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1/////////////////////////////////////////////////////////////////////////////
2// Name: app.h
3// Purpose: wxAppBase class and macros used for declaration of wxApp
4// derived class in the user code
5// Author: Julian Smart
6// Modified by:
7// Created: 01/02/97
8// RCS-ID: $Id$
9// Copyright: (c) Julian Smart and Markus Holzem
10// Licence: wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_APP_H_BASE_
14#define _WX_APP_H_BASE_
15
16#ifdef __GNUG__
17 #pragma interface "appbase.h"
18#endif
19
20// ----------------------------------------------------------------------------
21// typedefs
22// ----------------------------------------------------------------------------
23
24#if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
25 class WXDLLEXPORT wxApp;
26 typedef wxApp* (*wxAppInitializerFunction)();
27#else
28 // returning wxApp* won't work with gcc
29 #include "wx/object.h"
30
31 typedef wxObject* (*wxAppInitializerFunction)();
32#endif
33
34class WXDLLEXPORT wxCmdLineParser;
35
36// ----------------------------------------------------------------------------
37// headers we have to include here
38// ----------------------------------------------------------------------------
39
40#include "wx/event.h" // for the base class
41
42#if wxUSE_GUI
43 #include "wx/window.h" // for wxTopLevelWindows
44#endif // wxUSE_GUI
45
46#if wxUSE_LOG
47 #include "wx/log.h"
48#endif
49
50#if WXWIN_COMPATIBILITY_2_2
51 #include "wx/icon.h"
52#endif
53
54// ----------------------------------------------------------------------------
55// constants
56// ----------------------------------------------------------------------------
57
58static const int wxPRINT_WINDOWS = 1;
59static const int wxPRINT_POSTSCRIPT = 2;
60
61// ----------------------------------------------------------------------------
62// support for framebuffer ports
63// ----------------------------------------------------------------------------
64
65#if wxUSE_GUI
66// VS: Fullscreen/framebuffer application needs to choose display mode prior
67// to wxWindows initialization. This class holds information about display
68// mode. It is used by wxApp::Set/GetDisplayMode.
69class WXDLLEXPORT wxDisplayModeInfo
70{
71public:
72 wxDisplayModeInfo() : m_ok(FALSE) {}
73 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
74 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
75
76 unsigned GetWidth() const { return m_width; }
77 unsigned GetHeight() const { return m_height; }
78 unsigned GetDepth() const { return m_depth; }
79 bool IsOk() const { return m_ok; }
80
81private:
82 unsigned m_width, m_height, m_depth;
83 bool m_ok;
84};
85#endif
86
87// ----------------------------------------------------------------------------
88// the common part of wxApp implementations for all platforms
89// ----------------------------------------------------------------------------
90
91class WXDLLEXPORT wxAppBase : public wxEvtHandler
92{
93public:
94 wxAppBase();
95 virtual ~wxAppBase();
96
97 // the virtual functions which may/must be overridden in the derived class
98 // -----------------------------------------------------------------------
99
100 // called during the program initialization, returning FALSE from here
101 // prevents the program from continuing - it's a good place to create
102 // the top level program window and return TRUE.
103 //
104 // Override: always in GUI application, rarely in console ones.
105 virtual bool OnInit();
106
107#if wxUSE_GUI
108 // a platform-dependent version of OnInit(): the code here is likely to
109 // depend on the toolkit. default version does nothing.
110 //
111 // Override: rarely.
112 virtual bool OnInitGui();
113#endif // wxUSE_GUI
114
115 // called to start program execution - the default version just enters
116 // the main GUI loop in which events are received and processed until
117 // the last window is not deleted (if GetExitOnFrameDelete) or
118 // ExitMainLoop() is called. In console mode programs, the execution
119 // of the program really starts here
120 //
121 // Override: rarely in GUI applications, always in console ones.
