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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/os2/sound.h
3// Purpose: wxSound class (loads and plays short Windows .wav files).
4// Optional on non-Windows platforms.
5// Author: David Webster
6// Modified by:
7// Created: 10/17/99
8// Copyright: (c) David Webster
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_SOUND_H_
13#define _WX_SOUND_H_
14
15#include "wx/object.h"
16
17class wxSound : public wxSoundBase
18{
19public:
20 wxSound();
21 wxSound(const wxString& fileName, bool isResource = FALSE);
22 wxSound(size_t size, const void* data);
23 virtual ~wxSound();
24
25public:
26 // Create from resource or file
27 bool Create(const wxString& fileName, bool isResource = FALSE);
28 // Create from data
29 bool Create(size_t size, const void* data);
30
31 bool IsOk() const { return (m_waveData ? TRUE : FALSE); }
32
33protected:
34 bool Free();
35
36 bool DoPlay(unsigned flags) const;
37
38private:
39 wxByte* m_waveData;
40 int m_waveLength;
41 bool m_isResource;
42};
43
44#endif
45 // _WX_SOUND_H_