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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: msw/button.cpp | |
3 | // Purpose: wxButton | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 04/01/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | // ============================================================================ | |
13 | // declarations | |
14 | // ============================================================================ | |
15 | ||
16 | // ---------------------------------------------------------------------------- | |
17 | // headers | |
18 | // ---------------------------------------------------------------------------- | |
19 | ||
20 | #ifdef __GNUG__ | |
21 | #pragma implementation "button.h" | |
22 | #endif | |
23 | ||
24 | // For compilers that support precompilation, includes "wx.h". | |
25 | #include "wx/wxprec.h" | |
26 | ||
27 | #ifdef __BORLANDC__ | |
28 | #pragma hdrstop | |
29 | #endif | |
30 | ||
31 | #if wxUSE_BUTTON | |
32 | ||
33 | #ifndef WX_PRECOMP | |
34 | #include "wx/app.h" | |
35 | #include "wx/button.h" | |
36 | #include "wx/brush.h" | |
37 | #include "wx/panel.h" | |
38 | #include "wx/bmpbuttn.h" | |
39 | #include "wx/settings.h" | |
40 | #include "wx/dcscreen.h" | |
41 | #endif | |
42 | ||
43 | #include "wx/msw/private.h" | |
44 | ||
45 | // ---------------------------------------------------------------------------- | |
46 | // macros | |
47 | // ---------------------------------------------------------------------------- | |
48 | ||
49 | IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl) | |
50 | ||
51 | // this macro tries to adjust the default button height to a reasonable value | |
52 | // using the char height as the base | |
53 | #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10) | |
54 | ||
55 | // ============================================================================ | |
56 | // implementation | |
57 | // ============================================================================ | |
58 | ||
59 | // ---------------------------------------------------------------------------- | |
60 | // creation/destruction | |
61 | // ---------------------------------------------------------------------------- | |
62 | ||
63 | bool wxButton::Create(wxWindow *parent, | |
64 | wxWindowID id, | |
65 | const wxString& label, | |
66 | const wxPoint& pos, | |
67 | const wxSize& size, | |
68 | long style, | |
69 | const wxValidator& validator, | |
70 | const wxString& name) | |
71 | { | |
72 | if ( !CreateControl(parent, id, pos, size, style, validator, name) ) | |
73 | return FALSE; | |
74 | ||
75 | WXDWORD exstyle; | |
76 | WXDWORD msStyle = MSWGetStyle(style, &exstyle); | |
77 | ||
78 | #ifdef __WIN32__ | |
79 | // if the label contains several lines we must explicitly tell the button | |
80 | // about it or it wouldn't draw it correctly ("\n"s would just appear as | |
81 | // black boxes) | |
82 | // | |
83 | // NB: we do it here and not in MSWGetStyle() because we need the label | |
84 | // value and m_label is not set yet when MSWGetStyle() is called; | |
85 | // besides changing BS_MULTILINE during run-time is pointless anyhow | |
86 | if ( label.find(_T('\n')) != wxString::npos ) | |
87 | { | |
88 | msStyle |= BS_MULTILINE; | |
89 | } | |
90 | #endif // __WIN32__ | |
91 | ||
92 | return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle); | |
93 | } | |
94 | ||
95 | wxButton::~wxButton() | |
96 | { | |
97 | } | |
98 | ||
99 | // ---------------------------------------------------------------------------- | |
100 | // flags | |
101 | // ---------------------------------------------------------------------------- | |
102 | ||
103 | WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const | |
104 | { | |