122#if wxUSE_GUI
123 virtual int OnRun() { return MainLoop(); };
124#else // !GUI
125 virtual int OnRun() = 0;
126#endif // wxUSE_GUI
127
128 // called after the main loop termination. This is a good place for
129 // cleaning up (it may be too late in dtor) and is also useful if you
130 // want to return some non-default exit code - this is just the return
131 // value of this method.
132 //
133 // Override: often.
134 virtual int OnExit();
135
136 // called when a fatal exception occurs, this function should take care
137 // not to do anything which might provoke a nested exception! It may be
138 // overridden if you wish to react somehow in non-default way (core
139 // dump under Unix, application crash under Windows) to fatal program
140 // errors, however extreme care should be taken if you don't want this
141 // function to crash.
142 //
143 // Override: rarely.
144 virtual void OnFatalException() { }
145
146 // the worker functions - usually not used directly by the user code
147 // -----------------------------------------------------------------
148
149#if wxUSE_GUI
150 // execute the main GUI loop, the function returns when the loop ends
151 virtual int MainLoop() = 0;
152
153 // exit the main GUI loop during the next iteration (i.e. it does not
154 // stop the program immediately!)
155 virtual void ExitMainLoop() = 0;
156
157 // returns TRUE if the program is initialized
158 virtual bool Initialized() = 0;
159
160 // returns TRUE if there are unprocessed events in the event queue
161 virtual bool Pending() = 0;
162
163 // process the first event in the event queue (blocks until an event
164 // apperas if there are none currently)
165 virtual void Dispatch() = 0;
166
167 // process all currently pending events right now
168 //
169 // it is an error to call Yield() recursively unless the value of
170 // onlyIfNeeded is TRUE
171 //
172 // WARNING: this function is dangerous as it can lead to unexpected
173 // reentrancies (i.e. when called from an event handler it
174 // may result in calling the same event handler again), use
175 // with _extreme_ care or, better, don't use at all!
176 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
177#endif // wxUSE_GUI
178
179 // application info: name, description, vendor
180 // -------------------------------------------
181
182 // NB: all these should be set by the application itself, there are no
183 // reasonable default except for the application name which is taken to
184 // be argv[0]
185
186 // set/get the application name
187 wxString GetAppName() const
188 {
189 if ( !m_appName )
190 return m_className;
191 else
192 return m_appName;
193 }
194 void SetAppName(const wxString& name) { m_appName = name; }
195
196 // set/get the app class name
197 wxString GetClassName() const { return m_className; }
198 void SetClassName(const wxString& name) { m_className = name; }
199
200 // set/get the vendor name
201 const wxString& GetVendorName() const { return m_vendorName; }
202 void SetVendorName(const wxString& name) { m_vendorName = name; }
203
204#if wxUSE_GUI
205 // top level window functions
206 // --------------------------
207
208 // return TRUE if our app has focus
209 virtual bool IsActive() const { return m_isActive; }
210
211 // set the "main" top level window
212 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
213
214 // return the "main" top level window (if it hadn't been set previously
215 // with SetTopWindow(), will return just some top level window and, if
216 // there are none, will return NULL)
217 virtual wxWindow *GetTopWindow() const
218 {
219 if (m_topWindow)
220 return m_topWindow;
221 else if (wxTopLevelWindows.GetCount() > 0)
222 return wxTopLevelWindows.GetFirst()->GetData();
223 else
224 return (wxWindow *)NULL;
225 }
226
227 // control the exit behaviour: by default, the program will exit the
228 // main loop (and so, usually, terminate) when the last top-level
229 // program window is deleted. Beware that if you disabel this (with
230 // SetExitOnFrameDelete(FALSE)), you'll have to call ExitMainLoop()
231 // explicitly from somewhere.
