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1/////////////////////////////////////////////////////////////////////////////
2// Name: common/window.cpp
3// Purpose: common (to all ports) wxWindow functions
4// Author: Julian Smart, Vadim Zeitlin
5// Modified by:
6// Created: 13/07/98
7// RCS-ID: $Id$
8// Copyright: (c) wxWindows team
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "windowbase.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#ifdef __BORLANDC__
28 #pragma hdrstop
29#endif
30
31#ifndef WX_PRECOMP
32 #include "wx/string.h"
33 #include "wx/log.h"
34 #include "wx/intl.h"
35 #include "wx/frame.h"
36 #include "wx/defs.h"
37 #include "wx/window.h"
38 #include "wx/checkbox.h"
39 #include "wx/radiobut.h"
40 #include "wx/settings.h"
41 #include "wx/dialog.h"
42#endif //WX_PRECOMP
43
44#if wxUSE_CONSTRAINTS
45 #include "wx/layout.h"
46#endif // wxUSE_CONSTRAINTS
47
48#if wxUSE_DRAG_AND_DROP
49 #include "wx/dnd.h"
50#endif // wxUSE_DRAG_AND_DROP
51
52#if wxUSE_TOOLTIPS
53 #include "wx/tooltip.h"
54#endif // wxUSE_TOOLTIPS
55
56#if wxUSE_CARET
57 #include "wx/caret.h"
58#endif // wxUSE_CARET
59
60// ----------------------------------------------------------------------------
61// static data
62// ----------------------------------------------------------------------------
63
64int wxWindowBase::ms_lastControlId = -200;
65
66IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
67
68// ----------------------------------------------------------------------------
69// event table
70// ----------------------------------------------------------------------------
71
72BEGIN_EVENT_TABLE(wxWindowBase, wxEvtHandler)
73 EVT_SYS_COLOUR_CHANGED(wxWindowBase::OnSysColourChanged)
74 EVT_INIT_DIALOG(wxWindowBase::OnInitDialog)
75END_EVENT_TABLE()
76
77// ============================================================================
78// implementation of the common functionality of the wxWindow class
79// ============================================================================
80
81// ----------------------------------------------------------------------------
82// initialization
83// ----------------------------------------------------------------------------
84
85// the default initialization
86void wxWindowBase::InitBase()
87{
88 // no window yet, no parent nor children
89 m_parent = (wxWindow *)NULL;
90 m_windowId = -1;
91 m_children.DeleteContents( FALSE ); // don't auto delete node data
92
93 // no constraints on the minimal window size
94 m_minWidth =
95 m_minHeight =
96 m_maxWidth =
97 m_maxHeight = -1;
98
99 // window is created enabled but it's not visible yet
100 m_isShown = FALSE;
101 m_isEnabled = TRUE;
102
103 // no client data (yet)
104 m_clientData = NULL;
105 m_clientDataType = ClientData_None;
106
107 // the default event handler is just this window
108 m_eventHandler = this;
109
110#if wxUSE_VALIDATORS
111 // no validator
112 m_windowValidator = (wxValidator *) NULL;
113#endif // wxUSE_VALIDATORS
114
115 // use the system default colours
116 wxSystemSettings settings;
117
118 m_backgroundColour = settings.GetSystemColour(wxSYS_COLOUR_BTNFACE);
119 m_foregroundColour = *wxBLACK; // TODO take this from sys settings too?
120 m_font = *wxSWISS_FONT; // and this?
121
122 // no style bits
123 m_windowStyle = 0;
124
125 // an optimization for the event processing: checking this flag is much
126 // faster than using IsKindOf(CLASSINFO(wxWindow))
127 m_isWindow = TRUE;
128
129#if wxUSE_CONSTRAINTS
130 // no constraints whatsoever
131 m_constraints = (wxLayoutConstraints *) NULL;
132 m_constraintsInvolvedIn = (wxWindowList *) NULL;
133 m_windowSizer = (wxSizer *) NULL;
134 m_sizerParent = (wxWindowBase *) NULL;
135 m_autoLayout = FALSE;
136#endif // wxUSE_CONSTRAINTS
137
138#if wxUSE_DRAG_AND_DROP
139 m_dropTarget = (wxDropTarget *)NULL;
140#endif // wxUSE_DRAG_AND_DROP
141
142#if wxUSE_TOOLTIPS
143 m_tooltip = (wxToolTip *)NULL;
144#endif // wxUSE_TOOLTIPS
145
146#if wxUSE_CARET
147 m_caret = (wxCaret *)NULL;
148#endif // wxUSE_CARET
149}
150
151// common part of window creation process
152bool wxWindowBase::CreateBase(wxWindowBase *parent,
153 wxWindowID id,
154 const wxPoint& WXUNUSED(pos),
155 const wxSize& WXUNUSED(size),
156 long style,
157 const wxValidator& validator,
158 const wxString& name)
159{
160 // m_isWindow is set to TRUE in wxWindowBase::Init() as well as many other
161 // member variables - check that it has been called (will catch the case
162 // when a new ctor is added which doesn't call InitWindow)
163 wxASSERT_MSG( m_isWindow, _T("Init() must have been called before!") );
164
165 // generate a new id if the user doesn't care about it
166 m_windowId = id == -1 ? NewControlId() : id;
167
168 SetName(name);
169 SetWindowStyleFlag(style);
170 SetParent(parent);
171 SetValidator(validator);
172
173 return TRUE;
174}
175
176// ----------------------------------------------------------------------------
177// destruction
178// ----------------------------------------------------------------------------
179
180// common clean up
181wxWindowBase::~wxWindowBase()
182{
183 // FIXME if these 2 cases result from programming errors in the user code
184 // we should probably assert here instead of silently fixing them
185
186 // Just in case the window has been Closed, but we're then deleting
187 // immediately: don't leave dangling pointers.
