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1 | Building wxPython 2.5 for Development and Testing | |
2 | ================================================= | |
3 | ||
4 | This file describes how I build wxWidgets and wxPython while doing | |
5 | development and testing, and is meant to help other people that want | |
6 | to do the same thing. I'll assume that you are using either a CVS | |
7 | snapshot from http://wxWidgets.org/snapshots/, a checkout from CVS, or | |
8 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that | |
9 | you know your way around your system, the compiler, etc. and most | |
10 | importantly, that you know what you are doing! ;-) | |
11 | ||
12 | If you want to also install the version of wxPython you build to be in | |
13 | your site-packages dir and be your default version of wxPython, then a | |
14 | few additional steps are needed, and you may want to use slightly | |
15 | different options. See INSTALL.txt for more details. If you only use | |
16 | the instructions in this BUILD.txt file then you will end up with a | |
17 | separate installation of wxPython and you can switch back and forth | |
18 | between this and the release version that you may already have | |
19 | installed. | |
20 | ||
21 | If you want to make changes to any of the ``*.i`` files, (SWIG interface | |
22 | definition files,) or to regenerate the extension sources or renamer | |
23 | modules, then you will need an up to date version of SWIG. Either get | |
24 | and build the current CVS version, or version 1.3.20, and then apply | |
25 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
26 | details about each patch and also info about those that may already | |
27 | have been applied to the SWIG sources. If you install this build of | |
28 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
29 | with an existing SWIG install for example) then you can set a setup.py | |
30 | command-line variable named SWIG to be the full path name of the | |
31 | executable and the wxPython build will use it. See below for an | |
32 | example. | |
33 | ||
34 | ||
35 | ||
36 | ||
37 | Building on Unix-like Systems (e.g. Linux and OS X) | |
38 | --------------------------------------------------- | |
39 | ||
40 | These platforms are built almost the same way while in development | |
41 | so I'll combine the descriptions about their build process here. | |
42 | First we will build wxWidgets and install it to an out of the way | |
43 | place, then do the same for wxPython. | |
44 | ||
45 | ||
46 | 1. Create a build directory in the main wxWidgets dir, and configure | |
47 | wxWidgets. If you want to have multiple builds with different | |
48 | configure options, just use different subdirectories. I normally | |
49 | put the configure command in a script named ".configure" in each | |
50 | build dir so I can easily blow away everything in the build dir and | |
51 | rerun the script without having to remember the options I used | |
52 | before:: | |
53 | ||
54 | mkdir bld | |
55 | cd bld | |
56 | ../configure --prefix=/opt/wx/2.5 \ | |
57 | --with-gtk \ | |
58 | --with-opengl \ | |
59 | --disable-monolithic \ | |
60 | --enable-debug \ | |
61 | --enable-geometry \ | |
62 | --enable-sound --with-sdl \ | |
63 | --enable-display \ | |
64 | ||
65 | ||
66 | On OS X of course you'll want to use --with-mac instead of | |
67 | --with-gtk. For GTK2 and unicode add:: | |
68 | ||
69 | --enable-gtk2 \ | |
70 | --enable-unicode \ | |
71 | ||
72 | Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
73 | path you want, such as a path in your HOME dir or even one of the | |
74 | standard prefix paths such as /usr or /usr/local if you like, but | |
75 | using /opt this way lets me easily have multiple versions and ports | |
76 | of wxWidgets "installed" and makes it easy to switch between them, | |
77 | without impacting any versions of wxWidgets that may have been | |
78 | installed via an RPM or whatever. For the rest of the steps below | |
79 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
80 | choose for your build. | |
81 | ||
82 | If you want to use the image and zlib libraries included with | |
83 | wxWidgets instead of those already installed on your system, (for | |
84 | example, to reduce dependencies on 3rd party libraries) then you | |
85 | can add these flags to the configure command:: | |
86 | ||
87 | --with-libjpeg=builtin \ | |
88 | --with-libpng=builtin \ | |
89 | --with-libtiff=builtin \ | |
90 | --with-zlib=builtin \ | |
91 | ||
92 | ||
93 | 2. To build and install wxWidgets you could just use the "make" | |
94 | command but there are other libraries besides the main wxWidgets | |
95 | libs that also need to be built so again I make a script to do it | |
96 | all for me so I don't forget anything. This time it is called | |
97 | ".make" (I use the leading ". so when I do ``rm -r *`` in my build | |
98 | dir I don't lose my scripts too.) This is what it looks like:: | |
99 | ||
100 | make $* \ | |
101 | && make -C contrib/src/gizmos $* \ | |
102 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
103 | && make -C contrib/src/stc $* \ | |
104 | && make -C contrib/src/xrc $* | |
105 | ||
106 | So you just use .make as if it where make, but don't forget to set | |
107 | the execute bit on .make first!:: | |
108 | ||
109 | .make | |
110 | .make install | |
111 | ||
112 | When it's done you should have an installed set of files under | |