232 void SetExitOnFrameDelete(bool flag) { m_exitOnFrameDelete = flag; }
233 bool GetExitOnFrameDelete() const { return m_exitOnFrameDelete; }
234
235#endif // wxUSE_GUI
236
237 // cmd line parsing stuff
238 // ----------------------
239
240 // all of these methods may be overridden in the derived class to
241 // customize the command line parsing (by default only a few standard
242 // options are handled)
243 //
244 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
245 // this to work
246
247#if wxUSE_CMDLINE_PARSER
248 // this one is called from OnInit() to add all supported options
249 // to the given parser
250 virtual void OnInitCmdLine(wxCmdLineParser& parser);
251
252 // called after successfully parsing the command line, return TRUE
253 // to continue and FALSE to exit
254 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
255
256 // called if "--help" option was specified, return TRUE to continue
257 // and FALSE to exit
258 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
259
260 // called if incorrect command line options were given, return
261 // FALSE to abort and TRUE to continue
262 virtual bool OnCmdLineError(wxCmdLineParser& parser);
263#endif // wxUSE_CMDLINE_PARSER
264
265 // miscellaneous customization functions
266 // -------------------------------------
267
268#if wxUSE_LOG
269 // override this function to create default log target of arbitrary
270 // user-defined class (default implementation creates a wxLogGui
271 // object) - this log object is used by default by all wxLogXXX()
272 // functions.
273 virtual wxLog *CreateLogTarget()
274 #if wxUSE_GUI && wxUSE_LOGGUI && !defined(__WXMICROWIN__)
275 { return new wxLogGui; }
276 #else // !GUI
277 { return new wxLogStderr; }
278 #endif // wxUSE_GUI
279#endif // wxUSE_LOG
280
281#if wxUSE_GUI
282
283 #if WXWIN_COMPATIBILITY_2_2
284 // get the standard icon used by wxWin dialogs - this allows the user
285 // to customize the standard dialogs. The 'which' parameter is one of
286 // wxICON_XXX values
287 virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
288 #endif
289
290 // Get display mode that is used use. This is only used in framebuffer wxWin ports
291 // (such as wxMGL).
292 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
293 // Set display mode to use. This is only used in framebuffer wxWin ports
294 // (such as wxMGL). This method should be called from wxApp:OnInitGui
295 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
296
297 // set use of best visual flag (see below)
298 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
299 bool GetUseBestVisual() const { return m_useBestVisual; }
300
301 // set/get printing mode: see wxPRINT_XXX constants.
302 //
303 // default behaviour is the normal one for Unix: always use PostScript
304 // printing.
305 virtual void SetPrintMode(int WXUNUSED(mode)) { }
306 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
307
308 // called by toolkit-specific code to set the app status: active (we have
309 // focus) or not and also the last window which had focus before we were
310 // deactivated
311 virtual void SetActive(bool isActive, wxWindow *lastFocus);
312#endif // wxUSE_GUI
313
314 // debugging support
315 // -----------------
316
317 // this function is called when an assert failure occurs, the base class
318 // version does the normal processing (i.e. shows the usual assert failure
319 // dialog box)
320#ifdef __WXDEBUG__
321 virtual void OnAssert(const wxChar *file, int line, const wxChar *msg);
322#endif // __WXDEBUG__
323
324 // deprecated functions, please updae your code to not use them!
325 // -------------------------------------------------------------
326
327#if WXWIN_COMPATIBILITY_2_2
328 // used by obsolete wxDebugMsg only
329 void SetWantDebugOutput( bool flag ) { m_wantDebugOutput = flag; }
330 bool GetWantDebugOutput() const { return m_wantDebugOutput; }
331
332 // TRUE if the application wants to get debug output
333 bool m_wantDebugOutput;
334#endif // WXWIN_COMPATIBILITY_2_2
335
336 // implementation only from now on
337 // -------------------------------
338
339 // helpers for dynamic wxApp construction
340 static void SetInitializerFunction(wxAppInitializerFunction fn)
341 { m_appInitFn = fn; }
342 static wxAppInitializerFunction GetInitializerFunction()
343 { return m_appInitFn; }
344
345 // process all events in the wxPendingEvents list
346 virtual void ProcessPendingEvents();
347
348 // access to the command line arguments
349 int argc;
350 wxChar **argv;
351
352protected:
353 // function used for dynamic wxApp creation
354 static wxAppInitializerFunction m_appInitFn;
355
356 // application info (must be set from the user code)
357 wxString m_vendorName, // vendor name (ACME Inc)
358 m_appName, // app name
359 m_className; // class name
360
361#if wxUSE_GUI
362 // the main top level window - may be NULL
363 wxWindow *m_topWindow;
364
365 // if TRUE, exit the main loop when the last top level window is deleted
366 bool m_exitOnFrameDelete;
367
368 // TRUE if the apps whats to use the best visual on systems where
369 // more than one are available (Sun, SGI, XFree86 4.0 ?)
