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1Installing wxWidgets for Windows
2-----------------------------------------------------------
3
4This is wxWidgets for Microsoft Windows 9x/ME, Windows NT
5and later (2000, XP, Vista, 7, etc) and Windows CE.
6
7These installation notes can be found in docs/msw/install.txt
8in your wxWidgets distribution.
9
10IMPORTANT NOTE: If you experience problems installing, please
11re-read these instructions and other related files (changes.txt,
12readme.txt, FAQ) carefully before posting to wx-users list.
13
14If you are sure that you found a bug, please report it at
15wxWidgets Trac:
16
17 http://trac.wxwidgets.org/newticket
18
19Please notice that often trying to correct the bug yourself is the
20quickest way to fix it. Even if you fail to do it, you may
21discover valuable information allowing us to fix it while doing
22it. We also give much higher priority to bug reports with patches
23fixing the problems so this ensures that your report will be
24addressed sooner.
25
26
27Unarchiving
28============================================================
29
30A setup program is provided (wxMSW-x.x.x-setup.exe) to automatically copy
31files to a directory on your hard disk. Do not install into a
32path that contains spaces.
33
34The setup program contains the following:
35
36- All common, generic and MSW-specific wxWidgets source;
37- samples and demos;
38- documentation in MS HTML Help format;
39- makefiles for most Windows compilers, plus CodeWarrior
40 and VC++ IDE files;
41- JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
42
43Alternatively, you may unarchive the .zip form by hand:
44wxMSW-x.y.z.zip where x.y.z is the version number.
45
46Unarchive the required files plus any optional documentation
47files into a suitable directory such as c:\wx.
48
49General installation notes
50==========================
51
52If installing from the SVN server, copy include/wx/msw/setup0.h to
53include/wx/msw/setup.h and edit the resulting file to choose
54the features you would like to compile wxWidgets with[out].
55
56Compilation
57===========
58
59The following sections explain how to compile wxWidgets with each supported
60compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
61Cygwin/Mingw32 to quickly locate the instructions for your compiler.
62
63All makefiles and project are located in build\msw directory.
64
65Where Compiled Files are Stored
66-------------------------------
67
68After successful compilation you'll find the libraries in a subdirectory
69of lib directory named after the compiler and DLL/static settings.
70A couple of examples:
71
72 lib\vc_lib VC++ compiled static libraries
73 lib\vc_dll VC++ DLLs
74 lib\bcc_lib Static libraries for Borland C++
75 lib\wat_dll Watcom C++ DLLs
76
77Names of compiled wxWidgets libraries follow this scheme: libraries that don't
78depend on GUI components begin with "wxbase" followed by a version number and,
79optionally, letters indicating Unicode compilation ('u') and a debug build ('d').
80The last component is the name of the wxWidgets component (unless you build the
81library as single monolithic library; look for "Configuring the Build" below).
82This is a typical set of release ANSI build libraries (release versions on
83left, debug on right side):
84
85 wxbase29.lib wxbase29d.lib
86 wxbase29_net.lib wxbase29d_net.lib
87 wxbase29_xml.lib wxbase29d_xml.lib
88 wxmsw29_core.lib wxmsw29d_core.lib
89 wxmsw29_html.lib wxmsw29d_html.lib
90 wxmsw29_adv.lib wxmsw29d_adv.lib
91
92Their Unicode debug counterparts in wxUniversal build would be
93
94 wxbase29ud.lib
95 wxbase29ud_net.lib
96 wxbase29ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
97 wxmswuniv29ud_core.lib
98 wxmswuniv29ud_html.lib
99 wxmswuniv29ud_adv.lib
100
101These directories also contain a subdirectory with the wx/setup.h header. This
102subdirectory is named after the port, Unicode, wxUniv and debug settings and
103you must add it to the include paths when compiling your application. Some
104examples:
105
106 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
107 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
108 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
109
110Below are compiler specific notes followed by customizing instructions that
111apply to all compilers (search for "Configuring the Build").