188 wxPendingDelete.DeleteObject(this);
189
190 // Just in case we've loaded a top-level window via LoadNativeDialog but
191 // we weren't a dialog class
192 wxTopLevelWindows.DeleteObject(this);
193
194 wxASSERT_MSG( GetChildren().GetCount() == 0, _T("children not destroyed") );
195
196 // make sure that there are no dangling pointers left pointing to us
197 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
198 if ( panel )
199 {
200 if ( panel->GetLastFocus() == this )
201 {
202 panel->SetLastFocus((wxWindow *)NULL);
203 }
204 }
205
206#if wxUSE_CARET
207 if ( m_caret )
208 delete m_caret;
209#endif // wxUSE_CARET
210
211#if wxUSE_VALIDATORS
212 if ( m_windowValidator )
213 delete m_windowValidator;
214#endif // wxUSE_VALIDATORS
215
216 if ( m_clientObject )
217 delete m_clientObject;
218
219#if wxUSE_CONSTRAINTS
220 // Have to delete constraints/sizer FIRST otherwise sizers may try to look
221 // at deleted windows as they delete themselves.
222 DeleteRelatedConstraints();
223
224 if ( m_constraints )
225 {
226 // This removes any dangling pointers to this window in other windows'
227 // constraintsInvolvedIn lists.
228 UnsetConstraints(m_constraints);
229 delete m_constraints;
230 m_constraints = NULL;
231 }
232
233 if ( m_windowSizer )
234 delete m_windowSizer;
235
236 // If this is a child of a sizer, remove self from parent
237 if ( m_sizerParent )
238 m_sizerParent->RemoveChild(this);
239#endif // wxUSE_CONSTRAINTS
240
241#if wxUSE_DRAG_AND_DROP
242 if ( m_dropTarget )
243 delete m_dropTarget;
244#endif // wxUSE_DRAG_AND_DROP
245
246#if wxUSE_TOOLTIPS
247 if ( m_tooltip )
248 delete m_tooltip;
249#endif // wxUSE_TOOLTIPS
250}
251
252bool wxWindowBase::Destroy()
253{
254 delete this;
255
256 return TRUE;
257}
258
259bool wxWindowBase::Close(bool force)
260{
261 wxCloseEvent event(wxEVT_CLOSE_WINDOW, m_windowId);
262 event.SetEventObject(this);
263#if WXWIN_COMPATIBILITY
264 event.SetForce(force);
265#endif // WXWIN_COMPATIBILITY
266 event.SetCanVeto(!force);
267
268 // return FALSE if window wasn't closed because the application vetoed the
269 // close event
270 return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
271}
272
273bool wxWindowBase::DestroyChildren()
274{
275 wxWindowList::Node *node;
276 for ( ;; )
277 {
278 // we iterate until the list becomes empty
279 node = GetChildren().GetFirst();
280 if ( !node )
281 break;
282
283 wxWindow *child = node->GetData();
284
285 wxASSERT_MSG( child, _T("children list contains empty nodes") );
286
287 delete child;
288
289 wxASSERT_MSG( !GetChildren().Find(child),
290 _T("child didn't remove itself using RemoveChild()") );
291 }
292
293 return TRUE;
294}
295
296// ----------------------------------------------------------------------------
297// centre/fit the window
298// ----------------------------------------------------------------------------
299
300// centre the window with respect to its parent in either (or both) directions
301void wxWindowBase::Centre(int direction)
302{
303 int widthParent, heightParent;
304
305 wxWindow *parent = GetParent();
306 if ( parent )
307 {
308 parent->GetClientSize(&widthParent, &heightParent);
309 }
310 else
311 {
312 // centre with respect to the whole screen
313 wxDisplaySize(&widthParent, &heightParent);
314 }
315
316 int width, height;
317 GetSize(&width, &height);
318
319 int xNew = -1,
320 yNew = -1;
321
322 if ( direction & wxHORIZONTAL )
323 xNew = (widthParent - width)/2;
324
325 if ( direction & wxVERTICAL )
326 yNew = (heightParent - height)/2;
327
328 // controls are always centered on their parent because it doesn't make
329 // sense to centre them on the screen
330 if ( (direction & wxCENTER_FRAME) || wxDynamicCast(this, wxControl) )
331 {
332 // adjust to the parents client area origin
333 wxPoint posParent = parent->ClientToScreen(wxPoint(0, 0));
334
335 xNew += posParent.x;
336 yNew += posParent.y;
337 }
338
339 Move(xNew, yNew);
340}
341
342// fits the window around the children
343void wxWindowBase::Fit()
344{
345 int maxX = 0,
346 maxY = 0;
347
348 for ( wxWindowList::Node *node = GetChildren().GetFirst();
349 node;
350 node = node->GetNext() )
351 {
352 wxWindow *win = node->GetData();
353 if ( win->IsTopLevel() )
354 {
355 // dialogs and frames lie in different top level windows - don't
356 // deal with them here
357 continue;
358 }
359
360 int wx, wy, ww, wh;
361 win->GetPosition(&wx, &wy);
362 win->GetSize(&ww, &wh);
363 if ( wx + ww > maxX )
364 maxX = wx + ww;
