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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/evtloop.h | |
3 | // Purpose: declares wxEventLoop class | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 01.06.01 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr> | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_EVTLOOP_H_ | |
13 | #define _WX_EVTLOOP_H_ | |
14 | ||
15 | #include "wx/event.h" | |
16 | #include "wx/utils.h" | |
17 | ||
18 | // TODO: implement wxEventLoopSource for MSW (it should wrap a HANDLE and be | |
19 | // monitored using MsgWaitForMultipleObjects()) | |
20 | #if defined(__WXOSX__) || (defined(__UNIX__) && !defined(__WXMSW__)) | |
21 | #define wxUSE_EVENTLOOP_SOURCE 1 | |
22 | #else | |
23 | #define wxUSE_EVENTLOOP_SOURCE 0 | |
24 | #endif | |
25 | ||
26 | #if wxUSE_EVENTLOOP_SOURCE | |
27 | class wxEventLoopSource; | |
28 | class wxEventLoopSourceHandler; | |
29 | #endif | |
30 | ||
31 | /* | |
32 | NOTE ABOUT wxEventLoopBase::YieldFor LOGIC | |
33 | ------------------------------------------ | |
34 | ||
35 | The YieldFor() function helps to avoid re-entrancy problems and problems | |
36 | caused by out-of-order event processing | |
37 | (see "wxYield-like problems" and "wxProgressDialog+threading BUG" wx-dev threads). | |
38 | ||
39 | The logic behind YieldFor() is simple: it analyzes the queue of the native | |
40 | events generated by the underlying GUI toolkit and picks out and processes | |
41 | only those matching the given mask. | |
42 | ||
43 | It's important to note that YieldFor() is used to selectively process the | |
44 | events generated by the NATIVE toolkit. | |
45 | Events syntethized by wxWidgets code or by user code are instead selectively | |
46 | processed thanks to the logic built into wxEvtHandler::ProcessPendingEvents(). | |
47 | In fact, when wxEvtHandler::ProcessPendingEvents gets called from inside a | |
48 | YieldFor() call, wxEventLoopBase::IsEventAllowedInsideYield is used to decide | |
49 | if the pending events for that event handler can be processed. | |
50 | If all the pending events associated with that event handler result as "not processable", | |
51 | the event handler "delays" itself calling wxEventLoopBase::DelayPendingEventHandler | |
52 | (so it's moved: m_handlersWithPendingEvents => m_handlersWithPendingDelayedEvents). | |
53 | Last, wxEventLoopBase::ProcessPendingEvents() before exiting moves the delayed | |
54 | event handlers back into the list of handlers with pending events | |
55 | (m_handlersWithPendingDelayedEvents => m_handlersWithPendingEvents) so that | |
56 | a later call to ProcessPendingEvents() (possibly outside the YieldFor() call) | |
57 | will process all pending events as usual. | |
58 | */ | |
59 | ||
60 | // ---------------------------------------------------------------------------- | |
61 | // wxEventLoopBase: interface for wxEventLoop | |
62 | // ---------------------------------------------------------------------------- | |
63 | ||
64 | class WXDLLIMPEXP_BASE wxEventLoopBase | |
65 | { | |
66 | public: | |
67 | // trivial, but needed (because of wxEventLoopBase) ctor | |
68 | wxEventLoopBase(); | |
69 | ||
70 | // dtor | |
71 | virtual ~wxEventLoopBase() { } | |
72 | ||
73 | // use this to check whether the event loop was successfully created before | |
74 | // using it | |
75 | virtual bool IsOk() const { return true; } | |
76 | ||
77 | // returns true if this is the main loop | |
78 | bool IsMain() const; | |
79 | ||
80 | #if wxUSE_EVENTLOOP_SOURCE | |
81 | // create a new event loop source wrapping the given file descriptor and | |
82 | // start monitoring it | |
83 | virtual wxEventLoopSource * | |
84 | AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags) = 0; | |
85 | #endif // wxUSE_EVENTLOOP_SOURCE | |
86 | ||
87 | // dispatch&processing | |
88 | // ------------------- | |
89 | ||
90 | // start the event loop, return the exit code when it is finished | |
91 | virtual int Run() = 0; | |
92 | ||
93 | // is this event loop running now? | |
94 | // | |
95 | // notice that even if this event loop hasn't terminated yet but has just | |