112
113Microsoft Visual C++ Compilation
114----------------------------------------------------------------
115
116You may wish to visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide
117for a more informal and detailed description of the process summarized below.
118
119Please note that the VC++ 6.0 project files will work for VC++ .NET as well.
120
121VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
122you will have trouble with internal compiler errors. It is available for
123download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
124
125Using project files (VC++ 6 and later):
126
1271. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
128 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
1292. Open build\msw\wx.dsw, which has configurations for static
130 compilation or DLL compilation, and each of these available in
131 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
132 Normally you'll use a static linking ANSI configuration.
133 Choose the Win32 Debug or Win32 Release configuration (or any other that
134 suits your needs) and use Batch Build to compile _all_ projects. If you
135 know you won't need some of the libraries (e.g. the HTML part), you don't have
136 to compile it. It will also produce similar variations on jpeg.lib,
137 png.lib, tiff.lib, zlib.lib, and regex.lib.
138
139 If you want to build DLL configurations in wx.dsw project you unfortunately
140 need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
141 base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext,
142 propgrid) manually because VC6 doesn't always respect the correct build order.
143
144 Alternatively, use the special wx_dll.dsw project which adds the
145 dependencies to force the correct order (but, because of this, doesn't work
146 for the static libraries) or simply redo the build several times until all
147 DLLs are linked correctly. Please notice that it's normal that dbgrid project
148 doesn't build if wxUSE_ODBC is set to 0 (default).
1493. Open a sample project file, choose a configuration such as
150 Win32 Debug using Build | Set Active Configuration..., and compile.
151 The project files don't use precompiled headers, to save disk
152 space, but you can switch PCH compiling on for greater speed.
153 NOTE: you may also use samples/samples.dsw to access all
154 sample projects without opening each workspace individually.
155 You can use the Batch Build facility to make several samples
156 at a time.
157
158Using makefiles:
159
1601. Change directory to build\msw. Type:
161
162 'nmake -f makefile.vc'
163
164 to make the wxWidgets core library as release DLL.
165 See "Configuring the Build" for instruction how to build debug or static
166 libraries.
167
1682. Change directory to samples and type 'nmake -f makefile.vc'
169 to make all the samples. You can also make them individually.
170
171Makefile notes:
172
173 Use the 'clean' target to clean all objects, libraries and
174 executables.
175
176Note (1): if you wish to use templates, please edit
177include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
178Without this, the redefinition of 'new' will cause problems in
179the headers. Alternatively, #undef new before including template headers.
180You will also need to set wxUSE_IOSTREAMH to 0 if you will be
181using templates, to avoid the non-template stream files being included
182within wxWidgets.
183
184Note (2): libraries and applications generated with makefiles and
185project files are now (hopefully) compatible where static libraries
186are concerned, but please exercise caution nevertheless and if
187possible, use one method or the other.
188
189Note (3): some crash problems can be due to inconsistent compiler
190options. If strange/weird/impossible things start to happen please
191check (dumping IDE project file as makefile and doing text comparison
192if necessary) that the project settings, especially the list of defined
193symbols, struct packing, etc. are exactly the same for all items in
194the project. After this, delete everything (including PCH) and recompile.
195
196Note (4): to create your own IDE files, copy .dsp and .dsw
197files from an existing wxWidgets sample and adapt them, or
198visit http://wiki.wxwidgets.org/Microsoft_Visual_C%2B%2B_Guide.
199
200Microsoft Visual C++ Compilation for 64-bit Windows
201----------------------------------------------------------------
202
203Visual Studio 2005 includes 64-bit compilers, though they are not installed by
204default; you need to select them during the installation. Both native 64-bit
205compilers and 32-bit hosted cross compilers are included, so you do not need a
20664-bit machine to use them (though you do to run the created executables).
207Visual C++ Express Edition does not include 64-bit compilers.
208
20964-bit compilers are also available in various SDKs, for example
210the .NET Framework SDK:
211 http://msdn.microsoft.com/netframework/programming/64bit/devtools/
212
213Using project files:
214
2151. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
216 convert the projects to the current Visual C++ project format.
