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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/aui/framemanager.cpp | |
3 | // Purpose: wxaui: wx advanced user interface - docking window manager | |
4 | // Author: Benjamin I. Williams | |
5 | // Modified by: | |
6 | // Created: 2005-05-17 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved | |
9 | // Licence: wxWindows Library Licence, Version 3.1 | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #include "wx/wxprec.h" | |
21 | ||
22 | #ifdef __BORLANDC__ | |
23 | #pragma hdrstop | |
24 | #endif | |
25 | ||
26 | #if wxUSE_AUI | |
27 | ||
28 | #include "wx/aui/framemanager.h" | |
29 | #include "wx/aui/dockart.h" | |
30 | #include "wx/aui/floatpane.h" | |
31 | #include "wx/aui/tabmdi.h" | |
32 | ||
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/panel.h" | |
35 | #include "wx/settings.h" | |
36 | #include "wx/app.h" | |
37 | #include "wx/dcclient.h" | |
38 | #include "wx/dcscreen.h" | |
39 | #include "wx/toolbar.h" | |
40 | #include "wx/mdi.h" | |
41 | #include "wx/image.h" | |
42 | #endif | |
43 | ||
44 | WX_CHECK_BUILD_OPTIONS("wxAUI") | |
45 | ||
46 | #include "wx/arrimpl.cpp" | |
47 | WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray); | |
48 | WX_DEFINE_OBJARRAY(wxAuiRectArray) | |
49 | WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray) | |
50 | WX_DEFINE_OBJARRAY(wxAuiDockInfoArray) | |
51 | WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray) | |
52 | WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray) | |
53 | ||
54 | wxAuiPaneInfo wxAuiNullPaneInfo; | |
55 | wxAuiDockInfo wxAuiNullDockInfo; | |
56 | DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON) | |
57 | DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE) | |
58 | DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE) | |
59 | DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE) | |
60 | DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER) | |
61 | DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER) | |
62 | ||
63 | #ifdef __WXMAC__ | |
64 | // a few defines to avoid nameclashes | |
65 | #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1 | |
66 | #define __AIFF__ | |
67 | #include "wx/mac/private.h" | |
68 | #endif | |
69 | ||
70 | IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent) | |
71 | IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler) | |
72 | ||
73 | ||
74 | ||
75 | const int auiToolBarLayer = 10; | |
76 | ||
77 | ||
78 | class wxPseudoTransparentFrame : public wxFrame | |
79 | { | |
80 | public: | |
81 | wxPseudoTransparentFrame(wxWindow* parent = NULL, | |
82 | wxWindowID id = wxID_ANY, | |
83 | const wxString& title = wxEmptyString, | |
84 | const wxPoint& pos = wxDefaultPosition, | |
85 | const wxSize& size = wxDefaultSize, | |
86 | long style = wxDEFAULT_FRAME_STYLE, | |
87 | const wxString &name = wxT("frame")) | |
88 | : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name) | |
89 | { | |
90 | SetBackgroundStyle(wxBG_STYLE_CUSTOM); | |
91 | m_Amount=0; | |
92 | m_MaxWidth=0; | |
93 | m_MaxHeight=0; | |
94 | m_lastWidth=0; | |
95 | m_lastHeight=0; | |
96 | #ifdef __WXGTK__ | |
97 | m_CanSetShape = false; // have to wait for window create event on GTK | |
98 | #else | |
99 | m_CanSetShape = true; | |
100 | #endif | |
101 | m_Region = wxRegion(0, 0, 0, 0); | |
102 | SetTransparent(0); | |
103 | } | |
104 | ||
105 | virtual bool SetTransparent(wxByte alpha) | |
106 | { | |
107 | if (m_CanSetShape) | |
108 | { | |
109 | int w=100; // some defaults | |
110 | int h=100; | |
111 | GetClientSize(&w, &h); | |
112 | ||
113 | m_MaxWidth = w; | |
114 | m_MaxHeight = h; | |
115 | m_Amount = alpha; | |
116 | m_Region.Clear(); | |
117 | // m_Region.Union(0, 0, 1, m_MaxWidth); | |
118 | if (m_Amount) | |
119 | { | |
120 | for (int y=0; y<m_MaxHeight; y++) | |
121 | { | |
122 | // Reverse the order of the bottom 4 bits | |
123 | int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0); | |
124 | if ((j*16+8)<m_Amount) | |
125 | m_Region.Union(0, y, m_MaxWidth, 1); | |
126 | } | |
127 | } | |
128 | SetShape(m_Region); | |
129 | Refresh(); | |
130 | } | |
131 | return true; | |
132 | } | |
133 | ||
134 | void OnPaint(wxPaintEvent& WXUNUSED(event)) | |
135 | { | |
136 | wxPaintDC dc(this); | |
137 | ||
138 | if (m_Region.IsEmpty()) | |
139 | return; | |
140 | ||
141 | #ifdef __WXMAC__ | |
142 | dc.SetBrush(wxColour(128, 192, 255)); | |
143 | #else | |
144 | dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); | |
145 | #endif | |
146 | dc.SetPen(*wxTRANSPARENT_PEN); | |
147 | ||
148 | wxRegionIterator upd(GetUpdateRegion()); // get the update rect list | |
149 | ||
150 | while (upd) | |
151 | { | |
152 | wxRect rect(upd.GetRect()); | |
153 | dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height); | |
154 | ||
155 | ++upd; | |
156 | } | |
157 | } | |
158 | ||
159 | #ifdef __WXGTK__ | |
160 | void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event)) | |
161 | { | |
162 | m_CanSetShape=true; | |
163 | SetTransparent(0); | |
164 | } | |
165 | #endif | |
166 | ||
167 | void OnSize(wxSizeEvent& event) | |
168 | { | |
169 | // We sometimes get surplus size events | |
170 | if ((event.GetSize().GetWidth() == m_lastWidth) && | |
171 | (event.GetSize().GetHeight() == m_lastHeight)) | |
172 | { | |
173 | event.Skip(); | |
174 | return; | |
175 | } | |
176 | m_lastWidth = event.GetSize().GetWidth(); | |
177 | m_lastHeight = event.GetSize().GetHeight(); | |
178 | ||
179 | SetTransparent(m_Amount); | |
180 | m_Region.Intersect(0, 0, event.GetSize().GetWidth(), | |
181 | event.GetSize().GetHeight()); | |
182 | SetShape(m_Region); | |
183 | Refresh(); | |
184 | event.Skip(); | |
185 | } | |
186 | ||
187 | private: | |
188 | wxByte m_Amount; | |
189 | int m_MaxWidth; | |
190 | int m_MaxHeight; | |
191 | bool m_CanSetShape; | |
192 | int m_lastWidth,m_lastHeight; | |
193 | ||
194 | wxRegion m_Region; | |
195 | ||
196 | DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame) | |
197 | DECLARE_EVENT_TABLE() | |
198 | }; | |
199 | ||
200 | ||
201 | IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame) | |
202 | ||
203 | BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame) | |
204 | EVT_PAINT(wxPseudoTransparentFrame::OnPaint) | |
205 | EVT_SIZE(wxPseudoTransparentFrame::OnSize) | |
206 | #ifdef __WXGTK__ | |
207 | EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate) | |
208 | #endif | |
209 | END_EVENT_TABLE() | |
210 | ||
211 | ||
212 | // -- static utility functions -- | |
213 | ||
214 | static wxBitmap wxPaneCreateStippleBitmap() | |
215 | { | |
216 | unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 }; | |
217 | wxImage img(2,2,data,true); | |
218 | return wxBitmap(img); | |
219 | } | |
220 | ||
221 | static void DrawResizeHint(wxDC& dc, const wxRect& rect) | |
222 | { | |
223 | wxBitmap stipple = wxPaneCreateStippleBitmap(); | |
224 | wxBrush brush(stipple); | |
225 | dc.SetBrush(brush); | |
226 | dc.SetPen(*wxTRANSPARENT_PEN); | |
227 | ||
228 | dc.SetLogicalFunction(wxXOR); | |
229 | dc.DrawRectangle(rect); | |
230 | } | |
231 | ||
232 | ||
233 | ||
234 | // CopyDocksAndPanes() - this utility function creates copies of | |
235 | // the dock and pane info. wxAuiDockInfo's usually contain pointers | |
236 | // to wxAuiPaneInfo classes, thus this function is necessary to reliably | |
237 | // reconstruct that relationship in the new dock info and pane info arrays | |
238 | ||
239 | static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks, | |
240 | wxAuiPaneInfoArray& dest_panes, | |
241 | const wxAuiDockInfoArray& src_docks, | |
242 | const wxAuiPaneInfoArray& src_panes) | |
243 | { | |
244 | dest_docks = src_docks; | |
245 | dest_panes = src_panes; | |
246 | int i, j, k, dock_count, pc1, pc2; | |
247 | for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i) | |
248 | { | |
249 | wxAuiDockInfo& dock = dest_docks.Item(i); | |
250 | for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j) | |
251 | for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k) | |
252 | if (dock.panes.Item(j) == &src_panes.Item(k)) | |
253 | dock.panes.Item(j) = &dest_panes.Item(k); | |
254 | } | |
255 | } | |
256 | ||
257 | // GetMaxLayer() is an internal function which returns | |
258 | // the highest layer inside the specified dock | |
259 | static int GetMaxLayer(const wxAuiDockInfoArray& docks, | |
260 | int dock_direction) | |
261 | { | |
262 | int i, dock_count, max_layer = 0; | |
263 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
264 | { | |
265 | wxAuiDockInfo& dock = docks.Item(i); | |
266 | if (dock.dock_direction == dock_direction && | |
267 | dock.dock_layer > max_layer && !dock.fixed) | |
268 | max_layer = dock.dock_layer; | |
269 | } | |
270 | return max_layer; | |
271 | } | |
272 | ||
273 | ||
274 | // GetMaxRow() is an internal function which returns | |
275 | // the highest layer inside the specified dock | |
276 | static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer) | |
277 | { | |
278 | int i, pane_count, max_row = 0; | |
279 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
280 | { | |
281 | wxAuiPaneInfo& pane = panes.Item(i); | |
282 | if (pane.dock_direction == direction && | |
283 | pane.dock_layer == layer && | |
284 | pane.dock_row > max_row) | |
285 | max_row = pane.dock_row; | |
286 | } | |
287 | return max_row; | |
288 | } | |
289 | ||
290 | ||
291 | ||
292 | // DoInsertDockLayer() is an internal function that inserts a new dock | |
293 | // layer by incrementing all existing dock layer values by one | |
294 | static void DoInsertDockLayer(wxAuiPaneInfoArray& panes, | |
295 | int dock_direction, | |
296 | int dock_layer) | |
297 | { | |
298 | int i, pane_count; | |
299 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
300 | { | |
301 | wxAuiPaneInfo& pane = panes.Item(i); | |
302 | if (!pane.IsFloating() && | |
303 | pane.dock_direction == dock_direction && | |
304 | pane.dock_layer >= dock_layer) | |
305 | pane.dock_layer++; | |
306 | } | |
307 | } | |
308 | ||
309 | // DoInsertDockLayer() is an internal function that inserts a new dock | |
310 | // row by incrementing all existing dock row values by one | |
311 | static void DoInsertDockRow(wxAuiPaneInfoArray& panes, | |
312 | int dock_direction, | |
313 | int dock_layer, | |
314 | int dock_row) | |
315 | { | |
316 | int i, pane_count; | |
317 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
318 | { | |
319 | wxAuiPaneInfo& pane = panes.Item(i); | |
320 | if (!pane.IsFloating() && | |
321 | pane.dock_direction == dock_direction && | |
322 | pane.dock_layer == dock_layer && | |
323 | pane.dock_row >= dock_row) | |
324 | pane.dock_row++; | |
325 | } | |
326 | } | |
327 | ||
328 | // DoInsertDockLayer() is an internal function that inserts a space for | |
329 | // another dock pane by incrementing all existing dock row values by one | |
330 | static void DoInsertPane(wxAuiPaneInfoArray& panes, | |
331 | int dock_direction, | |
332 | int dock_layer, | |
333 | int dock_row, | |
334 | int dock_pos) | |
335 | { | |
336 | int i, pane_count; | |
337 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
338 | { | |
339 | wxAuiPaneInfo& pane = panes.Item(i); | |
340 | if (!pane.IsFloating() && | |
341 | pane.dock_direction == dock_direction && | |
342 | pane.dock_layer == dock_layer && | |
343 | pane.dock_row == dock_row && | |
344 | pane.dock_pos >= dock_pos) | |
345 | pane.dock_pos++; | |
346 | } | |
347 | } | |
348 | ||
349 | // FindDocks() is an internal function that returns a list of docks which meet | |
350 | // the specified conditions in the parameters and returns a sorted array | |
351 | // (sorted by layer and then row) | |
352 | static void FindDocks(wxAuiDockInfoArray& docks, | |
353 | int dock_direction, | |
354 | int dock_layer, | |
355 | int dock_row, | |
356 | wxAuiDockInfoPtrArray& arr) | |
357 | { | |
358 | int begin_layer = dock_layer; | |
359 | int end_layer = dock_layer; | |
360 | int begin_row = dock_row; | |
361 | int end_row = dock_row; | |
362 | int dock_count = docks.GetCount(); | |
363 | int layer, row, i, max_row = 0, max_layer = 0; | |
364 | ||
365 | // discover the maximum dock layer and the max row | |
366 | for (i = 0; i < dock_count; ++i) | |
367 | { | |
368 | max_row = wxMax(max_row, docks.Item(i).dock_row); | |
369 | max_layer = wxMax(max_layer, docks.Item(i).dock_layer); | |
370 | } | |
371 | ||
372 | // if no dock layer was specified, search all dock layers | |
373 | if (dock_layer == -1) | |
374 | { | |
375 | begin_layer = 0; | |
376 | end_layer = max_layer; | |
377 | } | |
378 | ||
379 | // if no dock row was specified, search all dock row | |
380 | if (dock_row == -1) | |
381 | { | |
382 | begin_row = 0; | |
383 | end_row = max_row; | |
384 | } | |
385 | ||
386 | arr.Clear(); | |
387 | ||
388 | for (layer = begin_layer; layer <= end_layer; ++layer) | |
389 | for (row = begin_row; row <= end_row; ++row) | |
390 | for (i = 0; i < dock_count; ++i) | |
391 | { | |
392 | wxAuiDockInfo& d = docks.Item(i); | |
393 | if (dock_direction == -1 || dock_direction == d.dock_direction) | |
394 | { | |
395 | if (d.dock_layer == layer && d.dock_row == row) | |
396 | arr.Add(&d); | |
397 | } | |
398 | } | |
399 | } | |
400 | ||
401 | // FindPaneInDock() looks up a specified window pointer inside a dock. | |
402 | // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL. | |
403 | static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window) | |
404 | { | |
405 | int i, count = dock.panes.GetCount(); | |
406 | for (i = 0; i < count; ++i) | |
407 | { | |
408 | wxAuiPaneInfo* p = dock.panes.Item(i); | |
409 | if (p->window == window) | |
410 | return p; | |
411 | } | |
412 | return NULL; | |
413 | } | |
414 | ||
415 | // RemovePaneFromDocks() removes a pane window from all docks | |
416 | // with a possible exception specified by parameter "ex_cept" | |
417 | static void RemovePaneFromDocks(wxAuiDockInfoArray& docks, | |
418 | wxAuiPaneInfo& pane, | |
419 | wxAuiDockInfo* ex_cept = NULL ) | |
420 | { | |
421 | int i, dock_count; | |
422 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
423 | { | |
424 | wxAuiDockInfo& d = docks.Item(i); | |
425 | if (&d == ex_cept) | |
426 | continue; | |
427 | wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window); | |
428 | if (pi) | |
429 | d.panes.Remove(pi); | |
430 | } | |
431 | } | |
432 | ||
433 | // RenumberDockRows() takes a dock and assigns sequential numbers | |
434 | // to existing rows. Basically it takes out the gaps; so if a | |
435 | // dock has rows with numbers 0,2,5, they will become 0,1,2 | |
436 | static void RenumberDockRows(wxAuiDockInfoPtrArray& docks) | |
437 | { | |
438 | int i, dock_count, j, pane_count; | |
439 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
440 | { | |
441 | wxAuiDockInfo& dock = *docks.Item(i); | |
442 | dock.dock_row = i; | |
443 | for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j) | |
444 | dock.panes.Item(j)->dock_row = i; | |
445 | } | |
446 | } | |
447 | ||
448 | ||
449 | // SetActivePane() sets the active pane, as well as cycles through | |
450 | // every other pane and makes sure that all others' active flags | |
451 | // are turned off | |
452 | static void SetActivePane(wxAuiPaneInfoArray& panes, wxWindow* active_pane) | |
453 | { | |
454 | int i, pane_count; | |
455 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
456 | { | |
457 | wxAuiPaneInfo& pane = panes.Item(i); | |
458 | pane.state &= ~wxAuiPaneInfo::optionActive; | |
459 | if (pane.window == active_pane) | |
460 | pane.state |= wxAuiPaneInfo::optionActive; | |
461 | } | |
462 | } | |
463 | ||
464 | ||
465 | // this function is used to sort panes by dock position | |
466 | static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2) | |
467 | { | |
468 | return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1; | |
469 | } | |
470 | ||
471 | ||
472 | // -- wxAuiManager class implementation -- | |
473 | ||
474 | ||
475 | BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler) | |
476 | EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton) | |
477 | EVT_AUI_RENDER(wxAuiManager::OnRender) | |
478 | EVT_PAINT(wxAuiManager::OnPaint) | |
479 | EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground) | |
480 | EVT_SIZE(wxAuiManager::OnSize) | |
481 | EVT_SET_CURSOR(wxAuiManager::OnSetCursor) | |
482 | EVT_LEFT_DOWN(wxAuiManager::OnLeftDown) | |
483 | EVT_LEFT_UP(wxAuiManager::OnLeftUp) | |
484 | EVT_MOTION(wxAuiManager::OnMotion) | |
485 | EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow) | |
486 | EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus) | |
487 | EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager) | |
488 | EVT_TIMER(101, wxAuiManager::OnHintFadeTimer) | |
489 | END_EVENT_TABLE() | |
490 | ||
491 | ||
492 | wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags) | |
493 | { | |
494 | m_action = actionNone; | |
495 | m_last_mouse_move = wxPoint(); | |
496 | m_hover_button = NULL; | |
497 | m_art = new wxAuiDefaultDockArt; | |
498 | m_hint_wnd = NULL; | |
499 | m_flags = flags; | |
500 | m_skipping = false; | |
501 | m_has_maximized = false; | |
502 | m_frame = NULL; | |
503 | m_dock_constraint_x = 0.3; | |
504 | m_dock_constraint_y = 0.3; | |
505 | m_reserved = NULL; | |
506 | ||
507 | if (managed_wnd) | |
508 | { | |
509 | SetManagedWindow(managed_wnd); | |
510 | } | |
511 | } | |
512 | ||
513 | wxAuiManager::~wxAuiManager() | |
514 | { | |
515 | for ( size_t i = 0; i < m_panes.size(); i++ ) | |
516 | { | |
517 | wxAuiPaneInfo& pinfo = m_panes[i]; | |
518 | if (pinfo.window && !pinfo.window->GetParent()) | |
519 | delete pinfo.window; | |
520 | } | |
521 | ||
522 | delete m_art; | |
523 | } | |
524 | ||
525 | // creates a floating frame for the windows | |
526 | wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent, | |
527 | const wxAuiPaneInfo& pane_info) | |
528 | { | |
529 | return new wxAuiFloatingFrame(parent, this, pane_info); | |
530 | } | |
531 | ||
532 | bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p)) | |
533 | { | |
534 | // if a key modifier is pressed while dragging the frame, | |
535 | // don't dock the window | |
536 | return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT)); | |
537 | } | |
538 | ||
539 | // GetPane() looks up a wxAuiPaneInfo structure based | |
540 | // on the supplied window pointer. Upon failure, GetPane() | |
541 | // returns an empty wxAuiPaneInfo, a condition which can be checked | |
542 | // by calling wxAuiPaneInfo::IsOk(). | |
543 | // | |
544 | // The pane info's structure may then be modified. Once a pane's | |
545 | // info is modified, wxAuiManager::Update() must be called to | |
546 | // realize the changes in the UI. | |
547 | ||
548 | wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window) | |
549 | { | |
550 | int i, pane_count; | |
551 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