370 bool m_useBestVisual;
371
372 // does any of our windows has focus?
373 bool m_isActive;
374#endif // wxUSE_GUI
375};
376
377// ----------------------------------------------------------------------------
378// now include the declaration of the real class
379// ----------------------------------------------------------------------------
380
381#if wxUSE_GUI
382 #if defined(__WXMSW__)
383 #include "wx/msw/app.h"
384 #elif defined(__WXMOTIF__)
385 #include "wx/motif/app.h"
386 #elif defined(__WXMGL__)
387 #include "wx/mgl/app.h"
388 #elif defined(__WXGTK__)
389 #include "wx/gtk/app.h"
390 #elif defined(__WXX11__)
391 #include "wx/x11/app.h"
392 #elif defined(__WXMAC__)
393 #include "wx/mac/app.h"
394 #elif defined(__WXPM__)
395 #include "wx/os2/app.h"
396 #elif defined(__WXSTUBS__)
397 #include "wx/stubs/app.h"
398 #endif
399#else // !GUI
400 // can't use typedef because wxApp forward declared as a class
401 class WXDLLEXPORT wxApp : public wxAppBase
402 {
403 };
404#endif // GUI/!GUI
405
406// ----------------------------------------------------------------------------
407// the global data
408// ----------------------------------------------------------------------------
409
410// the one and only application object - use of wxTheApp in application code
411// is discouraged, consider using DECLARE_APP() after which you may call
412// wxGetApp() which will return the object of the correct type (i.e. MyApp and
413// not wxApp)
414WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
415
416// ----------------------------------------------------------------------------
417// global functions
418// ----------------------------------------------------------------------------
419
420// event loop related functions only work in GUI programs
421// ------------------------------------------------------
422
423// Force an exit from main loop
424extern void WXDLLEXPORT wxExit();
425
426// Yield to other apps/messages
427extern bool WXDLLEXPORT wxYield();
428
429// Yield to other apps/messages
430extern void WXDLLEXPORT wxWakeUpIdle();
431
432// Post a message to the given eventhandler which will be processed during the
433// next event loop iteration
434inline void wxPostEvent(wxEvtHandler *dest, wxEvent& event)
435{
436 wxCHECK_RET( dest, wxT("need an object to post event to in wxPostEvent") );
437
438#if wxUSE_GUI
439 dest->AddPendingEvent(event);
440#else
441 dest->ProcessEvent(event);
442#endif // wxUSE_GUI
443}
444
445// console applications may avoid using DECLARE_APP and IMPLEMENT_APP macros
446// and call these functions instead at the program startup and termination
447// -------------------------------------------------------------------------
448
449#if !wxUSE_GUI
450
451// initialize the library (may be called as many times as needed, but each
452// call to wxInitialize() must be matched by wxUninitialize())
453extern bool WXDLLEXPORT wxInitialize();
454
455// clean up - the library can't be used any more after the last call to
456// wxUninitialize()
457extern void WXDLLEXPORT wxUninitialize();
458
459// create an object of this class on stack to initialize/cleanup thel ibrary
460// automatically
461class WXDLLEXPORT wxInitializer
462{
463public:
464 // initialize the library
465 wxInitializer() { m_ok = wxInitialize(); }
466
467 // has the initialization been successful? (explicit test)
468 bool IsOk() const { return m_ok; }
469
470 // has the initialization been successful? (implicit test)
471 operator bool() const { return m_ok; }
472
473 // dtor only does clean up if we initialized the library properly
474 ~wxInitializer() { if ( m_ok ) wxUninitialize(); }
475
476private:
477 bool m_ok;
478};
479
480#endif // !wxUSE_GUI
481
482// ----------------------------------------------------------------------------
483// macros for dynamic creation of the application object
484// ----------------------------------------------------------------------------
485
486// Having a global instance of this class allows wxApp to be aware of the app
487// creator function. wxApp can then call this function to create a new app
488// object. Convoluted, but necessary.
