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1\chapter{Technical notes}\label{technotes}
2\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
3\setfooter{\thepage}{}{}{}{}{\thepage}%
4
5\section{Overview}
6
7The dialog editor is written as a library, to be invoked by other programs. As you can see,
8dialoged.cc is a very small program which invokes the main window via a wxResourceManager
9object. The wxResourceManager object controls the user interface and other aspects
10of the dialog editor.
11
12There is wxResourceTable object in wxResourceManager: this contains a list of
13all the wxItemResources currently being edited. wxResourceTable and wxItemResource
14are classes already in wxWindows, defined in wx\_res.h. In order to edit a new
15dialog box, the dialog is created, and the existing event handler is temporarily replaced
16with a new one which defines editing functionality. This allows existing dialogs - even
17instances of subclasses of wxDialogBox - to be edited, the application-specific functionality
18being temporarily taken over by the dialog editor.
19
20In order to edit the properties of a dialog box or item, a property list editor is invoked.
21This uses the property classes from utils/wxprop. In order to map between properties and the
22actual window API, such as SetSize and GetSize, a `proxy' class called wxPropertyInfo
23has been defined, with a subclass for each class of wxWindows window to be edited.
24This class defines the main members SetProperty, GetProperty, GetPropertyNames,
25which transform the normal API into `property' terms.
26
27Properties are mostly extracted directly from the window being edited. This is
28in contrast with wxBuilder, where everything is stored in a set of parallel
29data structures, and windows `properties' only only set. However, there
30are exceptions to this rule in the dialog editor. There {\it is} in fact a set of
31parallel objects, the wxItemResource objects which can be seen listed in
32the main Dialog Editor window as a dialog is built up. These usually parallel
33the properties in the windows, but occasionally this is not possible. For example,
34all dialog boxes being edited must be modeless: or the user would not be
35able to access other windows. However, the user must be able to specify that
36when used in an application, that dialog box will be modal. In this case,
37the value in the wxItemResource will not match that in the actual dialog box.
38
39There is a major problem with taking values directly from the windows: this
40information sometimes does not match what went in. In Motif and XView,
41size values returned are not the same as those given. This causes speedy
42`degeneration' of window properties. Under Windows, properties are almost
43always consistent. The other platforms will need to be catered for by
44relying more on the wxItemResource objects, and not taking size
45information directly from windows.
46
47\subsection{Dynamic setting versus recreation}
48
49The property editor scheme relies on being able to set window properties
50dynamically: the user changes a value, and the window changes immediately
51to reflect the new value. Unfortunately, not all properties can be
52changed dynamically in wxWindows; for example, in Motif, the label position
53must be given at panel item creation time, because the way the widgets
54are laid out depend on the label position. The label position cannot then
55be changed without deleting and recreating the item.
56
57Hence the dialog editor takes two approaches: where values are dynamically
58settable, this is done. Where they are not, the item is deleted and recreated,
59after all existing values have been transferred into the parallel wxItemResource
60object. Therefore in wx\_rprop.cc, some of the SetProperty implementations have one or
61more call to RecreateWindowFromResource.
62
63\section{Resource associations}
64
65wxItemResource objects (containing information about panel items and dialogs) are not visual
66objects. However, they need to be associated with the visual objects when the latter
67are created for editing purposes. Therefore there is a hash table called resourceAssociations
68in wxResourceManager. When a window is created, the resource pointer and window pointer
69are associated via the hash table. When the window is deleted, the association is removed.
70Children of a dialog are associated with child wxItemResource objects by calling
71wxFindWindowByName with the wxItemResource name.
72
73\section{What needs to be done for XView and Motif}
74
75The following areas need attention before Dialog Editor will run properly on these platforms.
76
77\begin{enumerate}\itemsep=0pt
78\item For XView, the property editor needs to be made a modeless, not modal dialog, which has
79implications for flow of control in wxPropertyInfo::Edit.
80\item Properties which do not return the same value they are set to, such as width and height,
81need to be stored directly in wxItemResource and {\it not} transferred from window to wxItemResource
82in wxWindowPropertyInfo::InstantiateResource.
83\item Properties which cannot be dynamically set in XView or Motif need to have the item recreated (e.g. labelOrientation).
84\end{enumerate}
85
86\section{Files}
87
88The Dialog Editor source files are as follows:
89
90\begin{itemize}\itemsep=0pt
91\item wx\_rprop.h, wx\_rprop.cc: handle property setting and getting through the `proxy' wxPropertyInfo
92classes and using the property list editor from utils/wxprop.
93\item wx\_resed.h, wx\_resed.cc: the main implementation, in particular the wxResourceManager class.
94\item wx\_reswr.cc: resource writing code.
95\item wx\_repal.cc: the dialog editor palette implementation.
96\item dialoged.h, dialoged.cc: small `stub' for invoking the user interface via a wxResourceManager object.
97\end{itemize}