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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: timer.h | |
3 | // Purpose: interface of wxTimer | |
4 | // Author: wxWidgets team | |
5 | // Licence: wxWindows licence | |
6 | ///////////////////////////////////////////////////////////////////////////// | |
7 | ||
8 | // generate notifications periodically until the timer is stopped (default) | |
9 | #define wxTIMER_CONTINUOUS false | |
10 | ||
11 | // only send the notification once and then stop the timer | |
12 | #define wxTIMER_ONE_SHOT true | |
13 | ||
14 | wxEventType wxEVT_TIMER; | |
15 | ||
16 | ||
17 | /** | |
18 | @class wxTimer | |
19 | ||
20 | The wxTimer class allows you to execute code at specified intervals. | |
21 | Its precision is platform-dependent, but in general will not be better than | |
22 | @c 1ms nor worse than @c 1s. | |
23 | ||
24 | There are three different ways to use this class: | |
25 | ||
26 | - You may derive a new class from wxTimer and override the | |
27 | wxTimer::Notify member to perform the required action. | |
28 | - You may redirect the notifications to any wxEvtHandler derived object by | |
29 | using the non-default constructor or wxTimer::SetOwner. | |
30 | Then use the @c EVT_TIMER macro to connect it to the event handler which | |
31 | will receive wxTimerEvent notifications. | |
32 | - You may use a derived class and the @c EVT_TIMER macro to connect it to | |
33 | an event handler defined in the derived class. If the default constructor | |
34 | is used, the timer object will be its own owner object, since it is | |
35 | derived from wxEvtHandler. | |
36 | ||
37 | In any case, you must start the timer with wxTimer::Start() after constructing | |
38 | it before it actually starts sending notifications. | |
39 | It can be stopped later with wxTimer::Stop(). | |
40 | ||
41 | @note A timer can only be used from the main thread. | |
42 | ||
43 | @library{wxbase} | |
44 | @category{misc} | |
45 | ||
46 | @see wxStopWatch | |
47 | */ | |
48 | class wxTimer : public wxEvtHandler | |
49 | { | |
50 | public: | |
51 | /** | |
52 | Default constructor. | |
53 | If you use it to construct the object and don't call SetOwner() later, | |
54 | you must override Notify() method to process the notifications. | |
55 | */ | |
56 | wxTimer(); | |
57 | ||
58 | /** | |
59 | Creates a timer and associates it with @a owner. | |
60 | Please see SetOwner() for the description of parameters. | |
61 | */ | |
62 | wxTimer(wxEvtHandler* owner, int id = -1); | |
63 | ||
64 | /** | |
65 | Destructor. Stops the timer if it is running. | |
66 | */ | |
67 | virtual ~wxTimer(); | |
68 | ||
69 | /** | |
70 | Returns the ID of the events generated by this timer. | |
71 | */ | |
72 | int GetId() const; | |
73 | ||
74 | /** | |
75 | Returns the current interval for the timer (in milliseconds). | |
76 | */ | |
77 | int GetInterval() const; | |
78 | ||
79 | /** | |
80 | Returns the current @e owner of the timer. | |
81 | ||
82 | If non-@NULL this is the event handler which will receive the | |
83 | timer events (see wxTimerEvent) when the timer is running. | |
84 | */ | |
85 | wxEvtHandler* GetOwner() const; | |
86 | ||
87 | /** | |
88 | Returns @true if the timer is one shot, i.e.\ if it will stop after firing | |
89 | the first notification automatically. | |
90 | */ | |
91 | bool IsOneShot() const; | |
92 | ||
93 | /** | |
94 | Returns @true if the timer is running, @false if it is stopped. | |
95 | */ | |
96 | bool IsRunning() const; | |
97 | ||
98 | /** | |
99 | This member should be overridden by the user if the default constructor was | |
100 | used and SetOwner() wasn't called. | |
101 | ||
102 | Perform whatever action which is to be taken periodically here. | |
103 | ||