105 | // buttons never have an external border, they draw their own one | |
106 | WXDWORD msStyle = wxControl::MSWGetStyle | |
107 | ( | |
108 | (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle | |
109 | ); | |
110 | ||
111 | // we must use WS_CLIPSIBLINGS with the buttons or they would draw over | |
112 | // each other in any resizeable dialog which has more than one button in | |
113 | // the bottom | |
114 | msStyle |= WS_CLIPSIBLINGS; | |
115 | ||
116 | #ifdef __WIN32__ | |
117 | // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT | |
118 | // and wxBU_RIGHT to get BS_CENTER! | |
119 | if ( style & wxBU_LEFT ) | |
120 | msStyle |= BS_LEFT; | |
121 | if ( style & wxBU_RIGHT ) | |
122 | msStyle |= BS_RIGHT; | |
123 | if ( style & wxBU_TOP ) | |
124 | msStyle |= BS_TOP; | |
125 | if ( style & wxBU_BOTTOM ) | |
126 | msStyle |= BS_BOTTOM; | |
127 | #endif // __WIN32__ | |
128 | ||
129 | return msStyle; | |
130 | } | |
131 | ||
132 | // ---------------------------------------------------------------------------- | |
133 | // size management including autosizing | |
134 | // ---------------------------------------------------------------------------- | |
135 | ||
136 | wxSize wxButton::DoGetBestSize() const | |
137 | { | |
138 | int wBtn; | |
139 | GetTextExtent(wxGetWindowText(GetHWND()), &wBtn, NULL); | |
140 | ||
141 | int wChar, hChar; | |
142 | wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont()); | |
143 | ||
144 | // add a margin -- the button is wider than just its label | |
145 | wBtn += 3*wChar; | |
146 | ||
147 | // the button height is proportional to the height of the font used | |
148 | int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar); | |
149 | ||
150 | // all buttons have at least the standard size unless the user explicitly | |
151 | // wants them to be of smaller size and used wxBU_EXACTFIT style when | |
152 | // creating the button | |
153 | if ( !HasFlag(wxBU_EXACTFIT) ) | |
154 | { | |
155 | wxSize sz = GetDefaultSize(); | |
156 | if (wBtn > sz.x) | |
157 | sz.x = wBtn; | |
158 | if (hBtn > sz.y) | |
159 | sz.y = hBtn; | |
160 | ||
161 | return sz; | |
162 | } | |
163 | ||
164 | return wxSize(wBtn, hBtn); | |
165 | } | |
166 | ||
167 | /* static */ | |
168 | wxSize wxButtonBase::GetDefaultSize() | |
169 | { | |
170 | static wxSize s_sizeBtn; | |
171 | ||
172 | if ( s_sizeBtn.x == 0 ) | |
173 | { | |
174 | wxScreenDC dc; | |
175 | dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT)); | |
176 | ||
177 | // the size of a standard button in the dialog units is 50x14, | |
178 | // translate this to pixels | |
179 | // NB1: the multipliers come from the Windows convention | |
180 | // NB2: the extra +1/+2 were needed to get the size be the same as the | |
181 | // size of the buttons in the standard dialog - I don't know how | |
182 | // this happens, but on my system this size is 75x23 in pixels and | |
183 | // 23*8 isn't even divisible by 14... Would be nice to understand | |
184 | // why these constants are needed though! | |
185 | s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4; | |
186 | s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8; | |
187 | } | |
188 | ||
189 | return s_sizeBtn; | |
190 | } | |
191 | ||
192 | // ---------------------------------------------------------------------------- | |
193 | // default button handling | |
194 | // ---------------------------------------------------------------------------- | |
195 | ||
196 | /* | |
197 | "Everything you ever wanted to know about the default buttons" or "Why do we | |
198 | have to do all this?" | |
199 | ||
200 | In MSW the default button should be activated when the user presses Enter | |
201 | and the current control doesn't process Enter itself somehow. This is | |
