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4<HEAD>
5<TITLE>wxWindows 2 for Windows FAQ</TITLE>
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8<BODY BGCOLOR=#FFFFFF TEXT=#000000 VLINK="#00376A" LINK="#00529C" ALINK="#313063">
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10<font face="Arial, Lucida Sans, Helvetica">
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14<td bgcolor="#004080" align=left height=24 background="images/bluetitlegradient.gif">
15<font size=+1 face="Arial, Lucida Sans, Helvetica" color="#FFFFFF">
16<b>wxWindows 2 for Windows FAQ</b>
17</font>
18</td>
19</tr>
20</table>
21
22<P>
23
24See also <a href="faq.htm">top-level FAQ page</a>.
25<hr>
26<h3>List of questions in this category</h3>
27<ul>
28<li><a href="#platforms">Which Windows platforms are supported?</a></li>
29<li><a href="#wince">What about Windows CE?</a></li>
30<li><a href="#winxp">What do I need to do for Windows XP?</a></li>
31<li><a href="#compilers">What compilers are supported?</a></li>
32<li><a href="#bestcompiler">Which is the best compiler to use with wxWindows 2?</a></li>
33<li><a href="#unicode">Is Unicode supported?</a></li>
34<li><a href="#doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></li>
35<li><a href="#dll">Can you compile wxWindows 2 as a DLL?</a></li>
36<li><a href="#exesize">How can I reduce executable size?</a></li>
37<li><a href="#mfc">Is wxWindows compatible with MFC?</a></li>
38<li><a href="#asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</a></li>
39<li><a href="#newerrors">Why my code fails to compile with strange errors about new operator?</a></li>
40<li><a href="#mfcport">How do I port MFC applications to wxWindows?</a></li>
41<li><a href="#crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></li>
42<li><a href="#makefiles">How are the wxWindows makefiles edited under Windows?</a></li>
43<li><a href="#vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></li>
44<li><a href="#shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></li>
45<li><a href="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></li>
46<li><a href="#access">Is MS Active Accessibility supported?</a></li>
47</ul>
48<hr>
49
50<h3><a name="platforms">Which Windows platforms are supported?</a></h3>
51
52wxWindows 2 can be used to develop and deliver applications on Windows 3.1, Win32s,
53Windows 95, Windows 98, Windows NT, Windows 2000, and Windows XP. A Windows CE
54version is being looked into (see below).<P>
55
56wxWindows 2 is designed to make use of WIN32 features and controls. However, unlike Microsoft,
57we have not forgotten users of 16-bit Windows. Most features
58work under Windows 3.1, including wxTreeCtrl and wxListCtrl using the generic implementation.
59However, don&#39;t expect very Windows-95-specific classes to work, such as wxTaskBarIcon. The wxRegConfig
60class doesn&#39;t work either because the Windows 3.1 registry is very simplistic. Check out the 16-bit
61makefiles to see what other files have been left out.
62<P>
6316-bit compilation is supported under Visual C++ 1.5, and Borland BC++ 4 to 5.
64<P>
65
66wxWindows 2 for Windows will also compile on Unix with gcc using Wine from <a href="http://www.winehq.org" target=_top>WineHQ</a>.
67The resulting executables are Unix binaries that work with the Wine Windows API emulator.<P>
68
69You can also compile wxWindows 2 for Windows on Unix with Cygwin or Mingw32, resulting
70in executables that will run on Windows. So in theory you could write your applications
71using wxGTK or wxMotif, then check/debug your wxWindows for Windows
72programs with Wine, and finally produce an ix86 Windows executable using Cygwin/Mingw32,
73without ever needing a copy of Microsoft Windows. See the Technical Note on the Web site detailing cross-compilation.<P>
74
75<h3><a name="wince">What about Windows CE?</a></h3>
76
77This is under consideration, though we need to get wxWindows Unicode-aware first.
