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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/gauge/gauge.cpp | |
3 | // Purpose: wxGauge for wxUniversal | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 20.02.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | // For compilers that support precompilation, includes "wx.h". | |
21 | #include "wx/wxprec.h" | |
22 | ||
23 | #ifdef __BORLANDC__ | |
24 | #pragma hdrstop | |
25 | #endif | |
26 | ||
27 | #if wxUSE_GAUGE | |
28 | ||
29 | #include "wx/gauge.h" | |
30 | ||
31 | #ifndef WX_PRECOMP | |
32 | #endif //WX_PRECOMP | |
33 | ||
34 | #include "wx/univ/renderer.h" | |
35 | ||
36 | // ============================================================================ | |
37 | // implementation | |
38 | // ============================================================================ | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // wxGauge creation | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | void wxGauge::Init() | |
45 | { | |
46 | m_gaugePos = | |
47 | m_rangeMax = 0; | |
48 | } | |
49 | ||
50 | bool wxGauge::Create(wxWindow *parent, | |
51 | wxWindowID id, | |
52 | int range, | |
53 | const wxPoint& pos, | |
54 | const wxSize& size, | |
55 | long style, | |
56 | const wxValidator& validator, | |
57 | const wxString& name) | |
58 | { | |
59 | if ( !wxGaugeBase::Create(parent, id, range, pos, size, style, | |
60 | validator, name) ) | |
61 | { | |
62 | return false; | |
63 | } | |
64 | ||
65 | SetInitialSize(size); | |
66 | ||
67 | return true; | |
68 | } | |
69 | ||
70 | // ---------------------------------------------------------------------------- | |
71 | // wxGauge range/position | |
72 | // ---------------------------------------------------------------------------- | |
73 | ||
74 | void wxGauge::SetRange(int range) | |
75 | { | |
76 | wxGaugeBase::SetRange(range); | |
77 | ||
78 | Refresh(); | |
79 | } | |
80 | ||
81 | void wxGauge::SetValue(int pos) | |
82 | { | |
83 | wxGaugeBase::SetValue(pos); | |
84 | ||
85 | Refresh(); | |
86 | } | |
87 | ||
88 | // ---------------------------------------------------------------------------- | |
89 | // wxGauge geometry | |
90 | // ---------------------------------------------------------------------------- | |
91 | ||
92 | wxSize wxGauge::DoGetBestClientSize() const | |
93 | { | |
94 | wxSize size = GetRenderer()->GetProgressBarStep(); | |
95 | ||
96 | // these adjustments are really ridiculous - they are just done to find the | |
97 | // "correct" result under Windows (FIXME) | |
98 | if ( IsVertical() ) | |
99 | { | |
100 | size.x = (3*size.y) / 2 + 2; | |
101 | size.y = wxDefaultCoord; | |
102 | } | |
103 | else | |
104 | { | |
105 | size.y = (3*size.x) / 2 + 2; | |
106 | size.x = wxDefaultCoord; | |
107 | } | |
108 | ||
109 | return size; | |
110 | } | |
111 | ||
112 | // ---------------------------------------------------------------------------- | |
113 | // wxGauge drawing | |
114 | // ---------------------------------------------------------------------------- | |
115 | ||
116 | wxBorder wxGauge::GetDefaultBorder() const | |
117 | { | |
118 | return wxBORDER_STATIC; | |
119 | } | |
120 | ||
121 | void wxGauge::DoDraw(wxControlRenderer *renderer) | |
122 | { | |
123 | renderer->DrawProgressBar(this); | |
124 | } | |
125 | ||
126 | #endif // wxUSE_GAUGE |