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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/xtistrm.h
3// Purpose: streaming runtime metadata information (extended class info)
4// Author: Stefan Csomor
5// Modified by:
6// Created: 27/07/03
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Stefan Csomor
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_XTISTRMH__
13#define _WX_XTISTRMH__
14
15#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
16#pragma interface "xtistrm.h"
17#endif
18
19#include "wx/wx.h"
20
21#if wxUSE_EXTENDED_RTTI
22
23const int wxInvalidObjectID = -2 ;
24const int wxNullObjectID = -3 ;
25
26// Filer contains the interfaces for streaming objects in and out of XML,
27// rendering them either to objects in memory, or to code. Note: We
28// consider the process of generating code to be one of *depersisting* the
29// object from xml, *not* of persisting the object to code from an object
30// in memory. This distincation can be confusing, and should be kept
31// in mind when looking at the property streamers and callback interfaces
32// listed below.
33
34/*
35Main interfaces for streaming out objects.
36*/
37
38// ----------------------------------------------------------------------------
39// wxPersister
40//
41// This class will be asked during the streaming-out process about every single
42// property or object instance. It can veto streaming out by returning false
43// or modify the value before it is streamed-out.
44// ----------------------------------------------------------------------------
45
46class WXDLLIMPEXP_BASE wxWriter ;
47class WXDLLIMPEXP_BASE wxReader ;
48
49class WXDLLIMPEXP_BASE wxPersister
50{
51public :
52 // will be called before an object is written, may veto by returning false
53 virtual bool BeforeWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) , wxxVariantArray &WXUNUSED(metadata)) { return true ; }
54
55 // will be called after this object has been written, may be needed for adjusting stacks
56 virtual void AfterWriteObject( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object) , const wxClassInfo *WXUNUSED(classInfo) ) {}
57
58 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
59 // writing that property at all by returning false
60 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariant &WXUNUSED(value) ) { return true ; }
61
62 // will be called before a property gets written, may change the value , eg replace a concrete wxSize by wxSize( wxDefaultCoord , wxDefaultCoord ) or veto
63 // writing that property at all by returning false
64 virtual bool BeforeWriteProperty( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxPropertyInfo *WXUNUSED(propInfo) , wxxVariantArray &WXUNUSED(value) ) { return true ; }
65
66 // will be called after a property has been written out, may be needed for adjusting stacks
67 virtual void AfterWriteProperty( wxWriter *WXUNUSED(writer) , const wxPropertyInfo *WXUNUSED(propInfo) ) {}
68
69 // will be called before this delegate gets written
70 virtual bool BeforeWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
71 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { return true ; }
72
73 virtual void AfterWriteDelegate( wxWriter *WXUNUSED(writer) , const wxObject *WXUNUSED(object), const wxClassInfo* WXUNUSED(classInfo) , const wxPropertyInfo *WXUNUSED(propInfo) ,
74 const wxObject *&WXUNUSED(eventSink) , const wxHandlerInfo* &WXUNUSED(handlerInfo) ) { }
75} ;
76
77class WXDLLIMPEXP_BASE wxWriter : public wxObject
78{
79public :
80 wxWriter() ;
81 ~wxWriter() ;
82
83 // with this call you start writing out a new top-level object
84 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , const wxString &name , wxxVariantArray &WXUNUSED(metadata)) ;
85
86 //
87 // Managing the object identity table a.k.a context
88 //
89 // these methods make sure that no object gets written twice, because sometimes multiple calls to the WriteObject will be
90 // made without wanting to have duplicate objects written, the object identity table will be reset manually
91
92 virtual void ClearObjectContext() ;
93
94 // gets the object Id for a passed in object in the context