202 | handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID | |
203 | Another aspect of "defaultness" is that the default button has different | |
204 | appearance: this is due to BS_DEFPUSHBUTTON style which is completely | |
205 | separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should | |
206 | be unset if our parent window is not active so it should be unset whenever | |
207 | we lose activation and set back when we regain it. | |
208 | ||
209 | Final complication is that when a button is active, it should be the default | |
210 | one, i.e. pressing Enter on a button always activates it and not another | |
211 | one. | |
212 | ||
213 | We handle this by maintaining a permanent and a temporary default items in | |
214 | wxControlContainer (both may be NULL). When a button becomes the current | |
215 | control (i.e. gets focus) it sets itself as the temporary default which | |
216 | ensures that it has the right appearance and that Enter will be redirected | |
217 | to it. When the button loses focus, it unsets the temporary default and so | |
218 | the default item will be the permanent default -- that is the default button | |
219 | if any had been set or none otherwise, which is just what we want. | |
220 | ||
221 | NB: all this is quite complicated by now and the worst is that normally | |
222 | it shouldn't be necessary at all as for the normal Windows programs | |
223 | DefWindowProc() and IsDialogMessage() take care of all this | |
224 | automatically -- however in wxWindows programs this doesn't work for | |
225 | nested hierarchies (i.e. a notebook inside a notebook) for unknown | |
226 | reason and so we have to reproduce all this code ourselves. It would be | |
227 | very nice if we could avoid doing it. | |
228 | */ | |
229 | ||
230 | // set this button as the (permanently) default one in its panel | |
231 | void wxButton::SetDefault() | |
232 | { | |
233 | wxWindow *parent = GetParent(); | |
234 | ||
235 | wxCHECK_RET( parent, _T("button without parent?") ); | |
236 | ||
237 | // set this one as the default button both for wxWindows ... | |
238 | wxWindow *winOldDefault = parent->SetDefaultItem(this); | |
239 | ||
240 | // ... and Windows | |
241 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); | |
242 | SetDefaultStyle(this, TRUE); | |
243 | } | |
244 | ||
245 | // set this button as being currently default | |
246 | void wxButton::SetTmpDefault() | |
247 | { | |
248 | wxWindow *parent = GetParent(); | |
249 | ||
250 | wxCHECK_RET( parent, _T("button without parent?") ); | |
251 | ||
252 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
253 | parent->SetTmpDefaultItem(this); | |
254 | ||
255 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), FALSE); | |
256 | SetDefaultStyle(this, TRUE); | |
257 | } | |
258 | ||
259 | // unset this button as currently default, it may still stay permanent default | |
260 | void wxButton::UnsetTmpDefault() | |
261 | { | |
262 | wxWindow *parent = GetParent(); | |
263 | ||
264 | wxCHECK_RET( parent, _T("button without parent?") ); | |
265 | ||
266 | parent->SetTmpDefaultItem(NULL); | |
267 | ||
268 | wxWindow *winOldDefault = parent->GetDefaultItem(); | |
269 | ||
270 | SetDefaultStyle(this, FALSE); | |
271 | SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), TRUE); | |
272 | } | |
273 | ||
274 | /* static */ | |
275 | void | |
276 | wxButton::SetDefaultStyle(wxButton *btn, bool on) | |
277 | { | |
278 | // we may be called with NULL pointer -- simpler to do the check here than | |
279 | // in the caller which does wxDynamicCast() | |
280 | if ( !btn ) | |
281 | return; | |
282 | ||
283 | // first, let DefDlgProc() know about the new default button | |
284 | if ( on ) | |
285 | { | |
286 | // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have | |