96 | // spawned a nested (e.g. modal) event loop, this would return false | |
97 | bool IsRunning() const; | |
98 | ||
99 | // exit from the loop with the given exit code | |
100 | virtual void Exit(int rc = 0) = 0; | |
101 | ||
102 | // return true if any events are available | |
103 | virtual bool Pending() const = 0; | |
104 | ||
105 | // dispatch a single event, return false if we should exit from the loop | |
106 | virtual bool Dispatch() = 0; | |
107 | ||
108 | // same as Dispatch() but doesn't wait for longer than the specified (in | |
109 | // ms) timeout, return true if an event was processed, false if we should | |
110 | // exit the loop or -1 if timeout expired | |
111 | virtual int DispatchTimeout(unsigned long timeout) = 0; | |
112 | ||
113 | // implement this to wake up the loop: usually done by posting a dummy event | |
114 | // to it (can be called from non main thread) | |
115 | virtual void WakeUp() = 0; | |
116 | ||
117 | ||
118 | // idle handling | |
119 | // ------------- | |
120 | ||
121 | // make sure that idle events are sent again | |
122 | virtual void WakeUpIdle(); | |
123 | ||
124 | // this virtual function is called when the application | |
125 | // becomes idle and by default it forwards to wxApp::ProcessIdle() and | |
126 | // while it can be overridden in a custom event loop, you must call the | |
127 | // base class version to ensure that idle events are still generated | |
128 | // | |
129 | // it should return true if more idle events are needed, false if not | |
130 | virtual bool ProcessIdle(); | |
131 | ||
132 | ||
133 | // Yield-related hooks | |
134 | // ------------------- | |
135 | ||
136 | // process all currently pending events right now | |
137 | // | |
138 | // it is an error to call Yield() recursively unless the value of | |
139 | // onlyIfNeeded is true | |
140 | // | |
141 | // WARNING: this function is dangerous as it can lead to unexpected | |
142 | // reentrancies (i.e. when called from an event handler it | |
143 | // may result in calling the same event handler again), use | |
144 | // with _extreme_ care or, better, don't use at all! | |
145 | bool Yield(bool onlyIfNeeded = false); | |
146 | virtual bool YieldFor(long eventsToProcess) = 0; | |
147 | ||
148 | // returns true if the main thread is inside a Yield() call | |
149 | virtual bool IsYielding() const | |
150 | { return m_isInsideYield; } | |
151 | ||
152 | // returns true if events of the given event category should be immediately | |
153 | // processed inside a wxApp::Yield() call or rather should be queued for | |
154 | // later processing by the main event loop | |
155 | virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const | |
156 | { return (m_eventsToProcessInsideYield & cat) != 0; } | |
157 | ||
158 | // no SafeYield hooks since it uses wxWindow which is not available when wxUSE_GUI=0 | |
159 | ||
160 | ||
161 | // active loop | |
162 | // ----------- | |
163 | ||
164 | // return currently active (running) event loop, may be NULL | |
165 | static wxEventLoopBase *GetActive() { return ms_activeLoop; } | |
166 | ||
167 | // set currently active (running) event loop | |
168 | static void SetActive(wxEventLoopBase* loop); | |
169 | ||
170 | ||
171 | protected: | |
172 | // this function should be called before the event loop terminates, whether | |
173 | // this happens normally (because of Exit() call) or abnormally (because of | |
174 | // an exception thrown from inside the loop) | |
175 | virtual void OnExit(); | |
176 | ||
177 | // the pointer to currently active loop | |
178 | static wxEventLoopBase *ms_activeLoop; | |
179 | ||
180 | // YieldFor() helpers: | |
181 | bool m_isInsideYield; | |
182 | long m_eventsToProcessInsideYield; | |
183 | ||
184 | wxDECLARE_NO_COPY_CLASS(wxEventLoopBase); | |
185 | }; | |
186 | ||
187 | #if defined(__WINDOWS__) || defined(__WXMAC__) || defined(__WXDFB__) || (defined(__UNIX__) && !defined(__WXOSX__)) | |
188 | ||
189 | // this class can be used to implement a standard event loop logic using | |
190 | // Pending() and Dispatch() | |
191 | // | |
