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install wxUniv headers in make install and include wxUniv sources in make dist
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1/////////////////////////////////////////////////////////////////////////////
2// Name: module.cpp
3// Purpose: Modules initialization/destruction
4// Author: Wolfram Gloger/adapted by Guilhem Lavaux
5// Modified by:
6// Created: 04/11/98
7// RCS-ID: $Id$
8// Copyright: (c) Wolfram Gloger and Guilhem Lavaux
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifdef __GNUG__
13#pragma implementation "module.h"
14#endif
15
16// For compilers that support precompilation, includes "wx.h".
17#include "wx/wxprec.h"
18
19#ifdef __BORLANDC__
20#pragma hdrstop
21#endif
22
23#include "wx/module.h"
24#include "wx/hash.h"
25#include "wx/listimpl.cpp"
26
27#ifdef __SALFORDC__
28void wxwxModuleListNode::DeleteData()
29{
30 delete (_WX_LIST_ITEM_TYPE_wxModuleList *)GetData();
31}
32#else
33WX_DEFINE_LIST(wxModuleList);
34#endif
35
36IMPLEMENT_CLASS(wxModule, wxObject)
37
38wxModuleList wxModule::m_modules;
39
40void wxModule::RegisterModule(wxModule* module)
41{
42 m_modules.Append(module);
43}
44
45void wxModule::UnregisterModule(wxModule* module)
46{
47 m_modules.DeleteObject(module);
48}
49
50// Collect up all module-derived classes, create an instance of each,
51// and register them.
52void wxModule::RegisterModules()
53{
54 wxNode *node;
55 wxClassInfo* classInfo;
56
57 wxClassInfo::sm_classTable->BeginFind();
58 node = wxClassInfo::sm_classTable->Next();
59 while (node)
60 {
61 classInfo = (wxClassInfo *)node->Data();
62 if ( classInfo->IsKindOf(CLASSINFO(wxModule)) &&
63 (classInfo != (& (wxModule::sm_classwxModule))) )
64 {
65 wxModule* module = (wxModule *)classInfo->CreateObject();
66 RegisterModule(module);
67 }
68 node = wxClassInfo::sm_classTable->Next();
69 }
70}
71
72bool wxModule::InitializeModules()
73{
74 // Initialize user-defined modules
75 wxModuleList::Node *node;
76 for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
77 {
78 if ( !node->GetData()->Init() )
79 {
80 // clean up already initialized modules - process in reverse order
81 wxModuleList::Node *n;
82 for ( n = node->GetPrevious(); n; n = n->GetPrevious() )
83 {
84 n->GetData()->OnExit();
85 }
86
87 return FALSE;
88 }
89 }
90
91 return TRUE;
92}
93
94void wxModule::CleanUpModules()
95{
96 // Cleanup user-defined modules
97 wxModuleList::Node *node;
98 for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
99 {
100 node->GetData()->Exit();
101 }
102
103 m_modules.DeleteContents(TRUE);
104 m_modules.Clear();
105}
106