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1\chapter{Introduction}\label{introduction}
2\pagenumbering{arabic}%
3\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
4\setfooter{\thepage}{}{}{}{}{\thepage}%
5
6\section{What is wxWindows?}
7
8wxWindows is a C++ framework providing GUI (Graphical User
9Interface) and other facilities on more than one platform. Version 2 currently
10supports MS Windows (16-bit, Windows 95 and Windows NT), Unix with GTK+, Unix with Motif,
11and Mac. An OS/2 port is in progress.
12
13wxWindows was originally developed at the Artificial Intelligence
14Applications Institute, University of Edinburgh, for internal use,
15and was first made publicly available in 1993.
16Version 2 is a vastly improved version written and maintained by
17Julian Smart, Robert Roebling, Vadim Zeitlin and many others.
18
19This manual discusses wxWindows in the context of multi-platform
20development.\helpignore{For more detail on the wxWindows version 2.0 API
21(Application Programming Interface) please refer to the separate
22wxWindows reference manual.}
23
24Please note that in the following, ``MS Windows" often refers to all
25platforms related to Microsoft Windows, including 16-bit and 32-bit
26variants, unless otherwise stated. All trademarks are acknowledged.
27
28\section{Why another cross-platform development tool?}
29
30wxWindows was developed to provide a cheap and flexible way to maximize
31investment in GUI application development. While a number of commercial
32class libraries already existed for cross-platform development,
33none met all of the following criteria:
34
35\begin{enumerate}\itemsep=0pt
36\item low price;
37\item source availability;
38\item simplicity of programming;
39\item support for a wide range of compilers.
40\end{enumerate}
41
42Since wxWindows was started, several other free or almost-free GUI frameworks have
43emerged. However, none has the range of features, flexibility, documentation and the
44well-established development team that wxWindows has.
45
46As open source software, wxWindows has
47benefited from comments, ideas, bug fixes, enhancements and the sheer
48enthusiasm of users. This gives wxWindows a
49certain advantage over its commercial competitors (and over free libraries
50without an independent development team), plus a robustness against
51the transience of one individual or company. This openness and
52availability of source code is especially important when the future of
53thousands of lines of application code may depend upon the longevity of
54the underlying class library.
55
56Version 2 goes much further than previous versions in terms of generality and features,
57allowing applications to be produced
58that are often indistinguishable from those produced using single-platform
59toolkits such as Motif, GTK+ and MFC.
60
61The importance of using a platform-independent class library cannot be
62overstated, since GUI application development is very time-consuming,
63and sustained popularity of particular GUIs cannot be guaranteed.
64Code can very quickly become obsolete if it addresses the wrong
65platform or audience. wxWindows helps to insulate the programmer from
66these winds of change. Although wxWindows may not be suitable for
67every application (such as an OLE-intensive program), it provides access to most of the functionality a
68GUI program normally requires, plus many extras such as network programming,
69PostScript output, and HTML rendering; and it can of course be extended as needs dictate. As a bonus, it provides
70a far cleaner and easier programming interface than the native
71APIs. Programmers may find it worthwhile to use wxWindows even if they
72are developing on only one platform.
73
74It is impossible to sum up the functionality of wxWindows in a few paragraphs, but
75here are some of the benefits:
76
77\begin{itemize}\itemsep=0pt
78\item Low cost (free, in fact!)
79\item You get the source.
80\item Available on a variety of popular platforms.
81\item Works with almost all popular C++ compilers and Python.
82\item Over 50 example programs.
83\item Over 1000 pages of printable and on-line documentation.
84\item Includes Tex2RTF, to allow you to produce your own documentation
85in Windows Help, HTML and Word RTF formats.
86\item Simple-to-use, object-oriented API.
87\item Flexible event system.
88\item Graphics calls include lines, rounded rectangles, splines, polylines, etc.
89\item Constraint-based and sizer-based layouts.
90\item Print/preview and document/view architectures.
91\item Toolbar, notebook, tree control, advanced list control classes.
92\item PostScript generation under Unix, normal MS Windows printing on the PC.
93\item MDI (Multiple Document Interface) support.
94\item Can be used to create DLLs under Windows, dynamic libraries on Unix.
95\item Common dialogs for file browsing, printing, colour selection, etc.
96\item Under MS Windows, support for creating metafiles and copying
97them to the clipboard.
