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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/os2/sound.h | |
3 | // Purpose: wxSound class (loads and plays short Windows .wav files). | |
4 | // Optional on non-Windows platforms. | |
5 | // Author: David Webster | |
6 | // Modified by: | |
7 | // Created: 10/17/99 | |
8 | // Copyright: (c) David Webster | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_SOUND_H_ | |
13 | #define _WX_SOUND_H_ | |
14 | ||
15 | #include "wx/object.h" | |
16 | ||
17 | class wxSound : public wxSoundBase | |
18 | { | |
19 | public: | |
20 | wxSound(); | |
21 | wxSound(const wxString& fileName, bool isResource = FALSE); | |
22 | wxSound(size_t size, const void* data); | |
23 | virtual ~wxSound(); | |
24 | ||
25 | public: | |
26 | // Create from resource or file | |
27 | bool Create(const wxString& fileName, bool isResource = FALSE); | |
28 | // Create from data | |
29 | bool Create(size_t size, const void* data); | |
30 | ||
31 | bool IsOk() const { return (m_waveData ? TRUE : FALSE); } | |
32 | ||
33 | protected: | |
34 | bool Free(); | |
35 | ||
36 | bool DoPlay(unsigned flags) const; | |
37 | ||
38 | private: | |
39 | wxByte* m_waveData; | |
40 | int m_waveLength; | |
41 | bool m_isResource; | |
42 | }; | |
43 | ||
44 | #endif | |
45 | // _WX_SOUND_H_ |