192 | // it also handles idle processing automatically | |
193 | class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase | |
194 | { | |
195 | public: | |
196 | wxEventLoopManual(); | |
197 | ||
198 | // enters a loop calling OnNextIteration(), Pending() and Dispatch() and | |
199 | // terminating when Exit() is called | |
200 | virtual int Run(); | |
201 | ||
202 | // sets the "should exit" flag and wakes up the loop so that it terminates | |
203 | // soon | |
204 | virtual void Exit(int rc = 0); | |
205 | ||
206 | protected: | |
207 | // may be overridden to perform some action at the start of each new event | |
208 | // loop iteration | |
209 | virtual void OnNextIteration() { } | |
210 | ||
211 | ||
212 | // the loop exit code | |
213 | int m_exitcode; | |
214 | ||
215 | // should we exit the loop? | |
216 | bool m_shouldExit; | |
217 | ||
218 | private: | |
219 | // process all already pending events and dispatch a new one (blocking | |
220 | // until it appears in the event queue if necessary) | |
221 | // | |
222 | // returns the return value of Dispatch() | |
223 | bool ProcessEvents(); | |
224 | ||
225 | wxDECLARE_NO_COPY_CLASS(wxEventLoopManual); | |
226 | }; | |
227 | ||
228 | #endif // platforms using "manual" loop | |
229 | ||
230 | // we're moving away from old m_impl wxEventLoop model as otherwise the user | |
231 | // code doesn't have access to platform-specific wxEventLoop methods and this | |
232 | // can sometimes be very useful (e.g. under MSW this is necessary for | |
233 | // integration with MFC) but currently this is not done for all ports yet (e.g. | |
234 | // wxX11) so fall back to the old wxGUIEventLoop definition below for them | |
235 | ||
236 | #if defined(__DARWIN__) | |
237 | // CoreFoundation-based event loop is currently in wxBase so include it in | |
238 | // any case too (although maybe it actually shouldn't be there at all) | |
239 | #include "wx/osx/core/evtloop.h" | |
240 | #endif | |
241 | ||
242 | // include the header defining wxConsoleEventLoop | |
243 | #if defined(__UNIX__) && !defined(__WXMSW__) | |
244 | #include "wx/unix/evtloop.h" | |
245 | #elif defined(__WINDOWS__) | |
246 | #include "wx/msw/evtloopconsole.h" | |
247 | #endif | |
248 | ||
249 | #if wxUSE_GUI | |
250 | ||
251 | // include the appropriate header defining wxGUIEventLoop | |
252 | ||
253 | #if defined(__WXMSW__) | |
254 | #include "wx/msw/evtloop.h" | |
255 | #elif defined(__WXCOCOA__) | |
256 | #include "wx/cocoa/evtloop.h" | |
257 | #elif defined(__WXOSX__) | |
258 | #include "wx/osx/evtloop.h" | |
259 | #elif defined(__WXDFB__) | |
260 | #include "wx/dfb/evtloop.h" | |
261 | #elif defined(__WXGTK20__) | |
262 | #include "wx/gtk/evtloop.h" | |
263 | #else // other platform | |
264 | ||
265 | #include "wx/stopwatch.h" // for wxMilliClock_t | |
266 | ||
267 | class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl; | |
268 | ||
269 | class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase | |
270 | { | |
271 | public: | |
272 | wxGUIEventLoop() { m_impl = NULL; } | |
273 | virtual ~wxGUIEventLoop(); | |
274 | ||
275 | #if wxUSE_EVENTLOOP_SOURCE | |
276 | // We need to define a base class pure virtual method but we can't provide | |
277 | // a generic implementation for it so simply fail. | |
278 | virtual wxEventLoopSource * | |
279 | AddSourceForFD(int WXUNUSED(fd), | |
280 | wxEventLoopSourceHandler * WXUNUSED(handler), | |
281 | int WXUNUSED(flags)) | |
282 | { | |
283 | wxFAIL_MSG( "support for event loop sources not implemented" ); | |
284 | return NULL; | |
285 | } | |
286 | #endif // wxUSE_EVENTLOOP_SOURCE | |
287 | ||
288 | virtual int Run(); | |
289 | virtual void Exit(int rc = 0); | |
290 | virtual bool Pending() const; | |
291 | virtual bool Dispatch(); | |
292 | virtual int DispatchTimeout(unsigned long timeout) | |
293 | { | |
294 | // TODO: this is, of course, horribly inefficient and a proper wait with | |
295 | // timeout should be implemented for all ports natively... | |
296 | const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout; | |
297 | for ( ;; ) | |
298 | { | |
299 | if ( Pending() ) | |
