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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/xtistrm.h | |
3 | // Purpose: streaming runtime metadata information (extended class info) | |
4 | // Author: Stefan Csomor | |
5 | // Modified by: | |
6 | // Created: 27/07/03 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2003 Stefan Csomor | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_XTISTRMH__ | |
13 | #define _WX_XTISTRMH__ | |
14 | ||
15 | #include "wx/wx.h" | |
16 | ||
17 | #if wxUSE_EXTENDED_RTTI | |
18 | ||
19 | const int wxInvalidObjectID = -2 ; | |
20 | const int wxNullObjectID = -3 ; | |
21 | ||
22 | // Filer contains the interfaces for streaming objects in and out of XML, | |
23 | // rendering them either to objects in memory, or to code. Note: We | |
24 | // consider the process of generating code to be one of *depersisting* the | |
25 | // object from xml, *not* of persisting the object to code from an object | |
26 | // in memory. This distincation can be confusing, and should be kept | |
27 | // in mind when looking at the property streamers and callback interfaces | |
28 | // listed below. | |
29 | ||
30 | /* | |
31 | Main interfaces for streaming out objects. | |
32 | */ | |
33 | ||
34 | // ---------------------------------------------------------------------------- | |
35 | // wxPersister | |
36 | // | |
37 | // This class will be asked during the streaming-out process about every single | |
38 | // property or object instance. It can veto streaming out by returning false | |
39 | // or modify the value before it is streamed-out. | |
40 | // ---------------------------------------------------------------------------- | |
41 | ||
42 | class WXDLLIMPEXP_BASE wxWriter ; | |
43 | class WXDLLIMPEXP_BASE wxReader ; | |
44 | ||
45 | class WXDLLIMPEXP_BASE wxPersister | |
46 | { | |
47 | public : | |
48 | // will be called before an object is written, may veto by returning false | |
49 | virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; } | |
50 | ||
51 | // will be called after this object has been written, may be needed for adjusting stacks | |
52 | virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {} | |
53 | ||
54 | // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto | |
55 | // writing that property at all by returning false | |
56 | virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; } | |
57 | ||
58 | // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto | |
59 | // writing that property at all by returning false | |
60 | virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; } | |
61 | ||
62 | // will be called after a property has been written out, may be needed for adjusting stacks | |
63 | virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {} | |
64 | ||
65 | // will be called before this delegate gets written | |
66 | virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , | |
67 | const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; } | |
68 | ||
69 | virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) , | |
70 | const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { } | |
71 | } ; | |
72 | ||
73 | class WXDLLIMPEXP_BASE wxWriter : public wxObject | |
74 | { | |
75 | public : | |
76 | wxWriter() ; | |
77 | virtual ~wxWriter() ; | |
78 | ||
79 | // with this call you start writing out a new top-level object | |
80 | void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ; | |
81 | ||
82 | // | |
83 | // Managing the object identity table a.k.a context | |
84 | // | |
85 | // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be | |
86 | // made without wanting to have duplicate objects written, the object identity table will be reset manually | |
87 | ||
88 | virtual void ClearObjectContext() ; | |
89 | ||
90 | // gets the object Id for a passed in object in the context | |
91 | int GetObjectID(const wxObject *obj) ; | |
92 | ||
93 | // returns true if this object has already been written in this context | |
94 | bool IsObjectKnown( const wxObject *obj ) ; | |
95 | ||
96 | // | |
97 | // streaming callbacks | |
98 | // | |
99 | // these callbacks really write out the values in the stream format | |
100 | ||
101 | // begins writing out a new toplevel entry which has the indicated unique name | |
102 | virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ; | |
103 | ||
104 | // ends writing out a new toplevel entry which has the indicated unique name | |
105 | virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ; | |
106 | ||
107 | // start of writing an object having the passed in ID | |