365 if ( wy + wh > maxY )
366 maxY = wy + wh;
367 }
368
369 // leave a margin
370 SetClientSize(maxX + 7, maxY + 14);
371}
372
373// set the min/max size of the window
374
375void wxWindowBase::SetSizeHints(int minW, int minH,
376 int maxW, int maxH,
377 int WXUNUSED(incW), int WXUNUSED(incH))
378{
379 m_minWidth = minW;
380 m_maxWidth = maxW;
381 m_minHeight = minH;
382 m_maxHeight = maxH;
383}
384
385// ----------------------------------------------------------------------------
386// show/hide/enable/disable the window
387// ----------------------------------------------------------------------------
388
389bool wxWindowBase::Show(bool show)
390{
391 if ( show != m_isShown )
392 {
393 m_isShown = show;
394
395 return TRUE;
396 }
397 else
398 {
399 return FALSE;
400 }
401}
402
403bool wxWindowBase::Enable(bool enable)
404{
405 if ( enable != m_isEnabled )
406 {
407 m_isEnabled = enable;
408
409 return TRUE;
410 }
411 else
412 {
413 return FALSE;
414 }
415}
416// ----------------------------------------------------------------------------
417// RTTI
418// ----------------------------------------------------------------------------
419
420bool wxWindowBase::IsTopLevel() const
421{
422 return wxDynamicCast(this, wxFrame) || wxDynamicCast(this, wxDialog);
423}
424
425// ----------------------------------------------------------------------------
426// reparenting the window
427// ----------------------------------------------------------------------------
428
429void wxWindowBase::AddChild(wxWindowBase *child)
430{
431 wxCHECK_RET( child, _T("can't add a NULL child") );
432
433 GetChildren().Append(child);
434 child->SetParent(this);
435}
436
437void wxWindowBase::RemoveChild(wxWindowBase *child)
438{
439 wxCHECK_RET( child, _T("can't remove a NULL child") );
440
441 GetChildren().DeleteObject(child);
442 child->SetParent((wxWindow *)NULL);
443}
444
445bool wxWindowBase::Reparent(wxWindowBase *newParent)
446{
447 wxWindow *oldParent = GetParent();
448 if ( newParent == oldParent )
449 {
450 // nothing done
451 return FALSE;
452 }
453
454 // unlink this window from the existing parent.
455 if ( oldParent )
456 {
457 oldParent->RemoveChild(this);
458 }
459 else
460 {
461 wxTopLevelWindows.DeleteObject(this);
462 }
463
464 // add it to the new one
465 if ( newParent )
466 {
467 newParent->AddChild(this);
468 }
469 else
470 {
471 wxTopLevelWindows.Append(this);
472 }
473
474 return TRUE;
475}
476
477// ----------------------------------------------------------------------------
478// event handler stuff
479// ----------------------------------------------------------------------------
480
481void wxWindowBase::PushEventHandler(wxEvtHandler *handler)
482{
483 handler->SetNextHandler(GetEventHandler());
484 SetEventHandler(handler);
485}
486
487wxEvtHandler *wxWindowBase::PopEventHandler(bool deleteHandler)
488{
489 wxEvtHandler *handlerA = GetEventHandler();
490 if ( handlerA )
491 {
492 wxEvtHandler *handlerB = handlerA->GetNextHandler();
493 handlerA->SetNextHandler((wxEvtHandler *)NULL);
494 SetEventHandler(handlerB);
495 if ( deleteHandler )
496 {
497 delete handlerA;
498 handlerA = (wxEvtHandler *)NULL;
499 }
500 }
501
502 return handlerA;
503}
504
505// ----------------------------------------------------------------------------
506// cursors, fonts &c
507// ----------------------------------------------------------------------------
508
509bool wxWindowBase::SetBackgroundColour( const wxColour &colour )
510{
511 if ( !colour.Ok() || (colour == m_backgroundColour) )
512 return FALSE;
513
514 m_backgroundColour = colour;
515
516 return TRUE;
517}
518
519bool wxWindowBase::SetForegroundColour( const wxColour &colour )
520{
521 if ( !colour.Ok() || (colour == m_foregroundColour) )
522 return FALSE;
523
524 m_foregroundColour = colour;
525
526 return TRUE;
527}
528
529bool wxWindowBase::SetCursor(const wxCursor& cursor)
530{
531 // don't try to set invalid cursor, always fall back to the default
532 const wxCursor& cursorOk = cursor.Ok() ? cursor : *wxSTANDARD_CURSOR;
533
534 if ( cursorOk == m_cursor )
535 {
536 // no change
537 return FALSE;
538 }
539
540 m_cursor = cursorOk;
541
542 return TRUE;
543}
544
545bool wxWindowBase::SetFont(const wxFont& font)
546{
547 // don't try to set invalid font, always fall back to the default
548 const wxFont& fontOk = font.Ok() ? font : *wxSWISS_FONT;
549
550 if ( fontOk == m_font )
551 {
552 // no change
553 return FALSE;
554 }
555
556 m_font = fontOk;
