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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: src/ribbon/art_internal.cpp | |
3 | // Purpose: Helper functions & classes used by ribbon art providers | |
4 | // Author: Peter Cawley | |
5 | // Modified by: | |
6 | // Created: 2009-08-04 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (C) Peter Cawley | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #include "wx/wxprec.h" | |
13 | ||
14 | #ifdef __BORLANDC__ | |
15 | #pragma hdrstop | |
16 | #endif | |
17 | ||
18 | #if wxUSE_RIBBON | |
19 | ||
20 | #include "wx/ribbon/art.h" | |
21 | #include "wx/ribbon/art_internal.h" | |
22 | #include "wx/ribbon/bar.h" | |
23 | #include "wx/ribbon/buttonbar.h" | |
24 | #include "wx/ribbon/gallery.h" | |
25 | ||
26 | #ifndef WX_PRECOMP | |
27 | #include "wx/dc.h" | |
28 | #endif | |
29 | ||
30 | #ifdef __WXMSW__ | |
31 | #include "wx/msw/private.h" | |
32 | #endif | |
33 | ||
34 | wxRibbonArtProvider::wxRibbonArtProvider() {} | |
35 | wxRibbonArtProvider::~wxRibbonArtProvider() {} | |
36 | ||
37 | wxColour wxRibbonInterpolateColour(const wxColour& start_colour, | |
38 | const wxColour& end_colour, | |
39 | int position, | |
40 | int start_position, | |
41 | int end_position) | |
42 | { | |
43 | if(position <= start_position) | |
44 | { | |
45 | return start_colour; | |
46 | } | |
47 | if(position >= end_position) | |
48 | { | |
49 | return end_colour; | |
50 | } | |
51 | position -= start_position; | |
52 | end_position -= start_position; | |
53 | int r = end_colour.Red() - start_colour.Red(); | |
54 | int g = end_colour.Green() - start_colour.Green(); | |
55 | int b = end_colour.Blue() - start_colour.Blue(); | |
56 | r = start_colour.Red() + (((r * position * 100) / end_position) / 100); | |
57 | g = start_colour.Green() + (((g * position * 100) / end_position) / 100); | |
58 | b = start_colour.Blue() + (((b * position * 100) / end_position) / 100); | |
59 | return wxColour(r, g, b); | |
60 | } | |
61 | ||
62 | bool wxRibbonCanLabelBreakAtPosition(const wxString& label, size_t pos) | |
63 | { | |
64 | return label[pos] == ' '; | |
65 | } | |
66 | ||
67 | void wxRibbonDrawParallelGradientLines(wxDC& dc, | |
68 | int nlines, | |
69 | const wxPoint* line_origins, | |
70 | int stepx, | |
71 | int stepy, | |
72 | int numsteps, | |
73 | int offset_x, | |
74 | int offset_y, | |
75 | const wxColour& start_colour, | |
76 | const wxColour& end_colour) | |
77 | { | |
78 | int rd, gd, bd; | |
79 | rd = end_colour.Red() - start_colour.Red(); | |
80 | gd = end_colour.Green() - start_colour.Green(); | |
81 | bd = end_colour.Blue() - start_colour.Blue(); | |
82 | ||
83 | for (int step = 0; step < numsteps; ++step) | |
84 | { | |
85 | int r,g,b; | |
86 | ||
87 | r = start_colour.Red() + (((step*rd*100)/numsteps)/100); | |
88 | g = start_colour.Green() + (((step*gd*100)/numsteps)/100); | |
89 | b = start_colour.Blue() + (((step*bd*100)/numsteps)/100); | |
90 | ||
91 | wxPen p(wxColour((unsigned char)r, | |
92 | (unsigned char)g, | |
93 | (unsigned char)b)); | |
94 | dc.SetPen(p); | |
95 | ||
96 | for(int n = 0; n < nlines; ++n) | |
97 | { | |
98 | dc.DrawLine(offset_x + line_origins[n].x, offset_y + line_origins[n].y, | |
99 | offset_x + line_origins[n].x + stepx, offset_y + line_origins[n].y + stepy); | |
100 | } | |
101 | ||
102 | offset_x += stepx; | |
103 | offset_y += stepy; | |
104 | } | |
105 | } | |
106 | ||
107 | wxRibbonHSLColour wxRibbonShiftLuminance(wxRibbonHSLColour colour, | |
108 | float amount) | |
109 | { | |
110 | if(amount <= 1.0f) | |
111 | return colour.Darker(colour.luminance * (1.0f - amount)); | |
112 | else | |
113 | return colour.Lighter((1.0f - colour.luminance) * (amount - 1.0f)); | |
114 | } | |
115 | ||
116 | wxBitmap wxRibbonLoadPixmap(const char* const* bits, wxColour fore) | |
117 | { | |
118 | wxImage xpm = wxBitmap(bits).ConvertToImage(); | |
119 | xpm.Replace(255, 0, 255, fore.Red(), fore.Green(), fore.Blue()); | |
120 | return wxBitmap(xpm); | |
121 | } | |
122 | ||
123 | wxRibbonHSLColour::wxRibbonHSLColour(const wxColour& col) | |
124 | { | |
125 | float red = float(col.Red()) / 255.0; | |