98\item An API for invoking help from applications.
99\item Ready-to-use HTML window (supporting a subset of HTML).
100\item Dialog Editor for building dialogs.
101\item Network support via a family of socket and protocol classes.
102\item Support for platform independent image processing.
103\item Built-in support for many file formats (BMP, PNG, JPEG, GIF, XPM, PNM, PCX).
104\end{itemize}
105
106\section{Changes from version 1.xx}\label{versionchanges}
107
108These are a few of the major differences between versions 1.xx and 2.0.
109
110Removals:
111
112\begin{itemize}\itemsep=0pt
113\item XView is no longer supported;
114\item all controls (panel items) no longer have labels attached to them;
115\item wxForm has been removed;
116\item wxCanvasDC, wxPanelDC removed (replaced by wxClientDC, wxWindowDC, wxPaintDC which
117can be used for any window);
118\item wxMultiText, wxTextWindow, wxText removed and replaced by wxTextCtrl;
119\item classes no longer divided into generic and platform-specific parts, for efficiency.
120\end{itemize}
121
122Additions and changes:
123
124\begin{itemize}\itemsep=0pt
125\item class hierarchy changed, and restrictions about subwindow nesting lifted;
126\item header files reorganized to conform to normal C++ standards;
127\item classes less dependent on each another, to reduce executable size;
128\item wxString used instead of char* wherever possible;
129\item the number of separate but mandatory utilities reduced;
130\item the event system has been overhauled, with
131virtual functions and callbacks being replaced with MFC-like event tables;
132\item new controls, such as wxTreeCtrl, wxListCtrl, wxSpinButton;
133\item less inconsistency about what events can be handled, so for example
134mouse clicks or key presses on controls can now be intercepted;
135\item the status bar is now a separate class, wxStatusBar, and is
136implemented in generic wxWindows code;
137\item some renaming of controls for greater consistency;
138\item wxBitmap has the notion of bitmap handlers to allow for extension to new formats
139without ifdefing;
140\item new dialogs: wxPageSetupDialog, wxFileDialog, wxDirDialog,
141wxMessageDialog, wxSingleChoiceDialog, wxTextEntryDialog;
142\item GDI objects are reference-counted and are now passed to most functions
143by reference, making memory management far easier;
144\item wxSystemSettings class allows querying for various system-wide properties
145such as dialog font, colours, user interface element sizes, and so on;
146\item better platform look and feel conformance;
147\item toolbar functionality now separated out into a family of classes with the
148same API;
149\item device contexts are no longer accessed using wxWindow::GetDC - they are created
150temporarily with the window as an argument;
151\item events from sliders and scrollbars can be handled more flexibly;
152\item the handling of window close events has been changed in line with the new
153event system;
154\item the concept of {\it validator} has been added to allow much easier coding of
155the relationship between controls and application data;
156\item the documentation has been revised, with more cross-referencing.
157\end{itemize}
158
159Platform-specific changes:
160
161\begin{itemize}\itemsep=0pt
162\item The Windows header file (windows.h) is no longer included by wxWindows headers;
163\item wx.dll supported under Visual C++;
164\item the full range of Windows 95 window decorations are supported, such as modal frame
165borders;
166\item MDI classes brought out of wxFrame into separate classes, and made more flexible.
167\end{itemize}
168
169
170\section{Changes from version 2.0}\label{versionchanges20}
171
172These are a few of the differences between versions 2.0 and 2.2.
173
174Removals:
175
176\begin{itemize}\itemsep=0pt
177\item GTK 1.0 no longer supported.
178\end{itemize}
179
180Additions and changes:
181
182\begin{itemize}\itemsep=0pt
183\item Corrected many classes to conform better to documented behaviour.
184\item Added handlers for more image formats (Now GIF, JPEG, PCX, BMP, XPM, PNG, PNM).
185\item Improved support for socket and network functions.
186\item Support for different national font encodings.
187\item Sizer based layout system.
188\item HTML widget and help system.
189\item Added some controls (e.g. wxSpinCtrl) and supplemented many.
190\item Many optical improvements to GTK port.
191\item Support for menu accelerators in GTK port.
192\item Enhanced and improved support for scrolling, including child windows.
193\item Complete rewrite of clipboard and drag and drop classes.
194\item Improved support for ODBC databases.