557
558 return TRUE;
559}
560
561#if wxUSE_CARET
562void wxWindowBase::SetCaret(wxCaret *caret)
563{
564 if ( m_caret )
565 {
566 delete m_caret;
567 }
568
569 m_caret = caret;
570
571 if ( m_caret )
572 {
573 wxASSERT_MSG( m_caret->GetWindow() == this,
574 _T("caret should be created associated to this window") );
575 }
576}
577#endif // wxUSE_CARET
578
579#if wxUSE_VALIDATORS
580// ----------------------------------------------------------------------------
581// validators
582// ----------------------------------------------------------------------------
583
584void wxWindowBase::SetValidator(const wxValidator& validator)
585{
586 if ( m_windowValidator )
587 delete m_windowValidator;
588
589 m_windowValidator = (wxValidator *)validator.Clone();
590
591 if ( m_windowValidator )
592 m_windowValidator->SetWindow(this) ;
593}
594#endif // wxUSE_VALIDATORS
595
596// ----------------------------------------------------------------------------
597// update region testing
598// ----------------------------------------------------------------------------
599
600bool wxWindowBase::IsExposed(int x, int y) const
601{
602 return m_updateRegion.Contains(x, y) != wxOutRegion;
603}
604
605bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
606{
607 return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
608}
609
610// ----------------------------------------------------------------------------
611// find window by id or name
612// ----------------------------------------------------------------------------
613
614wxWindow *wxWindowBase::FindWindow( long id )
615{
616 if ( id == m_windowId )
617 return (wxWindow *)this;
618
619 wxWindowBase *res = (wxWindow *)NULL;
620 wxWindowList::Node *node;
621 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
622 {
623 wxWindowBase *child = node->GetData();
624 res = child->FindWindow( id );
625 }
626
627 return (wxWindow *)res;
628}
629
630wxWindow *wxWindowBase::FindWindow( const wxString& name )
631{
632 if ( name == m_windowName )
633 return (wxWindow *)this;
634
635 wxWindowBase *res = (wxWindow *)NULL;
636 wxWindowList::Node *node;
637 for ( node = m_children.GetFirst(); node && !res; node = node->GetNext() )
638 {
639 wxWindow *child = node->GetData();
640 res = child->FindWindow(name);
641 }
642
643 return (wxWindow *)res;
644}
645
646// ----------------------------------------------------------------------------
647// dialog oriented functions
648// ----------------------------------------------------------------------------
649
650void wxWindowBase::MakeModal(bool modal)
651{
652 // Disable all other windows
653 if ( IsTopLevel() )
654 {
655 wxWindowList::Node *node = wxTopLevelWindows.GetFirst();
656 while (node)
657 {
658 wxWindow *win = node->GetData();
659 if (win != this)
660 win->Enable(!modal);
661
662 node = node->GetNext();
663 }
664 }
665}
666
667bool wxWindowBase::Validate()
668{
669#if wxUSE_VALIDATORS
670 wxWindowList::Node *node;
671 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
672 {
673 wxWindowBase *child = node->GetData();
674 wxValidator *validator = child->GetValidator();
675 if ( validator && !validator->Validate((wxWindow *)this) )
676 {
677 return FALSE;
678 }
679 }
680#endif // wxUSE_VALIDATORS
681
682 return TRUE;
683}
684
685bool wxWindowBase::TransferDataToWindow()
686{
687#if wxUSE_VALIDATORS
688 wxWindowList::Node *node;
689 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
690 {
691 wxWindowBase *child = node->GetData();
692 wxValidator *validator = child->GetValidator();
693 if ( validator && !validator->TransferToWindow() )
694 {
695 wxLog *log = wxLog::GetActiveTarget();
696 if ( log )
697 {
698 wxLogWarning(_("Could not transfer data to window"));
699 log->Flush();
700 }
701
702 return FALSE;
703 }
704 }
705#endif // wxUSE_VALIDATORS
706
707 return TRUE;
708}
709
710bool wxWindowBase::TransferDataFromWindow()
711{
712#if wxUSE_VALIDATORS
713 wxWindowList::Node *node;
714 for ( node = m_children.GetFirst(); node; node = node->GetNext() )
715 {
716 wxWindow *child = node->GetData();
717 if ( child->GetValidator() &&
718 !child->GetValidator()->TransferFromWindow() )
719 {
720 return FALSE;
721 }
722 }
723#endif // wxUSE_VALIDATORS
724
725 return TRUE;
726}
727
728void wxWindowBase::InitDialog()
729{
730 wxInitDialogEvent event(GetId());
731 event.SetEventObject( this );
732 GetEventHandler()->ProcessEvent(event);
733}
734
735// ----------------------------------------------------------------------------
