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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: univ/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "univbutton.h" | |
22 | #endif | |
23 | ||
24 | #include "wx/wxprec.h" | |
25 | ||
26 | #ifdef __BORLANDC__ | |
27 | #pragma hdrstop | |
28 | #endif | |
29 | ||
30 | #if wxUSE_BUTTON | |
31 | ||
32 | #ifndef WX_PRECOMP | |
33 | #include "wx/dcclient.h" | |
34 | #include "wx/dcscreen.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/validate.h" | |
37 | #endif | |
38 | ||
39 | #include "wx/univ/renderer.h" | |
40 | #include "wx/univ/inphand.h" | |
41 | #include "wx/univ/theme.h" | |
42 | #include "wx/univ/colschem.h" | |
43 | ||
44 | // ---------------------------------------------------------------------------- | |
45 | // constants | |
46 | // ---------------------------------------------------------------------------- | |
47 | ||
48 | // default margins around the image | |
49 | static const wxCoord DEFAULT_BTN_MARGIN_X = 0; // We should give space for the border, at least. | |
50 | static const wxCoord DEFAULT_BTN_MARGIN_Y = 0; | |
51 | ||
52 | // ============================================================================ | |
53 | // implementation | |
54 | // ============================================================================ | |
55 | ||
56 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
57 | ||
58 | // ---------------------------------------------------------------------------- | |
59 | // creation | |
60 | // ---------------------------------------------------------------------------- | |
61 | ||
62 | void wxButton::Init() | |
63 | { | |
64 | m_isPressed = | |
65 | m_isDefault = FALSE; | |
66 | } | |
67 | ||
68 | bool wxButton::Create(wxWindow *parent, | |
69 | wxWindowID id, | |
70 | const wxBitmap& bitmap, | |
71 | const wxString &label, | |
72 | const wxPoint &pos, | |
73 | const wxSize &size, | |
74 | long style, | |
75 | const wxValidator& validator, | |
76 | const wxString &name) | |
77 | { | |
78 | // center label by default | |
79 | if ( !(style & wxALIGN_MASK) ) | |
80 | { | |
81 | style |= wxALIGN_CENTRE_HORIZONTAL | wxALIGN_CENTRE_VERTICAL; | |
82 | } | |
83 | ||
84 | if ( !wxControl::Create(parent, id, pos, size, style, wxDefaultValidator, name) ) | |
85 | return FALSE; | |
86 | ||
87 | SetLabel(label); | |
88 | SetImageLabel(bitmap); | |
89 | // SetBestSize(size); -- called by SetImageLabel() | |
90 | ||
91 | CreateInputHandler(wxINP_HANDLER_BUTTON); | |
92 | ||
93 | return TRUE; | |
94 | } | |
95 | ||
96 | wxButton::~wxButton() | |
97 | { | |
98 | } | |
99 | ||
100 | // ---------------------------------------------------------------------------- | |
101 | // size management | |
102 | // ---------------------------------------------------------------------------- | |
103 | ||
104 | /* static */ | |
105 | wxSize wxButtonBase::GetDefaultSize() | |
106 | { | |
107 | static wxSize s_sizeBtn; | |
108 | ||
109 | if ( s_sizeBtn.x == 0 ) | |
110 | { | |
111 | wxScreenDC dc; | |
112 | ||
113 | // this corresponds more or less to wxMSW standard in Win32 theme (see | |
114 | // wxWin32Renderer::AdjustSize()) | |
115 | s_sizeBtn.x = 8*dc.GetCharWidth(); | |
116 | s_sizeBtn.y = (11*dc.GetCharHeight())/10 + 2; | |
117 | } | |
118 | ||
119 | return s_sizeBtn; | |
120 | } | |
121 | ||
122 | wxSize wxButton::DoGetBestClientSize() const | |
123 | { | |
124 | wxClientDC dc(wxConstCast(this, wxButton)); | |
125 | wxCoord width, height; | |
126 | dc.GetMultiLineTextExtent(GetLabel(), &width, &height); | |
127 | ||
128 | if ( m_bitmap.Ok() ) | |
129 | { | |
130 | // allocate extra space for the bitmap | |
131 | wxCoord heightBmp = m_bitmap.GetHeight() + 2*m_marginBmpY; | |
132 | if ( height < heightBmp ) | |
133 | height = heightBmp; | |
134 | ||
135 | width += m_bitmap.GetWidth() + 2*m_marginBmpX; | |
136 | } | |
137 | ||
138 | // for compatibility with other ports, the buttons default size is never | |
139 | // less than the standard one | |
140 | #ifndef __WXX11__ | |
141 | if ( !(GetWindowStyle() & wxBU_EXACTFIT) ) | |
142 | { | |
143 | wxSize szDef = GetDefaultSize(); | |