95 int GetObjectID(const wxObject *obj) ;
96
97 // returns true if this object has already been written in this context
98 bool IsObjectKnown( const wxObject *obj ) ;
99
100 //
101 // streaming callbacks
102 //
103 // these callbacks really write out the values in the stream format
104
105 // begins writing out a new toplevel entry which has the indicated unique name
106 virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0 ;
107
108 // ends writing out a new toplevel entry which has the indicated unique name
109 virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0 ;
110
111 // start of writing an object having the passed in ID
112 virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID , wxxVariantArray &metadata ) = 0 ;
113
114 // end of writing an toplevel object name param is used for unique identification within the container
115 virtual void DoEndWriteObject(const wxObject *object, const wxClassInfo *classInfo, int objectID ) = 0 ;
116
117 // writes a simple property in the stream format
118 virtual void DoWriteSimpleType( wxxVariant &value ) = 0 ;
119
120 // start of writing a complex property into the stream (
121 virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0 ;
122
123 // end of writing a complex property into the stream
124 virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
125
126 virtual void DoBeginWriteElement() = 0 ;
127 virtual void DoEndWriteElement() = 0 ;
128 // insert an object reference to an already written object
129 virtual void DoWriteRepeatedObject( int objectID ) = 0 ;
130
131 // insert a null reference
132 virtual void DoWriteNullObject() = 0 ;
133
134 // writes a delegate in the stream format
135 virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo , const wxPropertyInfo *propInfo ,
136 const wxObject *eventSink , int sinkObjectID , const wxClassInfo* eventSinkClassInfo , const wxHandlerInfo* handlerIndo ) = 0;
137private :
138
139 struct wxWriterInternal ;
140 wxWriterInternal* m_data ;
141
142 struct wxWriterInternalPropertiesData ;
143
144 void WriteAllProperties( const wxObject * obj , const wxClassInfo* ci , wxPersister *persister, wxWriterInternalPropertiesData * data ) ;
145 void WriteOneProperty( const wxObject *obj , const wxClassInfo* ci , const wxPropertyInfo* pi , wxPersister *persister , wxWriterInternalPropertiesData *data ) ;
146 void WriteObject(const wxObject *object, const wxClassInfo *classInfo , wxPersister *persister , bool isEmbedded, wxxVariantArray &metadata ) ;
147 void FindConnectEntry(const wxEvtHandler * evSource,const wxDelegateTypeInfo* dti, const wxObject* &sink , const wxHandlerInfo *&handler) ;
148} ;
149
150
151/*
152Streaming callbacks for depersisting XML to code, or running objects
153*/
154
155class WXDLLIMPEXP_BASE wxDepersister ;
156
157/*
158wxReader handles streaming in a class from a arbitrary format. While walking through
159it issues calls out to interfaces to depersist the guts from the underlying storage format.
160*/
161
162class WXDLLIMPEXP_BASE wxReader : public wxObject
163{
164public :
165 wxReader() ;
166 ~wxReader() ;
167
168 // the only thing wxReader knows about is the class info by object ID
169 wxClassInfo *GetObjectClassInfo(int objectID) ;
170 bool HasObjectClassInfo( int objectID ) ;
171 void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
172
173 // Reads the component the reader is pointed at from the underlying format.
174 // The return value is the root object ID, which can
175 // then be used to ask the depersister about that object
176 // if there was a problem you will get back wxInvalidObjectID and the current
177 // error log will carry the problems encoutered
178 virtual int ReadObject( const wxString &name , wxDepersister *depersist ) = 0 ;
179
180private :
181 struct wxReaderInternal;
182 wxReaderInternal *m_data;
183} ;
184
185// This abstract class matches the allocate-init/create model of creation of objects.
186// At runtime, these will create actual instances, and manipulate them.
187// When generating code, these will just create statements of C++
188// code to create the objects.
