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Give BitmapButton its own demo, get rid of ErrorDialogs
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1wxWindows 2.5 for Mac installation
2----------------------------------
3
4On MacOS X, you can download Apple's free developer tools (gcc
5and associated headers and libraries, such as the Carbon API).
6You can then use configure in a similar way to compiling
7wxWindows on Linux (or on Windows using MinGW or Cygwin). See
8'Apple Developer Tools' below for more details on using
9configure.
10
11To target on MacOS 8 or 9, you need to buy Metrowerks
12CodeWarrior. You can then compile Mac Classic or MacOS X
13applications on Mac OS X, or compile Mac Classic or MacOS X
14applications on Mac Classic. However you can only run and debug
15each type of application on the target operating system.
16
17Installing latest headers (and Carbon Support)
18----------------------------------------------
19
20NOTE: these steps are not necessary for CW Pro 6 and above,
21only for CW Pro 5.3.
22
23The latest build for carbon support leads to a few changes you will have to
24follow, in order to successfully compile the code (also necessary if you don't
25want to build the carbon targets).
26
271. You need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades.
282. You have to download the 3.4.0 (or greater) universal interfaces from
29 ftp://ftp.apple.com/developer/Development_Kits/UniversalHeaders3.4.1.img.bin.
303. put the Interfaces and Libraries Folder into the MacOS Support folder and
31 replace older versions.
324. remove from the MacOS Support folder the separate OpenTransport folder.
335. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
34 #include <ControlDefinitions.h>
35 after the
36 #include <Controls.h>
376. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder.
38
39If you want to build the carbon targets, you will also need the latest
40carbonized version of MSL from Metrowerks, at the time of writing, this meant
41applying the changes from the folders:
42
43CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
44CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
45(consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
46
47setup.h
48-------
49
50in order to build wxMac with CodeWarrior, you must copy or alias the file
51include/wx/mac/setup0.h to include/wx/setup.h.
52
53this step is not needed when using the Apple Developer Tools under Mac OS X
54since the setup.h file is automatically generated during the configuration.
55
56OpenGL
57------
58
59In order to build opengl support with CodeWarrior, you must install the opengl
60libraries and headers from http://developer.apple.com/opengl/index.html
61
62If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
63include/wx/setup.h
64
65If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
66default) and remove the file OpenGLLibraryStub from the project
67before compilation.
68
69If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
70--with-opengl to the arguments of configure when configuring wxMac.
71
72Project Files
73-------------
74
75The project files are stored as xml text files and converted to binary
76CodeWarrior projects in the distribution (see AppleScript Files below):
77 - *M5.xml -> *M5.mcp for CodeWarrior 5.3
78 - *M6.xml -> *M6.mcp for CodeWarrior 6
79 - *M7.xml -> *M7.mcp for CodeWarrior 7 and above.
80
81In order to build the library (and then the samples) you need to make the
82following projects (for CW 5.3, similar process for CW 7):
83
84:src:wxwindowsM5.mcp
85:src:png:pngM5.mcp
86:src:tiff:tiffM5.mcp
87:src:jpeg:jpegM5.mcp
88:src:zlib:zlibM5.mcp
89
90Note that if using CW 8 and above, when compiling the samples
91you may need to edit the target settings, click on Language
92Settings, C/++ Language and remove the forward slash at the
93start of /wx/wx_cw_d.h (or similar filename).
94
95AppleScript Files
96-----------------
97
98Several AppleScript files are provided in the docs:mac directory:
99
100 - M5xml2mcp.applescript to convert xml files to CodeWarrior 5 projects
101 - M5mcp2xml.applescript to convert CodeWarrior 5 projects to xml files
102 - M5build.applescript to automatically build all samples/demos projects
103 - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
104 - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
105
106To run the XML to MCP conversion scripts:
107
108Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
109the applescript and when asked for a folder pick src/. Then it
110takes a while to scan all dirs for the xml files and convert
111them to mcps. If some conversions fail it means an mcp already
112exists (back them up prior to running the script).
113
114Apple Developer Tools
115---------------------
116
117As in all Unix projects, you need to do something like this under MacOS X
118with the Apple Developer Tools installed:
119
1201) cd into the base dir
1212) mkdir osx-build
1223) cd osx-build
1234) ../configure
1245) make
125
126If you want to install the library into the system directories you'll need
127to do this as root. The accepted way of running commands as root is to
128use the built-in sudo mechanism. First of all, you must be using an
129account marked as a "Computer Administrator". Then
130
1316) sudo make install
1327) type <YOUR OWN PASSWORD>
133
134Note that while using this method is okay for development, it is not
135recommended that you require endusers to install wxWindows into their
136system directories in order to use your program. One way to avoid this
137is to configure wxWindows with --disable-shared. Another way to avoid
138it is to make a framework for wxWindows. Making frameworks is beyond
139the scope of this document.
140
141Note:
142We recommend you configure a static library instead:
143
1444) ../configure --disable-shared
145
146or activate OpenGL:
147
1484) ../configure --with-opengl
149
150Note:
151It is rarely desirable to install non-Apple software into system directories.
152By configuring the library with --disable-shared and using the full path
153to wx-config with the --in-place option you can avoid installing the library.
154
155Problems with .xpm files
156------------------------
157
158if you have downloaded all the files and get errors like :
159
160Error : the file 'wx/generic/tip.xpm' cannot be opened
161tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
162
163then your cvs has changed the type of the .xpm files to something other than
164text, in order to fix this either change the type by using a resource editor
165or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
166application that is included in this folder. This small applet itself queries
167the Internet Config, so you will have to associate the "xpm" extension with
168CodeWarrior before making use of this applet.
169
170Missing PLStringFuncsLib
171------------------------
172
173You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp
174