217
2182. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
219 Manager...'. In the 'Active solution platform' drop down choose '<new>',
220 then you can choose either 'Itanium' or 'x64'.
221
222 For more detailed instructions see:
223 http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
224
225 Note: 64-bit targets created this way will use the build directory of the
226 corresponding 32-bit target for some files. Therefore after building
227 for one CPU it is necessary to clean the build before building the
228 equivalent target for another CPU. We've reported the problem to MS
229 but they say it is not possible to fix it.
230
2313. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
232 all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
233
234 This will build a debug version of the static libs. The section above on
235 Visual C++ in general has more information about adjusting the settings to
236 build other configurations.
237
2384. To compile one of the samples open one of the sample projects, such as
239 samples\minimal\minimal.dsw. Visual Studio will convert the project as in
240 step 1, then add a 64-bit target as in step 2, and build.
241
242Using makefiles:
243
2441. Open a 64-bit build command prompt, for either x64 or Itanium. Change
245 directory to build\msw. Then for x64 type:
246
247 nmake -f makefile.vc TARGET_CPU=AMD64
248
249 or for Itanium:
250
251 nmake -f makefile.vc TARGET_CPU=IA64
252
253 This will build a debug version of wxWidgets DLLs. See "Configuring the
254 build" for instruction how to build other configurations such as a release
255 build or static libraries.
256
2572. Change to the directory of one of the samples such as samples\minimal. Type
258 the same command used to build the main library, for example for x64:
259
260 nmake -f makefile.vc TARGET_CPU=AMD64
261
262Notes:
263
264The versions of the VC++ 8 compiler included with some SDKs requires an
265additional library to be linked or the following error is received.
266
267 LNK2001 unresolved external symbol __security_check_cookie
268
269If you receive this error add bufferoverflowu.lib to link, e.g.:
270
271 nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
272
273See http://support.microsoft.com/?id=894573 for more information.
274
275Borland C++ Compilation
276----------------------------------------------------------------
277
278The minimum version required is 5.5 (last version supported by BC++ 5.0 was
2792.4.2), which can be downloaded for free from:
280http://www.borland.com/products/downloads/download_cbuilder.html
281
282We have found that the free Turbo Explorer and commercial BDS work fine; the
283debugger is very good. To avoid linker errors you will need to add
284-DSHARED=1 to the makefile line for the library
285
286The version 5.6 included in Borland C++ Builder 2006 works as well after the
287following small change: please remove the test for __WINDOWS__ from line 88
288of the file BCCDIR\include\stl\_threads.h.
289
290Compiling using the makefiles:
291
2921. Change directory to build\msw. Type 'make -f makefile.bcc' to
293 make the wxWidgets core library. Ignore the compiler warnings.
294 This produces a couple of libraries in the lib\bcc_lib directory.
295
2962. Change directory to a sample or demo such as samples\minimal, and type
297 'make -f makefile.bcc'. This produces a windows exe file - by default
298 in the bcc_mswd subdirectory.
299
300Note (1): the wxWidgets makefiles assume dword structure alignment. Please
301make sure that your own project or makefile settings use the
302same alignment, or you could experience mysterious crashes. To
303change the alignment, change CPPFLAGS in build\msw\config.bcc.
304
305Note (2): if you get undefined _SQL... symbols at link time,
306either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
307directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
308recompile wxWidgets. The same applies if compiling using the IDE.
309
310Note (3): If you wish debug messages to be sent to the console in
311debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
312
313Using the Debugger and IDE in BDS or Turbo Explorer
314---------------------------------------------------
315
316Doubleclick / open samples\minimal\borland.bdsproj. The current version
317is to be used with a dynamic build of wxWidgets-made by running
318make -f Makefile.bcc -DBUILD=debug -DSHARED=1
319in wxWidgets\build\msw. You also need the wxWidgets\lib\bcc_dll
320directory in your PATH. The debugger tracks your source and also
321traces into the wxWidgets sources.