287 | // focus at all any more | |
288 | if ( !wxTheApp->IsActive() ) | |
289 | return; | |
290 | ||
291 | // look for a panel-like window | |
292 | wxWindow *win = btn->GetParent(); | |
293 | while ( win && !win->HasFlag(wxTAB_TRAVERSAL) ) | |
294 | win = win->GetParent(); | |
295 | ||
296 | if ( win ) | |
297 | { | |
298 | ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L); | |
299 | ||
300 | // sending DM_SETDEFID also changes the button style to | |
301 | // BS_DEFPUSHBUTTON so there is nothing more to do | |
302 | } | |
303 | } | |
304 | ||
305 | // then also change the style as needed | |
306 | long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE); | |
307 | if ( !(style & BS_DEFPUSHBUTTON) == on ) | |
308 | { | |
309 | // don't do it with the owner drawn buttons because it will | |
310 | // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW & | |
311 | // BS_DEFPUSHBUTTON != 0)! | |
312 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
313 | { | |
314 | ::SendMessage(GetHwndOf(btn), BM_SETSTYLE, | |
315 | on ? style | BS_DEFPUSHBUTTON | |
316 | : style & ~BS_DEFPUSHBUTTON, | |
317 | 1L /* redraw */); | |
318 | } | |
319 | else // owner drawn | |
320 | { | |
321 | // redraw the button - it will notice itself that it's | |
322 | // [not] the default one [any longer] | |
323 | btn->Refresh(); | |
324 | } | |
325 | } | |
326 | //else: already has correct style | |
327 | } | |
328 | ||
329 | // ---------------------------------------------------------------------------- | |
330 | // helpers | |
331 | // ---------------------------------------------------------------------------- | |
332 | ||
333 | bool wxButton::SendClickEvent() | |
334 | { | |
335 | wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId()); | |
336 | event.SetEventObject(this); | |
337 | ||
338 | return ProcessCommand(event); | |
339 | } | |
340 | ||
341 | void wxButton::Command(wxCommandEvent & event) | |
342 | { | |
343 | ProcessCommand(event); | |
344 | } | |
345 | ||
346 | // ---------------------------------------------------------------------------- | |
347 | // event/message handlers | |
348 | // ---------------------------------------------------------------------------- | |
349 | ||
350 | bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id)) | |
351 | { | |
352 | bool processed = FALSE; | |
353 | switch ( param ) | |
354 | { | |
355 | // NOTE: Apparently older versions (NT 4?) of the common controls send | |
356 | // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn | |
357 | // buttons, so in order to send two EVET_BUTTON events we should | |
358 | // catch both types. Currently (Feb 2003) up-to-date versions of | |
359 | // win98, win2k and winXP all send two BN_CLICKED messages for | |
360 | // all button types, so we don't catch BN_DOUBLECLICKED anymore | |
361 | // in order to not get 3 EVT_BUTTON events. If this is a problem | |
362 | // then we need to figure out which version of the comctl32 changed | |
363 | // this behaviour and test for it. | |
364 | ||
365 | case 1: // message came from an accelerator | |
366 | case BN_CLICKED: // normal buttons send this | |
367 | processed = SendClickEvent(); | |
368 | break; | |
369 | } | |
370 | ||
371 | return processed; | |
372 | } | |
373 | ||
374 | long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) | |
375 | { | |
376 | // when we receive focus, we want to temporary become the default button in | |
377 | // our parent panel so that pressing "Enter" would activate us -- and when | |
378 | // losing it we should restore the previous default button as well | |
379 | if ( nMsg == WM_SETFOCUS ) | |
380 | { | |
381 | SetTmpDefault(); | |
382 | ||
383 | // let the default processing take place too | |
384 | } | |
385 | else if ( nMsg == WM_KILLFOCUS ) | |