144 | if ( width < szDef.x ) | |
145 | width = szDef.x; | |
146 | } | |
147 | #endif | |
148 | ||
149 | return wxSize(width, height); | |
150 | } | |
151 | ||
152 | // ---------------------------------------------------------------------------- | |
153 | // drawing | |
154 | // ---------------------------------------------------------------------------- | |
155 | ||
156 | void wxButton::DoDraw(wxControlRenderer *renderer) | |
157 | { | |
158 | if ( !(GetWindowStyle() & wxBORDER_NONE) ) | |
159 | { | |
160 | renderer->DrawButtonBorder(); | |
161 | } | |
162 | ||
163 | renderer->DrawLabel(m_bitmap, m_marginBmpX, m_marginBmpY); | |
164 | } | |
165 | ||
166 | bool wxButton::DoDrawBackground(wxDC& dc) | |
167 | { | |
168 | wxRect rect; | |
169 | wxSize size = GetSize(); | |
170 | rect.width = size.x; | |
171 | rect.height = size.y; | |
172 | ||
173 | if ( GetBackgroundBitmap().Ok() ) | |
174 | { | |
175 | // get the bitmap and the flags | |
176 | int alignment; | |
177 | wxStretch stretch; | |
178 | wxBitmap bmp = GetBackgroundBitmap(&alignment, &stretch); | |
179 | wxControlRenderer::DrawBitmap(dc, bmp, rect, alignment, stretch); | |
180 | } | |
181 | else | |
182 | { | |
183 | m_renderer->DrawButtonSurface(dc, wxTHEME_BG_COLOUR(this), | |
184 | rect, GetStateFlags()); | |
185 | } | |
186 | ||
187 | return TRUE; | |
188 | } | |
189 | ||
190 | // ---------------------------------------------------------------------------- | |
191 | // input processing | |
192 | // ---------------------------------------------------------------------------- | |
193 | ||
194 | void wxButton::Press() | |
195 | { | |
196 | if ( !m_isPressed ) | |
197 | { | |
198 | m_isPressed = TRUE; | |
199 | ||
200 | Refresh(); | |
201 | } | |
202 | } | |
203 | ||
204 | void wxButton::Release() | |
205 | { | |
206 | if ( m_isPressed ) | |
207 | { | |
208 | m_isPressed = FALSE; | |
209 | ||
210 | Refresh(); | |
211 | } | |
212 | } | |
213 | ||
214 | void wxButton::Toggle() | |
215 | { | |
216 | if ( m_isPressed ) | |
217 | Release(); | |
218 | else | |
219 | Press(); | |
220 | ||
221 | if ( !m_isPressed ) | |
222 | { | |
223 | // releasing button after it had been pressed generates a click event | |
224 | Click(); | |
225 | } | |
226 | } | |
227 | ||
228 | void wxButton::Click() | |
229 | { | |
230 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
231 | InitCommandEvent(event); | |
232 | Command(event); | |
233 | } | |
234 | ||
235 | bool wxButton::PerformAction(const wxControlAction& action, | |
236 | long numArg, | |
237 | const wxString& strArg) | |
238 | { | |
239 | if ( action == wxACTION_BUTTON_TOGGLE ) | |
240 | Toggle(); | |
241 | else if ( action == wxACTION_BUTTON_CLICK ) | |
242 | Click(); | |
243 | else if ( action == wxACTION_BUTTON_PRESS ) | |
244 | Press(); | |
245 | else if ( action == wxACTION_BUTTON_RELEASE ) | |
246 | Release(); | |
247 | else | |
248 | return wxControl::PerformAction(action, numArg, strArg); | |
249 | ||
250 | return TRUE; | |
251 | } | |
252 | ||
253 | // ---------------------------------------------------------------------------- | |
254 | // misc | |
255 | // ---------------------------------------------------------------------------- | |
256 | ||
257 | void wxButton::SetImageLabel(const wxBitmap& bitmap) | |
258 | { | |
259 | m_bitmap = bitmap; | |
260 | ||
261 | SetImageMargins(DEFAULT_BTN_MARGIN_X, DEFAULT_BTN_MARGIN_Y); | |
262 | } | |
263 | ||
264 | void wxButton::SetImageMargins(wxCoord x, wxCoord y) | |
265 | { | |
266 | m_marginBmpX = x + 2; | |
267 | m_marginBmpY = y + 2; | |
268 | ||
269 | SetBestSize(wxDefaultSize); | |
270 | } | |
271 | ||
272 | void wxButton::SetDefault() | |
273 | { | |
274 | m_isDefault = TRUE; | |
275 | } | |
276 | ||
277 | // ============================================================================ | |
278 | // wxStdButtonInputHandler | |
279 | // ============================================================================ | |
280 | ||
281 | wxStdButtonInputHandler::wxStdButtonInputHandler(wxInputHandler *handler) | |
282 | : wxStdInputHandler(handler) | |
283 | { | |