195\item Improved tab traversal in dialogs.
196\end{itemize}
197
198
199\section{wxWindows requirements}\label{requirements}
200
201To make use of wxWindows, you currently need one of the following setups.
202
203(a) MS-Windows:
204
205\begin{enumerate}\itemsep=0pt
206\item A 486 or higher PC running MS Windows.
207\item A Windows compiler: most are supported, but please see {\tt install.txt} for
208details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
209Metrowerks CodeWarrior.
210\item At least 60 MB of disk space.
211\end{enumerate}
212
213(b) Unix:
214
215\begin{enumerate}\itemsep=0pt
216\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
217\item Almost any Unix workstation, and one of: GTK+ 1.2, Motif 1.2 or higher, Lesstif.
218\item At least 60 MB of disk space.
219\end{enumerate}
220
221(c) Mac OS/Mac OS X:
222
223\begin{enumerate}\itemsep=0pt
224\item A PowerPC Mac running Mac OS 8.6/9.x (eg. Classic) or Mac OS X 10.x.
225\item CodeWarrior 5.3, 6 or 7 for Classic Mac OS.
226\item The Apple Developer Tools (eg. GNU C++) or CodeWarrior 7 for Mac OS X.
227\item At least 60 MB of disk space.
228\end{enumerate}
229
230\section{Availability and location of wxWindows}
231
232\winhelponly{wxWindows is available by anonymous FTP and World Wide Web
233from ftp://www.remstar.com/pub/wxwin and/or http://www.wxwindows.org.}
234\winhelpignore{wxWindows is available by anonymous FTP and World Wide Web
235from \urlref{ftp://www.remstar.com/pub/wxwin}{ftp://www.remstar.com/pub/wxwin}
236and/or \urlref{http://www.wxwindows.org}{http://www.wxwindows.org}.}
237
238You can also buy a CD-ROM using the form on the Web site, or by contacting:
239
240Julian Smart\\
24112 North Street West\\
242Uppingham\\
243Rutland\\
244LE15 9SG\\
245julian.smart@btopenworld.com
246
247\section{Acknowledgments}
248
249Thanks are due to AIAI for being willing to release the original version of
250wxWindows into the public domain, and to our patient partners.
251
252We would particularly like to thank the following for their contributions to wxWindows, and the many others who have been involved in
253the project over the years. Apologies for any unintentional omissions from this list.
254
255Yiorgos Adamopoulos, Jamshid Afshar, Alejandro Aguilar-Sierra, AIAI, Patrick Albert, Karsten Ballueder, Michael Bedward, Kai Bendorf, Yura Bidus, Keith
256Gary Boyce, Chris Breeze, Pete Britton, Ian Brown, C. Buckley, Dmitri Chubraev, Robin Corbet, Cecil Coupe, Andrew Davison, Neil Dudman, Robin
257Dunn, Hermann Dunkel, Jos van Eijndhoven, Tom Felici, Thomas Fettig, Matthew Flatt, Pasquale Foggia, Josep Fortiana, Todd Fries, Dominic Gallagher,
258Guillermo Rodriguez Garcia, Wolfram Gloger, Norbert Grotz, Stefan Gunter, Bill Hale, Patrick Halke, Stefan Hammes, Guillaume Helle, Harco de Hilster, Cord Hockemeyer, Markus
259Holzem, Olaf Klein, Leif Jensen, Bart Jourquin, Guilhem Lavaux, Jan Lessner, Nicholas Liebmann, Torsten Liermann, Per Lindqvist, Thomas Runge, Tatu
260M\"{a}nnist\"{o}, Scott Maxwell, Thomas Myers, Oliver Niedung, Stefan Neis, Hernan Otero, Ian Perrigo, Timothy Peters, Giordano Pezzoli, Harri Pasanen, Thomaso Paoletti,
261Garrett Potts, Marcel Rasche, Robert Roebling, Dino Scaringella, Jobst Schmalenbach, Arthur Seaton, Paul Shirley, Vaclav Slavik, Stein Somers, Petr Smilauer, Neil Smith,
262Kari Syst\"{a}, Arthur Tetzlaff-Deas, Jonathan Tonberg, Jyrki Tuomi, David Webster, Janos Vegh, Andrea Venturoli, Vadim Zeitlin, Xiaokun Zhu, Edward Zimmermann.