552 | { | |
553 | wxAuiPaneInfo& p = m_panes.Item(i); | |
554 | if (p.window == window) | |
555 | return p; | |
556 | } | |
557 | return wxAuiNullPaneInfo; | |
558 | } | |
559 | ||
560 | // this version of GetPane() looks up a pane based on a | |
561 | // 'pane name', see above comment for more info | |
562 | wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name) | |
563 | { | |
564 | int i, pane_count; | |
565 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
566 | { | |
567 | wxAuiPaneInfo& p = m_panes.Item(i); | |
568 | if (p.name == name) | |
569 | return p; | |
570 | } | |
571 | return wxAuiNullPaneInfo; | |
572 | } | |
573 | ||
574 | // GetAllPanes() returns a reference to all the pane info structures | |
575 | wxAuiPaneInfoArray& wxAuiManager::GetAllPanes() | |
576 | { | |
577 | return m_panes; | |
578 | } | |
579 | ||
580 | // HitTest() is an internal function which determines | |
581 | // which UI item the specified coordinates are over | |
582 | // (x,y) specify a position in client coordinates | |
583 | wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y) | |
584 | { | |
585 | wxAuiDockUIPart* result = NULL; | |
586 | ||
587 | int i, part_count; | |
588 | for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) | |
589 | { | |
590 | wxAuiDockUIPart* item = &m_uiparts.Item(i); | |
591 | ||
592 | // we are not interested in typeDock, because this space | |
593 | // isn't used to draw anything, just for measurements; | |
594 | // besides, the entire dock area is covered with other | |
595 | // rectangles, which we are interested in. | |
596 | if (item->type == wxAuiDockUIPart::typeDock) | |
597 | continue; | |
598 | ||
599 | // if we already have a hit on a more specific item, we are not | |
600 | // interested in a pane hit. If, however, we don't already have | |
601 | // a hit, returning a pane hit is necessary for some operations | |
602 | if ((item->type == wxAuiDockUIPart::typePane || | |
603 | item->type == wxAuiDockUIPart::typePaneBorder) && result) | |
604 | continue; | |
605 | ||
606 | // if the point is inside the rectangle, we have a hit | |
607 | if (item->rect.Contains(x,y)) | |
608 | result = item; | |
609 | } | |
610 | ||
611 | return result; | |
612 | } | |
613 | ||
614 | ||
615 | // SetFlags() and GetFlags() allow the owner to set various | |
616 | // options which are global to wxAuiManager | |
617 | void wxAuiManager::SetFlags(unsigned int flags) | |
618 | { | |
619 | // find out if we have to call UpdateHintWindowConfig() | |
620 | bool update_hint_wnd = false; | |
621 | unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT | | |
622 | wxAUI_MGR_VENETIAN_BLINDS_HINT | | |
623 | wxAUI_MGR_RECTANGLE_HINT; | |
624 | if ((flags & hint_mask) != (m_flags & hint_mask)) | |
625 | update_hint_wnd = true; | |
626 | ||
627 | ||
628 | // set the new flags | |
629 | m_flags = flags; | |
630 | ||
631 | if (update_hint_wnd) | |
632 | { | |
633 | UpdateHintWindowConfig(); | |
634 | } | |
635 | } | |
636 | ||
637 | unsigned int wxAuiManager::GetFlags() const | |
638 | { | |
639 | return m_flags; | |
640 | } | |
641 | ||
642 | ||
643 | // don't use these anymore as they are deprecated | |
644 | // use Set/GetManagedFrame() instead | |
645 | void wxAuiManager::SetFrame(wxFrame* frame) | |
646 | { | |
647 | SetManagedWindow((wxWindow*)frame); | |
648 | } | |
649 | ||
650 | wxFrame* wxAuiManager::GetFrame() const | |
651 | { | |
652 | return (wxFrame*)m_frame; | |
653 | } | |
654 | ||
655 | ||
656 | // this function will return the aui manager for a given | |
657 | // window. The |window| parameter should be any child window | |
658 | // or grand-child window (and so on) of the frame/window | |
659 | // managed by wxAuiManager. The |window| parameter does not | |
660 | // need to be managed by the manager itself. | |
661 | wxAuiManager* wxAuiManager::GetManager(wxWindow* window) | |
662 | { | |
663 | wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER); | |
664 | evt.SetManager(NULL); | |
665 | evt.ResumePropagation(wxEVENT_PROPAGATE_MAX); | |
666 | if (!window->ProcessEvent(evt)) | |
667 | return NULL; | |
668 | ||
669 | return evt.GetManager(); | |
670 | } | |
671 | ||
672 | ||
673 | void wxAuiManager::UpdateHintWindowConfig() | |
674 | { | |
675 | // find out if the the system can do transparent frames | |
676 | bool can_do_transparent = false; | |
677 | ||
678 | wxWindow* w = m_frame; | |
679 | while (w) | |
680 | { | |
681 | if (w->IsKindOf(CLASSINFO(wxFrame))) | |
682 | { | |
683 | wxFrame* f = static_cast<wxFrame*>(w); | |
684 | can_do_transparent = f->CanSetTransparent(); | |
685 | break; | |
686 | } | |
687 | ||
688 | w = w->GetParent(); | |
689 | } | |
690 | ||
691 | // if there is an existing hint window, delete it | |
692 | if (m_hint_wnd) | |
693 | { | |
694 | m_hint_wnd->Destroy(); | |
695 | m_hint_wnd = NULL; | |
696 | } | |
697 | ||
698 | m_hint_fademax = 50; | |
699 | m_hint_wnd = NULL; | |
700 | ||
701 | if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent) | |
702 | { | |
703 | // Make a window to use for a transparent hint | |
704 | #if defined(__WXMSW__) || defined(__WXGTK__) | |
705 | m_hint_wnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString, | |
706 | wxDefaultPosition, wxSize(1,1), | |
707 | wxFRAME_TOOL_WINDOW | | |
708 | wxFRAME_FLOAT_ON_PARENT | | |
709 | wxFRAME_NO_TASKBAR | | |
710 | wxNO_BORDER); | |
711 | ||
712 | m_hint_wnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION)); | |
713 | #elif defined(__WXMAC__) | |
714 | // Using a miniframe with float and tool styles keeps the parent | |
715 | // frame activated and highlighted as such... | |
716 | m_hint_wnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString, | |
717 | wxDefaultPosition, wxSize(1,1), | |
718 | wxFRAME_FLOAT_ON_PARENT | |
719 | | wxFRAME_TOOL_WINDOW ); | |
720 | ||
721 | // Can't set the bg colour of a Frame in wxMac | |
722 | wxPanel* p = new wxPanel(m_hint_wnd); | |
723 | ||
724 | // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver | |
725 | // color that is really hard to see, especially transparent. | |
726 | // Until a better system color is decided upon we'll just use | |
727 | // blue. | |
728 | p->SetBackgroundColour(*wxBLUE); | |
729 | #endif | |
730 | ||
731 | } | |
732 | else | |
733 | { | |
734 | if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 || | |
735 | (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0) | |
736 | { | |
737 | // system can't support transparent fade, or the venetian | |
738 | // blinds effect was explicitly requested | |
739 | m_hint_wnd = new wxPseudoTransparentFrame(m_frame, | |
740 | wxID_ANY, | |
741 | wxEmptyString, | |
742 | wxDefaultPosition, | |
743 | wxSize(1,1), | |
744 | wxFRAME_TOOL_WINDOW | | |
745 | wxFRAME_FLOAT_ON_PARENT | | |
746 | wxFRAME_NO_TASKBAR | | |
747 | wxNO_BORDER); | |
748 | m_hint_fademax = 128; | |
749 | } | |
750 | } | |
751 | } | |
752 | ||
753 | ||
754 | // SetManagedWindow() is usually called once when the frame | |
755 | // manager class is being initialized. "frame" specifies | |
756 | // the frame which should be managed by the frame mananger | |
757 | void wxAuiManager::SetManagedWindow(wxWindow* wnd) | |
758 | { | |
759 | wxASSERT_MSG(wnd, wxT("specified window must be non-NULL")); | |
760 | ||
761 | m_frame = wnd; | |
762 | m_frame->PushEventHandler(this); | |
763 | ||
764 | #if wxUSE_MDI | |
765 | // if the owner is going to manage an MDI parent frame, | |
766 | // we need to add the MDI client window as the default | |
767 | // center pane | |
768 | ||
769 | if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) | |
770 | { | |
771 | wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame; | |
772 | wxWindow* client_window = mdi_frame->GetClientWindow(); | |
773 | ||
774 | wxASSERT_MSG(client_window, wxT("Client window is NULL!")); | |
775 | ||
776 | AddPane(client_window, | |
777 | wxAuiPaneInfo().Name(wxT("mdiclient")). | |
778 | CenterPane().PaneBorder(false)); | |
779 | } | |
780 | else if (m_frame->IsKindOf(CLASSINFO(wxAuiMDIParentFrame))) | |
781 | { | |
782 | wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame; | |
783 | wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow(); | |
784 | wxASSERT_MSG(client_window, wxT("Client window is NULL!")); | |
785 | ||
786 | AddPane(client_window, | |
787 | wxAuiPaneInfo().Name(wxT("mdiclient")). | |
788 | CenterPane().PaneBorder(false)); | |
789 | } | |
790 | ||
791 | #endif | |
792 | ||
793 | UpdateHintWindowConfig(); | |
794 | } | |
795 | ||
796 | ||
797 | // UnInit() must be called, usually in the destructor | |
798 | // of the frame class. If it is not called, usually this | |
799 | // will result in a crash upon program exit | |
800 | void wxAuiManager::UnInit() | |
801 | { | |
802 | if (m_frame) | |
803 | { | |
804 | m_frame->RemoveEventHandler(this); | |
805 | } | |
806 | } | |
807 | ||
808 | // GetManagedWindow() returns the window pointer being managed | |
809 | wxWindow* wxAuiManager::GetManagedWindow() const | |
810 | { | |
811 | return m_frame; | |
812 | } | |
813 | ||
814 | wxAuiDockArt* wxAuiManager::GetArtProvider() const | |
815 | { | |
816 | return m_art; | |
817 | } | |
818 | ||
819 | void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event) | |
820 | { | |
821 | // first, give the owner frame a chance to override | |
822 | if (m_frame) | |
823 | { | |
824 | if (m_frame->ProcessEvent(event)) | |
825 | return; | |
826 | } | |
827 | ||
828 | ProcessEvent(event); | |
829 | } | |
830 | ||
831 | // SetArtProvider() instructs wxAuiManager to use the | |
832 | // specified art provider for all drawing calls. This allows | |
833 | // plugable look-and-feel features. The pointer that is | |
834 | // passed to this method subsequently belongs to wxAuiManager, | |
835 | // and is deleted in the frame manager destructor | |
836 | void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider) | |
837 | { | |
838 | // delete the last art provider, if any | |
839 | delete m_art; | |
840 | ||
841 | // assign the new art provider | |
842 | m_art = art_provider; | |
843 | } | |
844 | ||
845 | ||
846 | bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& pane_info) | |
847 | { | |
848 | // check if the pane has a valid window | |
849 | if (!window) | |
850 | return false; | |
851 | ||
852 | // check if the window is already managed by us | |
853 | if (GetPane(pane_info.window).IsOk()) | |
854 | return false; | |
855 | ||
856 | // check if the pane name already exists, this could reveal a | |
857 | // bug in the library user's application | |
858 | bool already_exists = false; | |
859 | if (!pane_info.name.empty() && GetPane(pane_info.name).IsOk()) | |
860 | { | |
861 | wxFAIL_MSG(wxT("A pane with that name already exists in the manager!")); | |
862 | already_exists = true; | |
863 | } | |
864 | ||
865 | // if the new pane is docked then we should undo maximize | |
866 | if (pane_info.IsDocked()) | |
867 | RestoreMaximizedPane(); | |
868 | ||
869 | m_panes.Add(pane_info); | |
870 | ||
871 | wxAuiPaneInfo& pinfo = m_panes.Last(); | |
872 | ||
873 | // set the pane window | |
874 | pinfo.window = window; | |
875 | ||
876 | ||
877 | // if the pane's name identifier is blank, create a random string | |
878 | if (pinfo.name.empty() || already_exists) | |
879 | { | |
880 | pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"), | |
881 | ((unsigned long)pinfo.window) & 0xffffffff, | |
882 | (unsigned int)time(NULL), | |
883 | #ifdef __WXWINCE__ | |
884 | (unsigned int)GetTickCount(), | |
885 | #else | |
886 | (unsigned int)clock(), | |
887 | #endif | |
888 | (unsigned long)m_panes.GetCount()); | |
889 | } | |
890 | ||
891 | // set initial proportion (if not already set) | |
892 | if (pinfo.dock_proportion == 0) | |
893 | pinfo.dock_proportion = 100000; | |
894 | ||
895 | if (pinfo.HasMaximizeButton()) | |
896 | { | |
897 | wxAuiPaneButton button; | |
898 | button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE; | |
899 | pinfo.buttons.Add(button); | |
900 | } | |
901 | ||
902 | if (pinfo.HasPinButton()) | |
903 | { | |
904 | wxAuiPaneButton button; | |
905 | button.button_id = wxAUI_BUTTON_PIN; | |
906 | pinfo.buttons.Add(button); | |
907 | } | |
908 | ||
909 | if (pinfo.HasCloseButton()) | |
910 | { | |
911 | wxAuiPaneButton button; | |
912 | button.button_id = wxAUI_BUTTON_CLOSE; | |
913 | pinfo.buttons.Add(button); | |
914 | } | |
915 | ||
916 | if (pinfo.best_size == wxDefaultSize && | |
917 | pinfo.window) | |
918 | { | |
919 | pinfo.best_size = pinfo.window->GetClientSize(); | |
920 | ||
921 | if (pinfo.window->IsKindOf(CLASSINFO(wxToolBar))) | |
922 | { | |
923 | // GetClientSize() doesn't get the best size for | |
924 | // a toolbar under some newer versions of wxWidgets, | |
925 | // so use GetBestSize() | |
926 | pinfo.best_size = pinfo.window->GetBestSize(); | |
927 | ||
928 | // for some reason, wxToolBar::GetBestSize() is returning | |
929 | // a size that is a pixel shy of the correct amount. | |
930 | // I believe this to be the correct action, until | |
931 | // wxToolBar::GetBestSize() is fixed. Is this assumption | |
932 | // correct? | |
933 | // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize() | |
934 | // pinfo.best_size.y++; | |
935 | } | |
936 | ||
937 | if (pinfo.min_size != wxDefaultSize) | |
938 | { | |
939 | if (pinfo.best_size.x < pinfo.min_size.x) | |
940 | pinfo.best_size.x = pinfo.min_size.x; | |
941 | if (pinfo.best_size.y < pinfo.min_size.y) | |
942 | pinfo.best_size.y = pinfo.min_size.y; | |
943 | } | |
944 | } | |
945 | ||
946 | return true; | |
947 | } | |
948 | ||
949 | bool wxAuiManager::AddPane(wxWindow* window, | |
950 | int direction, | |
951 | const wxString& caption) | |
952 | { | |
953 | wxAuiPaneInfo pinfo; | |
954 | pinfo.Caption(caption); | |
955 | switch (direction) | |
956 | { | |
957 | case wxTOP: pinfo.Top(); break; | |
958 | case wxBOTTOM: pinfo.Bottom(); break; | |
959 | case wxLEFT: pinfo.Left(); break; | |
960 | case wxRIGHT: pinfo.Right(); break; | |
961 | case wxCENTER: pinfo.CenterPane(); break; | |
962 | } | |
963 | return AddPane(window, pinfo); | |
964 | } | |
965 | ||
966 | bool wxAuiManager::AddPane(wxWindow* window, | |
967 | const wxAuiPaneInfo& pane_info, | |
968 | const wxPoint& drop_pos) | |
969 | { | |
970 | if (!AddPane(window, pane_info)) | |
971 | return false; | |
972 | ||
973 | wxAuiPaneInfo& pane = GetPane(window); | |
974 | ||
975 | DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0)); | |
976 | ||
977 | return true; | |
978 | } | |
979 | ||
980 | bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& pane_info, | |
981 | int insert_level) | |
982 | { | |
983 | // shift the panes around, depending on the insert level | |
984 | switch (insert_level) | |
985 | { | |
986 | case wxAUI_INSERT_PANE: | |
987 | DoInsertPane(m_panes, | |
988 | pane_info.dock_direction, | |
989 | pane_info.dock_layer, | |
990 | pane_info.dock_row, | |
991 | pane_info.dock_pos); | |
992 | break; | |
993 | case wxAUI_INSERT_ROW: | |
994 | DoInsertDockRow(m_panes, | |
995 | pane_info.dock_direction, | |
996 | pane_info.dock_layer, | |
997 | pane_info.dock_row); | |
998 | break; | |
999 | case wxAUI_INSERT_DOCK: | |
1000 | DoInsertDockLayer(m_panes, | |
1001 | pane_info.dock_direction, | |
1002 | pane_info.dock_layer); | |
1003 | break; | |
1004 | } | |
1005 | ||
1006 | // if the window already exists, we are basically just moving/inserting the | |
1007 | // existing window. If it doesn't exist, we need to add it and insert it | |
1008 | wxAuiPaneInfo& existing_pane = GetPane(window); | |
1009 | if (!existing_pane.IsOk()) | |
1010 | { | |
1011 | return AddPane(window, pane_info); | |
1012 | } | |
1013 | else | |
1014 | { | |
1015 | if (pane_info.IsFloating()) | |
1016 | { | |
1017 | existing_pane.Float(); | |
1018 | if (pane_info.floating_pos != wxDefaultPosition) | |
1019 | existing_pane.FloatingPosition(pane_info.floating_pos); | |
1020 | if (pane_info.floating_size != wxDefaultSize) | |
1021 | existing_pane.FloatingSize(pane_info.floating_size); | |
1022 | } | |
1023 | else | |
1024 | { | |
1025 | // if the new pane is docked then we should undo maximize | |
1026 | RestoreMaximizedPane(); | |
1027 | ||
1028 | existing_pane.Direction(pane_info.dock_direction); | |
1029 | existing_pane.Layer(pane_info.dock_layer); | |
1030 | existing_pane.Row(pane_info.dock_row); | |
1031 | existing_pane.Position(pane_info.dock_pos); | |
1032 | } | |
1033 | } | |
1034 | ||
1035 | return true; | |
1036 | } | |
1037 | ||
1038 | ||
1039 | // DetachPane() removes a pane from the frame manager. This | |
1040 | // method will not destroy the window that is removed. | |
1041 | bool wxAuiManager::DetachPane(wxWindow* window) | |
1042 | { | |
1043 | int i, count; | |
1044 | for (i = 0, count = m_panes.GetCount(); i < count; ++i) | |
1045 | { | |
1046 | wxAuiPaneInfo& p = m_panes.Item(i); | |
1047 | if (p.window == window) | |
1048 | { | |
1049 | if (p.frame) | |
1050 | { | |
1051 | // we have a floating frame which is being detached. We need to | |
1052 | // reparent it to m_frame and destroy the floating frame | |
1053 | ||
1054 | // reduce flicker | |
1055 | p.window->SetSize(1,1); | |
1056 | ||
1057 | if (p.frame->IsShown()) | |
1058 | p.frame->Show(false); | |
1059 | ||
1060 | // reparent to m_frame and destroy the pane | |
1061 | if (m_action_window == p.frame) | |
1062 | { | |
1063 | m_action_window = NULL; | |
1064 | } | |
1065 | ||
1066 | p.window->Reparent(m_frame); | |
1067 | p.frame->SetSizer(NULL); | |
1068 | p.frame->Destroy(); | |
1069 | p.frame = NULL; | |
1070 | } | |
1071 | ||
1072 | // make sure there are no references to this pane in our uiparts, | |
1073 | // just in case the caller doesn't call Update() immediately after | |
1074 | // the DetachPane() call. This prevets obscure crashes which would | |
1075 | // happen at window repaint if the caller forgets to call Update() | |
1076 | int pi, part_count; | |
1077 | for (pi = 0, part_count = (int)m_uiparts.GetCount(); pi < part_count; ++pi) | |
1078 | { | |
1079 | wxAuiDockUIPart& part = m_uiparts.Item(pi); | |
1080 | if (part.pane == &p) | |
1081 | { | |
1082 | m_uiparts.RemoveAt(pi); | |
1083 | part_count--; | |
1084 | pi--; | |
1085 | continue; | |
1086 | } | |
1087 | } | |
1088 | ||
1089 | m_panes.RemoveAt(i); | |
1090 | return true; | |
1091 | } | |
1092 | } | |
1093 | return false; | |
1094 | } | |
1095 | ||
1096 | // ClosePane() destroys or hides the pane depending on its | |
1097 | // flags | |
1098 | void wxAuiManager::ClosePane(wxAuiPaneInfo& pane_info) | |
1099 | { | |
1100 | // if we were maximized, restore | |
1101 | if (pane_info.IsMaximized()) | |
1102 | { | |
1103 | RestorePane(pane_info); | |
1104 | } | |
1105 | ||
1106 | // first, hide the window | |
1107 | if (pane_info.window && pane_info.window->IsShown()) | |
1108 | { | |
1109 | pane_info.window->Show(false); | |
1110 | } | |