386 | { | |
387 | UnsetTmpDefault(); | |
388 | } | |
389 | else if ( nMsg == WM_LBUTTONDBLCLK ) | |
390 | { | |
391 | // emulate a click event to force an owner-drawn button to change its | |
392 | // appearance - without this, it won't do it | |
393 | (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam); | |
394 | ||
395 | // and continue with processing the message normally as well | |
396 | } | |
397 | ||
398 | // let the base class do all real processing | |
399 | return wxControl::MSWWindowProc(nMsg, wParam, lParam); | |
400 | } | |
401 | ||
402 | // ---------------------------------------------------------------------------- | |
403 | // owner-drawn buttons support | |
404 | // ---------------------------------------------------------------------------- | |
405 | ||
406 | #ifdef __WIN32__ | |
407 | ||
408 | // drawing helpers | |
409 | ||
410 | static void DrawButtonText(HDC hdc, | |
411 | RECT *pRect, | |
412 | const wxString& text, | |
413 | COLORREF col) | |
414 | { | |
415 | COLORREF colOld = SetTextColor(hdc, col); | |
416 | int modeOld = SetBkMode(hdc, TRANSPARENT); | |
417 | ||
418 | // Note: we must have DT_SINGLELINE for DT_VCENTER to work. | |
419 | ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER); | |
420 | ||
421 | SetBkMode(hdc, modeOld); | |
422 | SetTextColor(hdc, colOld); | |
423 | } | |
424 | ||
425 | static void DrawRect(HDC hdc, const RECT& r) | |
426 | { | |
427 | MoveToEx(hdc, r.left, r.top, NULL); | |
428 | LineTo(hdc, r.right, r.top); | |
429 | LineTo(hdc, r.right, r.bottom); | |
430 | LineTo(hdc, r.left, r.bottom); | |
431 | LineTo(hdc, r.left, r.top); | |
432 | } | |
433 | ||
434 | void wxButton::MakeOwnerDrawn() | |
435 | { | |
436 | long style = GetWindowLong(GetHwnd(), GWL_STYLE); | |
437 | if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW ) | |
438 | { | |
439 | // make it so | |
440 | style |= BS_OWNERDRAW; | |
441 | SetWindowLong(GetHwnd(), GWL_STYLE, style); | |
442 | } | |
443 | } | |
444 | ||
445 | bool wxButton::SetBackgroundColour(const wxColour &colour) | |
446 | { | |
447 | if ( !wxControl::SetBackgroundColour(colour) ) | |
448 | { | |
449 | // nothing to do | |
450 | return FALSE; | |
451 | } | |
452 | ||
453 | MakeOwnerDrawn(); | |
454 | ||
455 | Refresh(); | |
456 | ||
457 | return TRUE; | |
458 | } | |
459 | ||
460 | bool wxButton::SetForegroundColour(const wxColour &colour) | |
461 | { | |
462 | if ( !wxControl::SetForegroundColour(colour) ) | |
463 | { | |
464 | // nothing to do | |
465 | return FALSE; | |
466 | } | |
467 | ||
468 | MakeOwnerDrawn(); | |
469 | ||
470 | Refresh(); | |
471 | ||
472 | return TRUE; | |
473 | } | |
474 | ||
475 | /* | |
476 | The button frame looks like this normally: | |
477 | ||
478 | WWWWWWWWWWWWWWWWWWB | |
479 | WHHHHHHHHHHHHHHHHGB W = white (HILIGHT) | |
480 | WH GB H = light grey (LIGHT) | |
481 | WH GB G = dark grey (SHADOW) | |
482 | WH GB B = black (DKSHADOW) | |
483 | WH GB | |
484 | WGGGGGGGGGGGGGGGGGB | |
485 | BBBBBBBBBBBBBBBBBBB | |
486 | ||
487 | When the button is selected, the button becomes like this (the total button | |
488 | size doesn't change): | |
489 | ||
490 | BBBBBBBBBBBBBBBBBBB | |
491 | BWWWWWWWWWWWWWWWWBB | |
492 | BWHHHHHHHHHHHHHHGBB | |
493 | BWH GBB | |
494 | BWH GBB | |
495 | BWGGGGGGGGGGGGGGGBB | |
496 | BBBBBBBBBBBBBBBBBBB | |
497 | BBBBBBBBBBBBBBBBBBB | |
498 | ||
499 | When the button is pushed (while selected) it is like: | |
500 | ||
501 | BBBBBBBBBBBBBBBBBBB | |
502 | BGGGGGGGGGGGGGGGGGB | |
503 | BG GB | |
504 | BG GB | |
505 | BG GB | |
506 | BG GB | |
507 | BGGGGGGGGGGGGGGGGGB | |
508 | BBBBBBBBBBBBBBBBBBB | |
509 | */ | |
510 | ||
511 | static void DrawButtonFrame(HDC hdc, const RECT& rectBtn, | |
512 | bool selected, bool pushed) | |
513 | { | |