736// tooltips
737// ----------------------------------------------------------------------------
738
739#if wxUSE_TOOLTIPS
740
741void wxWindowBase::SetToolTip( const wxString &tip )
742{
743 // don't create the new tooltip if we already have one
744 if ( m_tooltip )
745 {
746 m_tooltip->SetTip( tip );
747 }
748 else
749 {
750 SetToolTip( new wxToolTip( tip ) );
751 }
752
753 // setting empty tooltip text does not remove the tooltip any more - use
754 // SetToolTip((wxToolTip *)NULL) for this
755}
756
757void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
758{
759 if ( m_tooltip )
760 delete m_tooltip;
761
762 m_tooltip = tooltip;
763}
764
765#endif // wxUSE_TOOLTIPS
766
767// ----------------------------------------------------------------------------
768// constraints and sizers
769// ----------------------------------------------------------------------------
770
771#if wxUSE_CONSTRAINTS
772
773void wxWindowBase::SetConstraints( wxLayoutConstraints *constraints )
774{
775 if ( m_constraints )
776 {
777 UnsetConstraints(m_constraints);
778 delete m_constraints;
779 }
780 m_constraints = constraints;
781 if ( m_constraints )
782 {
783 // Make sure other windows know they're part of a 'meaningful relationship'
784 if ( m_constraints->left.GetOtherWindow() && (m_constraints->left.GetOtherWindow() != this) )
785 m_constraints->left.GetOtherWindow()->AddConstraintReference(this);
786 if ( m_constraints->top.GetOtherWindow() && (m_constraints->top.GetOtherWindow() != this) )
787 m_constraints->top.GetOtherWindow()->AddConstraintReference(this);
788 if ( m_constraints->right.GetOtherWindow() && (m_constraints->right.GetOtherWindow() != this) )
789 m_constraints->right.GetOtherWindow()->AddConstraintReference(this);
790 if ( m_constraints->bottom.GetOtherWindow() && (m_constraints->bottom.GetOtherWindow() != this) )
791 m_constraints->bottom.GetOtherWindow()->AddConstraintReference(this);
792 if ( m_constraints->width.GetOtherWindow() && (m_constraints->width.GetOtherWindow() != this) )
793 m_constraints->width.GetOtherWindow()->AddConstraintReference(this);
794 if ( m_constraints->height.GetOtherWindow() && (m_constraints->height.GetOtherWindow() != this) )
795 m_constraints->height.GetOtherWindow()->AddConstraintReference(this);
796 if ( m_constraints->centreX.GetOtherWindow() && (m_constraints->centreX.GetOtherWindow() != this) )
797 m_constraints->centreX.GetOtherWindow()->AddConstraintReference(this);
798 if ( m_constraints->centreY.GetOtherWindow() && (m_constraints->centreY.GetOtherWindow() != this) )
799 m_constraints->centreY.GetOtherWindow()->AddConstraintReference(this);
800 }
801}
802
803// This removes any dangling pointers to this window in other windows'
804// constraintsInvolvedIn lists.
805void wxWindowBase::UnsetConstraints(wxLayoutConstraints *c)
806{
807 if ( c )
808 {
809 if ( c->left.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
810 c->left.GetOtherWindow()->RemoveConstraintReference(this);
811 if ( c->top.GetOtherWindow() && (c->top.GetOtherWindow() != this) )
812 c->top.GetOtherWindow()->RemoveConstraintReference(this);
813 if ( c->right.GetOtherWindow() && (c->right.GetOtherWindow() != this) )
814 c->right.GetOtherWindow()->RemoveConstraintReference(this);
815 if ( c->bottom.GetOtherWindow() && (c->bottom.GetOtherWindow() != this) )
816 c->bottom.GetOtherWindow()->RemoveConstraintReference(this);
817 if ( c->width.GetOtherWindow() && (c->width.GetOtherWindow() != this) )
818 c->width.GetOtherWindow()->RemoveConstraintReference(this);
819 if ( c->height.GetOtherWindow() && (c->height.GetOtherWindow() != this) )
820 c->height.GetOtherWindow()->RemoveConstraintReference(this);
821 if ( c->centreX.GetOtherWindow() && (c->centreX.GetOtherWindow() != this) )
822 c->centreX.GetOtherWindow()->RemoveConstraintReference(this);
823 if ( c->centreY.GetOtherWindow() && (c->centreY.GetOtherWindow() != this) )
824 c->centreY.GetOtherWindow()->RemoveConstraintReference(this);
825 }
826}
827
828// Back-pointer to other windows we're involved with, so if we delete this
829// window, we must delete any constraints we're involved with.
830void wxWindowBase::AddConstraintReference(wxWindowBase *otherWin)
831{
832 if ( !m_constraintsInvolvedIn )
833 m_constraintsInvolvedIn = new wxWindowList;
834 if ( !m_constraintsInvolvedIn->Find(otherWin) )
835 m_constraintsInvolvedIn->Append(otherWin);
836}
837
838// REMOVE back-pointer to other windows we're involved with.
