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1/////////////////////////////////////////////////////////////////////////////
2// Name: bitmap.h
3// Purpose: wxBitmap class
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12#include "wx/wx.h"
13
14// Define a new application
15class MyApp: public wxApp
16{
17 public:
18 MyApp(void){};
19 bool OnInit(void);
20};
21
22// Define a new frame
23class MyCanvas;
24
25class MyFrame: public wxFrame
26{
27 public:
28 MyCanvas *canvas;
29 MyFrame(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size);
30 virtual ~MyFrame();
31
32 void OnActivate(bool) {}
33 void OnLoadFile(wxCommandEvent& event);
34 void OnSaveFile(wxCommandEvent& event);
35 void OnQuit(wxCommandEvent& event);
36 void OnAbout(wxCommandEvent& event);
37DECLARE_EVENT_TABLE()
38};
39
40// Define a new canvas which can receive some events
41class MyCanvas: public wxScrolledWindow
42{
43 public:
44 MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
45 ~MyCanvas(void){};
46
47 void OnPaint(wxPaintEvent& event);
48DECLARE_EVENT_TABLE()
49};
50
51#define PNGDEMO_QUIT 100
52#define PNGDEMO_ABOUT 101
53#define PNGDEMO_LOAD_FILE 102
54#define PNGDEMO_SAVE_FILE 103
55