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1 | # Makefile for zlib | |
2 | # Borland C++ | |
3 | ||
4 | # This version of the zlib makefile was adapted by Chris Young for use | |
5 | # with Borland C 4.5x with the Dos Power Pack for a 32-bit protected mode | |
6 | # flat memory model. It was created for use with POV-Ray ray tracer and | |
7 | # you may choose to edit the CFLAGS to suit your needs but the | |
8 | # switches -WX and -DMSDOS are required. | |
9 | # -- Chris Young 76702.1655@compuserve.com | |
10 | ||
11 | ## modified further for 32 bit windows | |
12 | ||
13 | # To use, do "make -fmakefile.b32" | |
14 | ||
15 | # See zconf.h for details about the memory requirements. | |
16 | ||
17 | # ------------- Borland C++ ------------- | |
18 | ||
19 | ||
20 | WXWIN=..\.. | |
21 | LIBTARGET=zlib | |
22 | ||
23 | !include ..\makeb32.env | |
24 | ||
25 | OBJECTS = $(OBJ_PATH)\adler32.obj \ | |
26 | $(OBJ_PATH)\compress.obj \ | |
27 | $(OBJ_PATH)\crc32.obj \ | |
28 | $(OBJ_PATH)\gzio.obj \ | |
29 | $(OBJ_PATH)\uncompr.obj \ | |
30 | $(OBJ_PATH)\deflate.obj \ | |
31 | $(OBJ_PATH)\trees.obj \ | |
32 | $(OBJ_PATH)\zutil.obj \ | |
33 | $(OBJ_PATH)\inflate.obj \ | |
34 | $(OBJ_PATH)\infblock.obj \ | |
35 | $(OBJ_PATH)\inftrees.obj \ | |
36 | $(OBJ_PATH)\infcodes.obj \ | |
37 | $(OBJ_PATH)\infutil.obj \ | |
38 | $(OBJ_PATH)\inffast.obj | |
39 | ||
40 | $(OBJ_PATH)\adler32.obj: adler32.c | |
41 | ||
42 | $(OBJ_PATH)\compress.obj: compress.c | |
43 | ||
44 | $(OBJ_PATH)\crc32.obj: crc32.c | |
45 | ||
46 | $(OBJ_PATH)\gzio.obj: gzio.c | |
47 | ||
48 | $(OBJ_PATH)\uncompr.obj: uncompr.c | |
49 | ||
50 | $(OBJ_PATH)\deflate.obj: deflate.c | |
51 | ||
52 | $(OBJ_PATH)\trees.obj: trees.c | |
53 | ||
54 | $(OBJ_PATH)\zutil.obj: zutil.c | |
55 | ||
56 | $(OBJ_PATH)\inflate.obj: inflate.c | |
57 | ||
58 | $(OBJ_PATH)\infblock.obj: infblock.c | |
59 | ||
60 | $(OBJ_PATH)\inftrees.obj: inftrees.c | |
61 | ||
62 | $(OBJ_PATH)\infcodes.obj: infcodes.c | |
63 | ||
64 | $(OBJ_PATH)\infutil.obj: infutil.c | |
65 | ||
66 | $(OBJ_PATH)\inffast.obj: inffast.c | |
67 | ||
68 | !include ..\makelib.b32 |