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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/app.h
3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_APP_H_BASE_
14#define _WX_APP_H_BASE_
15
16// ----------------------------------------------------------------------------
17// headers we have to include here
18// ----------------------------------------------------------------------------
19
20#include "wx/event.h" // for the base class
21
22#if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24
25 #include "wx/vidmode.h"
26#endif // wxUSE_GUI
27
28#include "wx/build.h"
29#include "wx/init.h" // we must declare wxEntry()
30
31class WXDLLIMPEXP_BASE wxAppConsole;
32class WXDLLIMPEXP_BASE wxAppTraits;
33class WXDLLIMPEXP_BASE wxCmdLineParser;
34class WXDLLIMPEXP_BASE wxLog;
35class WXDLLIMPEXP_BASE wxMessageOutput;
36
37// wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
38// to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
39// disappear a.s.a.p.
40#ifdef __WXMAC__
41 #define wxUSE_EVTLOOP_IN_APP 0
42#else
43 #define wxUSE_EVTLOOP_IN_APP 1
44 class WXDLLEXPORT wxEventLoop;
45#endif
46
47// ----------------------------------------------------------------------------
48// typedefs
49// ----------------------------------------------------------------------------
50
51// the type of the function used to create a wxApp object on program start up
52typedef wxAppConsole* (*wxAppInitializerFunction)();
53
54// ----------------------------------------------------------------------------
55// constants
56// ----------------------------------------------------------------------------
57
58enum
59{
60 wxPRINT_WINDOWS = 1,
61 wxPRINT_POSTSCRIPT = 2
62};
63
64// ----------------------------------------------------------------------------
65// wxAppConsole: wxApp for non-GUI applications
66// ----------------------------------------------------------------------------
67
68class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
69{
70public:
71 // ctor and dtor
72 wxAppConsole();
73 virtual ~wxAppConsole();
74
75
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
78
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
83 // class version!
84 virtual bool Initialize(int& argc, wxChar **argv);
85
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
88
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
94
95 // this is here only temproary hopefully (FIXME)
96 virtual bool OnInitGui() { return true; }
97
98 // This is the replacement for the normal main(): all program work should
99 // be done here. When OnRun() returns, the programs starts shutting down.
100 virtual int OnRun() = 0;
101
102 // This is only called if OnInit() returned true so it's a good place to do
103 // any cleanup matching the initializations done there.
104 virtual int OnExit();
105
106 // This is the very last function called on wxApp object before it is
107 // destroyed. If you override it (instead of overriding OnExit() as usual)
108 // do not forget to call the base class version!
109 virtual void CleanUp();
110
111 // Called when a fatal exception occurs, this function should take care not
112 // to do anything which might provoke a nested exception! It may be
113 // overridden if you wish to react somehow in non-default way (core dump
114 // under Unix, application crash under Windows) to fatal program errors,
115 // however extreme care should be taken if you don't want this function to
116 // crash.
117 virtual void OnFatalException() { }
118
119#if wxUSE_EXCEPTIONS
120 // function called if an uncaught exception is caught inside the main
121 // event loop: it may return true to continue running the event loop or
122 // false to stop it (in the latter case it may rethrow the exception as
123 // well)
124 virtual bool OnExceptionInMainLoop() {
125 throw;
126#if defined(__DMC__) || (defined(_MSC_VER) && _MSC_VER < 1200)
127 return false;
128#endif
129 }
130
131 // Called when an unhandled C++ exception occurs inside OnRun(): note that
132 // the exception type is lost by now, so if you really want to handle the
133 // exception you should override OnRun() and put a try/catch around
134 // MainLoop() call there
135 virtual void OnUnhandledException() { }
136#endif // wxUSE_EXCEPTIONS
137
138 // Called from wxExit() function, should terminate the application a.s.a.p.
139 virtual void Exit();
140
141
142 // application info: name, description, vendor
143 // -------------------------------------------
144
145 // NB: all these should be set by the application itself, there are no
146 // reasonable default except for the application name which is taken to
147 // be argv[0]
148
149 // set/get the application name
150 wxString GetAppName() const
151 {
152 return m_appName.empty() ? m_className : m_appName;
153 }
154 void SetAppName(const wxString& name) { m_appName = name; }
155
156 // set/get the app class name
157 wxString GetClassName() const { return m_className; }
158 void SetClassName(const wxString& name) { m_className = name; }
159
160 // set/get the vendor name
161 const wxString& GetVendorName() const { return m_vendorName; }
162 void SetVendorName(const wxString& name) { m_vendorName = name; }
163
164
165 // cmd line parsing stuff
166 // ----------------------
167
168 // all of these methods may be overridden in the derived class to
169 // customize the command line parsing (by default only a few standard
170 // options are handled)
171 //
172 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
173 // this to work
174
175#if wxUSE_CMDLINE_PARSER
176 // this one is called from OnInit() to add all supported options
177 // to the given parser (don't forget to call the base class version if you
178 // override it!)
179 virtual void OnInitCmdLine(wxCmdLineParser& parser);
180
181 // called after successfully parsing the command line, return TRUE
182 // to continue and FALSE to exit (don't forget to call the base class
183 // version if you override it!)
184 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
185
186 // called if "--help" option was specified, return TRUE to continue
187 // and FALSE to exit
188 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
189
190 // called if incorrect command line options were given, return
191 // FALSE to abort and TRUE to continue
192 virtual bool OnCmdLineError(wxCmdLineParser& parser);
193#endif // wxUSE_CMDLINE_PARSER
194
195
196 // miscellaneous customization functions
197 // -------------------------------------
198
199 // create the app traits object to which we delegate for everything which
200 // either should be configurable by the user (then he can change the
201 // default behaviour simply by overriding CreateTraits() and returning his
202 // own traits object) or which is GUI/console dependent as then wxAppTraits
203