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1 | # Microsoft Developer Studio Project File - Name="expat" - Package Owner=<4> | |
2 | # Microsoft Developer Studio Generated Build File, Format Version 6.00 | |
3 | # ** DO NOT EDIT ** | |
4 | ||
5 | # TARGTYPE "Win32 (x86) Static Library" 0x0104 | |
6 | ||
7 | CFG=expat - Win32 Debug | |
8 | !MESSAGE This is not a valid makefile. To build this project using NMAKE, | |
9 | !MESSAGE use the Export Makefile command and run | |
10 | !MESSAGE | |
11 | !MESSAGE NMAKE /f "expat.mak". | |
12 | !MESSAGE | |
13 | !MESSAGE You can specify a configuration when running NMAKE | |
14 | !MESSAGE by defining the macro CFG on the command line. For example: | |
15 | !MESSAGE | |
16 | !MESSAGE NMAKE /f "expat.mak" CFG="expat - Win32 Debug" | |
17 | !MESSAGE | |
18 | !MESSAGE Possible choices for configuration are: | |
19 | !MESSAGE | |
20 | !MESSAGE "expat - Win32 Release" (based on "Win32 (x86) Static Library") | |
21 | !MESSAGE "expat - Win32 Debug" (based on "Win32 (x86) Static Library") | |
22 | !MESSAGE | |
23 | ||
24 | # Begin Project | |
25 | # PROP AllowPerConfigDependencies 0 | |
26 | # PROP Scc_ProjName "" | |
27 | # PROP Scc_LocalPath "" | |
28 | CPP=cl.exe | |
29 | RSC=rc.exe | |
30 | ||
31 | !IF "$(CFG)" == "expat - Win32 Release" | |
32 | ||
33 | # PROP BASE Use_MFC 0 | |
34 | # PROP BASE Use_Debug_Libraries 0 | |
35 | # PROP BASE Output_Dir "Release" | |
36 | # PROP BASE Intermediate_Dir "Release" | |
37 | # PROP BASE Target_Dir "" | |
38 | # PROP Use_MFC 0 | |
39 | # PROP Use_Debug_Libraries 0 | |
40 | # PROP Output_Dir "Release" | |
41 | # PROP Intermediate_Dir "Release" | |
42 | # PROP Target_Dir "" | |
43 | # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c | |
44 | # ADD CPP /nologo /MD /w /W0 /O1 /Ob2 /I "../include" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "COMPILED_FROM_DSP" /FD /c | |
45 | # SUBTRACT CPP /YX /Yc /Yu | |
46 | # ADD BASE RSC /l 0x809 | |
47 | # ADD RSC /l 0x809 | |
48 | BSC32=bscmake.exe | |
49 | # ADD BASE BSC32 /nologo | |
50 | # ADD BSC32 /nologo | |
51 | LIB32=link.exe -lib | |
52 | # ADD BASE LIB32 /nologo | |
53 | # ADD LIB32 /nologo /out:"..\..\lib\expat.lib" | |
54 | ||
55 | !ELSEIF "$(CFG)" == "expat - Win32 Debug" | |
56 | ||
57 | # PROP BASE Use_MFC 0 | |
58 | # PROP BASE Use_Debug_Libraries 1 | |
59 | # PROP BASE Output_Dir "Debug" | |
60 | # PROP BASE Intermediate_Dir "Debug" | |
61 | # PROP BASE Target_Dir "" | |
62 | # PROP Use_MFC 0 | |
63 | # PROP Use_Debug_Libraries 1 | |
64 | # PROP Output_Dir "Debug" | |
65 | # PROP Intermediate_Dir "Debug" | |
66 | # PROP Target_Dir "" | |
67 | # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c | |
68 | # ADD CPP /nologo /MDd /w /W0 /Zi /Od /I "../include" /I ".." /D "_DEBUG" /D DEBUG=1 /D "__WXDEBUG__" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "COMPILED_FROM_DSP" /FD /c | |
69 | # SUBTRACT CPP /YX /Yc /Yu | |
70 | # ADD BASE RSC /l 0x809 | |
71 | # ADD RSC /l 0x809 | |
72 | BSC32=bscmake.exe | |
73 | # ADD BASE BSC32 /nologo | |
74 | # ADD BSC32 /nologo | |
75 | LIB32=link.exe -lib | |
76 | # ADD BASE LIB32 /nologo | |
77 | # ADD LIB32 /nologo /out:"..\..\lib\expatd.lib" | |
78 | ||
79 | !ENDIF | |
80 | ||
81 | # Begin Target | |
82 | ||
83 | # Name "expat - Win32 Release" | |
84 | # Name "expat - Win32 Debug" | |
85 | # Begin Group "Source Files" | |
86 | ||
87 | # PROP Default_Filter "" | |
88 | # Begin Source File | |
89 | ||
90 | SOURCE=.\lib\xmlparse.c | |
91 | # End Source File | |
92 | # Begin Source File | |
93 | ||
94 | SOURCE=.\lib\xmlrole.c | |
95 | # End Source File | |
96 | # Begin Source File | |
97 | ||
98 | SOURCE=.\lib\xmltok.c | |
99 | # End Source File | |
100 | # End Group | |
101 | # Begin Group "Header Files" | |
102 | ||
103 | # PROP Default_Filter "h" | |
104 | # Begin Source File | |
105 | ||
106 | SOURCE=.\lib\expat.h | |
107 | # End Source File | |
108 | # End Group | |
109 | # End Target | |
110 | # End Project |