1111 | ||
1112 | // make sure that we are the parent of this window | |
1113 | if (pane_info.window && pane_info.window->GetParent() != m_frame) | |
1114 | { | |
1115 | pane_info.window->Reparent(m_frame); | |
1116 | } | |
1117 | ||
1118 | // if we have a frame, destroy it | |
1119 | if (pane_info.frame) | |
1120 | { | |
1121 | pane_info.frame->Destroy(); | |
1122 | pane_info.frame = NULL; | |
1123 | } | |
1124 | ||
1125 | // now we need to either destroy or hide the pane | |
1126 | if (pane_info.IsDestroyOnClose()) | |
1127 | { | |
1128 | wxWindow * window = pane_info.window; | |
1129 | DetachPane(window); | |
1130 | if (window) | |
1131 | { | |
1132 | window->Destroy(); | |
1133 | } | |
1134 | } | |
1135 | else | |
1136 | { | |
1137 | pane_info.Hide(); | |
1138 | } | |
1139 | } | |
1140 | ||
1141 | void wxAuiManager::MaximizePane(wxAuiPaneInfo& pane_info) | |
1142 | { | |
1143 | int i, pane_count; | |
1144 | ||
1145 | // un-maximize and hide all other panes | |
1146 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
1147 | { | |
1148 | wxAuiPaneInfo& p = m_panes.Item(i); | |
1149 | if (!p.IsToolbar()) | |
1150 | { | |
1151 | p.Restore(); | |
1152 | ||
1153 | // save hidden state | |
1154 | p.SetFlag(wxAuiPaneInfo::savedHiddenState, | |
1155 | p.HasFlag(wxAuiPaneInfo::optionHidden)); | |
1156 | ||
1157 | // hide the pane, because only the newly | |
1158 | // maximized pane should show | |
1159 | p.Hide(); | |
1160 | } | |
1161 | } | |
1162 | ||
1163 | // mark ourselves maximized | |
1164 | pane_info.Maximize(); | |
1165 | pane_info.Show(); | |
1166 | m_has_maximized = true; | |
1167 | ||
1168 | // last, show the window | |
1169 | if (pane_info.window && !pane_info.window->IsShown()) | |
1170 | { | |
1171 | pane_info.window->Show(true); | |
1172 | } | |
1173 | } | |
1174 | ||
1175 | void wxAuiManager::RestorePane(wxAuiPaneInfo& pane_info) | |
1176 | { | |
1177 | int i, pane_count; | |
1178 | ||
1179 | // restore all the panes | |
1180 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
1181 | { | |
1182 | wxAuiPaneInfo& p = m_panes.Item(i); | |
1183 | if (!p.IsToolbar()) | |
1184 | { | |
1185 | p.SetFlag(wxAuiPaneInfo::optionHidden, | |
1186 | p.HasFlag(wxAuiPaneInfo::savedHiddenState)); | |
1187 | } | |
1188 | } | |
1189 | ||
1190 | // mark ourselves non-maximized | |
1191 | pane_info.Restore(); | |
1192 | m_has_maximized = false; | |
1193 | ||
1194 | // last, show the window | |
1195 | if (pane_info.window && !pane_info.window->IsShown()) | |
1196 | { | |
1197 | pane_info.window->Show(true); | |
1198 | } | |
1199 | } | |
1200 | ||
1201 | void wxAuiManager::RestoreMaximizedPane() | |
1202 | { | |
1203 | int i, pane_count; | |
1204 | ||
1205 | // restore all the panes | |
1206 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
1207 | { | |
1208 | wxAuiPaneInfo& p = m_panes.Item(i); | |
1209 | if (p.IsMaximized()) | |
1210 | { | |
1211 | RestorePane(p); | |
1212 | break; | |
1213 | } | |
1214 | } | |
1215 | } | |
1216 | ||
1217 | // EscapeDelimiters() changes ";" into "\;" and "|" into "\|" | |
1218 | // in the input string. This is an internal functions which is | |
1219 | // used for saving perspectives | |
1220 | static wxString EscapeDelimiters(const wxString& s) | |
1221 | { | |
1222 | wxString result; | |
1223 | result.Alloc(s.length()); | |
1224 | const wxChar* ch = s.c_str(); | |
1225 | while (*ch) | |
1226 | { | |
1227 | if (*ch == wxT(';') || *ch == wxT('|')) | |
1228 | result += wxT('\\'); | |
1229 | result += *ch; | |
1230 | ++ch; | |
1231 | } | |
1232 | return result; | |
1233 | } | |
1234 | ||
1235 | wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane) | |
1236 | { | |
1237 | wxString result = wxT("name="); | |
1238 | result += EscapeDelimiters(pane.name); | |
1239 | result += wxT(";"); | |
1240 | ||
1241 | result += wxT("caption="); | |
1242 | result += EscapeDelimiters(pane.caption); | |
1243 | result += wxT(";"); | |
1244 | ||
1245 | result += wxString::Format(wxT("state=%u;"), pane.state); | |
1246 | result += wxString::Format(wxT("dir=%d;"), pane.dock_direction); | |
1247 | result += wxString::Format(wxT("layer=%d;"), pane.dock_layer); | |
1248 | result += wxString::Format(wxT("row=%d;"), pane.dock_row); | |
1249 | result += wxString::Format(wxT("pos=%d;"), pane.dock_pos); | |
1250 | result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion); | |
1251 | result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x); | |
1252 | result += wxString::Format(wxT("besth=%d;"), pane.best_size.y); | |
1253 | result += wxString::Format(wxT("minw=%d;"), pane.min_size.x); | |
1254 | result += wxString::Format(wxT("minh=%d;"), pane.min_size.y); | |
1255 | result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x); | |
1256 | result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y); | |
1257 | result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x); | |
1258 | result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y); | |
1259 | result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x); | |
1260 | result += wxString::Format(wxT("floath=%d"), pane.floating_size.y); | |
1261 | ||
1262 | return result; | |
1263 | } | |
1264 | ||
1265 | // Load a "pane" with the pane infor settings in pane_part | |
1266 | void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane) | |
1267 | { | |
1268 | // replace escaped characters so we can | |
1269 | // split up the string easily | |
1270 | pane_part.Replace(wxT("\\|"), wxT("\a")); | |
1271 | pane_part.Replace(wxT("\\;"), wxT("\b")); | |
1272 | ||
1273 | while(1) | |
1274 | { | |
1275 | wxString val_part = pane_part.BeforeFirst(wxT(';')); | |
1276 | pane_part = pane_part.AfterFirst(wxT(';')); | |
1277 | wxString val_name = val_part.BeforeFirst(wxT('=')); | |
1278 | wxString value = val_part.AfterFirst(wxT('=')); | |
1279 | val_name.MakeLower(); | |
1280 | val_name.Trim(true); | |
1281 | val_name.Trim(false); | |
1282 | value.Trim(true); | |
1283 | value.Trim(false); | |
1284 | ||
1285 | if (val_name.empty()) | |
1286 | break; | |
1287 | ||
1288 | if (val_name == wxT("name")) | |
1289 | pane.name = value; | |
1290 | else if (val_name == wxT("caption")) | |
1291 | pane.caption = value; | |
1292 | else if (val_name == wxT("state")) | |
1293 | pane.state = (unsigned int)wxAtoi(value.c_str()); | |
1294 | else if (val_name == wxT("dir")) | |
1295 | pane.dock_direction = wxAtoi(value.c_str()); | |
1296 | else if (val_name == wxT("layer")) | |
1297 | pane.dock_layer = wxAtoi(value.c_str()); | |
1298 | else if (val_name == wxT("row")) | |
1299 | pane.dock_row = wxAtoi(value.c_str()); | |
1300 | else if (val_name == wxT("pos")) | |
1301 | pane.dock_pos = wxAtoi(value.c_str()); | |
1302 | else if (val_name == wxT("prop")) | |
1303 | pane.dock_proportion = wxAtoi(value.c_str()); | |
1304 | else if (val_name == wxT("bestw")) | |
1305 | pane.best_size.x = wxAtoi(value.c_str()); | |
1306 | else if (val_name == wxT("besth")) | |
1307 | pane.best_size.y = wxAtoi(value.c_str()); | |
1308 | else if (val_name == wxT("minw")) | |
1309 | pane.min_size.x = wxAtoi(value.c_str()); | |
1310 | else if (val_name == wxT("minh")) | |
1311 | pane.min_size.y = wxAtoi(value.c_str()); | |
1312 | else if (val_name == wxT("maxw")) | |
1313 | pane.max_size.x = wxAtoi(value.c_str()); | |
1314 | else if (val_name == wxT("maxh")) | |
1315 | pane.max_size.y = wxAtoi(value.c_str()); | |
1316 | else if (val_name == wxT("floatx")) | |
1317 | pane.floating_pos.x = wxAtoi(value.c_str()); | |
1318 | else if (val_name == wxT("floaty")) | |
1319 | pane.floating_pos.y = wxAtoi(value.c_str()); | |
1320 | else if (val_name == wxT("floatw")) | |
1321 | pane.floating_size.x = wxAtoi(value.c_str()); | |
1322 | else if (val_name == wxT("floath")) | |
1323 | pane.floating_size.y = wxAtoi(value.c_str()); | |
1324 | else { | |
1325 | wxFAIL_MSG(wxT("Bad Perspective String")); | |
1326 | } | |
1327 | } | |
1328 | ||
1329 | // replace escaped characters so we can | |
1330 | // split up the string easily | |
1331 | pane.name.Replace(wxT("\a"), wxT("|")); | |
1332 | pane.name.Replace(wxT("\b"), wxT(";")); | |
1333 | pane.caption.Replace(wxT("\a"), wxT("|")); | |
1334 | pane.caption.Replace(wxT("\b"), wxT(";")); | |
1335 | pane_part.Replace(wxT("\a"), wxT("|")); | |
1336 | pane_part.Replace(wxT("\b"), wxT(";")); | |
1337 | ||
1338 | return; | |
1339 | } | |
1340 | ||
1341 | ||
1342 | // SavePerspective() saves all pane information as a single string. | |
1343 | // This string may later be fed into LoadPerspective() to restore | |
1344 | // all pane settings. This save and load mechanism allows an | |
1345 | // exact pane configuration to be saved and restored at a later time | |
1346 | ||
1347 | wxString wxAuiManager::SavePerspective() | |
1348 | { | |
1349 | wxString result; | |
1350 | result.Alloc(500); | |
1351 | result = wxT("layout2|"); | |
1352 | ||
1353 | int pane_i, pane_count = m_panes.GetCount(); | |
1354 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1355 | { | |
1356 | wxAuiPaneInfo& pane = m_panes.Item(pane_i); | |
1357 | result += SavePaneInfo(pane)+wxT("|"); | |
1358 | } | |
1359 | ||
1360 | int dock_i, dock_count = m_docks.GetCount(); | |
1361 | for (dock_i = 0; dock_i < dock_count; ++dock_i) | |
1362 | { | |
1363 | wxAuiDockInfo& dock = m_docks.Item(dock_i); | |
1364 | ||
1365 | result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"), | |
1366 | dock.dock_direction, dock.dock_layer, | |
1367 | dock.dock_row, dock.size); | |
1368 | } | |
1369 | ||
1370 | return result; | |
1371 | } | |
1372 | ||
1373 | // LoadPerspective() loads a layout which was saved with SavePerspective() | |
1374 | // If the "update" flag parameter is true, the GUI will immediately be updated | |
1375 | ||
1376 | bool wxAuiManager::LoadPerspective(const wxString& layout, bool update) | |
1377 | { | |
1378 | wxString input = layout; | |
1379 | wxString part; | |
1380 | ||
1381 | // check layout string version | |
1382 | // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2 | |
1383 | // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8) | |
1384 | part = input.BeforeFirst(wxT('|')); | |
1385 | input = input.AfterFirst(wxT('|')); | |
1386 | part.Trim(true); | |
1387 | part.Trim(false); | |
1388 | if (part != wxT("layout2")) | |
1389 | return false; | |
1390 | ||
1391 | // mark all panes currently managed as docked and hidden | |
1392 | int pane_i, pane_count = m_panes.GetCount(); | |
1393 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1394 | m_panes.Item(pane_i).Dock().Hide(); | |
1395 | ||
1396 | // clear out the dock array; this will be reconstructed | |
1397 | m_docks.Clear(); | |
1398 | ||
1399 | // replace escaped characters so we can | |
1400 | // split up the string easily | |
1401 | input.Replace(wxT("\\|"), wxT("\a")); | |
1402 | input.Replace(wxT("\\;"), wxT("\b")); | |
1403 | ||
1404 | while (1) | |
1405 | { | |
1406 | wxAuiPaneInfo pane; | |
1407 | ||
1408 | wxString pane_part = input.BeforeFirst(wxT('|')); | |
1409 | input = input.AfterFirst(wxT('|')); | |
1410 | pane_part.Trim(true); | |
1411 | ||
1412 | // if the string is empty, we're done parsing | |
1413 | if (pane_part.empty()) | |
1414 | break; | |
1415 | ||
1416 | if (pane_part.Left(9) == wxT("dock_size")) | |
1417 | { | |
1418 | wxString val_name = pane_part.BeforeFirst(wxT('=')); | |
1419 | wxString value = pane_part.AfterFirst(wxT('=')); | |
1420 | ||
1421 | long dir, layer, row, size; | |
1422 | wxString piece = val_name.AfterFirst(wxT('(')); | |
1423 | piece = piece.BeforeLast(wxT(')')); | |
1424 | piece.BeforeFirst(wxT(',')).ToLong(&dir); | |
1425 | piece = piece.AfterFirst(wxT(',')); | |
1426 | piece.BeforeFirst(wxT(',')).ToLong(&layer); | |
1427 | piece.AfterFirst(wxT(',')).ToLong(&row); | |
1428 | value.ToLong(&size); | |
1429 | ||
1430 | wxAuiDockInfo dock; | |
1431 | dock.dock_direction = dir; | |
1432 | dock.dock_layer = layer; | |
1433 | dock.dock_row = row; | |
1434 | dock.size = size; | |
1435 | m_docks.Add(dock); | |
1436 | continue; | |
1437 | } | |
1438 | ||
1439 | // Undo our escaping as LoadPaneInfo needs to take an unescaped | |
1440 | // name so it can be called by external callers | |
1441 | pane_part.Replace(wxT("\a"), wxT("|")); | |
1442 | pane_part.Replace(wxT("\b"), wxT(";")); | |
1443 | ||
1444 | LoadPaneInfo(pane_part, pane); | |
1445 | ||
1446 | wxAuiPaneInfo& p = GetPane(pane.name); | |
1447 | if (!p.IsOk()) | |
1448 | { | |
1449 | // the pane window couldn't be found | |
1450 | // in the existing layout | |
1451 | return false; | |
1452 | } | |
1453 | ||
1454 | p.SafeSet(pane); | |
1455 | ||
1456 | } | |
1457 | ||
1458 | if (update) | |
1459 | Update(); | |
1460 | ||
1461 | return true; | |
1462 | } | |
1463 | ||
1464 | void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock, | |
1465 | wxArrayInt& positions, | |
1466 | wxArrayInt& sizes) | |
1467 | { | |
1468 | int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); | |
1469 | int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); | |
1470 | int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
1471 | ||
1472 | positions.Empty(); | |
1473 | sizes.Empty(); | |
1474 | ||
1475 | int offset, action_pane = -1; | |
1476 | int pane_i, pane_count = dock.panes.GetCount(); | |
1477 | ||
1478 | // find the pane marked as our action pane | |
1479 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1480 | { | |
1481 | wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); | |
1482 | ||
1483 | if (pane.state & wxAuiPaneInfo::actionPane) | |
1484 | { | |
1485 | wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes")); | |
1486 | action_pane = pane_i; | |
1487 | } | |
1488 | } | |
1489 | ||
1490 | // set up each panes default position, and | |
1491 | // determine the size (width or height, depending | |
1492 | // on the dock's orientation) of each pane | |
1493 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1494 | { | |
1495 | wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); | |
1496 | positions.Add(pane.dock_pos); | |
1497 | int size = 0; | |
1498 | ||
1499 | if (pane.HasBorder()) | |
1500 | size += (pane_border_size*2); | |
1501 | ||
1502 | if (dock.IsHorizontal()) | |
1503 | { | |
1504 | if (pane.HasGripper() && !pane.HasGripperTop()) | |
1505 | size += gripper_size; | |
1506 | size += pane.best_size.x; | |
1507 | } | |
1508 | else | |
1509 | { | |
1510 | if (pane.HasGripper() && pane.HasGripperTop()) | |
1511 | size += gripper_size; | |
1512 | ||
1513 | if (pane.HasCaption()) | |
1514 | size += caption_size; | |
1515 | size += pane.best_size.y; | |
1516 | } | |
1517 | ||
1518 | sizes.Add(size); | |
1519 | } | |
1520 | ||
1521 | // if there is no action pane, just return the default | |
1522 | // positions (as specified in pane.pane_pos) | |
1523 | if (action_pane == -1) | |
1524 | return; | |
1525 | ||
1526 | offset = 0; | |
1527 | for (pane_i = action_pane-1; pane_i >= 0; --pane_i) | |
1528 | { | |
1529 | int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]); | |
1530 | ||
1531 | if (amount >= 0) | |
1532 | offset += amount; | |
1533 | else | |
1534 | positions[pane_i] -= -amount; | |
1535 | ||
1536 | offset += sizes[pane_i]; | |
1537 | } | |
1538 | ||
1539 | // if the dock mode is fixed, make sure none of the panes | |
1540 | // overlap; we will bump panes that overlap | |
1541 | offset = 0; | |
1542 | for (pane_i = action_pane; pane_i < pane_count; ++pane_i) | |
1543 | { | |
1544 | int amount = positions[pane_i] - offset; | |
1545 | if (amount >= 0) | |
1546 | offset += amount; | |
1547 | else | |
1548 | positions[pane_i] += -amount; | |
1549 | ||
1550 | offset += sizes[pane_i]; | |
1551 | } | |
1552 | } | |
1553 | ||
1554 | ||
1555 | void wxAuiManager::LayoutAddPane(wxSizer* cont, | |
1556 | wxAuiDockInfo& dock, | |
1557 | wxAuiPaneInfo& pane, | |
1558 | wxAuiDockUIPartArray& uiparts, | |
1559 | bool spacer_only) | |
1560 | { | |
1561 | wxAuiDockUIPart part; | |
1562 | wxSizerItem* sizer_item; | |
1563 | ||
1564 | int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); | |
1565 | int gripper_size = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE); | |
1566 | int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); | |
1567 | int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE); | |
1568 | ||
1569 | // find out the orientation of the item (orientation for panes | |
1570 | // is the same as the dock's orientation) | |
1571 | int orientation; | |
1572 | if (dock.IsHorizontal()) | |
1573 | orientation = wxHORIZONTAL; | |
1574 | else | |
1575 | orientation = wxVERTICAL; | |
1576 | ||
1577 | // this variable will store the proportion | |
1578 | // value that the pane will receive | |
1579 | int pane_proportion = pane.dock_proportion; | |
1580 | ||
1581 | wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL); | |
1582 | wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL); | |
1583 | ||
1584 | if (pane.HasGripper()) | |
1585 | { | |
1586 | if (pane.HasGripperTop()) | |
1587 | sizer_item = vert_pane_sizer ->Add(1, gripper_size, 0, wxEXPAND); | |
1588 | else | |
1589 | sizer_item = horz_pane_sizer ->Add(gripper_size, 1, 0, wxEXPAND); | |
1590 | ||
1591 | part.type = wxAuiDockUIPart::typeGripper; | |
1592 | part.dock = &dock; | |
1593 | part.pane = &pane; | |
1594 | part.button = NULL; | |
1595 | part.orientation = orientation; | |
1596 | part.cont_sizer = horz_pane_sizer; | |
1597 | part.sizer_item = sizer_item; | |
1598 | uiparts.Add(part); | |
1599 | } | |
1600 | ||
1601 | if (pane.HasCaption()) | |
1602 | { | |
1603 | // create the caption sizer | |
1604 | wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL); | |
1605 | ||
1606 | sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND); | |
1607 | ||
1608 | part.type = wxAuiDockUIPart::typeCaption; | |
1609 | part.dock = &dock; | |
1610 | part.pane = &pane; | |
1611 | part.button = NULL; | |
1612 | part.orientation = orientation; | |
1613 | part.cont_sizer = vert_pane_sizer; | |
1614 | part.sizer_item = sizer_item; | |
1615 | int caption_part_idx = uiparts.GetCount(); | |
1616 | uiparts.Add(part); | |
1617 | ||
1618 | // add pane buttons to the caption | |
1619 | int i, button_count; | |
1620 | for (i = 0, button_count = pane.buttons.GetCount(); | |
1621 | i < button_count; ++i) | |
1622 | { | |
1623 | wxAuiPaneButton& button = pane.buttons.Item(i); | |
1624 | ||
1625 | sizer_item = caption_sizer->Add(pane_button_size, | |
1626 | caption_size, | |
1627 | 0, wxEXPAND); | |
1628 | ||
1629 | part.type = wxAuiDockUIPart::typePaneButton; | |
1630 | part.dock = &dock; | |
1631 | part.pane = &pane; | |
1632 | part.button = &button; | |
1633 | part.orientation = orientation; | |
1634 | part.cont_sizer = caption_sizer; | |
1635 | part.sizer_item = sizer_item; | |
1636 | uiparts.Add(part); | |
1637 | } | |
1638 | ||
1639 | // if we have buttons, add a little space to the right | |
1640 | // of them to ease visual crowding | |
1641 | if (button_count >= 1) | |