300 | return Dispatch(); | |
301 | ||
302 | if ( wxGetLocalTimeMillis() >= timeEnd ) | |
303 | return -1; | |
304 | } | |
305 | } | |
306 | virtual void WakeUp() { } | |
307 | virtual bool YieldFor(long eventsToProcess); | |
308 | ||
309 | protected: | |
310 | // the pointer to the port specific implementation class | |
311 | wxEventLoopImpl *m_impl; | |
312 | ||
313 | wxDECLARE_NO_COPY_CLASS(wxGUIEventLoop); | |
314 | }; | |
315 | ||
316 | #endif // platforms | |
317 | ||
318 | #endif // wxUSE_GUI | |
319 | ||
320 | #if wxUSE_GUI | |
321 | // we use a class rather than a typedef because wxEventLoop is | |
322 | // forward-declared in many places | |
323 | class wxEventLoop : public wxGUIEventLoop { }; | |
324 | #else // !wxUSE_GUI | |
325 | // we can't define wxEventLoop differently in GUI and base libraries so use | |
326 | // a #define to still allow writing wxEventLoop in the user code | |
327 | #if wxUSE_CONSOLE_EVENTLOOP && (defined(__WINDOWS__) || defined(__UNIX__)) | |
328 | #define wxEventLoop wxConsoleEventLoop | |
329 | #else // we still must define it somehow for the code below... | |
330 | #define wxEventLoop wxEventLoopBase | |
331 | #endif | |
332 | #endif | |
333 | ||
334 | inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; } | |
335 | ||
336 | #if wxUSE_GUI && !defined(__WXOSX__) | |
337 | // ---------------------------------------------------------------------------- | |
338 | // wxModalEventLoop | |
339 | // ---------------------------------------------------------------------------- | |
340 | ||
341 | // this is a naive generic implementation which uses wxWindowDisabler to | |
342 | // implement modality, we will surely need platform-specific implementations | |
343 | // too, this generic implementation is here only temporarily to see how it | |
344 | // works | |
345 | class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop | |
346 | { | |
347 | public: | |
348 | wxModalEventLoop(wxWindow *winModal) | |
349 | { | |
350 | m_windowDisabler = new wxWindowDisabler(winModal); | |
351 | } | |
352 | ||
353 | protected: | |
354 | virtual void OnExit() | |
355 | { | |
356 | delete m_windowDisabler; | |
357 | m_windowDisabler = NULL; | |
358 | ||
359 | wxGUIEventLoop::OnExit(); | |
360 | } | |
361 | ||
362 | private: | |
363 | wxWindowDisabler *m_windowDisabler; | |
364 | }; | |
365 | ||
366 | #endif //wxUSE_GUI | |
367 | ||
368 | // ---------------------------------------------------------------------------- | |
369 | // wxEventLoopActivator: helper class for wxEventLoop implementations | |
370 | // ---------------------------------------------------------------------------- | |
371 | ||
372 | // this object sets the wxEventLoop given to the ctor as the currently active | |
373 | // one and unsets it in its dtor, this is especially useful in presence of | |
374 | // exceptions but is more tidy even when we don't use them | |
375 | class wxEventLoopActivator | |
376 | { | |
377 | public: | |
378 | wxEventLoopActivator(wxEventLoopBase *evtLoop) | |
379 | { | |
380 | m_evtLoopOld = wxEventLoopBase::GetActive(); | |
381 | wxEventLoopBase::SetActive(evtLoop); | |
382 | } | |
383 | ||
384 | ~wxEventLoopActivator() | |
385 | { | |
386 | // restore the previously active event loop | |
387 | wxEventLoopBase::SetActive(m_evtLoopOld); | |
388 | } | |
389 | ||
390 | private: | |
391 | wxEventLoopBase *m_evtLoopOld; | |
392 | }; | |
393 | ||
394 | #if wxUSE_CONSOLE_EVENTLOOP | |
395 | ||
396 | class wxEventLoopGuarantor | |
397 | { | |
398 | public: | |
399 | wxEventLoopGuarantor() | |
400 | { | |
401 | m_evtLoopNew = NULL; | |
402 | if (!wxEventLoop::GetActive()) | |
403 | { | |
404 | m_evtLoopNew = new wxEventLoop; | |
405 | wxEventLoop::SetActive(m_evtLoopNew); | |
406 | } | |
407 | } | |
408 | ||
409 | ~wxEventLoopGuarantor() | |
410 | { | |
411 | if (m_evtLoopNew) | |
412 | { | |
413 | wxEventLoop::SetActive(NULL); | |
414 | delete m_evtLoopNew; | |
415 | } | |
416 | } | |
417 | ||
418 | private: | |
419 | wxEventLoop *m_evtLoopNew; | |
420 | }; | |
421 | ||
422 | #endif // wxUSE_CONSOLE_EVENTLOOP | |
423 | ||
424 | #endif // _WX_EVTLOOP_H_ |