514 | RECT r; | |
515 | CopyRect(&r, &rectBtn); | |
516 | ||
517 | HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)), | |
518 | hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)), | |
519 | hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)), | |
520 | hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT)); | |
521 | ||
522 | HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack); | |
523 | ||
524 | r.right--; | |
525 | r.bottom--; | |
526 | ||
527 | if ( pushed ) | |
528 | { | |
529 | DrawRect(hdc, r); | |
530 | ||
531 | (void)SelectObject(hdc, hpenGrey); | |
532 | InflateRect(&r, -1, -1); | |
533 | ||
534 | DrawRect(hdc, r); | |
535 | } | |
536 | else // !pushed | |
537 | { | |
538 | if ( selected ) | |
539 | { | |
540 | DrawRect(hdc, r); | |
541 | ||
542 | InflateRect(&r, -1, -1); | |
543 | } | |
544 | ||
545 | MoveToEx(hdc, r.left, r.bottom, NULL); | |
546 | LineTo(hdc, r.right, r.bottom); | |
547 | LineTo(hdc, r.right, r.top - 1); | |
548 | ||
549 | (void)SelectObject(hdc, hpenWhite); | |
550 | MoveToEx(hdc, r.left, r.bottom - 1, NULL); | |
551 | LineTo(hdc, r.left, r.top); | |
552 | LineTo(hdc, r.right, r.top); | |
553 | ||
554 | (void)SelectObject(hdc, hpenLightGr); | |
555 | MoveToEx(hdc, r.left + 1, r.bottom - 2, NULL); | |
556 | LineTo(hdc, r.left + 1, r.top + 1); | |
557 | LineTo(hdc, r.right - 1, r.top + 1); | |
558 | ||
559 | (void)SelectObject(hdc, hpenGrey); | |
560 | MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL); | |
561 | LineTo(hdc, r.right - 1, r.bottom - 1); | |
562 | LineTo(hdc, r.right - 1, r.top); | |
563 | } | |
564 | ||
565 | (void)SelectObject(hdc, hpenOld); | |
566 | DeleteObject(hpenWhite); | |
567 | DeleteObject(hpenLightGr); | |
568 | DeleteObject(hpenGrey); | |
569 | DeleteObject(hpenBlack); | |
570 | } | |
571 | ||
572 | bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis) | |
573 | { | |
574 | LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis; | |
575 | ||
576 | RECT rectBtn; | |
577 | CopyRect(&rectBtn, &lpDIS->rcItem); | |
578 | ||
579 | COLORREF colBg = wxColourToRGB(GetBackgroundColour()), | |
580 | colFg = wxColourToRGB(GetForegroundColour()); | |
581 | ||
582 | HDC hdc = lpDIS->hDC; | |
583 | UINT state = lpDIS->itemState; | |
584 | ||
585 | // first, draw the background | |
586 | HBRUSH hbrushBackground = ::CreateSolidBrush(colBg); | |
587 | ||
588 | FillRect(hdc, &rectBtn, hbrushBackground); | |
589 | ||
590 | // draw the border for the current state | |
591 | bool selected = (state & ODS_SELECTED) != 0; | |
592 | if ( !selected ) | |
593 | { | |
594 | wxPanel *panel = wxDynamicCast(GetParent(), wxPanel); | |
595 | if ( panel ) | |
596 | { | |
597 | selected = panel->GetDefaultItem() == this; | |
598 | } | |
599 | } | |
600 | bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0; | |
601 | ||
602 | DrawButtonFrame(hdc, rectBtn, selected, pushed); | |
603 | ||
604 | // draw the focus rect if needed | |
605 | if ( state & ODS_FOCUS ) | |
606 | { | |
607 | RECT rectFocus; | |
608 | CopyRect(&rectFocus, &rectBtn); | |
609 | ||
610 | // I don't know where does this constant come from, but this is how | |
611 | // Windows draws them | |
612 | InflateRect(&rectFocus, -4, -4); | |
613 | ||
614 | DrawFocusRect(hdc, &rectFocus); | |
615 | } | |
616 | ||
617 | if ( pushed ) | |
618 | { | |
619 | // the label is shifted by 1 pixel to create "pushed" effect | |
620 | OffsetRect(&rectBtn, 1, 1); | |
621 | } | |
622 | ||
623 | DrawButtonText(hdc, &rectBtn, GetLabel(), | |
624 | state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT) | |
625 | : colFg); | |
626 | ||
627 | ::DeleteObject(hbrushBackground); | |
628 | ||
629 | return TRUE; | |
630 | } | |
631 | ||
632 | #endif // __WIN32__ | |
633 | ||
634 | #endif // wxUSE_BUTTON | |
635 |