1642 | { | |
1643 | caption_sizer->Add(3,1); | |
1644 | } | |
1645 | ||
1646 | // add the caption sizer | |
1647 | sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND); | |
1648 | ||
1649 | uiparts.Item(caption_part_idx).sizer_item = sizer_item; | |
1650 | } | |
1651 | ||
1652 | // add the pane window itself | |
1653 | if (spacer_only) | |
1654 | { | |
1655 | sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND); | |
1656 | } | |
1657 | else | |
1658 | { | |
1659 | sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND); | |
1660 | // Don't do this because it breaks the pane size in floating windows | |
1661 | // BIW: Right now commenting this out is causing problems with | |
1662 | // an mdi client window as the center pane. | |
1663 | vert_pane_sizer->SetItemMinSize(pane.window, 1, 1); | |
1664 | } | |
1665 | ||
1666 | part.type = wxAuiDockUIPart::typePane; | |
1667 | part.dock = &dock; | |
1668 | part.pane = &pane; | |
1669 | part.button = NULL; | |
1670 | part.orientation = orientation; | |
1671 | part.cont_sizer = vert_pane_sizer; | |
1672 | part.sizer_item = sizer_item; | |
1673 | uiparts.Add(part); | |
1674 | ||
1675 | ||
1676 | // determine if the pane should have a minimum size; if the pane is | |
1677 | // non-resizable (fixed) then we must set a minimum size. Alternatively, | |
1678 | // if the pane.min_size is set, we must use that value as well | |
1679 | ||
1680 | wxSize min_size = pane.min_size; | |
1681 | if (pane.IsFixed()) | |
1682 | { | |
1683 | if (min_size == wxDefaultSize) | |
1684 | { | |
1685 | min_size = pane.best_size; | |
1686 | pane_proportion = 0; | |
1687 | } | |
1688 | } | |
1689 | ||
1690 | if (min_size != wxDefaultSize) | |
1691 | { | |
1692 | vert_pane_sizer->SetItemMinSize( | |
1693 | vert_pane_sizer->GetChildren().GetCount()-1, | |
1694 | min_size.x, min_size.y); | |
1695 | } | |
1696 | ||
1697 | ||
1698 | // add the verticle sizer (caption, pane window) to the | |
1699 | // horizontal sizer (gripper, verticle sizer) | |
1700 | horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND); | |
1701 | ||
1702 | // finally, add the pane sizer to the dock sizer | |
1703 | ||
1704 | if (pane.HasBorder()) | |
1705 | { | |
1706 | // allowing space for the pane's border | |
1707 | sizer_item = cont->Add(horz_pane_sizer, pane_proportion, | |
1708 | wxEXPAND | wxALL, pane_border_size); | |
1709 | ||
1710 | part.type = wxAuiDockUIPart::typePaneBorder; | |
1711 | part.dock = &dock; | |
1712 | part.pane = &pane; | |
1713 | part.button = NULL; | |
1714 | part.orientation = orientation; | |
1715 | part.cont_sizer = cont; | |
1716 | part.sizer_item = sizer_item; | |
1717 | uiparts.Add(part); | |
1718 | } | |
1719 | else | |
1720 | { | |
1721 | sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND); | |
1722 | } | |
1723 | } | |
1724 | ||
1725 | void wxAuiManager::LayoutAddDock(wxSizer* cont, | |
1726 | wxAuiDockInfo& dock, | |
1727 | wxAuiDockUIPartArray& uiparts, | |
1728 | bool spacer_only) | |
1729 | { | |
1730 | wxSizerItem* sizer_item; | |
1731 | wxAuiDockUIPart part; | |
1732 | ||
1733 | int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); | |
1734 | int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL; | |
1735 | ||
1736 | // resizable bottom and right docks have a sash before them | |
1737 | if (!m_has_maximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM || | |
1738 | dock.dock_direction == wxAUI_DOCK_RIGHT)) | |
1739 | { | |
1740 | sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); | |
1741 | ||
1742 | part.type = wxAuiDockUIPart::typeDockSizer; | |
1743 | part.orientation = orientation; | |
1744 | part.dock = &dock; | |
1745 | part.pane = NULL; | |
1746 | part.button = NULL; | |
1747 | part.cont_sizer = cont; | |
1748 | part.sizer_item = sizer_item; | |
1749 | uiparts.Add(part); | |
1750 | } | |
1751 | ||
1752 | // create the sizer for the dock | |
1753 | wxSizer* dock_sizer = new wxBoxSizer(orientation); | |
1754 | ||
1755 | // add each pane to the dock | |
1756 | bool has_maximized_pane = false; | |
1757 | int pane_i, pane_count = dock.panes.GetCount(); | |
1758 | ||
1759 | if (dock.fixed) | |
1760 | { | |
1761 | wxArrayInt pane_positions, pane_sizes; | |
1762 | ||
1763 | // figure out the real pane positions we will | |
1764 | // use, without modifying the each pane's pane_pos member | |
1765 | GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); | |
1766 | ||
1767 | int offset = 0; | |
1768 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1769 | { | |
1770 | wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); | |
1771 | int pane_pos = pane_positions.Item(pane_i); | |
1772 | ||
1773 | if (pane.IsMaximized()) | |
1774 | has_maximized_pane = true; | |
1775 | ||
1776 | ||
1777 | int amount = pane_pos - offset; | |
1778 | if (amount > 0) | |
1779 | { | |
1780 | if (dock.IsVertical()) | |
1781 | sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND); | |
1782 | else | |
1783 | sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND); | |
1784 | ||
1785 | part.type = wxAuiDockUIPart::typeBackground; | |
1786 | part.dock = &dock; | |
1787 | part.pane = NULL; | |
1788 | part.button = NULL; | |
1789 | part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL; | |
1790 | part.cont_sizer = dock_sizer; | |
1791 | part.sizer_item = sizer_item; | |
1792 | uiparts.Add(part); | |
1793 | ||
1794 | offset += amount; | |
1795 | } | |
1796 | ||
1797 | LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only); | |
1798 | ||
1799 | offset += pane_sizes.Item(pane_i); | |
1800 | } | |
1801 | ||
1802 | // at the end add a very small stretchable background area | |
1803 | sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND); | |
1804 | ||
1805 | part.type = wxAuiDockUIPart::typeBackground; | |
1806 | part.dock = &dock; | |
1807 | part.pane = NULL; | |
1808 | part.button = NULL; | |
1809 | part.orientation = orientation; | |
1810 | part.cont_sizer = dock_sizer; | |
1811 | part.sizer_item = sizer_item; | |
1812 | uiparts.Add(part); | |
1813 | } | |
1814 | else | |
1815 | { | |
1816 | for (pane_i = 0; pane_i < pane_count; ++pane_i) | |
1817 | { | |
1818 | wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i)); | |
1819 | ||
1820 | if (pane.IsMaximized()) | |
1821 | has_maximized_pane = true; | |
1822 | ||
1823 | // if this is not the first pane being added, | |
1824 | // we need to add a pane sizer | |
1825 | if (!m_has_maximized && pane_i > 0) | |
1826 | { | |
1827 | sizer_item = dock_sizer->Add(sash_size, sash_size, 0, wxEXPAND); | |
1828 | ||
1829 | part.type = wxAuiDockUIPart::typePaneSizer; | |
1830 | part.dock = &dock; | |
1831 | part.pane = dock.panes.Item(pane_i-1); | |
1832 | part.button = NULL; | |
1833 | part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL; | |
1834 | part.cont_sizer = dock_sizer; | |
1835 | part.sizer_item = sizer_item; | |
1836 | uiparts.Add(part); | |
1837 | } | |
1838 | ||
1839 | LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only); | |
1840 | } | |
1841 | } | |
1842 | ||
1843 | if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane) | |
1844 | sizer_item = cont->Add(dock_sizer, 1, wxEXPAND); | |
1845 | else | |
1846 | sizer_item = cont->Add(dock_sizer, 0, wxEXPAND); | |
1847 | ||
1848 | part.type = wxAuiDockUIPart::typeDock; | |
1849 | part.dock = &dock; | |
1850 | part.pane = NULL; | |
1851 | part.button = NULL; | |
1852 | part.orientation = orientation; | |
1853 | part.cont_sizer = cont; | |
1854 | part.sizer_item = sizer_item; | |
1855 | uiparts.Add(part); | |
1856 | ||
1857 | if (dock.IsHorizontal()) | |
1858 | cont->SetItemMinSize(dock_sizer, 0, dock.size); | |
1859 | else | |
1860 | cont->SetItemMinSize(dock_sizer, dock.size, 0); | |
1861 | ||
1862 | // top and left docks have a sash after them | |
1863 | if (!m_has_maximized && | |
1864 | !dock.fixed && | |
1865 | (dock.dock_direction == wxAUI_DOCK_TOP || | |
1866 | dock.dock_direction == wxAUI_DOCK_LEFT)) | |
1867 | { | |
1868 | sizer_item = cont->Add(sash_size, sash_size, 0, wxEXPAND); | |
1869 | ||
1870 | part.type = wxAuiDockUIPart::typeDockSizer; | |
1871 | part.dock = &dock; | |
1872 | part.pane = NULL; | |
1873 | part.button = NULL; | |
1874 | part.orientation = orientation; | |
1875 | part.cont_sizer = cont; | |
1876 | part.sizer_item = sizer_item; | |
1877 | uiparts.Add(part); | |
1878 | } | |
1879 | } | |
1880 | ||
1881 | wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes, | |
1882 | wxAuiDockInfoArray& docks, | |
1883 | wxAuiDockUIPartArray& uiparts, | |
1884 | bool spacer_only) | |
1885 | { | |
1886 | wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); | |
1887 | ||
1888 | int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); | |
1889 | int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); | |
1890 | wxSize cli_size = m_frame->GetClientSize(); | |
1891 | int i, dock_count, pane_count; | |
1892 | ||
1893 | ||
1894 | // empty all docks out | |
1895 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
1896 | { | |
1897 | wxAuiDockInfo& dock = docks.Item(i); | |
1898 | ||
1899 | // empty out all panes, as they will be readded below | |
1900 | dock.panes.Empty(); | |
1901 | ||
1902 | if (dock.fixed) | |
1903 | { | |
1904 | // always reset fixed docks' sizes, because | |
1905 | // the contained windows may have been resized | |
1906 | dock.size = 0; | |
1907 | } | |
1908 | } | |
1909 | ||
1910 | ||
1911 | // iterate through all known panes, filing each | |
1912 | // of them into the appropriate dock. If the | |
1913 | // pane does not exist in the dock, add it | |
1914 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
1915 | { | |
1916 | wxAuiPaneInfo& p = panes.Item(i); | |
1917 | ||
1918 | // find any docks with the same dock direction, dock layer, and | |
1919 | // dock row as the pane we are working on | |
1920 | wxAuiDockInfo* dock; | |
1921 | wxAuiDockInfoPtrArray arr; | |
1922 | FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr); | |
1923 | ||
1924 | if (arr.GetCount() > 0) | |
1925 | { | |
1926 | // found the right dock | |
1927 | dock = arr.Item(0); | |
1928 | } | |
1929 | else | |
1930 | { | |
1931 | // dock was not found, so we need to create a new one | |
1932 | wxAuiDockInfo d; | |
1933 | d.dock_direction = p.dock_direction; | |
1934 | d.dock_layer = p.dock_layer; | |
1935 | d.dock_row = p.dock_row; | |
1936 | docks.Add(d); | |
1937 | dock = &docks.Last(); | |
1938 | } | |
1939 | ||
1940 | ||
1941 | if (p.IsDocked() && p.IsShown()) | |
1942 | { | |
1943 | // remove the pane from any existing docks except this one | |
1944 | RemovePaneFromDocks(docks, p, dock); | |
1945 | ||
1946 | // pane needs to be added to the dock, | |
1947 | // if it doesn't already exist | |
1948 | if (!FindPaneInDock(*dock, p.window)) | |
1949 | dock->panes.Add(&p); | |
1950 | } | |
1951 | else | |
1952 | { | |
1953 | // remove the pane from any existing docks | |
1954 | RemovePaneFromDocks(docks, p); | |
1955 | } | |
1956 | ||
1957 | } | |
1958 | ||
1959 | // remove any empty docks | |
1960 | for (i = docks.GetCount()-1; i >= 0; --i) | |
1961 | { | |
1962 | if (docks.Item(i).panes.GetCount() == 0) | |
1963 | docks.RemoveAt(i); | |
1964 | } | |
1965 | ||
1966 | // configure the docks further | |
1967 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
1968 | { | |
1969 | wxAuiDockInfo& dock = docks.Item(i); | |
1970 | int j, dock_pane_count = dock.panes.GetCount(); | |
1971 | ||
1972 | // sort the dock pane array by the pane's | |
1973 | // dock position (dock_pos), in ascending order | |
1974 | dock.panes.Sort(PaneSortFunc); | |
1975 | ||
1976 | // for newly created docks, set up their initial size | |
1977 | if (dock.size == 0) | |
1978 | { | |
1979 | int size = 0; | |
1980 | ||
1981 | for (j = 0; j < dock_pane_count; ++j) | |
1982 | { | |
1983 | wxAuiPaneInfo& pane = *dock.panes.Item(j); | |
1984 | wxSize pane_size = pane.best_size; | |
1985 | if (pane_size == wxDefaultSize) | |
1986 | pane_size = pane.min_size; | |
1987 | if (pane_size == wxDefaultSize) | |
1988 | pane_size = pane.window->GetSize(); | |
1989 | ||
1990 | if (dock.IsHorizontal()) | |
1991 | size = wxMax(pane_size.y, size); | |
1992 | else | |
1993 | size = wxMax(pane_size.x, size); | |
1994 | } | |
1995 | ||
1996 | // add space for the border (two times), but only | |
1997 | // if at least one pane inside the dock has a pane border | |
1998 | for (j = 0; j < dock_pane_count; ++j) | |
1999 | { | |
2000 | if (dock.panes.Item(j)->HasBorder()) | |
2001 | { | |
2002 | size += (pane_border_size*2); | |
2003 | break; | |
2004 | } | |
2005 | } | |
2006 | ||
2007 | // if pane is on the top or bottom, add the caption height, | |
2008 | // but only if at least one pane inside the dock has a caption | |
2009 | if (dock.IsHorizontal()) | |
2010 | { | |
2011 | for (j = 0; j < dock_pane_count; ++j) | |
2012 | { | |
2013 | if (dock.panes.Item(j)->HasCaption()) | |
2014 | { | |
2015 | size += caption_size; | |
2016 | break; | |
2017 | } | |
2018 | } | |
2019 | } | |
2020 | ||
2021 | ||
2022 | // new dock's size may not be more than the dock constraint | |
2023 | // parameter specifies. See SetDockSizeConstraint() | |
2024 | ||
2025 | int max_dock_x_size = (int)(m_dock_constraint_x * ((double)cli_size.x)); | |
2026 | int max_dock_y_size = (int)(m_dock_constraint_y * ((double)cli_size.y)); | |
2027 | ||
2028 | if (dock.IsHorizontal()) | |
2029 | size = wxMin(size, max_dock_y_size); | |
2030 | else | |
2031 | size = wxMin(size, max_dock_x_size); | |
2032 | ||
2033 | // absolute minimum size for a dock is 10 pixels | |
2034 | if (size < 10) | |
2035 | size = 10; | |
2036 | ||
2037 | dock.size = size; | |
2038 | } | |
2039 | ||
2040 | ||
2041 | // determine the dock's minimum size | |
2042 | bool plus_border = false; | |
2043 | bool plus_caption = false; | |
2044 | int dock_min_size = 0; | |
2045 | for (j = 0; j < dock_pane_count; ++j) | |
2046 | { | |
2047 | wxAuiPaneInfo& pane = *dock.panes.Item(j); | |
2048 | if (pane.min_size != wxDefaultSize) | |
2049 | { | |
2050 | if (pane.HasBorder()) | |
2051 | plus_border = true; | |
2052 | if (pane.HasCaption()) | |
2053 | plus_caption = true; | |
2054 | if (dock.IsHorizontal()) | |
2055 | { | |
2056 | if (pane.min_size.y > dock_min_size) | |
2057 | dock_min_size = pane.min_size.y; | |
2058 | } | |
2059 | else | |
2060 | { | |
2061 | if (pane.min_size.x > dock_min_size) | |
2062 | dock_min_size = pane.min_size.x; | |
2063 | } | |
2064 | } | |
2065 | } | |
2066 | ||
2067 | if (plus_border) | |
2068 | dock_min_size += (pane_border_size*2); | |
2069 | if (plus_caption && dock.IsHorizontal()) | |
2070 | dock_min_size += (caption_size); | |
2071 | ||
2072 | dock.min_size = dock_min_size; | |
2073 | ||
2074 | ||
2075 | // if the pane's current size is less than it's | |
2076 | // minimum, increase the dock's size to it's minimum | |
2077 | if (dock.size < dock.min_size) | |
2078 | dock.size = dock.min_size; | |
2079 | ||
2080 | ||
2081 | // determine the dock's mode (fixed or proportional); | |
2082 | // determine whether the dock has only toolbars | |
2083 | bool action_pane_marked = false; | |
2084 | dock.fixed = true; | |
2085 | dock.toolbar = true; | |
2086 | for (j = 0; j < dock_pane_count; ++j) | |
2087 | { | |
2088 | wxAuiPaneInfo& pane = *dock.panes.Item(j); | |
2089 | if (!pane.IsFixed()) | |
2090 | dock.fixed = false; | |
2091 | if (!pane.IsToolbar()) | |
2092 | dock.toolbar = false; | |
2093 | if (pane.state & wxAuiPaneInfo::actionPane) | |
2094 | action_pane_marked = true; | |
2095 | } | |
2096 | ||
2097 | ||
2098 | // if the dock mode is proportional and not fixed-pixel, | |
2099 | // reassign the dock_pos to the sequential 0, 1, 2, 3; | |
2100 | // e.g. remove gaps like 1, 2, 30, 500 | |
2101 | if (!dock.fixed) | |
2102 | { | |
2103 | for (j = 0; j < dock_pane_count; ++j) | |
2104 | { | |
2105 | wxAuiPaneInfo& pane = *dock.panes.Item(j); | |
2106 | pane.dock_pos = j; | |
2107 | } | |
2108 | } | |
2109 | ||
2110 | // if the dock mode is fixed, and none of the panes | |
2111 | // are being moved right now, make sure the panes | |
2112 | // do not overlap each other. If they do, we will | |
2113 | // adjust the positions of the panes | |
2114 | if (dock.fixed && !action_pane_marked) | |
2115 | { | |
2116 | wxArrayInt pane_positions, pane_sizes; | |
2117 | GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); | |
2118 | ||
2119 | int offset = 0; | |
2120 | for (j = 0; j < dock_pane_count; ++j) | |
2121 | { | |
2122 | wxAuiPaneInfo& pane = *(dock.panes.Item(j)); | |
2123 | pane.dock_pos = pane_positions[j]; | |
2124 | ||
2125 | int amount = pane.dock_pos - offset; | |
2126 | if (amount >= 0) | |
2127 | offset += amount; | |
2128 | else | |
2129 | pane.dock_pos += -amount; | |
2130 | ||
2131 | offset += pane_sizes[j]; | |
2132 | } | |
2133 | } | |
2134 | } | |
2135 | ||
2136 | // discover the maximum dock layer | |
2137 | int max_layer = 0; | |
2138 | for (i = 0; i < dock_count; ++i) | |
2139 | max_layer = wxMax(max_layer, docks.Item(i).dock_layer); | |
2140 | ||
2141 | ||
2142 | // clear out uiparts | |
2143 | uiparts.Empty(); | |
2144 | ||
2145 | // create a bunch of box sizers, | |
2146 | // from the innermost level outwards. | |
2147 | wxSizer* cont = NULL; | |
2148 | wxSizer* middle = NULL; | |
2149 | int layer = 0; | |
2150 | int row, row_count; | |
2151 | ||
2152 | for (layer = 0; layer <= max_layer; ++layer) | |
2153 | { | |
2154 | wxAuiDockInfoPtrArray arr; | |
2155 | ||
2156 | // find any docks in this layer | |
2157 | FindDocks(docks, -1, layer, -1, arr); | |
2158 | ||
2159 | // if there aren't any, skip to the next layer | |
2160 | if (arr.IsEmpty()) | |
2161 | continue; | |
2162 | ||
2163 | wxSizer* old_cont = cont; | |
2164 | ||
2165 | // create a container which will hold this layer's | |
2166 | // docks (top, bottom, left, right) | |
2167 | cont = new wxBoxSizer(wxVERTICAL); | |
2168 | ||
2169 | ||
2170 | // find any top docks in this layer | |
2171 | FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr); | |
2172 | RenumberDockRows(arr); | |
2173 | if (!arr.IsEmpty()) | |
2174 | { | |
2175 | for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) | |
2176 | LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only); | |
2177 | } | |
2178 | ||
2179 | ||
2180 | // fill out the middle layer (which consists | |
2181 | // of left docks, content area and right docks) | |
2182 | ||
2183 | middle = new wxBoxSizer(wxHORIZONTAL); | |
2184 | ||
2185 | // find any left docks in this layer | |
2186 | FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr); | |
2187 | RenumberDockRows(arr); | |
2188 | if (!arr.IsEmpty()) | |
2189 | { | |
2190 | for (row = 0, row_count = arr.GetCount(); row < row_count; ++row) | |
2191 | LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only); | |
2192 | } | |
2193 | ||
2194 | // add content dock (or previous layer's sizer | |
2195 | // to the middle | |
2196 | if (!old_cont) | |
2197 | { | |