189
190class WXDLLIMPEXP_BASE wxDepersister
191{
192public :
193 // allocate the new object on the heap, that object will have the passed in ID
194 virtual void AllocateObject(int objectID, wxClassInfo *classInfo, wxxVariantArray &metadata) = 0;
195
196 // initialize the already allocated object having the ID objectID with the Create method
197 // creation parameters which are objects are having their Ids passed in objectIDValues
198 // having objectId <> wxInvalidObjectID
199
200 virtual void CreateObject(int objectID,
201 const wxClassInfo *classInfo,
202 int paramCount,
203 wxxVariant *VariantValues ,
204 int *objectIDValues ,
205 const wxClassInfo **objectClassInfos ,
206 wxxVariantArray &metadata) = 0;
207
208 // construct the new object on the heap, that object will have the passed in ID (for objects that
209 // don't support allocate-create type of creation)
210 // creation parameters which are objects are having their Ids passed in objectIDValues
211 // having objectId <> wxInvalidObjectID
212
213 virtual void ConstructObject(int objectID,
214 const wxClassInfo *classInfo,
215 int paramCount,
216 wxxVariant *VariantValues ,
217 int *objectIDValues ,
218 const wxClassInfo **objectClassInfos ,
219 wxxVariantArray &metadata) = 0;
220
221 // destroy the heap-allocated object having the ID objectID, this may be used if an object
222 // is embedded in another object and set via value semantics, so the intermediate
223 // object can be destroyed after safely
224 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
225
226 // set the corresponding property
227 virtual void SetProperty(int objectID,
228 const wxClassInfo *classInfo,
229 const wxPropertyInfo* propertyInfo ,
230 const wxxVariant &VariantValue) = 0;
231
232 // sets the corresponding property (value is an object)
233 virtual void SetPropertyAsObject(int objectID,
234 const wxClassInfo *classInfo,
235 const wxPropertyInfo* propertyInfo ,
236 int valueObjectId) = 0;
237
238 // adds an element to a property collection
239 virtual void AddToPropertyCollection( int objectID ,
240 const wxClassInfo *classInfo,
241 const wxPropertyInfo* propertyInfo ,
242 const wxxVariant &VariantValue) = 0;
243
244 // sets the corresponding property (value is an object)
245 virtual void AddToPropertyCollectionAsObject(int objectID,
246 const wxClassInfo *classInfo,
247 const wxPropertyInfo* propertyInfo ,
248 int valueObjectId) = 0;
249
250 // sets the corresponding event handler
251 virtual void SetConnect(int EventSourceObjectID,
252 const wxClassInfo *EventSourceClassInfo,
253 const wxPropertyInfo *delegateInfo ,
254 const wxClassInfo *EventSinkClassInfo ,
255 const wxHandlerInfo* handlerInfo ,
256 int EventSinkObjectID ) = 0;
257};
258
259/*
260wxRuntimeDepersister implements the callbacks that will depersist
261an object into a running memory image, as opposed to writing
262C++ initialization code to bring the object to life.
263*/
264
265class WXDLLIMPEXP_BASE wxRuntimeDepersister : public wxDepersister
266{
267 struct wxRuntimeDepersisterInternal ;
268 wxRuntimeDepersisterInternal * m_data ;
269public :
270 wxRuntimeDepersister();
271 virtual ~wxRuntimeDepersister();
272
273 // returns the object having the corresponding ID fully constructed
274 wxObject *GetObject(int objectID) ;
275
276 // allocate the new object on the heap, that object will have the passed in ID
277 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
278 wxxVariantArray &metadata) ;
279
280 // initialize the already allocated object having the ID objectID with the Create method
281 // creation parameters which are objects are having their Ids passed in objectIDValues
282 // having objectId <> wxInvalidObjectID
283
284 virtual void CreateObject(int objectID,
285 const wxClassInfo *classInfo,
286 int paramCount,
287 wxxVariant *VariantValues ,
288 int *objectIDValues,
289 const wxClassInfo **objectClassInfos ,
290 wxxVariantArray &metadata
291 ) ;
292
293 // construct the new object on the heap, that object will have the passed in ID (for objects that
294 // don't support allocate-create type of creation)
295 // creation parameters which are objects are having their Ids passed in objectIDValues
296 // having objectId <> wxInvalidObjectID
297
298 virtual void ConstructObject(int objectID,
299 const wxClassInfo *classInfo,
300 int paramCount,
301 wxxVariant *VariantValues ,
302 int *objectIDValues ,
303 const wxClassInfo **objectClassInfos ,
304 wxxVariantArray &metadata) ;
305
306 // destroy the heap-allocated object having the ID objectID, this may be used if an object