108 | virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ; | |
109 | ||
110 | // end of writing an toplevel object name param is used for unique identification within the container | |
111 | virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ; | |
112 | ||
113 | // writes a simple property in the stream format | |
114 | virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ; | |
115 | ||
116 | // start of writing a complex property into the stream ( | |
117 | virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ; | |
118 | ||
119 | // end of writing a complex property into the stream | |
120 | virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0; | |
121 | ||
122 | virtual void DoBeginWriteElement() = 0 ; | |
123 | virtual void DoEndWriteElement() = 0 ; | |
124 | // insert an object reference to an already written object | |
125 | virtual void DoWriteRepeatedObject( int objectID ) = 0 ; | |
126 | ||
127 | // insert a null reference | |
128 | virtual void DoWriteNullObject() = 0 ; | |
129 | ||
130 | // writes a delegate in the stream format | |
131 | virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo , | |
132 | const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0; | |
133 | private : | |
134 | ||
135 | struct wxWriterInternal ; | |
136 | wxWriterInternal* m_data ; | |
137 | ||
138 | struct wxWriterInternalPropertiesData ; | |
139 | ||
140 | void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ; | |
141 | void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ; | |
142 | void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ; | |
143 | void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ; | |
144 | } ; | |
145 | ||
146 | ||
147 | /* | |
148 | Streaming callbacks for depersisting XML to code, or running objects | |
149 | */ | |
150 | ||
151 | class WXDLLIMPEXP_BASE wxDepersister ; | |
152 | ||
153 | /* | |
154 | wxReader handles streaming in a class from a arbitrary format. While walking through | |
155 | it issues calls out to interfaces to depersist the guts from the underlying storage format. | |
156 | */ | |
157 | ||
158 | class WXDLLIMPEXP_BASE wxReader : public wxObject | |
159 | { | |
160 | public : | |
161 | wxReader() ; | |
162 | virtual ~wxReader() ; | |
163 | ||
164 | // the only thing wxReader knows about is the class info by object ID | |
165 | wxClassInfo *GetObjectClassInfo(int objectID) ; | |
166 | bool HasObjectClassInfo( int objectID ) ; | |
167 | void SetObjectClassInfo(int objectID, wxClassInfo* classInfo); | |
168 | ||
169 | // Reads the component the reader is pointed at from the underlying format. | |
170 | // The return value is the root object ID, which can | |
171 | // then be used to ask the depersister about that object | |
172 | // if there was a problem you will get back wxInvalidObjectID and the current | |
173 | // error log will carry the problems encoutered | |
174 | virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ; | |
175 | ||
176 | private : | |
177 | struct wxReaderInternal; | |
178 | wxReaderInternal *m_data; | |
179 | } ; | |
180 | ||
181 | // This abstract class matches the allocate-init/create model of creation of objects. | |
182 | // At runtime, these will create actual instances, and manipulate them. | |
183 | // When generating code, these will just create statements of C++ | |
184 | // code to create the objects. | |
185 | ||
186 | class WXDLLIMPEXP_BASE wxDepersister | |
187 | { | |
188 | public : | |
189 | // allocate the new object on the heap, that object will have the passed in ID | |
190 | virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0; | |
191 | ||
192 | // initialize the already allocated object having the ID objectID with the Create method | |
193 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
194 | // having objectId <> wxInvalidObjectID | |
195 | ||
196 | virtual void CreateObject(int objectID, | |
197 | const wxClassInfo *classInfo, | |
198 | int paramCount, | |
199 | wxxVariant *VariantValues , | |
200 | int *objectIDValues , | |
201 | const wxClassInfo **objectClassInfos , | |
202 | wxxVariantArray &metadata) = 0; | |
203 | ||
204 | // construct the new object on the heap, that object will have the passed in ID (for objects that | |
205 | // don't support allocate-create type of creation) | |
206 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
207 | // having objectId <> wxInvalidObjectID | |
208 | ||
209 | virtual void ConstructObject(int objectID, | |
210 | const wxClassInfo *classInfo, | |
211 | int paramCount, | |
212 | wxxVariant *VariantValues , | |
213 | int *objectIDValues , | |