322
323To use this to debug other samples, copy the borland_ide.cpp
324and borland.bdsproj files, then replace all occurrences of
325"minimal" with the name of the new project files
326
327Compilation succeeds with CBuilderX personal edition and CBuilder6, but
328you may have to copy make.exe from the 5.5 download to the new bin directory.
329
330Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
331(v1-v6): not supported
332
333
334** REMEMBER **
335In all of your wxWidgets applications, your source code should include
336the following preprocessor directive:
337
338#ifdef __BORLANDC__
339#pragma hdrstop
340#endif
341
342(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
343more details)
344
345Borland 16 Bit Compilation for Windows 3.1
346----------------------------------------------------------------
347
348The last version of wxWidgets to support 16-bit compilation with Borland was
3492.2.7 - Please download and read the instructions in that release
350
351Watcom C++ 10.6/11 and OpenWatcom Compilation
352----------------------------------------------------------------
353
3541. Change directory to build\msw. Type 'wmake -f makefile.wat' to
355 make the wxWidgets core library.
356
3572. Change directory to samples\minimal and type 'wmake -f makefile.wat'
358 to make this sample. Repeat for other samples of interest.
359
360Note (1): if your installation of Watcom doesn't have odbc32.lib file and
361 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
362 from lib\watcom directory. See the notes in that directory.
363
364Note (2): if variant.cpp is compiled with date/time class options, the linker
365 gives up. So the date/time option is switched off for Watcom C++.
366 Also, wxAutomationObject is not compiled with Watcom C++ 10.
367
368Note (3): RawBitmaps won't work at present because they use unsupported template
369 classes
370
371Note (4): if Watcom can't read the precompiled header when building a sample,
372 try deleting .pch files in build\msw\wat_* and compiling
373 the sample again.
374
375Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
376 compiler doesn't come with standard C++ library headers by default.
377 If you install STLPort or another STL implementation, you'll need to
378 edit wx/string.h and remove the check for Digital Mars in it (search
379 for __WATCOM__).
380
381
382Metrowerks CodeWarrior Compilation
383----------------------------------------------------------------
384
385** NOTE: We don't use Metrowerks compiler any more and so depend on
386** your contributions to keep it up to date. It is possible that
387** the project files mentioned below are out of date due to recently
388** added files, please add them manually if you get linking errors.
389** The authoritative list of files is in build/bakefiles/files.bkl
390
3911. CodeWarrior Pro 7 project files in XML format are already
392 included in wxMSW-2.8.x.zip and the setup version.
393
3942. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
395 you are working from the SVN version) to make sure the settings reflect
396 what you want. If you aren't sure, leave it alone and go with the
397 default settings. A few notes:
398 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
399 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
400 will be rather confusing due to interactions with the MSL ANSI
401 and runtime libs.
402
4033. The project file to build the Win32 wxWidgets libraries relies on the
404 Batch File Runner plug-in. This plug-in is not installed as part of
405 a normal CW7 installation. However, you can find this plug-in on the
406 CodeWarrior Reference CD, in the Thrill Seekers folder; it's called the
407 "Batch File Post Linker".
408
4094. If you choose not to install the Batch File Runner plug-in, then you
410 need to do the following by hand:
411 (1) Create the directories lib\cw7msw\include\wx and copy the file
412 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
413 working from the SVN version) to lib\cw7msw\include\wx\setup.h
414 (2) Create the directories lib\cw7mswd\include\wx and copy the file
415 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
416 working from the SVN version) to lib\cw7mswd\include\wx\setup.h
417
4185. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
419 Store this project file in directory src. You may get warnings about
420 not being able to find certain project paths; ignore these warnings, the
421 appropriate paths will be created during the build by the Batch File Runner.
422
4236. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
424 will get some warnings about hidden virtual functions, illegal conversions
425 from const pointers to pointers, etc., all of which you can safely ignore.
426 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
427 stop the build and build again. These errors occur because sometimes the
428 compiler starts doing its thing before the copying of setup.h has completed.
