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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: press.pov | |
3 | // Purpose: POV-Ray scene used to generate clip for splash | |
4 | // Author: Wlodzimierz ABX Skiba | |
5 | // Modified by: | |
6 | // Created: 24/11/2004 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Wlodzimierz Skiba | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #version 3.6; | |
13 | ||
14 | // Rendering options : +FT +W80 +H60 +AM1 +A0.05 +R5 +J0 +KFF500 | |
15 | // Produced TGA images converted to MPG with good old (1993) CMPEG tool | |
16 | // Conversion : cmpeg.exe -v1 ipb.ctl frames.lst press.mpg | |
17 | ||
18 | #include "colors.inc" | |
19 | #include "rad_def.inc" | |
20 | ||
21 | global_settings { | |
22 | assumed_gamma 1.0 | |
23 | max_trace_level 100 | |
24 | } | |
25 | ||
26 | background { colour White } | |
27 | ||
28 | #declare Texts = array[ 3 ]; | |
29 | ||
30 | #declare Texts[0] = "PRESS"; | |
31 | #declare Texts[1] = "ANY"; | |
32 | #declare Texts[2] = "KEY"; | |
33 | ||
34 | camera{ orthographic look_at .5 location .5-z right 1.05*x up 1.05*y } | |
35 | ||
36 | #declare Items = dimension_size( Texts , 1 ); | |
37 | ||
38 | #declare Objects = array[ Items + 1 ]; | |
39 | ||
40 | #declare f_line = function(x,xa,ya,xb,yb){((yb-ya)/(xb-xa))*(x-xa)+ya}; | |
41 | ||
42 | #declare Counter = 0; | |
43 | #while ( Counter <= Items ) | |
44 | #if ( Counter < Items ) | |
45 | #declare Object = text{ ttf "crystal.ttf" Texts[ Counter ] 1 0 }; | |
46 | #else | |
47 | #declare Object = Objects[ Items ]; | |
48 | #end | |
49 | ||
50 | #declare M = max_extent( Object ); | |
51 | #declare m = min_extent( Object ); | |
52 | #declare S = M - m; | |
53 | #declare Objects[ Counter ] = object{ Object translate -m + z*Counter scale <1/S.x,1/S.y,1> }; | |
54 | #declare Objects[ Items ] = | |
55 | #if ( Counter = 0 | Counter = Items ) | |
56 | object{ | |
57 | #else | |
58 | union{ | |
59 | object{ Objects[ Items ] translate y*1.1 } | |
60 | #end | |
61 | object{ Objects[ Counter ] } | |
62 | }; | |
63 | ||
64 | #declare Pause=0.1; | |
65 | #declare X0=(Counter+Pause)/(Items+2); | |
66 | #declare Y0=0; | |
67 | #declare X1=(Counter+1)/(Items+2); | |
68 | #declare Y1=1; | |
69 | #declare X2=(Counter+2-Pause)/(Items+2); | |
70 | #declare Y2=0; | |
71 | ||
72 | #declare C1=f_line(clock,0,0,3/4,1); | |
73 | #declare C2=(Items+1)/(Items+2); | |
74 | #declare C3=f_line(clock,1/4,0,1,1); | |
75 | #declare C=max(min(C1,C2),C3); | |
76 | ||
77 | #declare increase=f_line(C,X0,Y0,X1,Y1); | |
78 | #declare decrease=f_line(C,X1,Y1,X2,Y2); | |
79 | #declare change=min(increase,decrease); | |
80 | #declare level=min(max(change,0),1); | |
81 | ||
82 | object{ | |
83 | Objects[ Counter ] | |
84 | pigment{ rgb level transmit 1-level } | |
85 | } | |
86 | #declare Counter = Counter + 1; | |
87 | #end | |
88 |