263
264`Graphplace', the basis for the wxGraphLayout library, is copyright Dr. Jos
265T.J. van Eijndhoven of Eindhoven University of Technology. The code has
266been used in wxGraphLayout with his permission.
267
268We also acknowledge the author of XFIG, the excellent Unix drawing tool,
269from the source of which we have borrowed some spline drawing code.
270His copyright is included below.
271
272{\it XFig2.1 is copyright (c) 1985 by Supoj Sutanthavibul. Permission to
273use, copy, modify, distribute, and sell this software and its
274documentation for any purpose is hereby granted without fee, provided
275that the above copyright notice appear in all copies and that both that
276copyright notice and this permission notice appear in supporting
277documentation, and that the name of M.I.T. not be used in advertising or
278publicity pertaining to distribution of the software without specific,
279written prior permission. M.I.T. makes no representations about the
280suitability of this software for any purpose. It is provided ``as is''
281without express or implied warranty.}
282
283\chapter{Multi-platform development with wxWindows}\label{multiplat}
284\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
285\setfooter{\thepage}{}{}{}{}{\thepage}%
286
287This chapter describes the practical details of using wxWindows. Please
288see the file install.txt for up-to-date installation instructions, and
289changes.txt for differences between versions.
290
291\section{Include files}
292
293The main include file is {\tt "wx/wx.h"}; this includes the most commonly
294used modules of wxWindows.
295
296To save on compilation time, include only those header files relevant to the
297source file. If you are using precompiled headers, you should include
298the following section before any other includes:
299
300\begin{verbatim}
301// For compilers that support precompilation, includes "wx.h".
302#include <wx/wxprec.h>
303
304#ifdef __BORLANDC__
305#pragma hdrstop
306#endif
307
308#ifndef WX_PRECOMP
309// Include your minimal set of headers here, or wx.h
310#include <wx/wx.h>
311#endif
312
313... now your other include files ...
314\end{verbatim}
315
316The file {\tt "wx/wxprec.h"} includes {\tt "wx/wx.h"}. Although this incantation
317may seem quirky, it is in fact the end result of a lot of experimentation,
318and several Windows compilers to use precompilation (those tested are Microsoft Visual C++, Borland C++
319and Watcom C++).
320
321Borland precompilation is largely automatic. Visual C++ requires specification of {\tt "wx/wxprec.h"} as
322the file to use for precompilation. Watcom C++ is automatic apart from the specification of
323the .pch file. Watcom C++ is strange in requiring the precompiled header to be used only for
324object files compiled in the same directory as that in which the precompiled header was created.
325Therefore, the wxWindows Watcom C++ makefiles go through hoops deleting and recreating
326a single precompiled header file for each module, thus preventing an accumulation of many
327multi-megabyte .pch files.
328
329\section{Libraries}
330
331The GTK and Motif ports of wxWindow can create either a static library or a shared
332library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
333and libwx\_motif.a whereas the name of the shared library is dependent on the
334system it is created on and the version you are using. The library name for the
335GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
336on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
337
338Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
339applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
340
341\section{Configuration}
342
343Options are configurable in the file
344\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
345settings are a matter of taste, some help with platform-specific problems, and
346others can be set to minimize the size of the library. Please see the setup.h file
347and {\tt install.txt} files for details on configuration.
348
349Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
350when configuring the wxWindows using the "configure" script. When using the RPM packages
351for installing wxWindows on Linux, a correct setup.h is shipped in the package and
352this must not be changed.
353
354\section{Makefiles}
355
356At the moment there is no attempt to make Unix makefiles and
357PC makefiles compatible, i.e. one makefile is required for
358each environment. The Unix ports use a sophisticated system based
359on the GNU autoconf tool and this system will create the
360makefiles as required on the respective platform. Although the
361makefiles are not identical in Windows, Mac and Unix, care has
362been taken to make them relatively similar so that moving from
363one platform to another will be painless.
364
365Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
366C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
367and utilities.
368
369The controlling makefile for wxWindows is in the MS-Windows
370directory {\tt src/msw} for the different Windows compiler and
371in the build directory when using the Unix ports. The build
372directory can be chosen by the user. It is the directory in
373which the "configure" script is run. This can be the normal
374base directory (by running {\tt ./configure} there) or any other
375directory (e.g. {\tt ../configure} after creating a build-directory
376in the directory level above the base directory).