104 | Notice that throwing exceptions from this method is currently not | |
105 | supported, use event-based timer handling approach if an exception can | |
106 | be thrown while handling timer notifications. | |
107 | */ | |
108 | virtual void Notify(); | |
109 | ||
110 | /** | |
111 | Associates the timer with the given @a owner object. | |
112 | ||
113 | When the timer is running, the owner will receive timer events (see wxTimerEvent) | |
114 | with @a id equal to @a id specified here. | |
115 | */ | |
116 | void SetOwner(wxEvtHandler* owner, int id = -1); | |
117 | ||
118 | /** | |
119 | (Re)starts the timer. If @a milliseconds parameter is -1 (value by default), | |
120 | the previous value is used. Returns @false if the timer could not be started, | |
121 | @true otherwise (in MS Windows timers are a limited resource). | |
122 | ||
123 | If @a oneShot is @false (the default), the Notify() function will be called | |
124 | repeatedly until the timer is stopped. | |
125 | If @true, it will be called only once and the timer will stop automatically. | |
126 | ||
127 | To make your code more readable you may also use the following symbolic constants: | |
128 | - wxTIMER_CONTINUOUS: Start a normal, continuously running, timer | |
129 | - wxTIMER_ONE_SHOT: Start a one shot timer | |
130 | Alternatively, use StartOnce(). | |
131 | ||
132 | If the timer was already running, it will be stopped by this method before | |
133 | restarting it. | |
134 | */ | |
135 | virtual bool Start(int milliseconds = -1, bool oneShot = wxTIMER_CONTINUOUS); | |
136 | ||
137 | /** | |
138 | Starts the timer for a once-only notification. | |
139 | ||
140 | This is a simple wrapper for Start() with @c wxTIMER_ONE_SHOT parameter. | |
141 | ||
142 | @since 2.9.5 | |
143 | */ | |
144 | bool StartOnce(int milliseconds = -1); | |
145 | ||
146 | /** | |
147 | Stops the timer. | |
148 | */ | |
149 | virtual void Stop(); | |
150 | }; | |
151 | ||
152 | ||
153 | /** | |
154 | @class wxTimerRunner | |
155 | ||
156 | Starts the timer in its ctor, stops in the dtor. | |
157 | */ | |
158 | class wxTimerRunner | |
159 | { | |
160 | public: | |
161 | wxTimerRunner(wxTimer& timer); | |
162 | wxTimerRunner(wxTimer& timer, int milli, bool oneShot = false); | |
163 | void Start(int milli, bool oneShot = false); | |
164 | ~wxTimerRunner(); | |
165 | }; | |
166 | ||
167 | /** | |
168 | @class wxTimerEvent | |
169 | ||
170 | wxTimerEvent object is passed to the event handler of timer events | |
171 | (see wxTimer::SetOwner). | |
172 | ||
173 | For example: | |
174 | ||
175 | @code | |
176 | class MyFrame : public wxFrame | |
177 | { | |
178 | public: | |
179 | ... | |
180 | void OnTimer(wxTimerEvent& event); | |
181 | ||
182 | private: | |
183 | wxTimer m_timer; | |
184 | wxDECLARE_EVENT_TABLE(); | |
185 | }; | |
186 | ||
187 | wxBEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
188 | EVT_TIMER(TIMER_ID, MyFrame::OnTimer) | |
189 | wxEND_EVENT_TABLE() | |
190 | ||
191 | MyFrame::MyFrame() | |
192 | : m_timer(this, TIMER_ID) | |
193 | { | |
194 | m_timer.Start(1000); // 1 second interval | |
195 | } | |
196 | ||
197 | void MyFrame::OnTimer(wxTimerEvent& event) | |
198 | { | |
199 | // do whatever you want to do every second here | |
200 | } | |
201 | @endcode | |
202 | ||
203 | @library{wxbase} | |
204 | @category{events} | |
205 | ||
206 | @see wxTimer | |
207 | */ | |
208 | class wxTimerEvent : public wxEvent | |
209 | { | |
210 | public: | |
211 | wxTimerEvent(); | |
212 | wxTimerEvent(wxTimer& timer); | |
213 | ||
214 | /** | |
215 | Returns the interval of the timer which generated this event. | |
216 | */ | |
217 | int GetInterval() const; | |
218 | ||
219 | /** | |
220 | Returns the timer object which generated this event. | |
221 | */ | |
222 | wxTimer& GetTimer() const; | |
223 | }; | |
224 |