2198 | // find any center docks | |
2199 | FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr); | |
2200 | if (!arr.IsEmpty()) | |
2201 | { | |
2202 | for (row = 0,row_count = arr.GetCount(); row<row_count; ++row) | |
2203 | LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only); | |
2204 | } | |
2205 | else if (!m_has_maximized) | |
2206 | { | |
2207 | // there are no center docks, add a background area | |
2208 | wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND); | |
2209 | wxAuiDockUIPart part; | |
2210 | part.type = wxAuiDockUIPart::typeBackground; | |
2211 | part.pane = NULL; | |
2212 | part.dock = NULL; | |
2213 | part.button = NULL; | |
2214 | part.cont_sizer = middle; | |
2215 | part.sizer_item = sizer_item; | |
2216 | uiparts.Add(part); | |
2217 | } | |
2218 | } | |
2219 | else | |
2220 | { | |
2221 | middle->Add(old_cont, 1, wxEXPAND); | |
2222 | } | |
2223 | ||
2224 | // find any right docks in this layer | |
2225 | FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr); | |
2226 | RenumberDockRows(arr); | |
2227 | if (!arr.IsEmpty()) | |
2228 | { | |
2229 | for (row = arr.GetCount()-1; row >= 0; --row) | |
2230 | LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only); | |
2231 | } | |
2232 | ||
2233 | cont->Add(middle, 1, wxEXPAND); | |
2234 | ||
2235 | ||
2236 | ||
2237 | // find any bottom docks in this layer | |
2238 | FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr); | |
2239 | RenumberDockRows(arr); | |
2240 | if (!arr.IsEmpty()) | |
2241 | { | |
2242 | for (row = arr.GetCount()-1; row >= 0; --row) | |
2243 | LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only); | |
2244 | } | |
2245 | ||
2246 | } | |
2247 | ||
2248 | if (!cont) | |
2249 | { | |
2250 | // no sizer available, because there are no docks, | |
2251 | // therefore we will create a simple background area | |
2252 | cont = new wxBoxSizer(wxVERTICAL); | |
2253 | wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND); | |
2254 | wxAuiDockUIPart part; | |
2255 | part.type = wxAuiDockUIPart::typeBackground; | |
2256 | part.pane = NULL; | |
2257 | part.dock = NULL; | |
2258 | part.button = NULL; | |
2259 | part.cont_sizer = middle; | |
2260 | part.sizer_item = sizer_item; | |
2261 | uiparts.Add(part); | |
2262 | } | |
2263 | ||
2264 | container->Add(cont, 1, wxEXPAND); | |
2265 | return container; | |
2266 | } | |
2267 | ||
2268 | ||
2269 | // SetDockSizeConstraint() allows the dock constraints to be set. For example, | |
2270 | // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may | |
2271 | // not be larger than half of the window's size | |
2272 | ||
2273 | void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct) | |
2274 | { | |
2275 | m_dock_constraint_x = wxMax(0.0, wxMin(1.0, width_pct)); | |
2276 | m_dock_constraint_y = wxMax(0.0, wxMin(1.0, height_pct)); | |
2277 | } | |
2278 | ||
2279 | void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const | |
2280 | { | |
2281 | if (width_pct) | |
2282 | *width_pct = m_dock_constraint_x; | |
2283 | ||
2284 | if (height_pct) | |
2285 | *height_pct = m_dock_constraint_y; | |
2286 | } | |
2287 | ||
2288 | ||
2289 | ||
2290 | // Update() updates the layout. Whenever changes are made to | |
2291 | // one or more panes, this function should be called. It is the | |
2292 | // external entry point for running the layout engine. | |
2293 | ||
2294 | void wxAuiManager::Update() | |
2295 | { | |
2296 | wxSizer* sizer; | |
2297 | int i, pane_count = m_panes.GetCount(); | |
2298 | ||
2299 | ||
2300 | // destroy floating panes which have been | |
2301 | // redocked or are becoming non-floating | |
2302 | for (i = 0; i < pane_count; ++i) | |
2303 | { | |
2304 | wxAuiPaneInfo& p = m_panes.Item(i); | |
2305 | ||
2306 | if (!p.IsFloating() && p.frame) | |
2307 | { | |
2308 | // because the pane is no longer in a floating, we need to | |
2309 | // reparent it to m_frame and destroy the floating frame | |
2310 | ||
2311 | // reduce flicker | |
2312 | p.window->SetSize(1,1); | |
2313 | ||
2314 | ||
2315 | // the following block is a workaround for bug #1531361 | |
2316 | // (see wxWidgets sourceforge page). On wxGTK (only), when | |
2317 | // a frame is shown/hidden, a move event unfortunately | |
2318 | // also gets fired. Because we may be dragging around | |
2319 | // a pane, we need to cancel that action here to prevent | |
2320 | // a spurious crash. | |
2321 | if (m_action_window == p.frame) | |
2322 | { | |
2323 | if (wxWindow::GetCapture() == m_frame) | |
2324 | m_frame->ReleaseMouse(); | |
2325 | m_action = actionNone; | |
2326 | m_action_window = NULL; | |
2327 | } | |
2328 | ||
2329 | // hide the frame | |
2330 | if (p.frame->IsShown()) | |
2331 | p.frame->Show(false); | |
2332 | ||
2333 | // reparent to m_frame and destroy the pane | |
2334 | if (m_action_window == p.frame) | |
2335 | { | |
2336 | m_action_window = NULL; | |
2337 | } | |
2338 | ||
2339 | p.window->Reparent(m_frame); | |
2340 | p.frame->SetSizer(NULL); | |
2341 | p.frame->Destroy(); | |
2342 | p.frame = NULL; | |
2343 | } | |
2344 | } | |
2345 | ||
2346 | ||
2347 | // delete old sizer first | |
2348 | m_frame->SetSizer(NULL); | |
2349 | ||
2350 | // create a layout for all of the panes | |
2351 | sizer = LayoutAll(m_panes, m_docks, m_uiparts, false); | |
2352 | ||
2353 | // hide or show panes as necessary, | |
2354 | // and float panes as necessary | |
2355 | for (i = 0; i < pane_count; ++i) | |
2356 | { | |
2357 | wxAuiPaneInfo& p = m_panes.Item(i); | |
2358 | ||
2359 | if (p.IsFloating()) | |
2360 | { | |
2361 | if (p.frame == NULL) | |
2362 | { | |
2363 | // we need to create a frame for this | |
2364 | // pane, which has recently been floated | |
2365 | wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p); | |
2366 | ||
2367 | // on MSW and Mac, if the owner desires transparent dragging, and | |
2368 | // the dragging is happening right now, then the floating | |
2369 | // window should have this style by default | |
2370 | if (m_action == actionDragFloatingPane && | |
2371 | (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)) | |
2372 | frame->SetTransparent(150); | |
2373 | ||
2374 | frame->SetPaneWindow(p); | |
2375 | p.frame = frame; | |
2376 | ||
2377 | if (p.IsShown() && !frame->IsShown()) | |
2378 | frame->Show(); | |
2379 | } | |
2380 | else | |
2381 | { | |
2382 | // frame already exists, make sure it's position | |
2383 | // and size reflect the information in wxAuiPaneInfo | |
2384 | if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size)) | |
2385 | { | |
2386 | p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, | |
2387 | p.floating_size.x, p.floating_size.y, | |
2388 | wxSIZE_USE_EXISTING); | |
2389 | /* | |
2390 | p.frame->SetSize(p.floating_pos.x, p.floating_pos.y, | |
2391 | wxDefaultCoord, wxDefaultCoord, | |
2392 | wxSIZE_USE_EXISTING); | |
2393 | //p.frame->Move(p.floating_pos.x, p.floating_pos.y); | |
2394 | */ | |
2395 | } | |
2396 | ||
2397 | if (p.frame->IsShown() != p.IsShown()) | |
2398 | p.frame->Show(p.IsShown()); | |
2399 | } | |
2400 | } | |
2401 | else | |
2402 | { | |
2403 | if (p.window->IsShown() != p.IsShown()) | |
2404 | p.window->Show(p.IsShown()); | |
2405 | } | |
2406 | ||
2407 | // if "active panes" are no longer allowed, clear | |
2408 | // any optionActive values from the pane states | |
2409 | if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0) | |
2410 | { | |
2411 | p.state &= ~wxAuiPaneInfo::optionActive; | |
2412 | } | |
2413 | } | |
2414 | ||
2415 | ||
2416 | // keep track of the old window rectangles so we can | |
2417 | // refresh those windows whose rect has changed | |
2418 | wxAuiRectArray old_pane_rects; | |
2419 | for (i = 0; i < pane_count; ++i) | |
2420 | { | |
2421 | wxRect r; | |
2422 | wxAuiPaneInfo& p = m_panes.Item(i); | |
2423 | ||
2424 | if (p.window && p.IsShown() && p.IsDocked()) | |
2425 | r = p.rect; | |
2426 | ||
2427 | old_pane_rects.Add(r); | |
2428 | } | |
2429 | ||
2430 | ||
2431 | ||
2432 | ||
2433 | // apply the new sizer | |
2434 | m_frame->SetSizer(sizer); | |
2435 | m_frame->SetAutoLayout(false); | |
2436 | DoFrameLayout(); | |
2437 | ||
2438 | ||
2439 | ||
2440 | // now that the frame layout is done, we need to check | |
2441 | // the new pane rectangles against the old rectangles that | |
2442 | // we saved a few lines above here. If the rectangles have | |
2443 | // changed, the corresponding panes must also be updated | |
2444 | for (i = 0; i < pane_count; ++i) | |
2445 | { | |
2446 | wxAuiPaneInfo& p = m_panes.Item(i); | |
2447 | if (p.window && p.window->IsShown() && p.IsDocked()) | |
2448 | { | |
2449 | if (p.rect != old_pane_rects[i]) | |
2450 | { | |
2451 | p.window->Refresh(); | |
2452 | p.window->Update(); | |
2453 | } | |
2454 | } | |
2455 | } | |
2456 | ||
2457 | ||
2458 | Repaint(); | |
2459 | ||
2460 | // set frame's minimum size | |
2461 | ||
2462 | /* | |
2463 | // N.B. More work needs to be done on frame minimum sizes; | |
2464 | // this is some intresting code that imposes the minimum size, | |
2465 | // but we may want to include a more flexible mechanism or | |
2466 | // options for multiple minimum-size modes, e.g. strict or lax | |
2467 | wxSize min_size = sizer->GetMinSize(); | |
2468 | wxSize frame_size = m_frame->GetSize(); | |
2469 | wxSize client_size = m_frame->GetClientSize(); | |
2470 | ||
2471 | wxSize minframe_size(min_size.x+frame_size.x-client_size.x, | |
2472 | min_size.y+frame_size.y-client_size.y ); | |
2473 | ||
2474 | m_frame->SetMinSize(minframe_size); | |
2475 | ||
2476 | if (frame_size.x < minframe_size.x || | |
2477 | frame_size.y < minframe_size.y) | |
2478 | sizer->Fit(m_frame); | |
2479 | */ | |
2480 | } | |
2481 | ||
2482 | ||
2483 | // DoFrameLayout() is an internal function which invokes wxSizer::Layout | |
2484 | // on the frame's main sizer, then measures all the various UI items | |
2485 | // and updates their internal rectangles. This should always be called | |
2486 | // instead of calling m_frame->Layout() directly | |
2487 | ||
2488 | void wxAuiManager::DoFrameLayout() | |
2489 | { | |
2490 | m_frame->Layout(); | |
2491 | ||
2492 | int i, part_count; | |
2493 | for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) | |
2494 | { | |
2495 | wxAuiDockUIPart& part = m_uiparts.Item(i); | |
2496 | ||
2497 | // get the rectangle of the UI part | |
2498 | // originally, this code looked like this: | |
2499 | // part.rect = wxRect(part.sizer_item->GetPosition(), | |
2500 | // part.sizer_item->GetSize()); | |
2501 | // this worked quite well, with one exception: the mdi | |
2502 | // client window had a "deferred" size variable | |
2503 | // that returned the wrong size. It looks like | |
2504 | // a bug in wx, because the former size of the window | |
2505 | // was being returned. So, we will retrieve the part's | |
2506 | // rectangle via other means | |
2507 | ||
2508 | ||
2509 | part.rect = part.sizer_item->GetRect(); | |
2510 | int flag = part.sizer_item->GetFlag(); | |
2511 | int border = part.sizer_item->GetBorder(); | |
2512 | if (flag & wxTOP) | |
2513 | { | |
2514 | part.rect.y -= border; | |
2515 | part.rect.height += border; | |
2516 | } | |
2517 | if (flag & wxLEFT) | |
2518 | { | |
2519 | part.rect.x -= border; | |
2520 | part.rect.width += border; | |
2521 | } | |
2522 | if (flag & wxBOTTOM) | |
2523 | part.rect.height += border; | |
2524 | if (flag & wxRIGHT) | |
2525 | part.rect.width += border; | |
2526 | ||
2527 | ||
2528 | if (part.type == wxAuiDockUIPart::typeDock) | |
2529 | part.dock->rect = part.rect; | |
2530 | if (part.type == wxAuiDockUIPart::typePane) | |
2531 | part.pane->rect = part.rect; | |
2532 | } | |
2533 | } | |
2534 | ||
2535 | // GetPanePart() looks up the pane the pane border UI part (or the regular | |
2536 | // pane part if there is no border). This allows the caller to get the exact | |
2537 | // rectangle of the pane in question, including decorations like | |
2538 | // caption and border (if any). | |
2539 | ||
2540 | wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd) | |
2541 | { | |
2542 | int i, part_count; | |
2543 | for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) | |
2544 | { | |
2545 | wxAuiDockUIPart& part = m_uiparts.Item(i); | |
2546 | if (part.type == wxAuiDockUIPart::typePaneBorder && | |
2547 | part.pane && part.pane->window == wnd) | |
2548 | return ∂ | |
2549 | } | |
2550 | for (i = 0, part_count = m_uiparts.GetCount(); i < part_count; ++i) | |
2551 | { | |
2552 | wxAuiDockUIPart& part = m_uiparts.Item(i); | |
2553 | if (part.type == wxAuiDockUIPart::typePane && | |
2554 | part.pane && part.pane->window == wnd) | |
2555 | return ∂ | |
2556 | } | |
2557 | return NULL; | |
2558 | } | |
2559 | ||
2560 | ||
2561 | ||
2562 | // GetDockPixelOffset() is an internal function which returns | |
2563 | // a dock's offset in pixels from the left side of the window | |
2564 | // (for horizontal docks) or from the top of the window (for | |
2565 | // vertical docks). This value is necessary for calculating | |
2566 | // fixel-pane/toolbar offsets when they are dragged. | |
2567 | ||
2568 | int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test) | |
2569 | { | |
2570 | // the only way to accurately calculate the dock's | |
2571 | // offset is to actually run a theoretical layout | |
2572 | ||
2573 | int i, part_count, dock_count; | |
2574 | wxAuiDockInfoArray docks; | |
2575 | wxAuiPaneInfoArray panes; | |
2576 | wxAuiDockUIPartArray uiparts; | |
2577 | CopyDocksAndPanes(docks, panes, m_docks, m_panes); | |
2578 | panes.Add(test); | |
2579 | ||
2580 | wxSizer* sizer = LayoutAll(panes, docks, uiparts, true); | |
2581 | wxSize client_size = m_frame->GetClientSize(); | |
2582 | sizer->SetDimension(0, 0, client_size.x, client_size.y); | |
2583 | sizer->Layout(); | |
2584 | ||
2585 | for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i) | |
2586 | { | |
2587 | wxAuiDockUIPart& part = uiparts.Item(i); | |
2588 | part.rect = wxRect(part.sizer_item->GetPosition(), | |
2589 | part.sizer_item->GetSize()); | |
2590 | if (part.type == wxAuiDockUIPart::typeDock) | |
2591 | part.dock->rect = part.rect; | |
2592 | } | |
2593 | ||
2594 | delete sizer; | |
2595 | ||
2596 | for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i) | |
2597 | { | |
2598 | wxAuiDockInfo& dock = docks.Item(i); | |
2599 | if (test.dock_direction == dock.dock_direction && | |
2600 | test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row) | |
2601 | { | |
2602 | if (dock.IsVertical()) | |
2603 | return dock.rect.y; | |
2604 | else | |
2605 | return dock.rect.x; | |
2606 | } | |
2607 | } | |
2608 | ||
2609 | return 0; | |
2610 | } | |
2611 | ||
2612 | ||
2613 | ||
2614 | // ProcessDockResult() is a utility function used by DoDrop() - it checks | |
2615 | // if a dock operation is allowed, the new dock position is copied into | |
2616 | // the target info. If the operation was allowed, the function returns true. | |
2617 | ||
2618 | bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target, | |
2619 | const wxAuiPaneInfo& new_pos) | |
2620 | { | |
2621 | bool allowed = false; | |
2622 | switch (new_pos.dock_direction) | |
2623 | { | |
2624 | case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break; | |
2625 | case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break; | |
2626 | case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break; | |
2627 | case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break; | |
2628 | } | |
2629 | ||
2630 | if (allowed) | |
2631 | target = new_pos; | |
2632 | ||
2633 | return allowed; | |
2634 | } | |
2635 | ||
2636 | ||
2637 | // DoDrop() is an important function. It basically takes a mouse position, | |
2638 | // and determines where the pane's new position would be. If the pane is to be | |
2639 | // dropped, it performs the drop operation using the specified dock and pane | |
2640 | // arrays. By specifying copied dock and pane arrays when calling, a "what-if" | |
2641 | // scenario can be performed, giving precise coordinates for drop hints. | |
2642 | // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified | |
2643 | // as parameters, the changes will be made to the main state arrays | |
2644 | ||
2645 | const int auiInsertRowPixels = 10; | |
2646 | const int auiNewRowPixels = 40; | |
2647 | const int auiLayerInsertPixels = 40; | |
2648 | const int auiLayerInsertOffset = 5; | |
2649 | ||
2650 | bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks, | |
2651 | wxAuiPaneInfoArray& panes, | |
2652 | wxAuiPaneInfo& target, | |
2653 | const wxPoint& pt, | |
2654 | const wxPoint& offset) | |
2655 | { | |
2656 | wxSize cli_size = m_frame->GetClientSize(); | |
2657 | ||
2658 | wxAuiPaneInfo drop = target; | |
2659 | ||
2660 | ||
2661 | // The result should always be shown | |
2662 | drop.Show(); | |
2663 | ||
2664 | ||
2665 | // Check to see if the pane has been dragged outside of the window | |
2666 | // (or near to the outside of the window), if so, dock it along the edge | |
2667 | ||
2668 | ||
2669 | int layer_insert_offset = auiLayerInsertOffset; | |
2670 | if (drop.IsToolbar()) | |
2671 | layer_insert_offset = 0; | |
2672 | ||
2673 | ||
2674 | if (pt.x < layer_insert_offset && | |
2675 | pt.x > layer_insert_offset-auiLayerInsertPixels) | |
2676 | { | |
2677 | int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), | |
2678 | GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), | |
2679 | GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1; | |
2680 | ||
2681 | if (drop.IsToolbar()) | |
2682 | new_layer = auiToolBarLayer; | |
2683 | ||
2684 | drop.Dock().Left(). | |
2685 | Layer(new_layer). | |
2686 | Row(0). | |
2687 | Position(pt.y - GetDockPixelOffset(drop) - offset.y); | |
2688 | return ProcessDockResult(target, drop); | |
2689 | } | |
2690 | else if (pt.y < layer_insert_offset && | |
2691 | pt.y > layer_insert_offset-auiLayerInsertPixels) | |
2692 | { | |
2693 | int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), | |
2694 | GetMaxLayer(docks, wxAUI_DOCK_LEFT)), | |
2695 | GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; | |
2696 | ||
2697 | if (drop.IsToolbar()) | |
2698 | new_layer = auiToolBarLayer; | |
2699 | ||
2700 | drop.Dock().Top(). | |
2701 | Layer(new_layer). | |
2702 | Row(0). | |
2703 | Position(pt.x - GetDockPixelOffset(drop) - offset.x); | |
2704 | return ProcessDockResult(target, drop); | |
2705 | } | |
2706 | else if (pt.x >= cli_size.x - layer_insert_offset && | |
2707 | pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels) | |
2708 | { | |
2709 | int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), | |
2710 | GetMaxLayer(docks, wxAUI_DOCK_TOP)), | |
2711 | GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1; | |
2712 | ||
2713 | if (drop.IsToolbar()) | |
2714 | new_layer = auiToolBarLayer; | |
2715 | ||
2716 | drop.Dock().Right(). | |
2717 | Layer(new_layer). | |
2718 | Row(0). | |