113 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of | |
114 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
115 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib. | |
116 | ||
117 | ||
118 | 3. I also have a script to help me build wxPython and it is checked in | |
119 | to the CVS as wxWidgets/wxPython/b, but probably don't want to use | |
120 | it as it's very cryptic and expects that you want to run SWIG, so | |
121 | if you don't have the latest patched up version of SWIG then you'll | |
122 | probably get stuck. So I'll just give the raw commands instead. | |
123 | ||
124 | We're not going to install the development version of wxPython with | |
125 | these commands, so it won't impact your already installed version | |
126 | of the latest release. You'll be able test with this version when | |
127 | you want to, and use the installed release version the rest of the | |
128 | time. If do want to install the development verison please read | |
129 | INSTALL.txt. | |
130 | ||
131 | If you have more than one version of Python on your system then be | |
132 | sure to use the version of Python that you want to use when running | |
133 | wxPython programs to run the setup.py commands below. I'll be | |
134 | using python2.3. | |
135 | ||
136 | Make sure that the first wx-config found on the PATH is the one you | |
137 | installed above, and then change to the wxWidgets/wxPython dir and | |
138 | run the this command:: | |
139 | ||
140 | cd wxPython | |
141 | python2.3 setup.py build_ext --inplace --debug | |
142 | ||
143 | If your new wx-config script is not on the PATH, or there is some | |
144 | other version of it found first, then you can add this to the | |
145 | command line to ensure your new one is used instead:: | |
146 | ||
147 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
148 | ||
149 | If you are building with GTK2 then add the following flags to the | |
150 | command line:: | |
151 | ||
152 | WXPORT=gtk2 UNICODE=1 | |
153 | ||
154 | If you are wanting to have the source files regenerated with swig, | |
155 | then you need to turn on the USE_SWIG flag and optionally tell it | |
156 | where to find the new swig executable, so add these flags:: | |
157 | ||
158 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
159 | ||
160 | If you get errors about wxGLCanvas or being unable to find libGLU | |
161 | or something like that then you can add BUILD_GLCANVAS=0 to the | |
162 | setup.py command line to disable the building of the glcanvas | |
163 | module. | |
164 | ||
165 | When the setup.py command is done you should have fully populated | |
166 | wxPython and wx packages locally in wxWidgets/wxPython/wxPython and | |
167 | .../wx, with all the extension modules (``*.so`` files) located in the | |
168 | wx package. | |
169 | ||
170 | ||
171 | 4. To run code with the development verison of wxPython, just set the | |
172 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
173 | ||
174 | export LD_LIBRARY=/opt/wx/2.5/lib | |
175 | export PYTHONPATH=/myprojects/wxWidgets/wxPython | |
176 | cd /myprojects/wxWidgets/wxPython/demo | |
177 | python2.3 demo.py | |
178 | ||
179 | OS X NOTE: You need to use "pythonw" on the command line to run | |
180 | wxPython applications. This version of the Python executable is | |
181 | part of the Python Framework and is allowed to interact with the | |
182 | display. You can also double click on a .py or a .pyw file from | |
183 | the finder (assuming that PythonLauncher is still associated with | |
184 | these file extensions) and it will launch the Framework version of | |
185 | Python for you. For information about creating Applicaiton Bundles | |
186 | of your wxPython apps please see the wiki and the mail lists. | |
187 | ||
188 | SOLARIS NOTE: If you get unresolved symbol errors when importing | |
189 | wxPython and you are running on Solaris and building with gcc, then | |
190 | you may be able to work around the problem by uncommenting a bit of | |
191 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
192 | and uncomment the block containing it. The problem is that Sun's ld | |
193 | does not automatically add libgcc to the link step. | |
194 | ||
195 | ||
196 | ||
197 | ||
198 | Building on Windows | |
199 | ------------------- | |
200 | ||
201 | The Windows builds currently require the use of Microsoft Visual C++. | |
202 | Theoretically, other compilers (such as mingw32 or the Borland | |
203 | compilers) can also be used but I've never done the work to make that | |
204 | happen. If you want to try that then first you'll want to find out if | |
205 | there are any tricks that have to be done to make Python extension | |
206 | modules using that compiler, and then make a few changes to setup.py | |
207 | to accomodate that. (And send the patches to me.) If you plan on | |
208 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
209 | have to build Python and any other extension modules that you use with | |
210 | that compiler because a different version of the C runtime likbrary is | |
211 | used. The Python executable that comes from PythonLabs and the | |
212 | wxPython extensions that I distribute are built with MSVC 6 with all | |
213 | the Service Packs applied. | |
214 | ||
215 | If you want to build a debugable version of wxWidgets and wxPython you | |
216 | will need to have also built a debug version of Python and any other | |
217 | extension modules you need to use. You can tell if you have them | |