489
490class WXDLLEXPORT wxAppInitializer
491{
492public:
493 wxAppInitializer(wxAppInitializerFunction fn)
494 { wxApp::SetInitializerFunction(fn); }
495};
496
497// Here's a macro you can use if your compiler really, really wants main() to
498// be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
499// code if required.
500
501#if !wxUSE_GUI || defined(__WXMOTIF__) || defined(__WXGTK__) || defined(__WXPM__) || defined(__WXMGL__)
502 #define IMPLEMENT_WXWIN_MAIN \
503 extern int wxEntry( int argc, char *argv[] ); \
504 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
505#elif defined(__WXMAC__) && defined(__UNIX__)
506 // wxMac seems to have a specific wxEntry prototype
507 #define IMPLEMENT_WXWIN_MAIN \
508 extern int wxEntry( int argc, char *argv[], bool enterLoop = 1 ); \
509 int main(int argc, char *argv[]) { return wxEntry(argc, argv); }
510#elif defined(__WXMSW__) && defined(WXUSINGDLL)
511 // NT defines APIENTRY, 3.x not
512 #if !defined(WXAPIENTRY)
513 #define WXAPIENTRY WXFAR wxSTDCALL
514 #endif
515
516 #include <windows.h>
517 #include "wx/msw/winundef.h"
518
519 #define IMPLEMENT_WXWIN_MAIN \
520 extern "C" int WXAPIENTRY WinMain(HINSTANCE hInstance,\
521 HINSTANCE hPrevInstance,\
522 LPSTR m_lpCmdLine, int nCmdShow)\
523 {\
524 return wxEntry((WXHINSTANCE) hInstance,\
525 (WXHINSTANCE) hPrevInstance,\
526 m_lpCmdLine, nCmdShow);\
527 }
528#else
529 #define IMPLEMENT_WXWIN_MAIN
530#endif
531
532#ifdef __WXUNIVERSAL__
533 #include "wx/univ/theme.h"
534
535 #define IMPLEMENT_WX_THEME_SUPPORT \
536 WX_USE_THEME(win32); \
537 WX_USE_THEME(gtk);
538#else
539 #define IMPLEMENT_WX_THEME_SUPPORT
540#endif
541
542// Use this macro if you want to define your own main() or WinMain() function
543// and call wxEntry() from there.
544#define IMPLEMENT_APP_NO_MAIN(appname) \
545 wxApp *wxCreateApp() { return new appname; } \
546 wxAppInitializer wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
547 appname& wxGetApp() { return *(appname *)wxTheApp; }
548
549// Same as IMPLEMENT_APP() normally but doesn't include themes support in
550// wxUniversal builds
551#define IMPLEMENT_APP_NO_THEMES(appname) \
552 IMPLEMENT_APP_NO_MAIN(appname) \
553 IMPLEMENT_WXWIN_MAIN
554
555// Use this macro exactly once, the argument is the name of the wxApp-derived
556// class which is the class of your application.
557#define IMPLEMENT_APP(appname) \
558 IMPLEMENT_APP_NO_THEMES(appname) \
559 IMPLEMENT_WX_THEME_SUPPORT
560
561// this macro can be used multiple times and just allows you to use wxGetApp()
562// function
563#define DECLARE_APP(appname) extern appname& wxGetApp();
564
565#endif
566 // _WX_APP_H_BASE_