839void wxWindowBase::RemoveConstraintReference(wxWindowBase *otherWin)
840{
841 if ( m_constraintsInvolvedIn )
842 m_constraintsInvolvedIn->DeleteObject(otherWin);
843}
844
845// Reset any constraints that mention this window
846void wxWindowBase::DeleteRelatedConstraints()
847{
848 if ( m_constraintsInvolvedIn )
849 {
850 wxWindowList::Node *node = m_constraintsInvolvedIn->GetFirst();
851 while (node)
852 {
853 wxWindow *win = node->GetData();
854 wxLayoutConstraints *constr = win->GetConstraints();
855
856 // Reset any constraints involving this window
857 if ( constr )
858 {
859 constr->left.ResetIfWin(this);
860 constr->top.ResetIfWin(this);
861 constr->right.ResetIfWin(this);
862 constr->bottom.ResetIfWin(this);
863 constr->width.ResetIfWin(this);
864 constr->height.ResetIfWin(this);
865 constr->centreX.ResetIfWin(this);
866 constr->centreY.ResetIfWin(this);
867 }
868
869 wxWindowList::Node *next = node->GetNext();
870 delete node;
871 node = next;
872 }
873
874 delete m_constraintsInvolvedIn;
875 m_constraintsInvolvedIn = (wxWindowList *) NULL;
876 }
877}
878
879void wxWindowBase::SetSizer(wxSizer *sizer)
880{
881 m_windowSizer = sizer;
882 if ( sizer )
883 sizer->SetSizerParent(this);
884}
885
886bool wxWindowBase::Layout()
887{
888 if ( GetConstraints() )
889 {
890 int w, h;
891 GetClientSize(&w, &h);
892 GetConstraints()->width.SetValue(w);
893 GetConstraints()->height.SetValue(h);
894 }
895
896 // If top level (one sizer), evaluate the sizer's constraints.
897 if ( GetSizer() )
898 {
899 int noChanges;
900 GetSizer()->ResetConstraints(); // Mark all constraints as unevaluated
901 GetSizer()->LayoutPhase1(&noChanges);
902 GetSizer()->LayoutPhase2(&noChanges);
903 GetSizer()->SetConstraintSizes(); // Recursively set the real window sizes
904 return TRUE;
905 }
906 else
907 {
908 // Otherwise, evaluate child constraints
909 ResetConstraints(); // Mark all constraints as unevaluated
910 DoPhase(1); // Just one phase need if no sizers involved
911 DoPhase(2);
912 SetConstraintSizes(); // Recursively set the real window sizes
913 }
914 return TRUE;
915}
916
917
918// Do a phase of evaluating constraints: the default behaviour. wxSizers may
919// do a similar thing, but also impose their own 'constraints' and order the
920// evaluation differently.
921bool wxWindowBase::LayoutPhase1(int *noChanges)
922{
923 wxLayoutConstraints *constr = GetConstraints();
924 if ( constr )
925 {
926 return constr->SatisfyConstraints(this, noChanges);
927 }
928 else
929 return TRUE;
930}
931
932bool wxWindowBase::LayoutPhase2(int *noChanges)
933{
934 *noChanges = 0;
935
936 // Layout children
937 DoPhase(1);
938 DoPhase(2);
939 return TRUE;
940}
941
942// Do a phase of evaluating child constraints
943bool wxWindowBase::DoPhase(int phase)
944{
945 int noIterations = 0;
946 int maxIterations = 500;
947 int noChanges = 1;
948 int noFailures = 0;
949 wxWindowList succeeded;
950 while ((noChanges > 0) && (noIterations < maxIterations))
951 {
952 noChanges = 0;
953 noFailures = 0;
954 wxWindowList::Node *node = GetChildren().GetFirst();
955 while (node)
956 {
957 wxWindow *child = node->GetData();
958 if ( !child->IsTopLevel() )
959 {
960 wxLayoutConstraints *constr = child->GetConstraints();
961 if ( constr )
962 {
963 if ( !succeeded.Find(child) )
964 {
965 int tempNoChanges = 0;
966 bool success = ( (phase == 1) ? child->LayoutPhase1(&tempNoChanges) : child->LayoutPhase2(&tempNoChanges) ) ;
967 noChanges += tempNoChanges;
968 if ( success )
969 {
970 succeeded.Append(child);
971 }
972 }
973 }
974 }
975 node = node->GetNext();
976 }
977
978 noIterations++;
979 }
980
981 return TRUE;
982}
983
984void wxWindowBase::ResetConstraints()
985{
986 wxLayoutConstraints *constr = GetConstraints();
987 if ( constr )
988 {
989 constr->left.SetDone(FALSE);
990 constr->top.SetDone(FALSE);
991 constr->right.SetDone(FALSE);
992 constr->bottom.SetDone(FALSE);
993 constr->width.SetDone(FALSE);
994 constr->height.SetDone(FALSE);
995 constr->centreX.SetDone(FALSE);
996 constr->centreY.SetDone(FALSE);
997 }
998 wxWindowList::Node *node = GetChildren().GetFirst();
999 while (node)
1000 {
1001 wxWindow *win = node->GetData();
1002 if ( !win->IsTopLevel() )
1003 win->ResetConstraints();
1004 node = node->GetNext();
1005 }
1006}
1007
1008// Need to distinguish between setting the 'fake' size for windows and sizers,
1009// and setting the real values.
1010void wxWindowBase::SetConstraintSizes(bool recurse)
1011{
1012 wxLayoutConstraints *constr = GetConstraints();
1013 if ( constr && constr->left.GetDone() && constr->right.GetDone( ) &&
1014 constr->width.GetDone() && constr->height.GetDone())
1015 {
1016 int x = constr->left.GetValue();
1017 int y = constr->top.GetValue();
1018 int w = constr->width.GetValue();
1019 int h = constr->height.GetValue();
1020
1021 // If we don't want to resize this window, just move it...
1022 if ( (constr->width.GetRelationship() != wxAsIs ) ||
1023 (constr->height.GetRelationship() != wxAsIs))
1024 {
1025 // Calls Layout() recursively. AAAGH. How can we stop that.