2719 | Position(pt.y - GetDockPixelOffset(drop) - offset.y); | |
2720 | return ProcessDockResult(target, drop); | |
2721 | } | |
2722 | else if (pt.y >= cli_size.y - layer_insert_offset && | |
2723 | pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels) | |
2724 | { | |
2725 | int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), | |
2726 | GetMaxLayer(docks, wxAUI_DOCK_LEFT)), | |
2727 | GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1; | |
2728 | ||
2729 | if (drop.IsToolbar()) | |
2730 | new_layer = auiToolBarLayer; | |
2731 | ||
2732 | drop.Dock().Bottom(). | |
2733 | Layer(new_layer). | |
2734 | Row(0). | |
2735 | Position(pt.x - GetDockPixelOffset(drop) - offset.x); | |
2736 | return ProcessDockResult(target, drop); | |
2737 | } | |
2738 | ||
2739 | ||
2740 | wxAuiDockUIPart* part = HitTest(pt.x, pt.y); | |
2741 | ||
2742 | ||
2743 | if (drop.IsToolbar()) | |
2744 | { | |
2745 | if (!part || !part->dock) | |
2746 | return false; | |
2747 | ||
2748 | // calculate the offset from where the dock begins | |
2749 | // to the point where the user dropped the pane | |
2750 | int dock_drop_offset = 0; | |
2751 | if (part->dock->IsHorizontal()) | |
2752 | dock_drop_offset = pt.x - part->dock->rect.x - offset.x; | |
2753 | else | |
2754 | dock_drop_offset = pt.y - part->dock->rect.y - offset.y; | |
2755 | ||
2756 | ||
2757 | // toolbars may only be moved in and to fixed-pane docks, | |
2758 | // otherwise we will try to float the pane. Also, the pane | |
2759 | // should float if being dragged over center pane windows | |
2760 | if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER) | |
2761 | { | |
2762 | if (m_last_rect.IsEmpty() || m_last_rect.Contains(pt.x, pt.y )) | |
2763 | { | |
2764 | m_skipping = true; | |
2765 | } | |
2766 | else | |
2767 | { | |
2768 | if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && | |
2769 | (drop.IsFloatable() || | |
2770 | (part->dock->dock_direction != wxAUI_DOCK_CENTER && | |
2771 | part->dock->dock_direction != wxAUI_DOCK_NONE))) | |
2772 | { | |
2773 | drop.Float(); | |
2774 | } | |
2775 | ||
2776 | m_skipping = false; | |
2777 | ||
2778 | return ProcessDockResult(target, drop); | |
2779 | } | |
2780 | ||
2781 | drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x); | |
2782 | ||
2783 | return ProcessDockResult(target, drop); | |
2784 | } | |
2785 | ||
2786 | m_skipping = false; | |
2787 | ||
2788 | m_last_rect = part->dock->rect; | |
2789 | m_last_rect.Inflate( 15, 15 ); | |
2790 | ||
2791 | drop.Dock(). | |
2792 | Direction(part->dock->dock_direction). | |
2793 | Layer(part->dock->dock_layer). | |
2794 | Row(part->dock->dock_row). | |
2795 | Position(dock_drop_offset); | |
2796 | ||
2797 | if (( | |
2798 | ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) || | |
2799 | ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical()) | |
2800 | ) && part->dock->panes.GetCount() > 1) | |
2801 | { | |
2802 | if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || | |
2803 | (part->dock->dock_direction == wxAUI_DOCK_LEFT)) | |
2804 | { | |
2805 | int row = drop.dock_row; | |
2806 | DoInsertDockRow(panes, part->dock->dock_direction, | |
2807 | part->dock->dock_layer, | |
2808 | part->dock->dock_row); | |
2809 | drop.dock_row = row; | |
2810 | } | |
2811 | else | |
2812 | { | |
2813 | DoInsertDockRow(panes, part->dock->dock_direction, | |
2814 | part->dock->dock_layer, | |
2815 | part->dock->dock_row+1); | |
2816 | drop.dock_row = part->dock->dock_row+1; | |
2817 | } | |
2818 | } | |
2819 | ||
2820 | if (( | |
2821 | ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) || | |
2822 | ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical()) | |
2823 | ) && part->dock->panes.GetCount() > 1) | |
2824 | { | |
2825 | if ((part->dock->dock_direction == wxAUI_DOCK_TOP) || | |
2826 | (part->dock->dock_direction == wxAUI_DOCK_LEFT)) | |
2827 | { | |
2828 | DoInsertDockRow(panes, part->dock->dock_direction, | |
2829 | part->dock->dock_layer, | |
2830 | part->dock->dock_row+1); | |
2831 | drop.dock_row = part->dock->dock_row+1; | |
2832 | } | |
2833 | else | |
2834 | { | |
2835 | int row = drop.dock_row; | |
2836 | DoInsertDockRow(panes, part->dock->dock_direction, | |
2837 | part->dock->dock_layer, | |
2838 | part->dock->dock_row); | |
2839 | drop.dock_row = row; | |
2840 | } | |
2841 | } | |
2842 | ||
2843 | return ProcessDockResult(target, drop); | |
2844 | } | |
2845 | ||
2846 | ||
2847 | ||
2848 | ||
2849 | if (!part) | |
2850 | return false; | |
2851 | ||
2852 | if (part->type == wxAuiDockUIPart::typePaneBorder || | |
2853 | part->type == wxAuiDockUIPart::typeCaption || | |
2854 | part->type == wxAuiDockUIPart::typeGripper || | |
2855 | part->type == wxAuiDockUIPart::typePaneButton || | |
2856 | part->type == wxAuiDockUIPart::typePane || | |
2857 | part->type == wxAuiDockUIPart::typePaneSizer || | |
2858 | part->type == wxAuiDockUIPart::typeDockSizer || | |
2859 | part->type == wxAuiDockUIPart::typeBackground) | |
2860 | { | |
2861 | if (part->type == wxAuiDockUIPart::typeDockSizer) | |
2862 | { | |
2863 | if (part->dock->panes.GetCount() != 1) | |
2864 | return false; | |
2865 | part = GetPanePart(part->dock->panes.Item(0)->window); | |
2866 | if (!part) | |
2867 | return false; | |
2868 | } | |
2869 | ||
2870 | ||
2871 | ||
2872 | // If a normal frame is being dragged over a toolbar, insert it | |
2873 | // along the edge under the toolbar, but over all other panes. | |
2874 | // (this could be done much better, but somehow factoring this | |
2875 | // calculation with the one at the beginning of this function) | |
2876 | if (part->dock && part->dock->toolbar) | |
2877 | { | |
2878 | int layer = 0; | |
2879 | ||
2880 | switch (part->dock->dock_direction) | |
2881 | { | |
2882 | case wxAUI_DOCK_LEFT: | |
2883 | layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT), | |
2884 | GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)), | |
2885 | GetMaxLayer(docks, wxAUI_DOCK_TOP)); | |
2886 | break; | |
2887 | case wxAUI_DOCK_TOP: | |
2888 | layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP), | |
2889 | GetMaxLayer(docks, wxAUI_DOCK_LEFT)), | |
2890 | GetMaxLayer(docks, wxAUI_DOCK_RIGHT)); | |
2891 | break; | |
2892 | case wxAUI_DOCK_RIGHT: | |
2893 | layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT), | |
2894 | GetMaxLayer(docks, wxAUI_DOCK_TOP)), | |
2895 | GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)); | |
2896 | break; | |
2897 | case wxAUI_DOCK_BOTTOM: | |
2898 | layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM), | |
2899 | GetMaxLayer(docks, wxAUI_DOCK_LEFT)), | |
2900 | GetMaxLayer(docks, wxAUI_DOCK_RIGHT)); | |
2901 | break; | |
2902 | } | |
2903 | ||
2904 | DoInsertDockRow(panes, part->dock->dock_direction, | |
2905 | layer, 0); | |
2906 | drop.Dock(). | |
2907 | Direction(part->dock->dock_direction). | |
2908 | Layer(layer).Row(0).Position(0); | |
2909 | return ProcessDockResult(target, drop); | |
2910 | } | |
2911 | ||
2912 | ||
2913 | if (!part->pane) | |
2914 | return false; | |
2915 | ||
2916 | part = GetPanePart(part->pane->window); | |
2917 | if (!part) | |
2918 | return false; | |
2919 | ||
2920 | bool insert_dock_row = false; | |
2921 | int insert_row = part->pane->dock_row; | |
2922 | int insert_dir = part->pane->dock_direction; | |
2923 | int insert_layer = part->pane->dock_layer; | |
2924 | ||
2925 | switch (part->pane->dock_direction) | |
2926 | { | |
2927 | case wxAUI_DOCK_TOP: | |
2928 | if (pt.y >= part->rect.y && | |
2929 | pt.y < part->rect.y+auiInsertRowPixels) | |
2930 | insert_dock_row = true; | |
2931 | break; | |
2932 | case wxAUI_DOCK_BOTTOM: | |
2933 | if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels && | |
2934 | pt.y <= part->rect.y + part->rect.height) | |
2935 | insert_dock_row = true; | |
2936 | break; | |
2937 | case wxAUI_DOCK_LEFT: | |
2938 | if (pt.x >= part->rect.x && | |
2939 | pt.x < part->rect.x+auiInsertRowPixels) | |
2940 | insert_dock_row = true; | |
2941 | break; | |
2942 | case wxAUI_DOCK_RIGHT: | |
2943 | if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels && | |
2944 | pt.x <= part->rect.x+part->rect.width) | |
2945 | insert_dock_row = true; | |
2946 | break; | |
2947 | case wxAUI_DOCK_CENTER: | |
2948 | { | |
2949 | // "new row pixels" will be set to the default, but | |
2950 | // must never exceed 20% of the window size | |
2951 | int new_row_pixels_x = auiNewRowPixels; | |
2952 | int new_row_pixels_y = auiNewRowPixels; | |
2953 | ||
2954 | if (new_row_pixels_x > (part->rect.width*20)/100) | |
2955 | new_row_pixels_x = (part->rect.width*20)/100; | |
2956 | ||
2957 | if (new_row_pixels_y > (part->rect.height*20)/100) | |
2958 | new_row_pixels_y = (part->rect.height*20)/100; | |
2959 | ||
2960 | ||
2961 | // determine if the mouse pointer is in a location that | |
2962 | // will cause a new row to be inserted. The hot spot positions | |
2963 | // are along the borders of the center pane | |
2964 | ||
2965 | insert_layer = 0; | |
2966 | insert_dock_row = true; | |
2967 | const wxRect& pr = part->rect; | |
2968 | if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x) | |
2969 | insert_dir = wxAUI_DOCK_LEFT; | |
2970 | else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y) | |
2971 | insert_dir = wxAUI_DOCK_TOP; | |
2972 | else if (pt.x >= pr.x + pr.width - new_row_pixels_x && | |
2973 | pt.x < pr.x + pr.width) | |
2974 | insert_dir = wxAUI_DOCK_RIGHT; | |
2975 | else if (pt.y >= pr.y+ pr.height - new_row_pixels_y && | |
2976 | pt.y < pr.y + pr.height) | |
2977 | insert_dir = wxAUI_DOCK_BOTTOM; | |
2978 | else | |
2979 | return false; | |
2980 | ||
2981 | insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1; | |
2982 | } | |
2983 | } | |
2984 | ||
2985 | if (insert_dock_row) | |
2986 | { | |
2987 | DoInsertDockRow(panes, insert_dir, insert_layer, insert_row); | |
2988 | drop.Dock().Direction(insert_dir). | |
2989 | Layer(insert_layer). | |
2990 | Row(insert_row). | |
2991 | Position(0); | |
2992 | return ProcessDockResult(target, drop); | |
2993 | } | |
2994 | ||
2995 | // determine the mouse offset and the pane size, both in the | |
2996 | // direction of the dock itself, and perpendicular to the dock | |
2997 | ||
2998 | int offset, size; | |
2999 | ||
3000 | if (part->orientation == wxVERTICAL) | |
3001 | { | |
3002 | offset = pt.y - part->rect.y; | |
3003 | size = part->rect.GetHeight(); | |
3004 | } | |
3005 | else | |
3006 | { | |
3007 | offset = pt.x - part->rect.x; | |
3008 | size = part->rect.GetWidth(); | |
3009 | } | |
3010 | ||
3011 | int drop_position = part->pane->dock_pos; | |
3012 | ||
3013 | // if we are in the top/left part of the pane, | |
3014 | // insert the pane before the pane being hovered over | |
3015 | if (offset <= size/2) | |
3016 | { | |
3017 | drop_position = part->pane->dock_pos; | |
3018 | DoInsertPane(panes, | |
3019 | part->pane->dock_direction, | |
3020 | part->pane->dock_layer, | |
3021 | part->pane->dock_row, | |
3022 | part->pane->dock_pos); | |
3023 | } | |
3024 | ||
3025 | // if we are in the bottom/right part of the pane, | |
3026 | // insert the pane before the pane being hovered over | |
3027 | if (offset > size/2) | |
3028 | { | |
3029 | drop_position = part->pane->dock_pos+1; | |
3030 | DoInsertPane(panes, | |
3031 | part->pane->dock_direction, | |
3032 | part->pane->dock_layer, | |
3033 | part->pane->dock_row, | |
3034 | part->pane->dock_pos+1); | |
3035 | } | |
3036 | ||
3037 | drop.Dock(). | |
3038 | Direction(part->dock->dock_direction). | |
3039 | Layer(part->dock->dock_layer). | |
3040 | Row(part->dock->dock_row). | |
3041 | Position(drop_position); | |
3042 | return ProcessDockResult(target, drop); | |
3043 | } | |
3044 | ||
3045 | return false; | |
3046 | } | |
3047 | ||
3048 | ||
3049 | void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event)) | |
3050 | { | |
3051 | if (!m_hint_wnd || m_hint_fadeamt >= m_hint_fademax) | |
3052 | { | |
3053 | m_hint_fadetimer.Stop(); | |
3054 | return; | |
3055 | } | |
3056 | ||
3057 | m_hint_fadeamt += 4; | |
3058 | m_hint_wnd->SetTransparent(m_hint_fadeamt); | |
3059 | } | |
3060 | ||
3061 | void wxAuiManager::ShowHint(const wxRect& rect) | |
3062 | { | |
3063 | if (m_hint_wnd) | |
3064 | { | |
3065 | // if the hint rect is the same as last time, don't do anything | |
3066 | if (m_last_hint == rect) | |
3067 | return; | |
3068 | m_last_hint = rect; | |
3069 | ||
3070 | m_hint_fadeamt = m_hint_fademax; | |
3071 | ||
3072 | if ((m_flags & wxAUI_MGR_HINT_FADE) | |
3073 | && !((m_hint_wnd->IsKindOf(CLASSINFO(wxPseudoTransparentFrame))) && | |
3074 | (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE)) | |
3075 | ) | |
3076 | m_hint_fadeamt = 0; | |
3077 | ||
3078 | m_hint_wnd->SetSize(rect); | |
3079 | m_hint_wnd->SetTransparent(m_hint_fadeamt); | |
3080 | ||
3081 | if (!m_hint_wnd->IsShown()) | |
3082 | m_hint_wnd->Show(); | |
3083 | ||
3084 | // if we are dragging a floating pane, set the focus | |
3085 | // back to that floating pane (otherwise it becomes unfocused) | |
3086 | if (m_action == actionDragFloatingPane && m_action_window) | |
3087 | m_action_window->SetFocus(); | |
3088 | ||
3089 | m_hint_wnd->Raise(); | |
3090 | ||
3091 | ||
3092 | if (m_hint_fadeamt != m_hint_fademax) // Only fade if we need to | |
3093 | { | |
3094 | // start fade in timer | |
3095 | m_hint_fadetimer.SetOwner(this, 101); | |
3096 | m_hint_fadetimer.Start(5); | |
3097 | } | |
3098 | } | |
3099 | else // Not using a transparent hint window... | |
3100 | { | |
3101 | if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT)) | |
3102 | return; | |
3103 | ||
3104 | if (m_last_hint != rect) | |
3105 | { | |
3106 | // remove the last hint rectangle | |
3107 | m_last_hint = rect; | |
3108 | m_frame->Refresh(); | |
3109 | m_frame->Update(); | |
3110 | } | |
3111 | ||
3112 | wxScreenDC screendc; | |
3113 | wxRegion clip(1, 1, 10000, 10000); | |
3114 | ||
3115 | // clip all floating windows, so we don't draw over them | |
3116 | int i, pane_count; | |
3117 | for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i) | |
3118 | { | |
3119 | wxAuiPaneInfo& pane = m_panes.Item(i); | |
3120 | ||
3121 | if (pane.IsFloating() && | |
3122 | pane.frame->IsShown()) | |
3123 | { | |
3124 | wxRect rect = pane.frame->GetRect(); | |
3125 | #ifdef __WXGTK__ | |
3126 | // wxGTK returns the client size, not the whole frame size | |
3127 | rect.width += 15; | |
3128 | rect.height += 35; | |
3129 | rect.Inflate(5); | |
3130 | #endif | |
3131 | ||
3132 | clip.Subtract(rect); | |
3133 | } | |
3134 | } | |
3135 | ||
3136 | // As we can only hide the hint by redrawing the managed window, we | |
3137 | // need to clip the region to the managed window too or we get | |
3138 | // nasty redrawn problems. | |
3139 | clip.Intersect(m_frame->GetRect()); | |
3140 | ||
3141 | screendc.SetClippingRegion(clip); | |
3142 | ||
3143 | wxBitmap stipple = wxPaneCreateStippleBitmap(); | |
3144 | wxBrush brush(stipple); | |
3145 | screendc.SetBrush(brush); | |
3146 | screendc.SetPen(*wxTRANSPARENT_PEN); | |
3147 | ||
3148 | screendc.DrawRectangle(rect.x, rect.y, 5, rect.height); | |
3149 | screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5); | |
3150 | screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height); | |
3151 | screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5); | |
3152 | } | |
3153 | } | |
3154 | ||
3155 | void wxAuiManager::HideHint() | |
3156 | { | |
3157 | // hides a transparent window hint, if there is one | |
3158 | if (m_hint_wnd) | |
3159 | { | |
3160 | if (m_hint_wnd->IsShown()) | |
3161 | m_hint_wnd->Show(false); | |
3162 | m_hint_wnd->SetTransparent(0); | |
3163 | m_hint_fadetimer.Stop(); | |
3164 | m_last_hint = wxRect(); | |
3165 | return; | |
3166 | } | |
3167 | ||
3168 | // hides a painted hint by redrawing the frame window | |
3169 | if (!m_last_hint.IsEmpty()) | |
3170 | { | |
3171 | m_frame->Refresh(); | |
3172 | m_frame->Update(); | |
3173 | m_last_hint = wxRect(); | |
3174 | } | |
3175 | } | |
3176 | ||
3177 | ||
3178 | ||
3179 | void wxAuiManager::StartPaneDrag(wxWindow* pane_window, | |
3180 | const wxPoint& offset) | |
3181 | { | |
3182 | wxAuiPaneInfo& pane = GetPane(pane_window); | |
3183 | if (!pane.IsOk()) | |
3184 | return; | |
3185 | ||
3186 | if (pane.IsToolbar()) | |
3187 | { | |
3188 | m_action = actionDragToolbarPane; | |
3189 | } | |
3190 | else | |
3191 | { | |
3192 | m_action = actionDragFloatingPane; | |
3193 | } | |
3194 | ||
3195 | m_action_window = pane_window; | |
3196 | m_action_offset = offset; | |
3197 | m_frame->CaptureMouse(); | |
3198 | } | |
3199 | ||
3200 | ||
3201 | // CalculateHintRect() calculates the drop hint rectangle. The method | |
3202 | // first calls DoDrop() to determine the exact position the pane would | |
3203 | // be at were if dropped. If the pane would indeed become docked at the | |
3204 | // specified drop point, the the rectangle hint will be returned in | |
3205 | // screen coordinates. Otherwise, an empty rectangle is returned. | |
3206 | // |pane_window| is the window pointer of the pane being dragged, |pt| is | |
3207 | // the mouse position, in client coordinates. |offset| describes the offset | |
3208 | // that the mouse is from the upper-left corner of the item being dragged | |
3209 | ||
3210 | wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window, | |
3211 | const wxPoint& pt, | |
3212 | const wxPoint& offset) | |
3213 | { | |
3214 | wxRect rect; | |
3215 | ||
3216 | // we need to paint a hint rectangle; to find out the exact hint rectangle, | |
3217 | // we will create a new temporary layout and then measure the resulting | |
3218 | // rectangle; we will create a copy of the docking structures (m_dock) | |
3219 | // so that we don't modify the real thing on screen | |
3220 | ||
3221 | int i, pane_count, part_count; | |
3222 | wxAuiDockInfoArray docks; | |
3223 | wxAuiPaneInfoArray panes; | |
3224 | wxAuiDockUIPartArray uiparts; | |
3225 | wxAuiPaneInfo hint = GetPane(pane_window); | |
3226 | hint.name = wxT("__HINT__"); | |
3227 | hint.PaneBorder(true); | |
3228 | hint.Show(); | |
3229 | ||
3230 | if (!hint.IsOk()) | |
3231 | return rect; | |
3232 | ||
3233 | CopyDocksAndPanes(docks, panes, m_docks, m_panes); | |
3234 | ||
3235 | // remove any pane already there which bears the same window; | |
3236 | // this happens when you are moving a pane around in a dock | |
3237 | for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i) | |
3238 | { | |
3239 | if (panes.Item(i).window == pane_window) | |
3240 | { | |
3241 | RemovePaneFromDocks(docks, panes.Item(i)); | |
3242 | panes.RemoveAt(i); | |
3243 | break; | |
3244 | } | |
3245 | } | |
3246 | ||
3247 | // find out where the new pane would be | |
3248 | if (!DoDrop(docks, panes, hint, pt, offset)) | |
3249 | { | |
3250 | return rect; | |
3251 | } | |
3252 | ||
3253 | panes.Add(hint); | |
3254 | ||
3255 | wxSizer* sizer = LayoutAll(panes, docks, uiparts, true); | |