218 | already if there is a _d in the file names, for example python_d.exe | |
219 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
220 | of the code with the debugger then building the normal (or hybrid) | |
221 | version is fine, and you can use the regular python executables with | |
222 | it. | |
223 | ||
224 | Just like the unix versions I also use some scripts to help me build | |
225 | wxWidgets, but I use some non-standard stuff to do it. So if you want | |
226 | to use them too you'll need to get a copy or 4DOS or 4NT from | |
227 | http://www.jpsoft.com/ and also a copy of unix-like cat and sed | |
228 | programs. You can also do by hand what my scripts are doing, but | |
229 | there are a lof steps involved and I won't be going into details | |
230 | here. There is a copy of my build scripts in wxWidgets\wxPython\distrib\msw | |
231 | ||
232 | ||
233 | 1. Set an environment variable to the root of the wxWidgets source | |
234 | tree:: | |
235 | ||
236 | set WXWIN=e:\projects\wxWidgets | |
237 | ||
238 | 2. Copy setup0.h to setup.h | |
239 | ||
240 | cd %WXWIN%\include\wx\msw | |
241 | copy setup0.h setup.h | |
242 | ||
243 | ||
244 | 3. Edit %WXWIN%\include\wx\msw\setup.h and change a few settings. | |
245 | Some of them are changed by my build scripts depending on the type | |
246 | of build (debug/hybrid, unicode/ansi). I change a few of the other | |
247 | defaults to have these values:: | |
248 | ||
249 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
250 | wxUSE_DEBUG_CONTEXT 1 | |
251 | wxUSE_MEMORY_TRACING 1 | |
252 | wxUSE_DIALUP_MANAGER 0 | |
253 | wxUSE_GLCANVAS 1 | |
254 | wxUSE_POSTSCRIPT 1 | |
255 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
256 | wxUSE_DISPLAY 1 | |
257 | ||
258 | ||
259 | 4. Make sure that %WXWIN%\lib\vc_dll directory is on the PATH. The | |
260 | wxWidgets DLLs will end up there as part of the build and so you'll | |
261 | need it on the PATH for them to be found at runtime. | |
262 | ||
263 | ||
264 | 5. Change to the %WXWIN%\build\msw directory and copy my build scripts | |
265 | there. | |
266 | ||
267 | ||
268 | 6. Use the .make.btm command to build wxWidgets. It needs one | |
269 | command-line parameter which controls what kind of build(s) to do. | |
270 | Use one of the following:: | |
271 | ||
272 | debug Build debug version | |
273 | hybrid Build hybrid version | |
274 | both Both debug and hybrid | |
275 | debug-uni Build a debug unicode library | |
276 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
277 | both-uni and finally both unicode libraries | |
278 | ||
279 | For example:: | |
280 | ||
281 | .make hybrid | |
282 | ||
283 | You can also pass additional command line parameters as needed and | |
284 | they will all be passed on to the nmake commands, for example to | |
285 | clean up the build:: | |
286 | ||
287 | .make hybrid clean | |
288 | ||
289 | ||
290 | 7. When that is done it will have built the main wxWidgets DLLs and | |
291 | also some of the contribs DLLs. There should be a ton of DLLs in | |
292 | %WXDIR%\bin and lots of lib files and other stuff in | |
293 | %WXDIR%\lib\vc_dll. | |
294 | ||
295 | ||
296 | 8. Building wxPython on Windows is very similar to doing it for the | |
297 | unix systems. We're not going to install the development version | |
298 | of wxPython with these commands, so it won't impact your already | |
299 | installed version of the latest release. You'll be able to test | |
300 | with this version when you want to, and use the installed release | |
301 | version the rest of the time. If you ever do want to install the | |
302 | development verison please refer to INSTALL.txt. | |
303 | ||
304 | Change to the wxWidgets\wxPython dir and run the this command, | |
305 | makeing sure that you use the version of python that you want to | |
306 | build for (if you have more than one on your system):: | |
307 | ||
308 | cd %WXWIN%\wxPython | |
309 | python setup.py build_ext --inplace | |
310 | ||
311 | If you are wanting to have the source files regenerated with swig, | |
312 | then you need to turn on the USE_SWIG flag and optionally tell it | |
313 | where to find the new swig executable, so add these flags:: | |
314 | ||
315 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
316 | ||
317 | If you built a Unicode version of wxWidgets and want to also build | |
318 | the Unicode version of wxPython then add this flag:: | |
319 | ||
320 | UNICODE=1 | |
321 | ||
322 | If you have a debug version of Python and wxWidgets and want to | |
323 | build a debug version of wxPython too, add the --debug flag to the | |
324 | command line. You should then end up with a set of ``*_d.pyd`` | |
325 | files in the wx package and you'll have to run ``python_d.exe`` to | |
326 | use them. The debug and hybrid(release) versions can coexist. | |
327 | ||
328 | When the setup.py command is done you should have fully populated | |
329 | wxPython and wx packages locally in wxWidgets/wxPython/wxPython and | |
330 | wxWidgets/wxPython/wx, with all the extension modules (``*.pyd`` | |
331 | files) located in the wx package. | |
332 | ||
333 | ||
334 | 9. To run code with the development verison of wxPython, just set the | |
335 | PYTHONPATH to the wxPython dir in the CVS tree. For example:: | |
336 | ||
337 | set PYTHONPATH=e:\projects\wxWidgets\wxPython | |
338 | cd e:\projects\wxWidgets\wxPython | |
339 | python demo.py | |
340 | ||
341 |