1026 // Simply take Layout() out of non-top level OnSizes.
1027 SizerSetSize(x, y, w, h);
1028 }
1029 else
1030 {
1031 SizerMove(x, y);
1032 }
1033 }
1034 else if ( constr )
1035 {
1036 wxChar *windowClass = GetClassInfo()->GetClassName();
1037
1038 wxString winName;
1039 if ( GetName() == _T("") )
1040 winName = _T("unnamed");
1041 else
1042 winName = GetName();
1043 wxLogDebug( _T("Constraint(s) not satisfied for window of type %s, name %s:\n"),
1044 (const wxChar *)windowClass,
1045 (const wxChar *)winName);
1046 if ( !constr->left.GetDone()) wxLogDebug( _T(" unsatisfied 'left' constraint.\n") );
1047 if ( !constr->right.GetDone()) wxLogDebug( _T(" unsatisfied 'right' constraint.\n") );
1048 if ( !constr->width.GetDone()) wxLogDebug( _T(" unsatisfied 'width' constraint.\n") );
1049 if ( !constr->height.GetDone()) wxLogDebug( _T(" unsatisfied 'height' constraint.\n") );
1050 wxLogDebug( _T("Please check constraints: try adding AsIs() constraints.\n") );
1051 }
1052
1053 if ( recurse )
1054 {
1055 wxWindowList::Node *node = GetChildren().GetFirst();
1056 while (node)
1057 {
1058 wxWindow *win = node->GetData();
1059 if ( !win->IsTopLevel() )
1060 win->SetConstraintSizes();
1061 node = node->GetNext();
1062 }
1063 }
1064}
1065
1066// This assumes that all sizers are 'on' the same window, i.e. the parent of
1067// this window.
1068void wxWindowBase::TransformSizerToActual(int *x, int *y) const
1069{
1070 if ( !m_sizerParent || m_sizerParent->IsTopLevel() )
1071 return;
1072
1073 int xp, yp;
1074 m_sizerParent->GetPosition(&xp, &yp);
1075 m_sizerParent->TransformSizerToActual(&xp, &yp);
1076 *x += xp;
1077 *y += yp;
1078}
1079
1080void wxWindowBase::SizerSetSize(int x, int y, int w, int h)
1081{
1082 int xx = x;
1083 int yy = y;
1084 TransformSizerToActual(&xx, &yy);
1085 SetSize(xx, yy, w, h);
1086}
1087
1088void wxWindowBase::SizerMove(int x, int y)
1089{
1090 int xx = x;
1091 int yy = y;
1092 TransformSizerToActual(&xx, &yy);
1093 Move(xx, yy);
1094}
1095
1096// Only set the size/position of the constraint (if any)
1097void wxWindowBase::SetSizeConstraint(int x, int y, int w, int h)
1098{
1099 wxLayoutConstraints *constr = GetConstraints();
1100 if ( constr )
1101 {
1102 if ( x != -1 )
1103 {
1104 constr->left.SetValue(x);
1105 constr->left.SetDone(TRUE);
1106 }
1107 if ( y != -1 )
1108 {
1109 constr->top.SetValue(y);
1110 constr->top.SetDone(TRUE);
1111 }
1112 if ( w != -1 )
1113 {
1114 constr->width.SetValue(w);
1115 constr->width.SetDone(TRUE);
1116 }
1117 if ( h != -1 )
1118 {
1119 constr->height.SetValue(h);
1120 constr->height.SetDone(TRUE);
1121 }
1122 }
1123}
1124
1125void wxWindowBase::MoveConstraint(int x, int y)
1126{
1127 wxLayoutConstraints *constr = GetConstraints();
1128 if ( constr )
1129 {
1130 if ( x != -1 )
1131 {
1132 constr->left.SetValue(x);
1133 constr->left.SetDone(TRUE);
1134 }
1135 if ( y != -1 )
1136 {
1137 constr->top.SetValue(y);
1138 constr->top.SetDone(TRUE);
1139 }
1140 }
1141}
1142
1143void wxWindowBase::GetSizeConstraint(int *w, int *h) const
1144{
1145 wxLayoutConstraints *constr = GetConstraints();
1146 if ( constr )
1147 {
1148 *w = constr->width.GetValue();
1149 *h = constr->height.GetValue();
1150 }
1151 else
1152 GetSize(w, h);
1153}
1154
1155void wxWindowBase::GetClientSizeConstraint(int *w, int *h) const
1156{
1157 wxLayoutConstraints *constr = GetConstraints();
1158 if ( constr )
1159 {
1160 *w = constr->width.GetValue();
1161 *h = constr->height.GetValue();
1162 }
1163 else
1164 GetClientSize(w, h);
1165}
1166
1167void wxWindowBase::GetPositionConstraint(int *x, int *y) const
1168{
1169 wxLayoutConstraints *constr = GetConstraints();
1170 if ( constr )
1171 {
1172 *x = constr->left.GetValue();
1173 *y = constr->top.GetValue();
1174 }
1175 else
1176 GetPosition(x, y);
1177}
1178
1179#endif // wxUSE_CONSTRAINTS
1180
1181// ----------------------------------------------------------------------------
1182// do Update UI processing for child controls
1183// ----------------------------------------------------------------------------
1184
1185// TODO: should this be implemented for the child window rather
1186// than the parent? Then you can override it e.g. for wxCheckBox
1187// to do the Right Thing rather than having to assume a fixed number
1188// of control classes.