214 | const wxClassInfo **objectClassInfos , | |
215 | wxxVariantArray &metadata) = 0; | |
216 | ||
217 | // destroy the heap-allocated object having the ID objectID, this may be used if an object | |
218 | // is embedded in another object and set via value semantics, so the intermediate | |
219 | // object can be destroyed after safely | |
220 | virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0; | |
221 | ||
222 | // set the corresponding property | |
223 | virtual void SetProperty(int objectID, | |
224 | const wxClassInfo *classInfo, | |
225 | const wxPropertyInfo* propertyInfo , | |
226 | const wxxVariant &VariantValue) = 0; | |
227 | ||
228 | // sets the corresponding property (value is an object) | |
229 | virtual void SetPropertyAsObject(int objectID, | |
230 | const wxClassInfo *classInfo, | |
231 | const wxPropertyInfo* propertyInfo , | |
232 | int valueObjectId) = 0; | |
233 | ||
234 | // adds an element to a property collection | |
235 | virtual void AddToPropertyCollection( int objectID , | |
236 | const wxClassInfo *classInfo, | |
237 | const wxPropertyInfo* propertyInfo , | |
238 | const wxxVariant &VariantValue) = 0; | |
239 | ||
240 | // sets the corresponding property (value is an object) | |
241 | virtual void AddToPropertyCollectionAsObject(int objectID, | |
242 | const wxClassInfo *classInfo, | |
243 | const wxPropertyInfo* propertyInfo , | |
244 | int valueObjectId) = 0; | |
245 | ||
246 | // sets the corresponding event handler | |
247 | virtual void SetConnect(int EventSourceObjectID, | |
248 | const wxClassInfo *EventSourceClassInfo, | |
249 | const wxPropertyInfo *delegateInfo , | |
250 | const wxClassInfo *EventSinkClassInfo , | |
251 | const wxHandlerInfo* handlerInfo , | |
252 | int EventSinkObjectID ) = 0; | |
253 | }; | |
254 | ||
255 | /* | |
256 | wxRuntimeDepersister implements the callbacks that will depersist | |
257 | an object into a running memory image, as opposed to writing | |
258 | C++ initialization code to bring the object to life. | |
259 | */ | |
260 | ||
261 | class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister | |
262 | { | |
263 | struct wxRuntimeDepersisterInternal ; | |
264 | wxRuntimeDepersisterInternal * m_data ; | |
265 | public : | |
266 | wxRuntimeDepersister(); | |
267 | virtual ~wxRuntimeDepersister(); | |
268 | ||
269 | // returns the object having the corresponding ID fully constructed | |
270 | wxObject *GetObject(int objectID) ; | |
271 | ||
272 | // allocate the new object on the heap, that object will have the passed in ID | |
273 | virtual void AllocateObject(int objectID, wxClassInfo *classInfo , | |
274 | wxxVariantArray &metadata) ; | |
275 | ||
276 | // initialize the already allocated object having the ID objectID with the Create method | |
277 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
278 | // having objectId <> wxInvalidObjectID | |
279 | ||
280 | virtual void CreateObject(int objectID, | |
281 | const wxClassInfo *classInfo, | |
282 | int paramCount, | |
283 | wxxVariant *VariantValues , | |
284 | int *objectIDValues, | |
285 | const wxClassInfo **objectClassInfos , | |
286 | wxxVariantArray &metadata | |
287 | ) ; | |
288 | ||
289 | // construct the new object on the heap, that object will have the passed in ID (for objects that | |
290 | // don't support allocate-create type of creation) | |
291 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
292 | // having objectId <> wxInvalidObjectID | |
293 | ||
294 | virtual void ConstructObject(int objectID, | |
295 | const wxClassInfo *classInfo, | |
296 | int paramCount, | |
297 | wxxVariant *VariantValues , | |
298 | int *objectIDValues , | |
299 | const wxClassInfo **objectClassInfos , | |
300 | wxxVariantArray &metadata) ; | |
301 | ||
302 | // destroy the heap-allocated object having the ID objectID, this may be used if an object | |
303 | // is embedded in another object and set via value semantics, so the intermediate | |
304 | // object can be destroyed after safely | |
305 | virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; | |
306 | ||
307 | // set the corresponding property | |
308 | virtual void SetProperty(int objectID, | |
309 | const wxClassInfo *classInfo, | |
310 | const wxPropertyInfo* propertyInfo , | |
311 | const wxxVariant &variantValue); | |
312 | ||
313 | // sets the corresponding property (value is an object) | |
314 | virtual void SetPropertyAsObject(int objectId, | |
315 | const wxClassInfo *classInfo, | |
316 | const wxPropertyInfo* propertyInfo , | |
317 | int valueObjectId) ; | |
318 | ||
319 | // adds an element to a property collection | |
