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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/univ/menu.h
3// Purpose: wxMenu and wxMenuBar classes for wxUniversal
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 05.05.01
7// RCS-ID: $Id$
8// Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_UNIV_MENU_H_
13#define _WX_UNIV_MENU_H_
14
15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16 #pragma interface "univmenu.h"
17#endif
18
19#if wxUSE_ACCEL
20 #include "wx/accel.h"
21#endif // wxUSE_ACCEL
22
23#include "wx/dynarray.h"
24
25// fwd declarations
26class WXDLLEXPORT wxMenuInfo;
27WX_DECLARE_EXPORTED_OBJARRAY(wxMenuInfo, wxMenuInfoArray);
28
29class WXDLLEXPORT wxMenuGeometryInfo;
30class WXDLLEXPORT wxPopupMenuWindow;
31class WXDLLEXPORT wxRenderer;
32
33// ----------------------------------------------------------------------------
34// wxMenu
35// ----------------------------------------------------------------------------
36
37class WXDLLEXPORT wxMenu : public wxMenuBase
38{
39public:
40 // ctors and dtor
41 wxMenu(const wxString& title, long style = 0)
42 : wxMenuBase(title, style) { Init(); }
43
44 wxMenu(long style = 0) : wxMenuBase(style) { Init(); }
45
46 virtual ~wxMenu();
47
48 // called by wxMenuItem when an item of this menu changes
49 void RefreshItem(wxMenuItem *item);
50
51 // does the menu have any items?
52 bool IsEmpty() const { return !GetMenuItems().GetFirst(); }
53
54 // show this menu at the given position (in screen coords) and optionally
55 // select its first item
56 void Popup(const wxPoint& pos, const wxSize& size,
57 bool selectFirst = true);
58
59 // dismiss the menu
60 void Dismiss();
61
62 // override the base class methods to connect/disconnect event handlers
63 virtual void Attach(wxMenuBarBase *menubar);
64 virtual void Detach();
65
66 // implementation only from here
67
68 // do as if this item were clicked, return true if the resulting event was
69 // processed, false otherwise
70 bool ClickItem(wxMenuItem *item);
71
72 // process the key event, return true if done
73 bool ProcessKeyDown(int key);
74
75#if wxUSE_ACCEL
76 // find the item for the given accel and generate an event if found
77 bool ProcessAccelEvent(const wxKeyEvent& event);
78#endif // wxUSE_ACCEL
79
80protected:
81 // implement base class virtuals
82 virtual wxMenuItem* DoAppend(wxMenuItem *item);
83 virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
84 virtual wxMenuItem* DoRemove(wxMenuItem *item);
85
86 // common part of DoAppend and DoInsert
87 void OnItemAdded(wxMenuItem *item);
88
89 // called by wxPopupMenuWindow when the window is hidden
90 void OnDismiss(bool dismissParent);
91
92 // return true if the menu is currently shown on screen
93 bool IsShown() const;
94
95 // get the menu geometry info
96 const wxMenuGeometryInfo& GetGeometryInfo() const;
97
98 // forget old menu geometry info
99 void InvalidateGeometryInfo();
100
101 // return either the menubar or the invoking window, normally never NULL
102 wxWindow *GetRootWindow() const;
103
104 // get the renderer we use for drawing: either the one of the menu bar or
105 // the one of the window if we're a popup menu
106 wxRenderer *GetRenderer() const;
107
108#if wxUSE_ACCEL
109 // add/remove accel for the given menu item
110 void AddAccelFor(wxMenuItem *item);
111 void RemoveAccelFor(wxMenuItem *item);
112#endif // wxUSE_ACCEL
113
114private:
115 // common part of all ctors
116 void Init();
117
118 // terminate the current radio group, if any
119 void EndRadioGroup();
120
121 // the exact menu geometry is defined by a struct derived from this one
122 // which is opaque and defined by the renderer
123 wxMenuGeometryInfo *m_geometry;
124
125 // the menu shown on screen or NULL if not currently shown
126 wxPopupMenuWindow *m_popupMenu;
127
128#if wxUSE_ACCEL
129 // the accel table for this menu
130 wxAcceleratorTable m_accelTable;
131#endif // wxUSE_ACCEL
132
133 // the position of the first item in the current radio group or -1
134 int m_startRadioGroup;
135
136 // it calls out OnDismiss()
137 friend class wxPopupMenuWindow;
138 DECLARE_DYNAMIC_CLASS(wxMenu)
139};
140
141// ----------------------------------------------------------------------------
142// wxMenuBar