307 // is embedded in another object and set via value semantics, so the intermediate
308 // object can be destroyed after safely
309 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
310
311 // set the corresponding property
312 virtual void SetProperty(int objectID,
313 const wxClassInfo *classInfo,
314 const wxPropertyInfo* propertyInfo ,
315 const wxxVariant &variantValue);
316
317 // sets the corresponding property (value is an object)
318 virtual void SetPropertyAsObject(int objectId,
319 const wxClassInfo *classInfo,
320 const wxPropertyInfo* propertyInfo ,
321 int valueObjectId) ;
322
323 // adds an element to a property collection
324 virtual void AddToPropertyCollection( int objectID ,
325 const wxClassInfo *classInfo,
326 const wxPropertyInfo* propertyInfo ,
327 const wxxVariant &VariantValue) ;
328
329 // sets the corresponding property (value is an object)
330 virtual void AddToPropertyCollectionAsObject(int objectID,
331 const wxClassInfo *classInfo,
332 const wxPropertyInfo* propertyInfo ,
333 int valueObjectId) ;
334
335 // sets the corresponding event handler
336 virtual void SetConnect(int eventSourceObjectID,
337 const wxClassInfo *eventSourceClassInfo,
338 const wxPropertyInfo *delegateInfo ,
339 const wxClassInfo *eventSinkClassInfo ,
340 const wxHandlerInfo* handlerInfo ,
341 int eventSinkObjectID ) ;
342};
343
344/*
345wxDepersisterCode implements the callbacks that will depersist
346an object into a C++ initialization function. this will move to
347a utility lib soon
348*/
349
350class WXDLLIMPEXP_BASE wxTextOutputStream ;
351
352class WXDLLIMPEXP_BASE wxCodeDepersister : public wxDepersister
353{
354private :
355 struct wxCodeDepersisterInternal ;
356 wxCodeDepersisterInternal * m_data ;
357 wxTextOutputStream *m_fp;
358 wxString ValueAsCode( const wxxVariant &param ) ;
359public:
360 wxCodeDepersister(wxTextOutputStream *out);
361 virtual ~wxCodeDepersister();
362
363 // allocate the new object on the heap, that object will have the passed in ID
364 virtual void AllocateObject(int objectID, wxClassInfo *classInfo ,
365 wxxVariantArray &metadata) ;
366
367 // initialize the already allocated object having the ID objectID with the Create method
368 // creation parameters which are objects are having their Ids passed in objectIDValues
369 // having objectId <> wxInvalidObjectID
370
371 virtual void CreateObject(int objectID,
372 const wxClassInfo *classInfo,
373 int paramCount,
374 wxxVariant *variantValues ,
375 int *objectIDValues,
376 const wxClassInfo **objectClassInfos ,
377 wxxVariantArray &metadata
378 ) ;
379
380 // construct the new object on the heap, that object will have the passed in ID (for objects that
381 // don't support allocate-create type of creation)
382 // creation parameters which are objects are having their Ids passed in objectIDValues
383 // having objectId <> wxInvalidObjectID
384
385 virtual void ConstructObject(int objectID,
386 const wxClassInfo *classInfo,
387 int paramCount,
388 wxxVariant *VariantValues ,
389 int *objectIDValues ,
390 const wxClassInfo **objectClassInfos ,
391 wxxVariantArray &metadata) ;
392
393 // destroy the heap-allocated object having the ID objectID, this may be used if an object
394 // is embedded in another object and set via value semantics, so the intermediate
395 // object can be destroyed after safely
396 virtual void DestroyObject(int objectID, wxClassInfo *classInfo) ;
397
398 // set the corresponding property
399 virtual void SetProperty(int objectID,
400 const wxClassInfo *classInfo,
401 const wxPropertyInfo* propertyInfo ,
402 const wxxVariant &variantValue);
403
404 // sets the corresponding property (value is an object)
405 virtual void SetPropertyAsObject(int objectId,
406 const wxClassInfo *classInfo,
407 const wxPropertyInfo* propertyInfo ,
408 int valueObjectId) ;
409
410 // adds an element to a property collection
411 virtual void AddToPropertyCollection( int objectID ,
412 const wxClassInfo *classInfo,
413 const wxPropertyInfo* propertyInfo ,
414 const wxxVariant &VariantValue) ;
415
416 // sets the corresponding property (value is an object)
417 virtual void AddToPropertyCollectionAsObject(int objectID,
418 const wxClassInfo *classInfo,
419 const wxPropertyInfo* propertyInfo ,
420 int valueObjectId) ;
421
422 // sets the corresponding event handler
423 virtual void SetConnect(int eventSourceObjectID,
424 const wxClassInfo *eventSourceClassInfo,
425 const wxPropertyInfo *delegateInfo ,
426 const wxClassInfo *eventSinkClassInfo ,
427 const wxHandlerInfo* handlerInfo ,
428 int eventSinkObjectID ) ;
429};
430
431#endif // wxUSE_EXTENDED_RTTI
432
433#endif