377
378Please see the platform-specific {\tt install.txt} file for further details.
379
380\section{Windows-specific files}
381
382wxWindows application compilation under MS Windows requires at least two
383extra files, resource and module definition files.
384
385\subsection{Resource file}\label{resources}
386
387The least that must be defined in the Windows resource file (extension RC)
388is the following statement:
389
390\begin{verbatim}
391rcinclude "wx/msw/wx.rc"
392\end{verbatim}
393
394which includes essential internal wxWindows definitions. The resource script
395may also contain references to icons, cursors, etc., for example:
396
397\begin{verbatim}
398wxicon icon wx.ico
399\end{verbatim}
400
401The icon can then be referenced by name when creating a frame icon. See
402the MS Windows SDK documentation.
403
404\normalbox{Note: include wx.rc {\it after} any ICON statements
405so programs that search your executable for icons (such
406as the Program Manager) find your application icon first.}
407
408\subsection{Module definition file}
409
410A module definition file (extension DEF) is required for 16-bit applications, and
411looks like the following:
412
413\begin{verbatim}
414NAME Hello
415DESCRIPTION 'Hello'
416EXETYPE WINDOWS
417STUB 'WINSTUB.EXE'
418CODE PRELOAD MOVEABLE DISCARDABLE
419DATA PRELOAD MOVEABLE MULTIPLE
420HEAPSIZE 1024
421STACKSIZE 8192
422\end{verbatim}
423
424The only lines which will usually have to be changed per application are
425NAME and DESCRIPTION.
426
427\section{Allocating and deleting wxWindows objects}
428
429In general, classes derived from wxWindow must dynamically allocated
430with {\it new} and deleted with {\it delete}. If you delete a window,
431all of its children and descendants will be automatically deleted,
432so you don't need to delete these descendants explicitly.
433
434When deleting a frame or dialog, use {\bf Destroy} rather than {\bf delete} so
435that the wxWindows delayed deletion can take effect. This waits until idle time
436(when all messages have been processed) to actually delete the window, to avoid
437problems associated with the GUI sending events to deleted windows.
438
439Don't create a window on the stack, because this will interfere
440with delayed deletion.
441
442If you decide to allocate a C++ array of objects (such as wxBitmap) that may
443be cleaned up by wxWindows, make sure you delete the array explicitly
444before wxWindows has a chance to do so on exit, since calling {\it delete} on
445array members will cause memory problems.
446
447wxColour can be created statically: it is not automatically cleaned
448up and is unlikely to be shared between other objects; it is lightweight
449enough for copies to be made.
450
451Beware of deleting objects such as a wxPen or wxBitmap if they are still in use.
452Windows is particularly sensitive to this: so make sure you
453make calls like wxDC::SetPen(wxNullPen) or wxDC::SelectObject(wxNullBitmap) before deleting
454a drawing object that may be in use. Code that doesn't do this will probably work
455fine on some platforms, and then fail under Windows.
456
457\section{Architecture dependency}
458
459A problem which sometimes arises from writing multi-platform programs is that
460the basic C types are not defined the same on all platforms. This holds true
461for both the length in bits of the standard types (such as int and long) as
462well as their byte order, which might be little endian (typically
463on Intel computers) or big endian (typically on some Unix workstations). wxWindows
464defines types and macros that make it easy to write architecture independent
465code. The types are:
466
467wxInt32, wxInt16, wxInt8, wxUint32, wxUint16 = wxWord, wxUint8 = wxByte
468
469where wxInt32 stands for a 32-bit signed integer type etc. You can also check
470which architecture the program is compiled on using the wxBYTE\_ORDER define
471which is either wxBIG\_ENDIAN or wxLITTLE\_ENDIAN (in the future maybe wxPDP\_ENDIAN
472as well).
473
474The macros handling bit-swapping with respect to the applications endianness
475are described in the \helpref{Macros}{macros} section.
476
477\section{Conditional compilation}
478
479One of the purposes of wxWindows is to reduce the need for conditional
480compilation in source code, which can be messy and confusing to follow.
481However, sometimes it is necessary to incorporate platform-specific
482features (such as metafile use under MS Windows). The symbols
483listed in the file {\tt symbols.txt} may be used for this purpose,
484along with any user-supplied ones.