429
4307. The following libraries will be produced depending on chosen
431 target:
432 - wx_x86.lib ANSI Release (static)
433 - wx_x86_d.lib ANSI Debug (static)
434
4358. Sorry, I haven't had time yet to create and test Unicode or DLL versions.
436 Volunteers for this are welcome (as neither DLLs nor Unicode builds are
437 big priorities for me ;).
438
4399. CodeWarrior Pro7 project files (in XML format) are also provided for some
440 of the samples. In particular, there are project files for the minimal,
441 controls, dialogs, dnd, nd docview samples. You can use these project
442 files as templates for the other samples and for your own projects.
443 - For example, to make a project file for the "grid" sample,
444 just copy the project file for the "minimal" sample, minimalW7.mcp
445 (made by importing minimalW7.xml into CodeWarrior), into the
446 sample/grid directory, calling it gridW7.mcp. Open
447 newgridW7.mcp and revise the project by deleting the files
448 minimal.rc and minimal.cpp and adding the files griddemo.rc and
449 griddemo.cpp. Build and run....
450
451
452Cygwin/MinGW Compilation
453----------------------------------------------------------------
454
455wxWidgets supports Cygwin (formerly GnuWin32) betas and
456releases, and MinGW. Cygwin can be downloaded from:
457
458 http://sources.redhat.com/cygwin/
459
460and MinGW from:
461
462 http://www.mingw.org/
463
464Both Cygwin and MinGW can be used with configure (assuming you have MSYS
465installed in case of MinGW). You will need new enough MinGW version, preferably
466MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
467than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
468
469NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
470 section (see OLD VERSIONS)
471
472There are two methods of compiling wxWidgets, by using the
473makefiles provided or by using 'configure'.
474
475Retrieve and install the latest version of Cygwin, or MinGW, as per
476the instructions with either of these packages.
477
478If using MinGW, you can download the add-on MSYS package to
479provide Unix-like tools that you'll need to build wxWidgets using configure.
480
481Using makefiles Directly
482----------------------------------------------------------------
483
484NOTE: The makefile.gcc makefiles are for compilation under MinGW using
485 Windows command interpreter (command.com/cmd.exe), they won't work in
486 other environments (such as UNIX or Unix-like, e.g. MSYS where you have
487 to use configure instead, see the section below)
488
489Use the makefile.gcc files for compiling wxWidgets and samples,
490e.g. to compile a debugging version of wxWidgets:
491 > cd c:\wx\build\msw
492 > mingw32-make -f makefile.gcc BUILD=debug
493 > cd c:\wx\samples\minimal
494 > mingw32-make -f makefile.gcc BUILD=debug
495 (See below for more options.)
496
497Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
498used, using Bash (sh.exe) and make.exe from MSYS will only work when using
499configure-based build procedure described below!
500
501You can also use the 'strip' command to reduce executable/dll size (note that
502stripping an executable/dll will remove debug information!).
503
504All targets have 'clean' targets to allow removal of object files
505and other intermediate compiler files.
506
507Using configure
508----------------------------------------------------------------
509
510Instead of using the makefiles, you can use the configure
511system to generate appropriate makefiles, as used on Unix
512and Mac OS X systems.
513
514Change directory to the root of the wxWidgets distribution,
515make a build directory, and run configure and make in this directory.
516
517For example:
518
519 cd $WXWIN
520 mkdir build-debug
521 cd build-debug
522 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
523 make
524 make install % This step is optional, see note (6) below.
525 cd samples/minimal
526 make
527 ./minimal.exe
528
529Notes:
530
5311. See also the Cygwin/MinGW on the web site or CD-ROM for
532 further information about using wxWidgets with these compilers.
533
5342. libwx.a is 100 MB or more - but much less if compiled with no
535 debug info (-g0) and level 4 optimization (-O4).
