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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/unix/evtloopunix.cpp
3// Purpose: wxEventLoop implementation
4// Author: Lukasz Michalski (lm@zork.pl)
5// Created: 2007-05-07
6// RCS-ID: $Id$
7// Copyright: (c) 2006 Zork Lukasz Michalski
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ===========================================================================
12// declarations
13// ===========================================================================
14
15// ---------------------------------------------------------------------------
16// headers
17// ---------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#if wxUSE_CONSOLE_EVENTLOOP
23
24#ifndef WX_PRECOMP
25 #include "wx/app.h"
26 #include "wx/log.h"
27#endif
28
29#include <errno.h>
30#include "wx/apptrait.h"
31#include "wx/evtloop.h"
32#include "wx/thread.h"
33#include "wx/module.h"
34#include "wx/unix/pipe.h"
35#include "wx/unix/private/timer.h"
36#include "wx/unix/private/epolldispatcher.h"
37#include "wx/private/selectdispatcher.h"
38
39#define TRACE_EVENTS _T("events")
40
41// ===========================================================================
42// wxEventLoop::PipeIOHandler implementation
43// ===========================================================================
44
45namespace wxPrivate
46{
47
48// pipe used for wake up messages: when a child thread wants to wake up
49// the event loop in the main thread it writes to this pipe
50class PipeIOHandler : public wxFDIOHandler
51{
52public:
53 // default ctor does nothing, call Create() to really initialize the
54 // object
55 PipeIOHandler() { }
56
57 bool Create();
58
59 // this method can be, and normally is, called from another thread
60 void WakeUp();
61
62 int GetReadFd() { return m_pipe[wxPipe::Read]; }
63
64 // implement wxFDIOHandler pure virtual methods
65 virtual void OnReadWaiting();
66 virtual void OnWriteWaiting() { }
67 virtual void OnExceptionWaiting() { }
68
69private:
70 wxPipe m_pipe;
71};
72
73// ----------------------------------------------------------------------------
74// initialization
75// ----------------------------------------------------------------------------
76
77bool PipeIOHandler::Create()
78{
79 if ( !m_pipe.Create() )
80 {
81 wxLogError(_("Failed to create wake up pipe used by event loop."));
82 return false;
83 }
84
85 const int fdRead = GetReadFd();
86
87 int flags = fcntl(fdRead, F_GETFL, 0);
88 if ( flags == -1 || fcntl(fdRead, F_SETFL, flags | O_NONBLOCK) == -1 )
89 {
90 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
91 return false;
92 }
93
94 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
95 fdRead, m_pipe[wxPipe::Write]);
96
97 return true;
98}
99
100// ----------------------------------------------------------------------------
101// wakeup handling
102// ----------------------------------------------------------------------------
103
104void PipeIOHandler::WakeUp()
105{
106 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
107 {
108 // don't use wxLog here, we can be in another thread and this could
109 // result in dead locks
110 perror("write(wake up pipe)");
111 }
112}
113
114void PipeIOHandler::OnReadWaiting()
115{
116 // got wakeup from child thread: read all data available in pipe just to
117 // make it empty (even though we write one byte at a time from WakeUp(),
118 // it could have been called several times)
119 char buf[4];
120 for ( ;; )
121 {
122 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
123
124 if ( size == 0 || (size == -1 && (errno == EAGAIN || errno == EINTR)) )
125 {
126 // nothing left in the pipe (EAGAIN is expected for an FD with
127 // O_NONBLOCK)
128 break;
129 }
130
131 if ( size == -1 )
132 {
133 wxLogSysError(_("Failed to read from wake-up pipe"));
134
135 break;
136 }
137 }
138
139 // writing to the wake up pipe will make wxConsoleEventLoop return from
140 // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
141 // else needs to be done
142}
143
144} // namespace wxPrivate
145
146// ===========================================================================
147// wxEventLoop implementation
148// ===========================================================================
149
150//-----------------------------------------------------------------------------
151// initialization
152//-----------------------------------------------------------------------------
153
154wxConsoleEventLoop::wxConsoleEventLoop()
155{
156 m_wakeupPipe = new wxPrivate::PipeIOHandler();
157 if ( !m_wakeupPipe->Create() )
158 {
159 wxDELETE(m_wakeupPipe);
160 m_dispatcher = NULL;
161 return;
162 }
163
164 m_dispatcher = wxFDIODispatcher::Get();
165 if ( !m_dispatcher )
166 return;
167
168 m_dispatcher->RegisterFD
169 (
170 m_wakeupPipe->GetReadFd(),
171 m_wakeupPipe,
172 wxFDIO_INPUT
173 );
174}
175
176wxConsoleEventLoop::~wxConsoleEventLoop()
177{
178 delete m_wakeupPipe;
179}
180
181//-----------------------------------------------------------------------------
182// events dispatch and loop handling
183//-----------------------------------------------------------------------------
184
185bool wxConsoleEventLoop::Pending() const
186{
187 if ( m_dispatcher->HasPending() )
188 return true;
189
190#if wxUSE_TIMER
191 wxUsecClock_t nextTimer;
192 if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
193 !wxMilliClockToLong(nextTimer) )
194 return true;
195#endif // wxUSE_TIMER
196
197 return false;
198}
199
200bool wxConsoleEventLoop::Dispatch()
201{
202 DispatchTimeout(wxFDIODispatcher::TIMEOUT_INFINITE);
203
204 return true;
205}
206
207int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
208{
209#if wxUSE_TIMER
210 // check if we need to decrease the timeout to account for a timer
211 wxUsecClock_t nextTimer;
212 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
213 {
214 unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
215 if ( timeUntilNextTimer < timeout )
216 timeout = timeUntilNextTimer;
217 }
218#endif // wxUSE_TIMER
219
220 bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;
221
222#if wxUSE_TIMER
223 if ( wxTimerScheduler::Get().NotifyExpired() )
224 hadEvent = true;
225#endif // wxUSE_TIMER
226
227 return hadEvent ? 1 : -1;
228}
229
230void wxConsoleEventLoop::WakeUp()
231{
232 m_wakeupPipe->WakeUp();
233}
234
235void wxConsoleEventLoop::OnNextIteration()
236{
237 // call the signal handlers for any signals we caught recently
238 wxTheApp->CheckSignal();
239}
240
241
242wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
243{
244 return new wxEventLoop();
245}
246
247#endif // wxUSE_CONSOLE_EVENTLOOP