1189void wxWindowBase::UpdateWindowUI()
1190{
1191 wxWindowID id = GetId();
1192 if ( id > 0 )
1193 {
1194 wxUpdateUIEvent event(id);
1195 event.m_eventObject = this;
1196
1197 if ( GetEventHandler()->ProcessEvent(event) )
1198 {
1199 if ( event.GetSetEnabled() )
1200 Enable(event.GetEnabled());
1201
1202 if ( event.GetSetText() )
1203 {
1204 wxControl *control = wxDynamicCast(this, wxControl);
1205 if ( control )
1206 control->SetLabel(event.GetText());
1207 }
1208
1209#if wxUSE_CHECKBOX
1210 wxCheckBox *checkbox = wxDynamicCast(this, wxCheckBox);
1211 if ( checkbox )
1212 {
1213 if ( event.GetSetChecked() )
1214 checkbox->SetValue(event.GetChecked());
1215 }
1216#endif // wxUSE_CHECKBOX
1217
1218#if wxUSE_RADIOBUTTON
1219 wxRadioButton *radiobtn = wxDynamicCast(this, wxRadioButton);
1220 if ( radiobtn )
1221 {
1222 if ( event.GetSetChecked() )
1223 radiobtn->SetValue(event.GetChecked());
1224 }
1225#endif // wxUSE_RADIOBUTTON
1226 }
1227 }
1228}
1229
1230// ----------------------------------------------------------------------------
1231// dialog units translations
1232// ----------------------------------------------------------------------------
1233
1234wxPoint wxWindowBase::ConvertPixelsToDialog(const wxPoint& pt)
1235{
1236 int charWidth = GetCharWidth();
1237 int charHeight = GetCharHeight();
1238 wxPoint pt2(-1, -1);
1239 if (pt.x != -1)
1240 pt2.x = (int) ((pt.x * 4) / charWidth) ;
1241 if (pt.y != -1)
1242 pt2.y = (int) ((pt.y * 8) / charHeight) ;
1243
1244 return pt2;
1245}
1246
1247wxPoint wxWindowBase::ConvertDialogToPixels(const wxPoint& pt)
1248{
1249 int charWidth = GetCharWidth();
1250 int charHeight = GetCharHeight();
1251 wxPoint pt2(-1, -1);
1252 if (pt.x != -1)
1253 pt2.x = (int) ((pt.x * charWidth) / 4) ;
1254 if (pt.y != -1)
1255 pt2.y = (int) ((pt.y * charHeight) / 8) ;
1256
1257 return pt2;
1258}
1259
1260// ----------------------------------------------------------------------------
1261// client data
1262// ----------------------------------------------------------------------------
1263
1264void wxWindowBase::DoSetClientObject( wxClientData *data )
1265{
1266 wxASSERT_MSG( m_clientDataType != ClientData_Void,
1267 _T("can't have both object and void client data") );
1268
1269 if ( m_clientObject )
1270 delete m_clientObject;
1271
1272 m_clientObject = data;
1273 m_clientDataType = ClientData_Object;
1274}
1275
1276wxClientData *wxWindowBase::DoGetClientObject() const
1277{
1278 wxASSERT_MSG( m_clientDataType == ClientData_Object,
1279 _T("this window doesn't have object client data") );
1280
1281 return m_clientObject;
1282}
1283
1284void wxWindowBase::DoSetClientData( void *data )
1285{
1286 wxASSERT_MSG( m_clientDataType != ClientData_Object,
1287 _T("can't have both object and void client data") );
1288
1289 m_clientData = data;
1290 m_clientDataType = ClientData_Void;
1291}
1292
1293void *wxWindowBase::DoGetClientData() const
1294{
1295 wxASSERT_MSG( m_clientDataType == ClientData_Void,
1296 _T("this window doesn't have void client data") );
1297
1298 return m_clientData;
1299}
1300
1301// ----------------------------------------------------------------------------
1302// event handlers
1303// ----------------------------------------------------------------------------
1304
1305// propagate the colour change event to the subwindows
1306void wxWindowBase::OnSysColourChanged(wxSysColourChangedEvent& event)
1307{
1308 wxWindowList::Node *node = GetChildren().GetFirst();
1309 while ( node )
1310 {
1311 // Only propagate to non-top-level windows
1312 wxWindow *win = node->GetData();
1313 if ( !win->IsTopLevel() )
1314 {
1315 wxSysColourChangedEvent event2;
1316 event.m_eventObject = win;
1317 win->GetEventHandler()->ProcessEvent(event2);
1318 }
1319
1320 node = node->GetNext();
1321 }
1322}
1323
1324// the default action is to populate dialog with data when it's created
1325void wxWindowBase::OnInitDialog( wxInitDialogEvent &WXUNUSED(event) )
1326{
1327 TransferDataToWindow();
1328}
1329
1330// ----------------------------------------------------------------------------
1331// list classes implementation
1332// ----------------------------------------------------------------------------
1333
1334void wxWindowListNode::DeleteData()
1335{
1336 delete (wxWindow *)GetData();
1337}
1338