536
5373. If you get a link error under MinGW 2.95.2 referring to:
538
539 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
540
541 then you need to edit the file objidl.h at line 663 and add
542 a missing PURE keyword:
543
544 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
545
5464. There's a bug in MinGW headers for some early distributions.
547
548 in include/windows32/defines.h, where it says:
549
550 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
551
552 it should say:
553
554 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
555
556 (a missing bracket).
557
5585. OpenGL support should work with MinGW as-is. However,
559 if you wish to generate import libraries appropriate either for
560 the MS OpenGL libraries or the SGI OpenGL libraries, go to
561 include/wx/msw/gl and use:
562
563 dlltool -k -d opengl.def -llibopengl.a
564
565 for the SGI DLLs, or
566
567 dlltool -k -d opengl32.def -llibopengl32.a
568
569 and similarly for glu[32].def.
570
5716. The 'make install' step is optional, and copies files
572 as follows:
573
574 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
575 /usr/local/include/wx - wxWidgets header files
576 /usr/local/bin - wx-config
577
578 You may need to do this if using wx-config with the
579 default root path.
580
5817. With Cygwin, you can invoke gdb --nw myfile.exe to
582 debug an executable. If there are memory leaks, they will be
583 flagged when the program quits. You can use Cygwin gdb
584 to debug MinGW executables.
585
5868. Note that gcc's precompiled headers do not work on current versions of
587 Cygwin. If your version of Cygwin is affected you will need to use the
588 --disable-precomp-headers configure option.
589
590OLD VERSIONS:
591
592- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
593 to set up appropriate variables, if necessary mounting drives.
594 Run it before compiling.
595
596- For Cygwin, make sure there's a \tmp directory on your
597 Windows drive or bison will crash (actually you don't need
598 bison for ordinary wxWidgets compilation: a pre-generated .c file is
599 supplied).
600
601- If using GnuWin32 b18, you will need to copy windres.exe
602 from e.g. the MinGW distribution, to a directory in your path.
603
604
605Symantec & DigitalMars C++ Compilation
606----------------------------------------------------------------
607
608The DigitalMars compiler is a free successor to the Symantec compiler
609and can be downloaded from http://www.digitalmars.com/
610
6111. You need to download and unzip in turn (later packages will overwrite
612 older files)
613 Digital Mars C/C++ Compiler Version 8.40 or later
614 Basic utilities
615 from http://www.digitalmars.com/download/freecompiler.html
616
6172. Change directory to build\msw and type 'make -f makefile.dmc' to
618 make the wxWidgets core library.
619
6203. Change directory to samples\minimal and type 'make -f makefile.dmc'
621 to make this sample. Most of the other samples also work.
622
623
624Note that if you don't have the files makefile.dmc you may create them yourself
625using bakefile tool according to the instructions in build\bakefiles\README:
626
627 cd build\bakefiles
628 bakefile_gen -f dmars -b wx.bkl
629 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
630
631
632Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
633compiler doesn't come with standard C++ library headers by default. If you
634install STLPort or another STL implementation, you'll need to edit wx/string.h
635and remove the check for Digital Mars in it (search for __DMC__).
636
637
63816-bit compilation is no longer supported.
639
640Configuring the Build
641================================================================
642
643So far the instructions only explain how to build release DLLs of wxWidgets
644and did not cover any configuration. It is possible to change many aspects of
645the build, including debug/release and ANSI/Unicode settings. All makefiles in
646build\msw directory use same options (with a few exceptions documented below)
647and the only difference between them is in object files and library directory
648names and in make invocation command.
649
650Changing the Settings
651----------------------------------------------------------------
652
653There are two ways to modify the settings: either by passing the values as
654arguments when invoking make or by editing build\msw\config.$(compiler) file
655where $(compiler) is same extension as the makefile you use has (see below).
656The latter is good for setting options that never change in your development
657process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
658wxWidgets and use them side by side, the former method is better. Settings in
659config.* files are shared by all makefiles (samples, contrib, main library),
660but if you pass the options as arguments, you must use same arguments you used
661for the library when building samples or contrib libraries!