126 | float green = float(col.Green()) / 255.0; | |
127 | float blue = float(col.Blue()) / 255.0; | |
128 | float Min = wxMin(red, wxMin(green, blue)); | |
129 | float Max = wxMax(red, wxMax(green, blue)); | |
130 | luminance = 0.5 * (Max + Min); | |
131 | if (Min == Max) | |
132 | { | |
133 | // colour is a shade of grey | |
134 | hue = 0.0; | |
135 | saturation = 0.0; | |
136 | } | |
137 | else | |
138 | { | |
139 | if(luminance <= 0.5) | |
140 | saturation = (Max - Min) / (Max + Min); | |
141 | else | |
142 | saturation = (Max - Min) / (2.0 - (Max + Min)); | |
143 | ||
144 | if(Max == red) | |
145 | { | |
146 | hue = 60.0 * (green - blue) / (Max - Min); | |
147 | if(hue < 0.0) | |
148 | hue += 360.0; | |
149 | } | |
150 | else if(Max == green) | |
151 | { | |
152 | hue = 60.0 * (blue - red) / (Max - Min); | |
153 | hue += 120.0; | |
154 | } | |
155 | else // Max == blue | |
156 | { | |
157 | hue = 60.0 * (red - green) / (Max - Min); | |
158 | hue += 240.0; | |
159 | } | |
160 | } | |
161 | } | |
162 | ||
163 | wxColour wxRibbonHSLColour::ToRGB() const | |
164 | { | |
165 | float _hue = (hue - floor(hue / 360.0f) * 360.0f); | |
166 | float _saturation = saturation; | |
167 | float _luminance = luminance; | |
168 | if(_saturation > 1.0) _saturation = 1.0; | |
169 | if(_saturation < 0.0) _saturation = 0.0; | |
170 | if(_luminance > 1.0) _luminance = 1.0; | |
171 | if(_luminance < 0.0) _luminance = 0.0; | |
172 | ||
173 | float red, blue, green; | |
174 | if(_saturation == 0.0) | |
175 | { | |
176 | // colour is a shade of grey | |
177 | red = blue = green = _luminance; | |
178 | } | |
179 | else | |
180 | { | |
181 | double tmp2 = (_luminance < 0.5) | |
182 | ? _luminance * (1.0 + _saturation) | |
183 | : (_luminance + _saturation) - (_luminance * _saturation); | |
184 | double tmp1 = 2.0 * _luminance - tmp2; | |
185 | ||
186 | double tmp3R = _hue + 120.0; | |
187 | if(tmp3R > 360.0) | |
188 | tmp3R -= 360.0; | |
189 | if(tmp3R < 60.0) | |
190 | red = tmp1 + (tmp2 - tmp1) * tmp3R / 60.0; | |
191 | else if(tmp3R < 180.0) | |
192 | red = tmp2; | |
193 | else if(tmp3R < 240.0) | |
194 | red = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3R) / 60.0; | |
195 | else | |
196 | red = tmp1; | |
197 | ||
198 | double tmp3G = _hue; | |
199 | if(tmp3G > 360.0) | |
200 | tmp3G -= 360.0; | |
201 | if(tmp3G < 60.0) | |
202 | green = tmp1 + (tmp2 - tmp1) * tmp3G / 60.0; | |
203 | else if(tmp3G < 180.0) | |
204 | green = tmp2; | |
205 | else if(tmp3G < 240.0) | |
206 | green = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3G) / 60.0; | |
207 | else | |
208 | green = tmp1; | |
209 | ||
210 | double tmp3B = _hue + 240.0; | |
211 | if(tmp3B > 360.0) | |
212 | tmp3B -= 360.0; | |
213 | if(tmp3B < 60.0) | |
214 | blue = tmp1 + (tmp2 - tmp1) * tmp3B / 60.0; | |
215 | else if(tmp3B < 180.0) | |
216 | blue = tmp2; | |
217 | else if(tmp3B < 240.0) | |
218 | blue = tmp1 + (tmp2 - tmp1) * (240.0 - tmp3B) / 60.0; | |
219 | else | |
220 | blue = tmp1; | |
221 | } | |
222 | return wxColour( | |
223 | (unsigned char)(red * 255.0), | |
224 | (unsigned char)(green * 255.0), | |
225 | (unsigned char)(blue * 255.0)); | |
226 | } | |
227 | ||
228 | wxRibbonHSLColour wxRibbonHSLColour::Darker(float delta) const | |
229 | { | |
230 | return Lighter(-delta); | |
231 | } | |
232 | ||
233 | wxRibbonHSLColour& wxRibbonHSLColour::MakeDarker(float delta) | |
234 | { | |
235 | luminance -= delta; | |
236 | return *this; | |
237 | } | |
238 | ||
239 | wxRibbonHSLColour wxRibbonHSLColour::Lighter(float delta) const | |
240 | { | |
241 | return wxRibbonHSLColour(hue, saturation, luminance + delta); | |
242 | } | |
243 | ||
244 | wxRibbonHSLColour wxRibbonHSLColour::Saturated(float delta) const | |
245 | { | |
246 | return wxRibbonHSLColour(hue, saturation + delta, luminance); | |
247 | } | |
248 | ||
249 | wxRibbonHSLColour wxRibbonHSLColour::Desaturated(float delta) const | |
250 | { | |
251 | return Saturated(-delta); | |
252 | } | |
253 | ||
254 | wxRibbonHSLColour wxRibbonHSLColour::ShiftHue(float delta) const | |
255 | { | |
256 | return wxRibbonHSLColour(hue + delta, saturation, luminance); | |
257 | } | |
258 | ||
259 | #endif // wxUSE_RIBBON |