3256 | wxSize client_size = m_frame->GetClientSize(); | |
3257 | sizer->SetDimension(0, 0, client_size.x, client_size.y); | |
3258 | sizer->Layout(); | |
3259 | ||
3260 | for (i = 0, part_count = uiparts.GetCount(); | |
3261 | i < part_count; ++i) | |
3262 | { | |
3263 | wxAuiDockUIPart& part = uiparts.Item(i); | |
3264 | ||
3265 | if (part.type == wxAuiDockUIPart::typePaneBorder && | |
3266 | part.pane && part.pane->name == wxT("__HINT__")) | |
3267 | { | |
3268 | rect = wxRect(part.sizer_item->GetPosition(), | |
3269 | part.sizer_item->GetSize()); | |
3270 | break; | |
3271 | } | |
3272 | } | |
3273 | ||
3274 | delete sizer; | |
3275 | ||
3276 | if (rect.IsEmpty()) | |
3277 | { | |
3278 | return rect; | |
3279 | } | |
3280 | ||
3281 | // actually show the hint rectangle on the screen | |
3282 | m_frame->ClientToScreen(&rect.x, &rect.y); | |
3283 | ||
3284 | if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft ) | |
3285 | { | |
3286 | // Mirror rectangle in RTL mode | |
3287 | rect.x -= rect.GetWidth(); | |
3288 | } | |
3289 | ||
3290 | return rect; | |
3291 | } | |
3292 | ||
3293 | // DrawHintRect() calculates the hint rectangle by calling | |
3294 | // CalculateHintRect(). If there is a rectangle, it shows it | |
3295 | // by calling ShowHint(), otherwise it hides any hint | |
3296 | // rectangle currently shown | |
3297 | void wxAuiManager::DrawHintRect(wxWindow* pane_window, | |
3298 | const wxPoint& pt, | |
3299 | const wxPoint& offset) | |
3300 | { | |
3301 | wxRect rect = CalculateHintRect(pane_window, pt, offset); | |
3302 | ||
3303 | if (rect.IsEmpty()) | |
3304 | { | |
3305 | HideHint(); | |
3306 | } | |
3307 | else | |
3308 | { | |
3309 | ShowHint(rect); | |
3310 | } | |
3311 | } | |
3312 | ||
3313 | void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd) | |
3314 | { | |
3315 | // try to find the pane | |
3316 | wxAuiPaneInfo& pane = GetPane(wnd); | |
3317 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
3318 | ||
3319 | if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) | |
3320 | pane.frame->SetTransparent(150); | |
3321 | } | |
3322 | ||
3323 | void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir) | |
3324 | { | |
3325 | // try to find the pane | |
3326 | wxAuiPaneInfo& pane = GetPane(wnd); | |
3327 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
3328 | ||
3329 | wxPoint pt = ::wxGetMousePosition(); | |
3330 | ||
3331 | #if 0 | |
3332 | // Adapt pt to direction | |
3333 | if (dir == wxNORTH) | |
3334 | { | |
3335 | // move to pane's upper border | |
3336 | wxPoint pos( 0,0 ); | |
3337 | pos = wnd->ClientToScreen( pos ); | |
3338 | pt.y = pos.y; | |
3339 | // and some more pixels for the title bar | |
3340 | pt.y -= 5; | |
3341 | } | |
3342 | else if (dir == wxWEST) | |
3343 | { | |
3344 | // move to pane's left border | |
3345 | wxPoint pos( 0,0 ); | |
3346 | pos = wnd->ClientToScreen( pos ); | |
3347 | pt.x = pos.x; | |
3348 | } | |
3349 | else if (dir == wxEAST) | |
3350 | { | |
3351 | // move to pane's right border | |
3352 | wxPoint pos( wnd->GetSize().x, 0 ); | |
3353 | pos = wnd->ClientToScreen( pos ); | |
3354 | pt.x = pos.x; | |
3355 | } | |
3356 | else if (dir == wxSOUTH) | |
3357 | { | |
3358 | // move to pane's bottom border | |
3359 | wxPoint pos( 0, wnd->GetSize().y ); | |
3360 | pos = wnd->ClientToScreen( pos ); | |
3361 | pt.y = pos.y; | |
3362 | } | |
3363 | #else | |
3364 | wxUnusedVar(dir); | |
3365 | #endif | |
3366 | ||
3367 | wxPoint client_pt = m_frame->ScreenToClient(pt); | |
3368 | ||
3369 | // calculate the offset from the upper left-hand corner | |
3370 | // of the frame to the mouse pointer | |
3371 | wxPoint frame_pos = pane.frame->GetPosition(); | |
3372 | wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y); | |
3373 | ||
3374 | // no hint for toolbar floating windows | |
3375 | if (pane.IsToolbar() && m_action == actionDragFloatingPane) | |
3376 | { | |
3377 | wxAuiDockInfoArray docks; | |
3378 | wxAuiPaneInfoArray panes; | |
3379 | wxAuiDockUIPartArray uiparts; | |
3380 | wxAuiPaneInfo hint = pane; | |
3381 | ||
3382 | CopyDocksAndPanes(docks, panes, m_docks, m_panes); | |
3383 | ||
3384 | // find out where the new pane would be | |
3385 | if (!DoDrop(docks, panes, hint, client_pt)) | |
3386 | return; | |
3387 | if (hint.IsFloating()) | |
3388 | return; | |
3389 | ||
3390 | pane = hint; | |
3391 | m_action = actionDragToolbarPane; | |
3392 | m_action_window = pane.window; | |
3393 | ||
3394 | Update(); | |
3395 | ||
3396 | return; | |
3397 | } | |
3398 | ||
3399 | ||
3400 | // if a key modifier is pressed while dragging the frame, | |
3401 | // don't dock the window | |
3402 | if (!CanDockPanel(pane)) | |
3403 | { | |
3404 | HideHint(); | |
3405 | return; | |
3406 | } | |
3407 | ||
3408 | ||
3409 | DrawHintRect(wnd, client_pt, action_offset); | |
3410 | ||
3411 | #ifdef __WXGTK__ | |
3412 | // this cleans up some screen artifacts that are caused on GTK because | |
3413 | // we aren't getting the exact size of the window (see comment | |
3414 | // in DrawHintRect) | |
3415 | //Refresh(); | |
3416 | #endif | |
3417 | ||
3418 | ||
3419 | // reduces flicker | |
3420 | m_frame->Update(); | |
3421 | } | |
3422 | ||
3423 | void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir) | |
3424 | { | |
3425 | // try to find the pane | |
3426 | wxAuiPaneInfo& pane = GetPane(wnd); | |
3427 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
3428 | ||
3429 | wxPoint pt = ::wxGetMousePosition(); | |
3430 | ||
3431 | #if 0 | |
3432 | // Adapt pt to direction | |
3433 | if (dir == wxNORTH) | |
3434 | { | |
3435 | // move to pane's upper border | |
3436 | wxPoint pos( 0,0 ); | |
3437 | pos = wnd->ClientToScreen( pos ); | |
3438 | pt.y = pos.y; | |
3439 | // and some more pixels for the title bar | |
3440 | pt.y -= 10; | |
3441 | } | |
3442 | else if (dir == wxWEST) | |
3443 | { | |
3444 | // move to pane's left border | |
3445 | wxPoint pos( 0,0 ); | |
3446 | pos = wnd->ClientToScreen( pos ); | |
3447 | pt.x = pos.x; | |
3448 | } | |
3449 | else if (dir == wxEAST) | |
3450 | { | |
3451 | // move to pane's right border | |
3452 | wxPoint pos( wnd->GetSize().x, 0 ); | |
3453 | pos = wnd->ClientToScreen( pos ); | |
3454 | pt.x = pos.x; | |
3455 | } | |
3456 | else if (dir == wxSOUTH) | |
3457 | { | |
3458 | // move to pane's bottom border | |
3459 | wxPoint pos( 0, wnd->GetSize().y ); | |
3460 | pos = wnd->ClientToScreen( pos ); | |
3461 | pt.y = pos.y; | |
3462 | } | |
3463 | #else | |
3464 | wxUnusedVar(dir); | |
3465 | #endif | |
3466 | ||
3467 | wxPoint client_pt = m_frame->ScreenToClient(pt); | |
3468 | ||
3469 | // calculate the offset from the upper left-hand corner | |
3470 | // of the frame to the mouse pointer | |
3471 | wxPoint frame_pos = pane.frame->GetPosition(); | |
3472 | wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y); | |
3473 | ||
3474 | ||
3475 | // if a key modifier is pressed while dragging the frame, | |
3476 | // don't dock the window | |
3477 | if (CanDockPanel(pane)) | |
3478 | { | |
3479 | // do the drop calculation | |
3480 | DoDrop(m_docks, m_panes, pane, client_pt, action_offset); | |
3481 | } | |
3482 | ||
3483 | // if the pane is still floating, update it's floating | |
3484 | // position (that we store) | |
3485 | if (pane.IsFloating()) | |
3486 | { | |
3487 | pane.floating_pos = pane.frame->GetPosition(); | |
3488 | ||
3489 | if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG) | |
3490 | pane.frame->SetTransparent(255); | |
3491 | } | |
3492 | else if (m_has_maximized) | |
3493 | { | |
3494 | RestoreMaximizedPane(); | |
3495 | } | |
3496 | ||
3497 | Update(); | |
3498 | ||
3499 | HideHint(); | |
3500 | } | |
3501 | ||
3502 | void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxSize& size) | |
3503 | { | |
3504 | // try to find the pane | |
3505 | wxAuiPaneInfo& pane = GetPane(wnd); | |
3506 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
3507 | ||
3508 | pane.floating_size = size; | |
3509 | } | |
3510 | ||
3511 | ||
3512 | void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt) | |
3513 | { | |
3514 | // try to find the pane | |
3515 | wxAuiPaneInfo& pane = GetPane(wnd); | |
3516 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
3517 | ||
3518 | ||
3519 | // fire pane close event | |
3520 | wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); | |
3521 | e.SetPane(&pane); | |
3522 | e.SetCanVeto(evt.CanVeto()); | |
3523 | ProcessMgrEvent(e); | |
3524 | ||
3525 | if (e.GetVeto()) | |
3526 | { | |
3527 | evt.Veto(); | |
3528 | return; | |
3529 | } | |
3530 | else | |
3531 | { | |
3532 | ClosePane(pane); | |
3533 | } | |
3534 | } | |
3535 | ||
3536 | ||
3537 | ||
3538 | void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd) | |
3539 | { | |
3540 | if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk()) | |
3541 | { | |
3542 | SetActivePane(m_panes, wnd); | |
3543 | Repaint(); | |
3544 | } | |
3545 | } | |
3546 | ||
3547 | // OnRender() draws all of the pane captions, sashes, | |
3548 | // backgrounds, captions, grippers, pane borders and buttons. | |
3549 | // It renders the entire user interface. | |
3550 | ||
3551 | void wxAuiManager::OnRender(wxAuiManagerEvent& evt) | |
3552 | { | |
3553 | // if the frame is about to be deleted, don't bother | |
3554 | if (!m_frame || wxPendingDelete.Member(m_frame)) | |
3555 | return; | |
3556 | ||
3557 | wxDC* dc = evt.GetDC(); | |
3558 | ||
3559 | #ifdef __WXMAC__ | |
3560 | dc->Clear() ; | |
3561 | #endif | |
3562 | int i, part_count; | |
3563 | for (i = 0, part_count = m_uiparts.GetCount(); | |
3564 | i < part_count; ++i) | |
3565 | { | |
3566 | wxAuiDockUIPart& part = m_uiparts.Item(i); | |
3567 | ||
3568 | // don't draw hidden pane items or items that aren't windows | |
3569 | if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown())) | |
3570 | continue; | |
3571 | ||
3572 | switch (part.type) | |
3573 | { | |
3574 | case wxAuiDockUIPart::typeDockSizer: | |
3575 | case wxAuiDockUIPart::typePaneSizer: | |
3576 | m_art->DrawSash(*dc, m_frame, part.orientation, part.rect); | |
3577 | break; | |
3578 | case wxAuiDockUIPart::typeBackground: | |
3579 | m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect); | |
3580 | break; | |
3581 | case wxAuiDockUIPart::typeCaption: | |
3582 | m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane); | |
3583 | break; | |
3584 | case wxAuiDockUIPart::typeGripper: | |
3585 | m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane); | |
3586 | break; | |
3587 | case wxAuiDockUIPart::typePaneBorder: | |
3588 | m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane); | |
3589 | break; | |
3590 | case wxAuiDockUIPart::typePaneButton: | |
3591 | m_art->DrawPaneButton(*dc, m_frame, part.button->button_id, | |
3592 | wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane); | |
3593 | break; | |
3594 | } | |
3595 | } | |
3596 | } | |
3597 | ||
3598 | ||
3599 | // Render() fire a render event, which is normally handled by | |
3600 | // wxAuiManager::OnRender(). This allows the render function to | |
3601 | // be overridden via the render event. This can be useful for paintin | |
3602 | // custom graphics in the main window. Default behavior can be | |
3603 | // invoked in the overridden function by calling OnRender() | |
3604 | ||
3605 | void wxAuiManager::Render(wxDC* dc) | |
3606 | { | |
3607 | wxAuiManagerEvent e(wxEVT_AUI_RENDER); | |
3608 | e.SetManager(this); | |
3609 | e.SetDC(dc); | |
3610 | ProcessMgrEvent(e); | |
3611 | } | |
3612 | ||
3613 | void wxAuiManager::Repaint(wxDC* dc) | |
3614 | { | |
3615 | #ifdef __WXMAC__ | |
3616 | if ( dc == NULL ) | |
3617 | { | |
3618 | m_frame->Refresh() ; | |
3619 | m_frame->Update() ; | |
3620 | return ; | |
3621 | } | |
3622 | #endif | |
3623 | int w, h; | |
3624 | m_frame->GetClientSize(&w, &h); | |
3625 | ||
3626 | // figure out which dc to use; if one | |
3627 | // has been specified, use it, otherwise | |
3628 | // make a client dc | |
3629 | wxClientDC* client_dc = NULL; | |
3630 | if (!dc) | |
3631 | { | |
3632 | client_dc = new wxClientDC(m_frame); | |
3633 | dc = client_dc; | |
3634 | } | |
3635 | ||
3636 | // if the frame has a toolbar, the client area | |
3637 | // origin will not be (0,0). | |
3638 | wxPoint pt = m_frame->GetClientAreaOrigin(); | |
3639 | if (pt.x != 0 || pt.y != 0) | |
3640 | dc->SetDeviceOrigin(pt.x, pt.y); | |
3641 | ||
3642 | // render all the items | |
3643 | Render(dc); | |
3644 | ||
3645 | // if we created a client_dc, delete it | |
3646 | if (client_dc) | |
3647 | delete client_dc; | |
3648 | } | |
3649 | ||
3650 | void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event)) | |
3651 | { | |
3652 | wxPaintDC dc(m_frame); | |
3653 | Repaint(&dc); | |
3654 | } | |
3655 | ||
3656 | void wxAuiManager::OnEraseBackground(wxEraseEvent& event) | |
3657 | { | |
3658 | #ifdef __WXMAC__ | |
3659 | event.Skip() ; | |
3660 | #else | |
3661 | wxUnusedVar(event); | |
3662 | #endif | |
3663 | } | |
3664 | ||
3665 | void wxAuiManager::OnSize(wxSizeEvent& event) | |
3666 | { | |
3667 | if (m_frame) | |
3668 | { | |
3669 | DoFrameLayout(); | |
3670 | Repaint(); | |
3671 | ||
3672 | #if wxUSE_MDI | |
3673 | if (m_frame->IsKindOf(CLASSINFO(wxMDIParentFrame))) | |
3674 | { | |
3675 | // for MDI parent frames, this event must not | |
3676 | // be "skipped". In other words, the parent frame | |
3677 | // must not be allowed to resize the client window | |
3678 | // after we are finished processing sizing changes | |
3679 | return; | |
3680 | } | |
3681 | #endif | |
3682 | } | |
3683 | event.Skip(); | |
3684 | } | |
3685 | ||
3686 | void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt) | |
3687 | { | |
3688 | // get the window we are managing, if none, return NULL | |
3689 | wxWindow* window = GetManagedWindow(); | |
3690 | if (!window) | |
3691 | { | |
3692 | evt.SetManager(NULL); | |
3693 | return; | |
3694 | } | |
3695 | ||
3696 | // if we are managing a child frame, get the 'real' manager | |
3697 | if (window->IsKindOf(CLASSINFO(wxAuiFloatingFrame))) | |
3698 | { | |
3699 | wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window); | |
3700 | evt.SetManager(float_frame->GetOwnerManager()); | |
3701 | return; | |
3702 | } | |
3703 | ||
3704 | // return pointer to ourself | |
3705 | evt.SetManager(this); | |
3706 | } | |
3707 | ||
3708 | void wxAuiManager::OnSetCursor(wxSetCursorEvent& event) | |
3709 | { | |
3710 | // determine cursor | |
3711 | wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); | |
3712 | wxCursor cursor = wxNullCursor; | |
3713 | ||
3714 | if (part) | |
3715 | { | |
3716 | if (part->type == wxAuiDockUIPart::typeDockSizer || | |
3717 | part->type == wxAuiDockUIPart::typePaneSizer) | |
3718 | { | |
3719 | // a dock may not be resized if it has a single | |
3720 | // pane which is not resizable | |
3721 | if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && | |
3722 | part->dock->panes.GetCount() == 1 && | |
3723 | part->dock->panes.Item(0)->IsFixed()) | |
3724 | return; | |
3725 | ||
3726 | // panes that may not be resized do not get a sizing cursor | |
3727 | if (part->pane && part->pane->IsFixed()) | |
3728 | return; | |
3729 | ||
3730 | if (part->orientation == wxVERTICAL) | |
3731 | cursor = wxCursor(wxCURSOR_SIZEWE); | |
3732 | else | |
3733 | cursor = wxCursor(wxCURSOR_SIZENS); | |
3734 | } | |
3735 | else if (part->type == wxAuiDockUIPart::typeGripper) | |
3736 | { | |
3737 | cursor = wxCursor(wxCURSOR_SIZING); | |
3738 | } | |
3739 | } | |
3740 | ||
3741 | event.SetCursor(cursor); | |
3742 | } | |
3743 | ||
3744 | ||
3745 | ||
3746 | void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part, | |
3747 | const wxMouseEvent& event) | |
3748 | { | |
3749 | wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY()); | |
3750 | if (!hit_test || !button_ui_part) | |
3751 | return; | |
3752 | ||
3753 | int state = wxAUI_BUTTON_STATE_NORMAL; | |
3754 | ||
3755 | if (hit_test == button_ui_part) | |
3756 | { | |
3757 | if (event.LeftDown()) | |
3758 | state = wxAUI_BUTTON_STATE_PRESSED; | |
3759 | else | |
3760 | state = wxAUI_BUTTON_STATE_HOVER; | |
3761 | } | |
3762 | else | |
3763 | { | |
3764 | if (event.LeftDown()) | |
3765 | state = wxAUI_BUTTON_STATE_HOVER; | |
3766 | } | |
3767 | ||
3768 | // now repaint the button with hover state | |
3769 | wxClientDC cdc(m_frame); | |
3770 | ||
3771 | // if the frame has a toolbar, the client area | |
3772 | // origin will not be (0,0). | |
3773 | wxPoint pt = m_frame->GetClientAreaOrigin(); | |
3774 | if (pt.x != 0 || pt.y != 0) | |
3775 | cdc.SetDeviceOrigin(pt.x, pt.y); | |
3776 | ||
3777 | if (hit_test->pane) | |
3778 | { | |
3779 | m_art->DrawPaneButton(cdc, m_frame, | |
3780 | button_ui_part->button->button_id, | |
3781 | state, | |
3782 | button_ui_part->rect, | |
3783 | *hit_test->pane); | |
3784 | } | |
3785 | } | |
3786 | ||
3787 | void wxAuiManager::OnLeftDown(wxMouseEvent& event) | |
3788 | { | |
3789 | wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); | |
3790 | if (part) | |
3791 | { | |
3792 | if (part->type == wxAuiDockUIPart::typeDockSizer || | |
3793 | part->type == wxAuiDockUIPart::typePaneSizer) | |
3794 | { | |
3795 | // Removing this restriction so that a centre pane can be resized | |
3796 | //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) | |
3797 | // return; | |
3798 | ||
3799 | // a dock may not be resized if it has a single | |
3800 | // pane which is not resizable | |
3801 | if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock && | |
3802 | part->dock->panes.GetCount() == 1 && | |
3803 | part->dock->panes.Item(0)->IsFixed()) | |
3804 | return; | |
3805 | ||
3806 | // panes that may not be resized should be ignored here | |
3807 | if (part->pane && part->pane->IsFixed()) | |
3808 | return; | |
3809 | ||
3810 | m_action = actionResize; | |
3811 | m_action_part = part; | |
3812 | m_action_hintrect = wxRect(); | |
3813 | m_action_start = wxPoint(event.m_x, event.m_y); | |
3814 | m_action_offset = wxPoint(event.m_x - part->rect.x, | |
3815 | event.m_y - part->rect.y); | |
3816 | m_frame->CaptureMouse(); | |
3817 | } | |
3818 | else if (part->type == wxAuiDockUIPart::typePaneButton) | |
3819 | { | |
3820 | m_action = actionClickButton; | |
3821 | m_action_part = part; | |
3822 | m_action_start = wxPoint(event.m_x, event.m_y); | |
3823 | m_frame->CaptureMouse(); | |
3824 | ||
3825 | UpdateButtonOnScreen(part, event); | |
3826 | } | |
3827 | else if (part->type == wxAuiDockUIPart::typeCaption || | |
3828 | part->type == wxAuiDockUIPart::typeGripper) | |
3829 | { | |
3830 | // if we are managing a wxAuiFloatingFrame window, then | |
3831 | // we are an embedded wxAuiManager inside the wxAuiFloatingFrame. | |
3832 | // We want to initiate a toolbar drag in our owner manager | |
3833 | wxWindow* managed_wnd = GetManagedWindow(); | |
3834 | ||
3835 | if (part->pane && | |
3836 | part->pane->window && | |