143// ----------------------------------------------------------------------------
144
145class WXDLLEXPORT wxMenuBar : public wxMenuBarBase
146{
147public:
148 // ctors and dtor
149 wxMenuBar(long WXUNUSED(style) = 0) { Init(); }
150 virtual ~wxMenuBar();
151
152 // implement base class virtuals
153 virtual bool Append( wxMenu *menu, const wxString &title );
154 virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
155 virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
156 virtual wxMenu *Remove(size_t pos);
157
158 virtual void EnableTop(size_t pos, bool enable);
159 virtual bool IsEnabledTop(size_t pos) const;
160
161 virtual void SetLabelTop(size_t pos, const wxString& label);
162 virtual wxString GetLabelTop(size_t pos) const;
163
164 virtual void Attach(wxFrame *frame);
165 virtual void Detach();
166
167 // get the next item for the givan accel letter (used by wxFrame), return
168 // -1 if none
169 //
170 // if unique is not NULL, filled with true if there is only one item with
171 // this accel, false if two or more
172 int FindNextItemForAccel(int idxStart,
173 int keycode,
174 bool *unique = NULL) const;
175
176 // called by wxFrame to set focus to or open the given menu
177 void SelectMenu(size_t pos);
178 void PopupMenu(size_t pos);
179
180#if wxUSE_ACCEL
181 // find the item for the given accel and generate an event if found
182 bool ProcessAccelEvent(const wxKeyEvent& event);
183#endif // wxUSE_ACCEL
184
185 // called by wxMenu when it is dismissed
186 void OnDismissMenu(bool dismissMenuBar = false);
187
188protected:
189 // common part of all ctors
190 void Init();
191
192 // event handlers
193 void OnLeftDown(wxMouseEvent& event);
194 void OnMouseMove(wxMouseEvent& event);
195 void OnKeyDown(wxKeyEvent& event);
196 void OnKillFocus(wxFocusEvent& event);
197
198 // process the mouse move event, return true if we did, false to continue
199 // processing as usual
200 //
201 // the coordinates are client coordinates of menubar, convert if necessary
202 bool ProcessMouseEvent(const wxPoint& pt);
203
204 // called when the menu bar loses mouse capture - it is not hidden unlike
205 // menus, but it doesn't have modal status any longer
206 void OnDismiss();
207
208 // draw the menubar
209 virtual void DoDraw(wxControlRenderer *renderer);
210
211 // menubar geometry
212 virtual wxSize DoGetBestClientSize() const;
213
214 // has the menubar been created already?
215 bool IsCreated() const { return m_frameLast != NULL; }
216
217 // "fast" version of GetMenuCount()
218 size_t GetCount() const { return m_menuInfos.GetCount(); }
219
220 // get the (total) width of the specified menu
221 wxCoord GetItemWidth(size_t pos) const;
222
223 // get the rect of the item
224 wxRect GetItemRect(size_t pos) const;
225
226 // get the menu from the given point or -1 if none
227 int GetMenuFromPoint(const wxPoint& pos) const;
228
229 // refresh the given item
230 void RefreshItem(size_t pos);
231
232 // refresh all items after this one (including it)
233 void RefreshAllItemsAfter(size_t pos);
234
235 // hide the currently shown menu and show this one
236 void DoSelectMenu(size_t pos);
237
238 // popup the currently selected menu
239 void PopupCurrentMenu(bool selectFirst = true);
240
241 // hide the currently selected menu
242 void DismissMenu();
243
244 // do we show a menu currently?
245 bool IsShowingMenu() const { return m_menuShown != 0; }
246
247 // we don't want to have focus except while selecting from menu
248 void GiveAwayFocus();
249
250 // the array containing extra menu info we need
251 wxMenuInfoArray m_menuInfos;
252
253 // the current item (only used when menubar has focus)
254 int m_current;
255
256private:
257 // the last frame to which we were attached, NULL initially
258 wxFrame *m_frameLast;
259
260 // the currently shown menu or NULL
261 wxMenu *m_menuShown;
262
263 // should be showing the menu? this is subtly different from m_menuShown !=
264 // NULL as the menu which should be shown may be disabled in which case we
265 // don't show it - but will do as soon as the focus shifts to another menu
266 bool m_shouldShowMenu;
267
268 // it calls out ProcessMouseEvent()
269 friend class wxPopupMenuWindow;
270
271 DECLARE_EVENT_TABLE()
272 DECLARE_DYNAMIC_CLASS(wxMenuBar)
273};
274
275#endif // _WX_UNIV_MENU_H_