320 | virtual void AddToPropertyCollection( int objectID , | |
321 | const wxClassInfo *classInfo, | |
322 | const wxPropertyInfo* propertyInfo , | |
323 | const wxxVariant &VariantValue) ; | |
324 | ||
325 | // sets the corresponding property (value is an object) | |
326 | virtual void AddToPropertyCollectionAsObject(int objectID, | |
327 | const wxClassInfo *classInfo, | |
328 | const wxPropertyInfo* propertyInfo , | |
329 | int valueObjectId) ; | |
330 | ||
331 | // sets the corresponding event handler | |
332 | virtual void SetConnect(int eventSourceObjectID, | |
333 | const wxClassInfo *eventSourceClassInfo, | |
334 | const wxPropertyInfo *delegateInfo , | |
335 | const wxClassInfo *eventSinkClassInfo , | |
336 | const wxHandlerInfo* handlerInfo , | |
337 | int eventSinkObjectID ) ; | |
338 | }; | |
339 | ||
340 | /* | |
341 | wxDepersisterCode implements the callbacks that will depersist | |
342 | an object into a C++ initialization function. this will move to | |
343 | a utility lib soon | |
344 | */ | |
345 | ||
346 | class WXDLLIMPEXP_BASE wxTextOutputStream ; | |
347 | ||
348 | class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister | |
349 | { | |
350 | private : | |
351 | struct wxCodeDepersisterInternal ; | |
352 | wxCodeDepersisterInternal * m_data ; | |
353 | wxTextOutputStream *m_fp; | |
354 | wxString ValueAsCode( const wxxVariant ¶m ) ; | |
355 | public: | |
356 | wxCodeDepersister(wxTextOutputStream *out); | |
357 | virtual ~wxCodeDepersister(); | |
358 | ||
359 | // allocate the new object on the heap, that object will have the passed in ID | |
360 | virtual void AllocateObject(int objectID, wxClassInfo *classInfo , | |
361 | wxxVariantArray &metadata) ; | |
362 | ||
363 | // initialize the already allocated object having the ID objectID with the Create method | |
364 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
365 | // having objectId <> wxInvalidObjectID | |
366 | ||
367 | virtual void CreateObject(int objectID, | |
368 | const wxClassInfo *classInfo, | |
369 | int paramCount, | |
370 | wxxVariant *variantValues , | |
371 | int *objectIDValues, | |
372 | const wxClassInfo **objectClassInfos , | |
373 | wxxVariantArray &metadata | |
374 | ) ; | |
375 | ||
376 | // construct the new object on the heap, that object will have the passed in ID (for objects that | |
377 | // don't support allocate-create type of creation) | |
378 | // creation parameters which are objects are having their Ids passed in objectIDValues | |
379 | // having objectId <> wxInvalidObjectID | |
380 | ||
381 | virtual void ConstructObject(int objectID, | |
382 | const wxClassInfo *classInfo, | |
383 | int paramCount, | |
384 | wxxVariant *VariantValues , | |
385 | int *objectIDValues , | |
386 | const wxClassInfo **objectClassInfos , | |
387 | wxxVariantArray &metadata) ; | |
388 | ||
389 | // destroy the heap-allocated object having the ID objectID, this may be used if an object | |
390 | // is embedded in another object and set via value semantics, so the intermediate | |
391 | // object can be destroyed after safely | |
392 | virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ; | |
393 | ||
394 | // set the corresponding property | |
395 | virtual void SetProperty(int objectID, | |
396 | const wxClassInfo *classInfo, | |
397 | const wxPropertyInfo* propertyInfo , | |
398 | const wxxVariant &variantValue); | |
399 | ||
400 | // sets the corresponding property (value is an object) | |
401 | virtual void SetPropertyAsObject(int objectId, | |
402 | const wxClassInfo *classInfo, | |
403 | const wxPropertyInfo* propertyInfo , | |
404 | int valueObjectId) ; | |
405 | ||
406 | // adds an element to a property collection | |
407 | virtual void AddToPropertyCollection( int objectID , | |
408 | const wxClassInfo *classInfo, | |
409 | const wxPropertyInfo* propertyInfo , | |
410 | const wxxVariant &VariantValue) ; | |
411 | ||
412 | // sets the corresponding property (value is an object) | |
413 | virtual void AddToPropertyCollectionAsObject(int objectID, | |
414 | const wxClassInfo *classInfo, | |
415 | const wxPropertyInfo* propertyInfo , | |
416 | int valueObjectId) ; | |
417 | ||
418 | // sets the corresponding event handler | |
419 | virtual void SetConnect(int eventSourceObjectID, | |
420 | const wxClassInfo *eventSourceClassInfo, | |
421 | const wxPropertyInfo *delegateInfo , | |
422 | const wxClassInfo *eventSinkClassInfo , | |
423 | const wxHandlerInfo* handlerInfo , | |
424 | int eventSinkObjectID ) ; | |
425 | }; | |
426 | ||
427 | #endif // wxUSE_EXTENDED_RTTI | |
428 | ||
429 | #endif |