3837 | managed_wnd && | |
3838 | managed_wnd->IsKindOf(CLASSINFO(wxAuiFloatingFrame))) | |
3839 | { | |
3840 | wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd; | |
3841 | wxAuiManager* owner_mgr = floating_frame->GetOwnerManager(); | |
3842 | owner_mgr->StartPaneDrag(part->pane->window, | |
3843 | wxPoint(event.m_x - part->rect.x, | |
3844 | event.m_y - part->rect.y)); | |
3845 | return; | |
3846 | } | |
3847 | ||
3848 | ||
3849 | ||
3850 | if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) | |
3851 | { | |
3852 | // set the caption as active | |
3853 | SetActivePane(m_panes, part->pane->window); | |
3854 | Repaint(); | |
3855 | } | |
3856 | ||
3857 | if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER) | |
3858 | return; | |
3859 | ||
3860 | m_action = actionClickCaption; | |
3861 | m_action_part = part; | |
3862 | m_action_start = wxPoint(event.m_x, event.m_y); | |
3863 | m_action_offset = wxPoint(event.m_x - part->rect.x, | |
3864 | event.m_y - part->rect.y); | |
3865 | m_frame->CaptureMouse(); | |
3866 | } | |
3867 | #ifdef __WXMAC__ | |
3868 | else | |
3869 | { | |
3870 | event.Skip(); | |
3871 | } | |
3872 | #endif | |
3873 | } | |
3874 | #ifdef __WXMAC__ | |
3875 | else | |
3876 | { | |
3877 | event.Skip(); | |
3878 | } | |
3879 | #else | |
3880 | event.Skip(); | |
3881 | #endif | |
3882 | } | |
3883 | ||
3884 | ||
3885 | void wxAuiManager::OnLeftUp(wxMouseEvent& event) | |
3886 | { | |
3887 | if (m_action == actionResize) | |
3888 | { | |
3889 | m_frame->ReleaseMouse(); | |
3890 | ||
3891 | // get rid of the hint rectangle | |
3892 | wxScreenDC dc; | |
3893 | DrawResizeHint(dc, m_action_hintrect); | |
3894 | ||
3895 | // resize the dock or the pane | |
3896 | if (m_action_part && m_action_part->type==wxAuiDockUIPart::typeDockSizer) | |
3897 | { | |
3898 | wxRect& rect = m_action_part->dock->rect; | |
3899 | ||
3900 | wxPoint new_pos(event.m_x - m_action_offset.x, | |
3901 | event.m_y - m_action_offset.y); | |
3902 | ||
3903 | switch (m_action_part->dock->dock_direction) | |
3904 | { | |
3905 | case wxAUI_DOCK_LEFT: | |
3906 | m_action_part->dock->size = new_pos.x - rect.x; | |
3907 | break; | |
3908 | case wxAUI_DOCK_TOP: | |
3909 | m_action_part->dock->size = new_pos.y - rect.y; | |
3910 | break; | |
3911 | case wxAUI_DOCK_RIGHT: | |
3912 | m_action_part->dock->size = rect.x + rect.width - | |
3913 | new_pos.x - m_action_part->rect.GetWidth(); | |
3914 | break; | |
3915 | case wxAUI_DOCK_BOTTOM: | |
3916 | m_action_part->dock->size = rect.y + rect.height - | |
3917 | new_pos.y - m_action_part->rect.GetHeight(); | |
3918 | break; | |
3919 | } | |
3920 | ||
3921 | Update(); | |
3922 | Repaint(NULL); | |
3923 | } | |
3924 | else if (m_action_part && | |
3925 | m_action_part->type == wxAuiDockUIPart::typePaneSizer) | |
3926 | { | |
3927 | wxAuiDockInfo& dock = *m_action_part->dock; | |
3928 | wxAuiPaneInfo& pane = *m_action_part->pane; | |
3929 | ||
3930 | int total_proportion = 0; | |
3931 | int dock_pixels = 0; | |
3932 | int new_pixsize = 0; | |
3933 | ||
3934 | int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE); | |
3935 | int pane_border_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE); | |
3936 | int sash_size = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE); | |
3937 | ||
3938 | wxPoint new_pos(event.m_x - m_action_offset.x, | |
3939 | event.m_y - m_action_offset.y); | |
3940 | ||
3941 | // determine the pane rectangle by getting the pane part | |
3942 | wxAuiDockUIPart* pane_part = GetPanePart(pane.window); | |
3943 | wxASSERT_MSG(pane_part, | |
3944 | wxT("Pane border part not found -- shouldn't happen")); | |
3945 | ||
3946 | // determine the new pixel size that the user wants; | |
3947 | // this will help us recalculate the pane's proportion | |
3948 | if (dock.IsHorizontal()) | |
3949 | new_pixsize = new_pos.x - pane_part->rect.x; | |
3950 | else | |
3951 | new_pixsize = new_pos.y - pane_part->rect.y; | |
3952 | ||
3953 | // determine the size of the dock, based on orientation | |
3954 | if (dock.IsHorizontal()) | |
3955 | dock_pixels = dock.rect.GetWidth(); | |
3956 | else | |
3957 | dock_pixels = dock.rect.GetHeight(); | |
3958 | ||
3959 | // determine the total proportion of all resizable panes, | |
3960 | // and the total size of the dock minus the size of all | |
3961 | // the fixed panes | |
3962 | int i, dock_pane_count = dock.panes.GetCount(); | |
3963 | int pane_position = -1; | |
3964 | for (i = 0; i < dock_pane_count; ++i) | |
3965 | { | |
3966 | wxAuiPaneInfo& p = *dock.panes.Item(i); | |
3967 | if (p.window == pane.window) | |
3968 | pane_position = i; | |
3969 | ||
3970 | // while we're at it, subtract the pane sash | |
3971 | // width from the dock width, because this would | |
3972 | // skew our proportion calculations | |
3973 | if (i > 0) | |
3974 | dock_pixels -= sash_size; | |
3975 | ||
3976 | // also, the whole size (including decorations) of | |
3977 | // all fixed panes must also be subtracted, because they | |
3978 | // are not part of the proportion calculation | |
3979 | if (p.IsFixed()) | |
3980 | { | |
3981 | if (dock.IsHorizontal()) | |
3982 | dock_pixels -= p.best_size.x; | |
3983 | else | |
3984 | dock_pixels -= p.best_size.y; | |
3985 | } | |
3986 | else | |
3987 | { | |
3988 | total_proportion += p.dock_proportion; | |
3989 | } | |
3990 | } | |
3991 | ||
3992 | // find a pane in our dock to 'steal' space from or to 'give' | |
3993 | // space to -- this is essentially what is done when a pane is | |
3994 | // resized; the pane should usually be the first non-fixed pane | |
3995 | // to the right of the action pane | |
3996 | int borrow_pane = -1; | |
3997 | for (i = pane_position+1; i < dock_pane_count; ++i) | |
3998 | { | |
3999 | wxAuiPaneInfo& p = *dock.panes.Item(i); | |
4000 | if (!p.IsFixed()) | |
4001 | { | |
4002 | borrow_pane = i; | |
4003 | break; | |
4004 | } | |
4005 | } | |
4006 | ||
4007 | ||
4008 | // demand that the pane being resized is found in this dock | |
4009 | // (this assert really never should be raised) | |
4010 | wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock")); | |
4011 | ||
4012 | // prevent division by zero | |
4013 | if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1) | |
4014 | { | |
4015 | m_action = actionNone; | |
4016 | return; | |
4017 | } | |
4018 | ||
4019 | // calculate the new proportion of the pane | |
4020 | int new_proportion = (new_pixsize*total_proportion)/dock_pixels; | |
4021 | ||
4022 | // default minimum size | |
4023 | int min_size = 0; | |
4024 | ||
4025 | // check against the pane's minimum size, if specified. please note | |
4026 | // that this is not enough to ensure that the minimum size will | |
4027 | // not be violated, because the whole frame might later be shrunk, | |
4028 | // causing the size of the pane to violate it's minimum size | |
4029 | if (pane.min_size.IsFullySpecified()) | |
4030 | { | |
4031 | min_size = 0; | |
4032 | ||
4033 | if (pane.HasBorder()) | |
4034 | min_size += (pane_border_size*2); | |
4035 | ||
4036 | // calculate minimum size with decorations (border,caption) | |
4037 | if (pane_part->orientation == wxVERTICAL) | |
4038 | { | |
4039 | min_size += pane.min_size.y; | |
4040 | if (pane.HasCaption()) | |
4041 | min_size += caption_size; | |
4042 | } | |
4043 | else | |
4044 | { | |
4045 | min_size += pane.min_size.x; | |
4046 | } | |
4047 | } | |
4048 | ||
4049 | ||
4050 | // for some reason, an arithmatic error somewhere is causing | |
4051 | // the proportion calculations to always be off by 1 pixel; | |
4052 | // for now we will add the 1 pixel on, but we really should | |
4053 | // determine what's causing this. | |
4054 | min_size++; | |
4055 | ||
4056 | int min_proportion = (min_size*total_proportion)/dock_pixels; | |
4057 | ||
4058 | if (new_proportion < min_proportion) | |
4059 | new_proportion = min_proportion; | |
4060 | ||
4061 | ||
4062 | ||
4063 | int prop_diff = new_proportion - pane.dock_proportion; | |
4064 | ||
4065 | // borrow the space from our neighbor pane to the | |
4066 | // right or bottom (depending on orientation) | |
4067 | dock.panes.Item(borrow_pane)->dock_proportion -= prop_diff; | |
4068 | pane.dock_proportion = new_proportion; | |
4069 | ||
4070 | // repaint | |
4071 | Update(); | |
4072 | Repaint(NULL); | |
4073 | } | |
4074 | } | |
4075 | else if (m_action == actionClickButton) | |
4076 | { | |
4077 | m_hover_button = NULL; | |
4078 | m_frame->ReleaseMouse(); | |
4079 | UpdateButtonOnScreen(m_action_part, event); | |
4080 | ||
4081 | // make sure we're still over the item that was originally clicked | |
4082 | if (m_action_part == HitTest(event.GetX(), event.GetY())) | |
4083 | { | |
4084 | // fire button-click event | |
4085 | wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON); | |
4086 | e.SetManager(this); | |
4087 | e.SetPane(m_action_part->pane); | |
4088 | e.SetButton(m_action_part->button->button_id); | |
4089 | ProcessMgrEvent(e); | |
4090 | } | |
4091 | } | |
4092 | else if (m_action == actionClickCaption) | |
4093 | { | |
4094 | m_frame->ReleaseMouse(); | |
4095 | } | |
4096 | else if (m_action == actionDragFloatingPane) | |
4097 | { | |
4098 | m_frame->ReleaseMouse(); | |
4099 | } | |
4100 | else if (m_action == actionDragToolbarPane) | |
4101 | { | |
4102 | m_frame->ReleaseMouse(); | |
4103 | ||
4104 | wxAuiPaneInfo& pane = GetPane(m_action_window); | |
4105 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
4106 | ||
4107 | // save the new positions | |
4108 | wxAuiDockInfoPtrArray docks; | |
4109 | FindDocks(m_docks, pane.dock_direction, | |
4110 | pane.dock_layer, pane.dock_row, docks); | |
4111 | if (docks.GetCount() == 1) | |
4112 | { | |
4113 | wxAuiDockInfo& dock = *docks.Item(0); | |
4114 | ||
4115 | wxArrayInt pane_positions, pane_sizes; | |
4116 | GetPanePositionsAndSizes(dock, pane_positions, pane_sizes); | |
4117 | ||
4118 | int i, dock_pane_count = dock.panes.GetCount(); | |
4119 | for (i = 0; i < dock_pane_count; ++i) | |
4120 | dock.panes.Item(i)->dock_pos = pane_positions[i]; | |
4121 | } | |
4122 | ||
4123 | pane.state &= ~wxAuiPaneInfo::actionPane; | |
4124 | Update(); | |
4125 | } | |
4126 | else | |
4127 | { | |
4128 | event.Skip(); | |
4129 | } | |
4130 | ||
4131 | m_action = actionNone; | |
4132 | m_last_mouse_move = wxPoint(); // see comment in OnMotion() | |
4133 | } | |
4134 | ||
4135 | ||
4136 | void wxAuiManager::OnMotion(wxMouseEvent& event) | |
4137 | { | |
4138 | // sometimes when Update() is called from inside this method, | |
4139 | // a spurious mouse move event is generated; this check will make | |
4140 | // sure that only real mouse moves will get anywhere in this method; | |
4141 | // this appears to be a bug somewhere, and I don't know where the | |
4142 | // mouse move event is being generated. only verified on MSW | |
4143 | ||
4144 | wxPoint mouse_pos = event.GetPosition(); | |
4145 | if (m_last_mouse_move == mouse_pos) | |
4146 | return; | |
4147 | m_last_mouse_move = mouse_pos; | |
4148 | ||
4149 | ||
4150 | if (m_action == actionResize) | |
4151 | { | |
4152 | wxPoint pos = m_action_part->rect.GetPosition(); | |
4153 | if (m_action_part->orientation == wxHORIZONTAL) | |
4154 | pos.y = wxMax(0, event.m_y - m_action_offset.y); | |
4155 | else | |
4156 | pos.x = wxMax(0, event.m_x - m_action_offset.x); | |
4157 | ||
4158 | wxRect rect(m_frame->ClientToScreen(pos), | |
4159 | m_action_part->rect.GetSize()); | |
4160 | ||
4161 | wxScreenDC dc; | |
4162 | if (!m_action_hintrect.IsEmpty()) | |
4163 | DrawResizeHint(dc, m_action_hintrect); | |
4164 | DrawResizeHint(dc, rect); | |
4165 | m_action_hintrect = rect; | |
4166 | } | |
4167 | else if (m_action == actionClickCaption) | |
4168 | { | |
4169 | int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X); | |
4170 | int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y); | |
4171 | ||
4172 | // caption has been clicked. we need to check if the mouse | |
4173 | // is now being dragged. if it is, we need to change the | |
4174 | // mouse action to 'drag' | |
4175 | if (abs(event.m_x - m_action_start.x) > drag_x_threshold || | |
4176 | abs(event.m_y - m_action_start.y) > drag_y_threshold) | |
4177 | { | |
4178 | wxAuiPaneInfo* pane_info = m_action_part->pane; | |
4179 | ||
4180 | if (!pane_info->IsToolbar()) | |
4181 | { | |
4182 | if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && | |
4183 | pane_info->IsFloatable()) | |
4184 | { | |
4185 | m_action = actionDragFloatingPane; | |
4186 | ||
4187 | // set initial float position | |
4188 | wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); | |
4189 | pane_info->floating_pos = wxPoint(pt.x - m_action_offset.x, | |
4190 | pt.y - m_action_offset.y); | |
4191 | ||
4192 | // float the window | |
4193 | if (pane_info->IsMaximized()) | |
4194 | RestorePane(*pane_info); | |
4195 | pane_info->Float(); | |
4196 | Update(); | |
4197 | ||
4198 | m_action_window = pane_info->frame; | |
4199 | ||
4200 | // action offset is used here to make it feel "natural" to the user | |
4201 | // to drag a docked pane and suddenly have it become a floating frame. | |
4202 | // Sometimes, however, the offset where the user clicked on the docked | |
4203 | // caption is bigger than the width of the floating frame itself, so | |
4204 | // in that case we need to set the action offset to a sensible value | |
4205 | wxSize frame_size = m_action_window->GetSize(); | |
4206 | if (frame_size.x <= m_action_offset.x) | |
4207 | m_action_offset.x = 30; | |
4208 | } | |
4209 | } | |
4210 | else | |
4211 | { | |
4212 | m_action = actionDragToolbarPane; | |
4213 | m_action_window = pane_info->window; | |
4214 | } | |
4215 | } | |
4216 | } | |
4217 | else if (m_action == actionDragFloatingPane) | |
4218 | { | |
4219 | if (m_action_window) | |
4220 | { | |
4221 | wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); | |
4222 | m_action_window->Move(pt.x - m_action_offset.x, | |
4223 | pt.y - m_action_offset.y); | |
4224 | } | |
4225 | } | |
4226 | else if (m_action == actionDragToolbarPane) | |
4227 | { | |
4228 | wxAuiPaneInfo& pane = GetPane(m_action_window); | |
4229 | wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found")); | |
4230 | ||
4231 | pane.state |= wxAuiPaneInfo::actionPane; | |
4232 | ||
4233 | wxPoint pt = event.GetPosition(); | |
4234 | DoDrop(m_docks, m_panes, pane, pt, m_action_offset); | |
4235 | ||
4236 | // if DoDrop() decided to float the pane, set up | |
4237 | // the floating pane's initial position | |
4238 | if (pane.IsFloating()) | |
4239 | { | |
4240 | wxPoint pt = m_frame->ClientToScreen(event.GetPosition()); | |
4241 | pane.floating_pos = wxPoint(pt.x - m_action_offset.x, | |
4242 | pt.y - m_action_offset.y); | |
4243 | } | |
4244 | ||
4245 | // this will do the actiual move operation; | |
4246 | // in the case that the pane has been floated, | |
4247 | // this call will create the floating pane | |
4248 | // and do the reparenting | |
4249 | Update(); | |
4250 | ||
4251 | // if the pane has been floated, change the mouse | |
4252 | // action actionDragFloatingPane so that subsequent | |
4253 | // EVT_MOTION() events will move the floating pane | |
4254 | if (pane.IsFloating()) | |
4255 | { | |
4256 | pane.state &= ~wxAuiPaneInfo::actionPane; | |
4257 | m_action = actionDragFloatingPane; | |
4258 | m_action_window = pane.frame; | |
4259 | } | |
4260 | } | |
4261 | else | |
4262 | { | |
4263 | wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY()); | |
4264 | if (part && part->type == wxAuiDockUIPart::typePaneButton) | |
4265 | { | |
4266 | if (part != m_hover_button) | |
4267 | { | |
4268 | // make the old button normal | |
4269 | if (m_hover_button) | |
4270 | { | |
4271 | UpdateButtonOnScreen(m_hover_button, event); | |
4272 | Repaint(); | |
4273 | } | |
4274 | ||
4275 | // mouse is over a button, so repaint the | |
4276 | // button in hover mode | |
4277 | UpdateButtonOnScreen(part, event); | |
4278 | m_hover_button = part; | |
4279 | ||
4280 | } | |
4281 | } | |
4282 | else | |
4283 | { | |
4284 | if (m_hover_button) | |
4285 | { | |
4286 | m_hover_button = NULL; | |
4287 | Repaint(); | |
4288 | } | |
4289 | else | |
4290 | { | |
4291 | event.Skip(); | |
4292 | } | |
4293 | } | |
4294 | } | |
4295 | } | |
4296 | ||
4297 | void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event)) | |
4298 | { | |
4299 | if (m_hover_button) | |
4300 | { | |
4301 | m_hover_button = NULL; | |
4302 | Repaint(); | |
4303 | } | |
4304 | } | |
4305 | ||
4306 | void wxAuiManager::OnChildFocus(wxChildFocusEvent& event) | |
4307 | { | |
4308 | // when a child pane has it's focus set, we should change the | |
4309 | // pane's active state to reflect this. (this is only true if | |
4310 | // active panes are allowed by the owner) | |
4311 | if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) | |
4312 | { | |
4313 | if (GetPane(event.GetWindow()).IsOk()) | |
4314 | { | |
4315 | SetActivePane(m_panes, event.GetWindow()); | |
4316 | m_frame->Refresh(); | |
4317 | } | |
4318 | } | |
4319 | ||
4320 | event.Skip(); | |
4321 | } | |
4322 | ||
4323 | ||
4324 | // OnPaneButton() is an event handler that is called | |
4325 | // when a pane button has been pressed. | |
4326 | void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt) | |
4327 | { | |
4328 | wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null")); | |
4329 | ||
4330 | wxAuiPaneInfo& pane = *(evt.pane); | |
4331 | ||
4332 | if (evt.button == wxAUI_BUTTON_CLOSE) | |
4333 | { | |
4334 | // fire pane close event | |
4335 | wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE); | |
4336 | e.SetManager(this); | |
4337 | e.SetPane(evt.pane); | |
4338 | ProcessMgrEvent(e); | |
4339 | ||
4340 | if (!e.GetVeto()) | |
4341 | { | |
4342 | ClosePane(pane); | |
4343 | Update(); | |
4344 | } | |
4345 | } | |
4346 | else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized()) | |
4347 | { | |
4348 | // fire pane close event | |
4349 | wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE); | |
4350 | e.SetManager(this); | |
4351 | e.SetPane(evt.pane); | |
4352 | ProcessMgrEvent(e); | |
4353 | ||
4354 | if (!e.GetVeto()) | |
4355 | { | |
4356 | MaximizePane(pane); | |
4357 | Update(); | |
4358 | } | |
4359 | } | |
4360 | else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized()) | |
4361 | { | |
4362 | // fire pane close event | |
4363 | wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE); | |
4364 | e.SetManager(this); | |
4365 | e.SetPane(evt.pane); | |
4366 | ProcessMgrEvent(e); | |
4367 | ||
4368 | if (!e.GetVeto()) | |
4369 | { | |
4370 | RestorePane(pane); | |
4371 | Update(); | |
4372 | } | |
4373 | } | |
4374 | else if (evt.button == wxAUI_BUTTON_PIN) | |
4375 | { | |
4376 | if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && | |
4377 | pane.IsFloatable()) | |
4378 | pane.Float(); | |
4379 | Update(); | |
4380 | } | |
4381 | } | |
4382 | ||
4383 | #endif // wxUSE_AUI |