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fixes for Unicode build with CodeWarrior under OS X 10.2 (patch 1373217)
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/button.h
3// Purpose: wxButtonBase class
4// Author: Vadim Zetlin
5// Modified by:
6// Created: 15.08.00
7// RCS-ID: $Id$
8// Copyright: (c) Vadim Zetlin
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_BUTTON_H_BASE_
13#define _WX_BUTTON_H_BASE_
14
15#include "wx/defs.h"
16
17// ----------------------------------------------------------------------------
18// wxButton flags shared with other classes
19// ----------------------------------------------------------------------------
20
21#if wxUSE_TOGGLEBTN || wxUSE_BUTTON
22
23// These flags affect label alignment
24#define wxBU_LEFT 0x0040
25#define wxBU_TOP 0x0080
26#define wxBU_RIGHT 0x0100
27#define wxBU_BOTTOM 0x0200
28#define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
29#endif
30
31#if wxUSE_BUTTON
32
33// ----------------------------------------------------------------------------
34// wxButton specific flags
35// ----------------------------------------------------------------------------
36
37// These two flags are obsolete
38#define wxBU_NOAUTODRAW 0x0000
39#define wxBU_AUTODRAW 0x0004
40
41// by default, the buttons will be created with some (system dependent)
42// minimal size to make them look nicer, giving this style will make them as
43// small as possible
44#define wxBU_EXACTFIT 0x0001
45
46#include "wx/control.h"
47
48class WXDLLEXPORT wxBitmap;
49
50extern WXDLLEXPORT_DATA(const wxChar*) wxButtonNameStr;
51
52// ----------------------------------------------------------------------------
53// wxButton: a push button
54// ----------------------------------------------------------------------------
55
56class WXDLLEXPORT wxButtonBase : public wxControl
57{
58public:
59 wxButtonBase() { }
60
61 // show the image in the button in addition to the label
62 virtual void SetImageLabel(const wxBitmap& WXUNUSED(bitmap)) { }
63
64 // set the margins around the image
65 virtual void SetImageMargins(wxCoord WXUNUSED(x), wxCoord WXUNUSED(y)) { }
66
67 // this wxButton method is called when the button becomes the default one
68 // on its panel
69 virtual void SetDefault() { }
70
71 // Buttons on MSW can look bad if they are not native colours, because
72 // then they become owner-drawn and not theme-drawn. Disable it here
73 // in wxButtonBase to make it consistent.
74 virtual bool ShouldInheritColours() const { return false; }
75
76 // returns the default button size for this platform
77 static wxSize GetDefaultSize();
78
79protected:
80 DECLARE_NO_COPY_CLASS(wxButtonBase)
81};
82
83#if defined(__WXUNIVERSAL__)
84 #include "wx/univ/button.h"
85#elif defined(__WXMSW__)
86 #include "wx/msw/button.h"
87#elif defined(__WXMOTIF__)
88 #include "wx/motif/button.h"
89#elif defined(__WXGTK__)
90 #include "wx/gtk/button.h"
91#elif defined(__WXMAC__)
92 #include "wx/mac/button.h"
93#elif defined(__WXCOCOA__)
94 #include "wx/cocoa/button.h"
95#elif defined(__WXPM__)
96 #include "wx/os2/button.h"
97#elif defined(__WXPALMOS__)
98 #include "wx/palmos/button.h"
99#endif
100
101#endif // wxUSE_BUTTON
102
103#endif
104 // _WX_BUTTON_H_BASE_