485
486\section{C++ issues}
487
488The following documents some miscellaneous C++ issues.
489
490\subsection{Templates}
491
492wxWindows does not use templates since it is a notoriously unportable feature.
493
494\subsection{RTTI}
495
496wxWindows does not use run-time type information since wxWindows provides
497its own run-time type information system, implemented using macros.
498
499\subsection{Type of NULL}
500
501Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
502no conversion to pointers is allowed. Because of that, all these
503occurrences of NULL in the GTK port use an explicit conversion such
504as
505
506{\small
507\begin{verbatim}
508 wxWindow *my_window = (wxWindow*) NULL;
509\end{verbatim}
510}
511
512It is recommended to adhere to this in all code using wxWindows as
513this make the code (a bit) more portable.
514
515\subsection{Precompiled headers}
516
517Some compilers, such as Borland C++ and Microsoft C++, support
518precompiled headers. This can save a great deal of compiling time. The
519recommended approach is to precompile {\tt "wx.h"}, using this
520precompiled header for compiling both wxWindows itself and any
521wxWindows applications. For Windows compilers, two dummy source files
522are provided (one for normal applications and one for creating DLLs)
523to allow initial creation of the precompiled header.
524
525However, there are several downsides to using precompiled headers. One
526is that to take advantage of the facility, you often need to include
527more header files than would normally be the case. This means that
528changing a header file will cause more recompilations (in the case of
529wxWindows, everything needs to be recompiled since everything includes {\tt "wx.h"}!)
530
531A related problem is that for compilers that don't have precompiled
532headers, including a lot of header files slows down compilation
533considerably. For this reason, you will find (in the common
534X and Windows parts of the library) conditional
535compilation that under Unix, includes a minimal set of headers;
536and when using Visual C++, includes {\tt wx.h}. This should help provide
537the optimal compilation for each compiler, although it is
538biased towards the precompiled headers facility available
539in Microsoft C++.
540
541\section{File handling}
542
543When building an application which may be used under different
544environments, one difficulty is coping with documents which may be
545moved to different directories on other machines. Saving a file which
546has pointers to full pathnames is going to be inherently unportable. One
547approach is to store filenames on their own, with no directory
548information. The application searches through a number of locally
549defined directories to find the file. To support this, the class {\bf
550wxPathList} makes adding directories and searching for files easy, and
551the global function {\bf wxFileNameFromPath} allows the application to
552strip off the filename from the path if the filename must be stored.
553This has undesirable ramifications for people who have documents of the
554same name in different directories.
555
556As regards the limitations of DOS 8+3 single-case filenames versus
557unrestricted Unix filenames, the best solution is to use DOS filenames
558for your application, and also for document filenames {\it if} the user
559is likely to be switching platforms regularly. Obviously this latter
560choice is up to the application user to decide. Some programs (such as
561YACC and LEX) generate filenames incompatible with DOS; the best
562solution here is to have your Unix makefile rename the generated files
563to something more compatible before transferring the source to DOS.
564Transferring DOS files to Unix is no problem, of course, apart from EOL
565conversion for which there should be a utility available (such as
566dos2unix).
567
568See also the File Functions section of the reference manual for
569descriptions of miscellaneous file handling functions.
570
571\begin{comment}
572\chapter{Utilities supplied with wxWindows}\label{utilities}
573\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
574\setfooter{\thepage}{}{}{}{}{\thepage}%
575
576A number of `extras' are supplied with wxWindows, to complement
577the GUI functionality in the main class library. These are found
578below the utils directory and usually have their own source, library
579and documentation directories. For other user-contributed packages,
580see the directory ftp://www.remstar.com/pub/wxwin/contrib, which is
581more easily accessed via the Contributions page on the Web site.
582
583\section{wxHelp}\label{wxhelp}
584
585wxHelp is a stand-alone program, written using wxWindows,
586for displaying hypertext help. It is necessary since not all target
587systems (notably X) supply an adequate
588standard for on-line help. wxHelp is modeled on the MS Windows help
589system, with contents, search and browse buttons, but does not reformat
590text to suit the size of window, as WinHelp does, and its input files
591are uncompressed ASCII with some embedded font commands and an .xlp
592extension. Most wxWindows documentation (user manuals and class
593references) is supplied in wxHelp format, and also in Windows Help
594format. The wxWindows 2.0 project will presently use an HTML widget
595in a new and improved wxHelp implementation, under X.