662
663Examples of invoking make in Unicode debug build (other options described
664below are set analogically):
665
666Visual C++:
667 > nmake -f makefile.vc BUILD=debug UNICODE=1
668
669Borland C++:
670 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
671 (Note that you have to use -D to set the variable, unlike in other make
672 tools!)
673
674Watcom C/C++:
675 > wmake -f makefile.wat BUILD=debug UNICODE=1
676
677MinGW using native makefiles:
678 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
679
680MinGW using configure:
681 > ./configure --enable-debug --enable-unicode
682 (see ./configure --help on details; configure is not covered in this
683 section)
684
685Cygwin using configure:
686 > ./configure --disable-precomp-headers --enable-debug --enable-unicode
687 (use --disable-precomp-headers if Cygwin doesn't support precompiled
688 headers)
689
690Brief explanation of options and possible values is in every
691build\msw\config.* file; more detailed description follows.
692
693Basic Options
694----------------------------------------------------------------
695
696BUILD=release
697 Builds release version of the library. It differs from default 'debug'
698 in lack of appended 'd' in name of library, does not define __WXDEBUG__
699 and not include debug information compiled into object files and the
700 executable.
701
702SHARED=1
703 Build shared libraries (DLLs). By default, DLLs are not built
704 (SHARED=0).
705
706UNICODE=0
707 To build ANSI versions of the libraries, add UNICODE=0 to make invocation
708 (default is UNICODE=1). If you want to be able to use Unicode version on
709 Windows9x, you will need to set MSLU=1 as well.
710
711 This option affect name of the library ('u' is appended) and the directory
712 where the library and setup.h are store (ditto).
713
714WXUNIV=1
715 Build wxUniversal instead of native wxMSW (see
716 http://www.wxwidgets.org/wxuniv.htm for more information).
717
718Advanced Options
719----------------------------------------------------------------
720
721MONOLITHIC=1
722 Starting with version 2.5.1, wxWidgets has the ability to be built as
723 several smaller libraries instead of single big one as used to be the case
724 in 2.4 and older versions. This is called "multilib build" and is the
725 default behaviour of makefiles. You can still build single library
726 ("monolithic build") by setting MONOLITHIC variable to 1.
727
728USE_GUI=0
729 Disable building GUI parts of the library, build only wxBase components used
730 by console applications. Note that if you leave USE_GUI=1 then both wxBase
731 and GUI libraries are built. If you are building monolithic library, then
732 you should set wxUSE_GUI to 1 in setup.h.
733
734USE_OPENGL=1
735 Build wxmsw29_gl.lib library with OpenGL integration class wxGLCanvas.
736 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
737 OpenGL library is always built as additional library, even in monolithic
738 build!
739
740USE_ODBC=1
741 Build two additional libraries in multilib mode, one with database
742 classes and one with wxGrid database support. You must
743 #define wxUSE_ODBC 1 in setup.h
744
745USE_HTML=0
746 Do not build wxHTML library. If MONOLITHIC=1, then you must also
747 #define wxUSE_HTML 1 in setup.h.
748
749USE_XRC=0
750 Do not build XRC resources library. If MONOLITHIC=1, then you must also
751 #define wxUSE_HTML 1 in setup.h.
752
753RUNTIME_LIBS=static
754 Links static version of C and C++ runtime libraries into the executable, so
755 that the program does not depend on DLLs provided with the compiler (e.g.
756 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
757 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
758
759MSLU=1
760 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
761 used together with UNICODE=1. If you want to be able to use Unicode version
762 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
763 and import lib. The former can be downloaded from Microsoft, the latter is
764 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
765 details). An alternative implementation of import library can be downloaded
766 from http://libunicows.sourceforge.net - unlike the official one, this one
767 works with other compilers and does not require 300+ MB Platform SDK update.
768
769DEBUG_FLAG=0
770DEBUG_FLAG=1
771 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
772 sanity checks at runtime. If set to 0, don't do it. By default, this is
773 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
774 but it is sometimes desirable to modify default behaviour and e.g. define
775 __WXDEBUG__ even in release builds.