284 | m_winCapture = NULL; | |
285 | m_winHasMouse = FALSE; | |
286 | } | |
287 | ||
288 | bool wxStdButtonInputHandler::HandleKey(wxInputConsumer *consumer, | |
289 | const wxKeyEvent& event, | |
290 | bool pressed) | |
291 | { | |
292 | int keycode = event.GetKeyCode(); | |
293 | if ( keycode == WXK_SPACE || keycode == WXK_RETURN ) | |
294 | { | |
295 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
296 | ||
297 | return TRUE; | |
298 | } | |
299 | ||
300 | return wxStdInputHandler::HandleKey(consumer, event, pressed); | |
301 | } | |
302 | ||
303 | bool wxStdButtonInputHandler::HandleMouse(wxInputConsumer *consumer, | |
304 | const wxMouseEvent& event) | |
305 | { | |
306 | // the button has 2 states: pressed and normal with the following | |
307 | // transitions between them: | |
308 | // | |
309 | // normal -> left down -> capture mouse and go to pressed state | |
310 | // pressed -> left up inside -> generate click -> go to normal | |
311 | // outside ------------------> | |
312 | // | |
313 | // the other mouse buttons are ignored | |
314 | if ( event.Button(1) ) | |
315 | { | |
316 | if ( event.LeftDown() || event.LeftDClick() ) | |
317 | { | |
318 | m_winCapture = consumer->GetInputWindow(); | |
319 | m_winCapture->CaptureMouse(); | |
320 | m_winHasMouse = TRUE; | |
321 | ||
322 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
323 | ||
324 | return TRUE; | |
325 | } | |
326 | else if ( event.LeftUp() ) | |
327 | { | |
328 | if ( m_winCapture ) | |
329 | { | |
330 | m_winCapture->ReleaseMouse(); | |
331 | m_winCapture = NULL; | |
332 | } | |
333 | ||
334 | if ( m_winHasMouse ) | |
335 | { | |
336 | // this will generate a click event | |
337 | consumer->PerformAction(wxACTION_BUTTON_TOGGLE); | |
338 | ||
339 | return TRUE; | |
340 | } | |
341 | //else: the mouse was released outside the window, this doesn't | |
342 | // count as a click | |
343 | } | |
344 | //else: don't do anything special about the double click | |
345 | } | |
346 | ||
347 | return wxStdInputHandler::HandleMouse(consumer, event); | |
348 | } | |
349 | ||
350 | bool wxStdButtonInputHandler::HandleMouseMove(wxInputConsumer *consumer, | |
351 | const wxMouseEvent& event) | |
352 | { | |
353 | // we only have to do something when the mouse leaves/enters the pressed | |
354 | // button and don't care about the other ones | |
355 | if ( event.GetEventObject() == m_winCapture ) | |
356 | { | |
357 | // leaving the button should remove its pressed state | |
358 | if ( event.Leaving() ) | |
359 | { | |
360 | // remember that the mouse is now outside | |
361 | m_winHasMouse = FALSE; | |
362 | ||
363 | // we do have a pressed button, so release it | |
364 | consumer->GetInputWindow()->SetCurrent(FALSE); | |
365 | consumer->PerformAction(wxACTION_BUTTON_RELEASE); | |
366 | ||
367 | return TRUE; | |
368 | } | |
369 | // and entering it back should make it pressed again if it had been | |
370 | // pressed | |
371 | else if ( event.Entering() ) | |
372 | { | |
373 | // the mouse is (back) inside the button | |
374 | m_winHasMouse = TRUE; | |
375 | ||
376 | // we did have a pressed button which we released when leaving the | |
377 | // window, press it again | |
378 | consumer->GetInputWindow()->SetCurrent(TRUE); | |
379 | consumer->PerformAction(wxACTION_BUTTON_PRESS); | |
380 | ||
381 | return TRUE; | |
382 | } | |
383 | } | |
384 | ||
385 | return wxStdInputHandler::HandleMouseMove(consumer, event); | |
386 | } | |
387 | ||
388 | bool wxStdButtonInputHandler::HandleFocus(wxInputConsumer *consumer, | |
389 | const wxFocusEvent& event) | |
390 | { | |
391 | // buttons change appearance when they get/lose focus, so return TRUE to | |
392 | // refresh | |
393 | return TRUE; | |
394 | } | |
395 | ||
396 | bool wxStdButtonInputHandler::HandleActivation(wxInputConsumer *consumer, | |
397 | bool activated) | |
398 | { | |
399 | // the default button changes appearance when the app is [de]activated, so | |
400 | // return TRUE to refresh | |
401 | return wxStaticCast(consumer->GetInputWindow(), wxButton)->IsDefault(); | |
402 | } | |
403 | ||
404 | #endif // wxUSE_BUTTON | |
405 |