596
597Note that an application can be programmed to use Windows Help under
598MS Windows, and wxHelp under X. An alternative help viewer under X is
599Mosaic, a World Wide Web viewer that uses HTML as its native hypertext
600format. However, this is not currently integrated with wxWindows
601applications.
602
603wxHelp works in two modes---edit and end-user. In edit mode, an ASCII
604file may be marked up with different fonts and colours, and divided into
605sections. In end-user mode, no editing is possible, and the user browses
606principally by clicking on highlighted blocks.
607
608When an application invokes wxHelp, subsequent sections, blocks or
609files may be viewed using the same instance of wxHelp since the two
610programs are linked using wxWindows interprocess communication
611facilities. When the application exits, that application's instance of
612wxHelp may be made to exit also. See the {\bf wxHelpControllerBase} entry in the
613reference section for how an application controls wxHelp.
614
615\section{Tex2RTF}\label{textortf}
616
617Supplied with wxWindows is a utility called Tex2RTF for converting\rtfsp
618\LaTeX\ manuals to the following formats:
619
620\begin{description}
621\item[wxHelp]
622wxWindows help system format (XLP).
623\item[Linear RTF]
624Rich Text Format suitable for importing into a word processor.
625\item[Windows Help RTF]
626Rich Text Format suitable for compiling into a WinHelp HLP file with the
627help compiler.
628\item[HTML]
629HTML is the native format for Mosaic, the main hypertext viewer for
630the World Wide Web. Since it is freely available it is a good candidate
631for being the wxWindows help system under X, as an alternative to wxHelp.
632\end{description}
633
634Tex2RTF is used for the wxWindows manuals and can be used independently
635by authors wishing to create on-line and printed manuals from the same\rtfsp
636\LaTeX\ source. Please see the separate documentation for Tex2RTF.
637
638\section{wxTreeLayout}
639
640This is a simple class library for drawing trees in a reasonably pretty
641fashion. It provides only minimal default drawing capabilities, since
642the algorithm is meant to be used for implementing custom tree-based
643tools.
644
645Directed graphs may also be drawn using this library, if cycles are
646removed before the nodes and arcs are passed to the algorithm.
647
648Tree displays are used in many applications: directory browsers,
649hypertext systems, class browsers, and decision trees are a few
650possibilities.
651
652See the separate manual and the directory utils/wxtree.
653
654\section{wxGraphLayout}
655
656The wxGraphLayout class is based on a tool called `graphplace' by Dr.
657Jos T.J. van Eijndhoven of Eindhoven University of Technology. Given a
658(possibly cyclic) directed graph, it does its best to lay out the nodes
659in a sensible manner. There are many applications (such as diagramming)
660where it is required to display a graph with no human intervention. Even
661if manual repositioning is later required, this algorithm can make a good
662first attempt.
663
664See the separate manual and the directory utils/wxgraph.
665
666\section{Colours}\label{coloursampler}
667
668A colour sampler for viewing colours and their names on each
669platform.
670
671%
672\chapter{Tutorial}\label{tutorial}
673\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
674\setfooter{\thepage}{}{}{}{}{\thepage}%
675
676To be written.
677\end{comment}
678
679\chapter{Programming strategies}\label{strategies}
680\setheader{{\it CHAPTER \thechapter}}{}{}{}{}{{\it CHAPTER \thechapter}}%
681\setfooter{\thepage}{}{}{}{}{\thepage}%
682
683This chapter is intended to list strategies that may be useful when
684writing and debugging wxWindows programs. If you have any good tips,
685please submit them for inclusion here.
686
687\section{Strategies for reducing programming errors}
688
689\subsection{Use ASSERT}
690
691Although I haven't done this myself within wxWindows, it is good
692practice to use ASSERT statements liberally, that check for conditions that
693should or should not hold, and print out appropriate error messages.
694These can be compiled out of a non-debugging version of wxWindows
695and your application. Using ASSERT is an example of `defensive programming':
696it can alert you to problems later on.
697
698\subsection{Use wxString in preference to character arrays}
699
700Using wxString can be much safer and more convenient than using char *.
