAction(const wxControlAction& action,
108 long numArg = -1,
109 const wxString& strArg = wxEmptyString);
110 virtual void DoDraw(wxControlRenderer *renderer);
111 virtual wxSize DoGetBestClientSize() const;
112
113 virtual bool CanBeHighlighted() const { return TRUE; }
114
115 // get the size of the bitmap using either the current one or the default
116 // one (query renderer then)
117 virtual wxSize GetBitmapSize() const;
118
119 // common part of all ctors
120 void Init();
121
122 // send command event notifying about the checkbox state change
123 virtual void SendEvent();
124
125 // called when the checkbox becomes checked - radio button hook
126 virtual void OnCheck();
127
128 // get the state corresponding to the flags (combination of wxCONTROL_XXX)
129 wxCheckBox::State GetState(int flags) const;
130
131 // directly access the bitmaps array without trying to find a valid bitmap
132 // to use as GetBitmap() does
133 wxBitmap DoGetBitmap(State state, Status status) const
134 { return m_bitmaps[state][status]; }
135
136 // get the current status
137 Status GetStatus() const { return m_status; }
138
139private:
140 // the current check status
141 Status m_status;
142
143 // the bitmaps to use for the different states
144 wxBitmap m_bitmaps[State_Max][Status_Max];
145
146 // is the checkbox currently pressed?
147 bool m_isPressed;
148
149 DECLARE_DYNAMIC_CLASS(wxCheckBox)
150};
151
152// ----------------------------------------------------------------------------
153// wxStdCheckboxInputHandler: handles the mouse events for the check and radio
154// boxes (handling the keyboard input is simple, but its handling differs a
155// lot between GTK and MSW, so a new class should be derived for this)
156// ----------------------------------------------------------------------------
157
158class WXDLLEXPORT wxStdCheckboxInputHandler : public wxStdButtonInputHandler
159{
160public:
161 wxStdCheckboxInputHandler(wxInputHandler *inphand);
162
163 // we have to override this one as wxStdButtonInputHandler version works
164 // only with the buttons
165 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
166};
167
168#endif // _WX_UNIV_CHECKBOX_H_