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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: thread.h | |
3 | // Purpose: Thread API | |
4 | // Author: Guilhem Lavaux | |
5 | // Modified by: | |
6 | // Created: 04/13/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Guilhem Lavaux | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef __THREADH__ | |
13 | #define __THREADH__ | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma interface "thread.h" | |
17 | #endif | |
18 | ||
19 | // ---------------------------------------------------------------------------- | |
20 | // headers | |
21 | // ---------------------------------------------------------------------------- | |
22 | #include "wx/object.h" | |
23 | #include "wx/setup.h" | |
24 | ||
25 | // ---------------------------------------------------------------------------- | |
26 | // constants | |
27 | // ---------------------------------------------------------------------------- | |
28 | ||
29 | typedef enum { | |
30 | wxMUTEX_NO_ERROR = 0, | |
31 | wxMUTEX_DEAD_LOCK, // Mutex has been already locked by THE CALLING thread | |
32 | wxMUTEX_BUSY, // Mutex has been already locked by ONE thread | |
33 | wxMUTEX_UNLOCKED, | |
34 | wxMUTEX_MISC_ERROR | |
35 | } wxMutexError; | |
36 | ||
37 | typedef enum { | |
38 | wxTHREAD_NO_ERROR = 0, // No error | |
39 | wxTHREAD_NO_RESOURCE, // No resource left to create a new thread | |
40 | wxTHREAD_RUNNING, // The thread is already running | |
41 | wxTHREAD_NOT_RUNNING, // The thread isn't running | |
42 | wxTHREAD_MISC_ERROR // Some other error | |
43 | } wxThreadError; | |
44 | ||
45 | // defines the interval of priority. | |
46 | #define WXTHREAD_MIN_PRIORITY 0 | |
47 | #define WXTHREAD_DEFAULT_PRIORITY 50 | |
48 | #define WXTHREAD_MAX_PRIORITY 100 | |
49 | ||
50 | // ---------------------------------------------------------------------------- | |
51 | // Mutex handler | |
52 | // ---------------------------------------------------------------------------- | |
53 | class WXDLLEXPORT wxMutexInternal; | |
54 | class WXDLLEXPORT wxMutex { | |
55 | public: | |
56 | // constructor & destructor | |
57 | wxMutex(); | |
58 | ~wxMutex(); | |
59 | ||
60 | // Lock the mutex. | |
61 | wxMutexError Lock(); | |
62 | // Try to lock the mutex: if it can't, returns immediately with an error. | |
63 | wxMutexError TryLock(); | |
64 | // Unlock the mutex. | |
65 | wxMutexError Unlock(); | |
66 | ||
67 | // Returns true if the mutex is locked. | |
68 | bool IsLocked() const { return (m_locked > 0); } | |
69 | ||
70 | protected: | |
71 | friend class wxCondition; | |
72 | ||
73 | int m_locked; | |
74 | wxMutexInternal *p_internal; | |
75 | }; | |
76 | ||
77 | // ---------------------------------------------------------------------------- | |
78 | // Condition handler. | |
79 | // ---------------------------------------------------------------------------- | |
80 | class wxConditionInternal; | |
81 | class WXDLLEXPORT wxCondition { | |
82 | public: | |
83 | // constructor & destructor | |
84 | wxCondition(); | |
85 | ~wxCondition(); | |
86 | ||
87 | // Waits indefinitely. | |
88 | void Wait(wxMutex& mutex); | |
89 | // Waits until a signal is raised or the timeout is elapsed. | |
90 | bool Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec); | |
91 | // Raises a signal: only one "Waiter" is released. | |
92 | void Signal(); | |
93 | // Broadcasts to all "Waiters". | |
94 | void Broadcast(); | |
95 | ||
96 | private: | |
97 | wxConditionInternal *p_internal; | |
98 | }; | |
99 | ||
100 | // ---------------------------------------------------------------------------- | |
101 | // Thread management class | |
102 | // ---------------------------------------------------------------------------- | |
103 | class wxThreadInternal; | |
104 | class WXDLLEXPORT wxThread { | |
105 | public: | |
106 | // constructor & destructor. | |
107 | wxThread(); | |
108 | virtual ~wxThread(); | |
109 | ||
110 | // Create a new thread, this method should check there is only one thread | |
111 | // running by object. | |
112 | wxThreadError Create(); | |
113 | ||
114 | // Destroys the thread immediately if the defer flag isn't true. | |
115 | wxThreadError Destroy(); | |
116 | ||
117 | // Pause a running thread | |
118 | wxThreadError Pause(); | |
119 | ||
120 | // Resume a paused thread | |
121 | wxThreadError Resume(); | |
122 | ||
123 | // Switches on the defer flag. | |
124 | void DeferDestroy(bool on); | |
125 | ||
126 | // Waits for the termination of the thread. | |
127 | void *Join(); | |
128 | ||
129 | // Sets the priority to "prio". (Warning: The priority can only be set before | |
130 | // the thread is created) | |
131 | void SetPriority(int prio); | |
132 | // Get the current priority. | |
133 | int GetPriority() const; | |
134 | ||
135 | // Get the thread ID | |
136 | unsigned long GetID() const; | |
137 | ||
138 | // Returns true if the thread is alive. | |
139 | bool IsAlive() const; | |
140 | // Returns true if the thread is running (not paused, not killed). | |
141 | bool IsRunning() const; | |
142 | // Returns true if the thread is suspended | |
143 | bool IsPaused() const { return IsAlive() && !IsRunning(); } | |
144 | ||
145 | // Returns true if the thread is the main thread (aka the GUI thread). | |
146 | static bool IsMain(); | |
147 | ||
148 | // Called when thread exits. | |
149 | virtual void OnExit(); | |
150 | ||
151 | protected: | |
152 | // In case, the DIFFER flag is true, enables another thread to kill this one. | |
153 | void TestDestroy(); | |
154 | // Exits from the current thread. | |
155 | void Exit(void *status = NULL); | |
156 | ||
157 | private: | |
158 | // Entry point for the thread. | |
159 | virtual void *Entry() = 0; | |
160 | ||
161 | private: | |
162 | friend class wxThreadInternal; | |
163 | ||
164 | wxThreadInternal *p_internal; | |
165 | }; | |
166 | ||
167 | // ---------------------------------------------------------------------------- | |
168 | // Global functions and variables | |
169 | // ---------------------------------------------------------------------------- | |
170 | ||
171 | // GUI mutex handling. | |
172 | void WXDLLEXPORT wxMutexGuiEnter(); | |
173 | void WXDLLEXPORT wxMutexGuiLeave(); | |
174 | ||
175 | #endif // __THREADH__ |