701Again, I haven't practiced what I'm preaching, but I'm now trying to use
702wxString wherever possible. You can reduce the possibility of memory
703leaks substantially, and it is much more convenient to use the overloaded
704operators than functions such as strcmp. wxString won't add a significant
705overhead to your program; the overhead is compensated for by easier
706manipulation (which means less code).
707
708The same goes for other data types: use classes wherever possible.
709
710\section{Strategies for portability}
711
712\subsection{Use relative positioning or constraints}
713
714Don't use absolute panel item positioning if you can avoid it. Different GUIs have
715very differently sized panel items. Consider using the constraint system, although this
716can be complex to program.
717
718Alternatively, you could use alternative .wrc (wxWindows resource files) on different
719platforms, with slightly different dimensions in each. Or space your panel items out
720to avoid problems.
721
722\subsection{Use wxWindows resource files}
723
724Use .wrc (wxWindows resource files) where possible, because they can be easily changed
725independently of source code. Bitmap resources can be set up to load different
726kinds of bitmap depending on platform (see the section on resource files).
727
728\section{Strategies for debugging}\label{debugstrategies}
729
730\subsection{Positive thinking}
731
732It is common to blow up the problem in one's imagination, so that it seems to threaten
733weeks, months or even years of work. The problem you face may seem insurmountable:
734but almost never is. Once you have been programming for some time, you will be able
735to remember similar incidents that threw you into the depths of despair. But
736remember, you always solved the problem, somehow!
737
738Perseverance is often the key, even though a seemingly trivial problem
739can take an apparently inordinate amount of time to solve. In the end,
740you will probably wonder why you worried so much. That's not to say it
741isn't painful at the time. Try not to worry -- there are many more important
742things in life.
743
744\subsection{Simplify the problem}
745
746Reduce the code exhibiting the problem to the smallest program possible
747that exhibits the problem. If it is not possible to reduce a large and
748complex program to a very small program, then try to ensure your code
749doesn't hide the problem (you may have attempted to minimize the problem
750in some way: but now you want to expose it).
751
752With luck, you can add a small amount of code that causes the program
753to go from functioning to non-functioning state. This should give a clue
754to the problem. In some cases though, such as memory leaks or wrong
755deallocation, this can still give totally spurious results!
756
757\subsection{Use a debugger}
758
759This sounds like facetious advice, but it is surprising how often people
760don't use a debugger. Often it is an overhead to install or learn how to
761use a debugger, but it really is essential for anything but the most
762trivial programs.
763
764\subsection{Use logging functions}
765
766There is a variety of logging functions that you can use in your program:
767see \helpref{Logging functions}{logfunctions}.
768
769Using tracing statements may be more convenient than using the debugger
770in some circumstances (such as when your debugger doesn't support a lot
771of debugging code, or you wish to print a bunch of variables).
772
773\subsection{Use the wxWindows debugging facilities}
774
775You can use wxDebugContext to check for
776memory leaks and corrupt memory: in fact in debugging mode, wxWindows will
777automatically check for memory leaks at the end of the program if wxWindows is suitably
778configured. Depending on the operating system and compiler, more or less
779specific information about the problem will be logged.
780
781You should also use \helpref{debug macros}{debugmacros} as part of a `defensive programming' strategy,
782scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
783will save a surprising amount of time in the long run.
784
785See the \helpref{debugging overview}{debuggingoverview} for further information.
786
787\subsection{Check Windows debug messages}
788
789Under Windows, it is worth running your program with
790\urlref{DbgView}{http://www.sysinternals.com} running or
791some other program that shows Windows-generated debug messages. It is
792possible it will show invalid handles being used. You may have fun seeing
793what commercial programs cause these normally hidden errors! Microsoft
794recommend using the debugging version of Windows, which shows up even
795more problems. However, I doubt it is worth the hassle for most
796applications. wxWindows is designed to minimize the possibility of such
797errors, but they can still happen occasionally, slipping through unnoticed
798because they are not severe enough to cause a crash.
799
800\subsection{Genetic mutation}
801
802If we had sophisticated genetic algorithm tools that could be applied
803to programming, we could use them. Until then, a common -- if rather irrational --
804technique is to just make arbitrary changes to the code until something
805different happens. You may have an intuition why a change will make a difference;
806otherwise, just try altering the order of code, comment lines out, anything
807to get over an impasse. Obviously, this is usually a last resort.
808