776
777DEBUG_INFO=0
778DEBUG_INFO=1
779 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
780 information is included in the executable or not.
781
782TARGET_CPU=AMD64|IA64
783 (VC++ only.) Set this variable to build for x86_64 systems. If unset, x86
784 build is performed.
785
786VENDOR=<your company name>
787 Set this to a short string identifying your company if you are planning to
788 distribute wxWidgets DLLs with your application. Default value is 'custom'.
789 This string is included as part of DLL name. wxWidgets DLLs contain compiler
790 name, version information and vendor name in them. For example
791 wxmsw290_core_bcc_custom.dll is one of DLLs build using Borland C++ with
792 default settings. If you set VENDOR=mycorp, the name will change to
793 wxmsw290_core_bcc_mycorp.dll.
794
795CFG=<configuration name>
796 Sets configuration name so that you can have multiple wxWidgets builds with
797 different setup.h settings coexisting in same tree. See "Object and library
798 directories" below for more information.
799
800COMPILER_PREFIX=<string>
801 If you build with multiple versions of the same compiler, you can put
802 their outputs into directories like "vc6_lib", "vc8_lib" etc. instead of
803 "vc_lib" by setting this variable to e.g. "vc6". This is merely a
804 convenience variable, you can achieve the same effect (but different
805 directory names) with the CFG option.
806
807
808Compiler-Specific Options
809----------------------------------------------------------------
810
811* MinGW
812
813If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
8142.95. In build\msw\config.gcc, change
815> GCC_VERSION = 3
816to
817> GCC_VERSION = 2.95
818
819* Visual C++
820
821DEBUG_RUNTIME_LIBS=0
822DEBUG_RUNTIME_LIBS=1
823 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
824 msvcrtd.dll is used only if the executable contains debug info and
825 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
826 and still link against msvcrt.dll (e.g. when you want to ship the app to
827 customers and still have usable .pdb files with debug information) and this
828 setting makes it possible.
829
830Fine-tuning the Compiler
831----------------------------------------------------------------
832
833All makefiles have variables that you can use to specify additional options
834passed to the compiler or linker. You won't need this in most cases, but if you
835do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
836compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
837
838Object and Library Directories
839----------------------------------------------------------------
840
841All object files produced during a library build are stored in a directory under
842build\msw. Its name is derived from the build settings and CFG variable and from
843the compiler name. Examples of directory names:
844
845 build\msw\bcc_msw SHARED=0
846 build\msw\bcc_mswdll SHARED=1
847 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
848 build\msw\vc_mswunivd ditto, with Visual C++
849
850Libraries and DLLs are copied into a subdirectory of the lib directory with a
851name derived from the compiler and a static/DLL setting and setup.h into a
852directory with a name that contains other settings:
853
854 lib\bcc_msw
855 lib\bcc_lib\msw\wx\setup.h
856 lib\bcc_dll
857 lib\bcc_dll\msw\wx\setup.h
858 lib\bcc_lib
859 lib\bcc_lib\mswunivd\wx\setup.h
860 lib\vc_lib
861 lib\vc_lib\mswunivd\wx\setup.h
862
863Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
864This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
865from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
866all samples and should be used by your apps as well. If you are doing changes
867to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
868
869If you set CFG to something, the value is appended to directory names. E.g.
870for CFG=MyBuild, you'll have object files in
871
872 build\msw\bcc_mswMyBuild
873 build\msw\bcc_mswdllMyBuild
874 etc.
875
876and libraries in
877
878 lib\bcc_libMyBuild
879 lib\bcc_dllMyBuild
880 etc.
881
882By now it is clear what CFG is for: builds with different CFG settings don't
883share any files and they use different setup.h files. For example, this allows
884you to have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
885enabled (without CFG, both of them would be put into same directory and there
886would be conflicts between the files).
887
888General Notes
889=================================================================
890
891- Debugging: under Windows 95, debugging output isn't output in
892 the same way that it is under NT or Windows 3.1.
893 Please see DebugView available from http://www.sysinternals.com.
894