78There are other interesting issues, such as how to combine the menubar and toolbar APIs
79as Windows CE requires. But there&#39;s no doubt that it will be possible, albeit
80by mostly cutting down wxWindows 2 API functionality, and adding a few classes here
81and there. Since wxWindows for 2 produces small binaries (less than 300K for
82the statically-linked &#39;minimal&#39; sample), shoehorning wxWindows 2 into a Windows CE device&#39;s limited
83storage should not be a problem.<P>
84
85<h3><a name="winxp">What do I need to do for Windows XP?</a></h3>
86
87In the same directory as you have your executable (e.g. foo.exe) you
88put a file called foo.exe.manifest in which you have something like
89the following:
90
91<pre>
92&lt;?xml version="1.0" encoding="UTF-8" standalone="yes"?&gt;
93&lt;assembly
94 xmlns="urn:schemas-microsoft-com:asm.v1"
95 manifestVersion="1.0"&gt;
96&lt;assemblyIdentity
97 processorArchitecture="x86"
98 version="5.1.0.0"
99 type="win32"
100 name="foo.exe"/&gt;
101 &lt;description&gt;Foo program&lt;/description&gt;
102 &lt;dependency&gt;
103 &lt;dependentAssembly&gt;
104 &lt;assemblyIdentity
105 type="win32"
106 name="Microsoft.Windows.Common-Controls"
107 version="6.0.0.0"
108 publicKeyToken="6595b64144ccf1df"
109 language="*"
110 processorArchitecture="x86"/&gt;
111 &lt;/dependentAssembly&gt;
112 &lt;/dependency&gt;
113&lt;/assembly&gt;
114</pre>
115
116If you want to add it to your application permanently,
117you can also include it in your .rc file using this
118line:<P>
119
120<PRE>
121 1 24 "winxp.manifest"
122</PRE>
123
124In wxWindows 2.5, this will be in the wx/msw/wx.rc and
125so will happen automatically so long as you include wx.rc
126in your own .rc file.<P>
127
128For an explanation of this syntax, please see
129<a href="http://delphi.about.com/library/bluc/text/uc111601a.htm" target=_new>this
130article</a>.
131<P>
132
133<h3><a name="compilers">What compilers are supported?</a></h3>
134
135Please see the wxWindows 2 for Windows install.txt file for up-to-date information, but
136currently the following are known to work:<P>
137
138<ul>
139<li>Visual C++ 1.5, 4.0, 5.0, 6.0
140<li>Borland C++ 4.5, 5.0
141<li>Borland C++Builder 1.0, 3.0
142<li>Watcom C++ 10.6 (WIN32)
143<li>Cygwin b20
144<li>Mingw32
145<li>MetroWerks CodeWarrior 4
146</ul>
147<P>
148
149There is a linking problem with Symantec C++ which I hope someone can help solve.
150<P>
151
152<h3><a name="bestcompiler">Which is the best compiler to use with wxWindows 2?</a></h3>
153
154It&#39;s partly a matter of taste, but I (JACS) prefer Visual C++ since the debugger is very
155good, it&#39;s very stable, the documentation is extensive, and it generates small executables.
156Since project files are plain text, it&#39;s easy for me to generate appropriate project files
157for wxWindows samples.<P>
158
159Borland C++ is fine - and very fast - but it&#39;s hard (impossible?) to use the debugger without using project files, and
160the debugger is nowhere near up to VC++&#39;s quality. The IDE isn&#39;t great.<P>
161
162C++Builder&#39;s power isn&#39;t really used with wxWindows since it needs integration with its
163own class library (VCL). For wxWindows, I&#39;ve only used it with makefiles, in which case
164it&#39;s almost identical to BC++ 5.0 (the same makefiles can be used).<P>
165
166You can&#39;t beat Cygwin&#39;s price (free), and you can debug adequately using gdb. However, it&#39;s
167quite slow to compile since it does not use precompiled headers.<P>
168
169CodeWarrior is cross-platform - you can debug and generate Windows executables from a Mac, but not
170the other way around I think - but the IDE is, to my mind, a bit primitive.<P>
171
172Watcom C++ is a little slow and the debugger is not really up to today&#39;s standards.<P>
173
174Among the free compilers the best choice seem to be Borland C++ command line
175tools and mingw32 (port of gcc to Win32). Both of them are supported by
176wxWindows.
177
178<h3><a name="unicode">Is Unicode supported?</a></h3>
179
180Yes, Unicode is fully supported under Windows NT/2000 (Windows 9x don&#39;t
181have Unicode support anyhow).
182
183<h3><a name="doublebyte">Does wxWindows support double byte fonts (Chinese/Japanese/Korean etc.)?</a></h3>
184
185An answer from <a href="mailto:goedde@logosoft.de">Klaus Goedde</a>:<p>
186
187"For Japanese under Win2000, it seems that wxWindows has no problems to work with double byte char sets
188(I mean DBCS, that&#39;s not Unicode). First you have to install Japanese support on your Win2K system
189and choose for ANSI translation
190HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Nls\CodePage=932 (default is 1252 for Western).
191Then you can see all the funny Japanese letters under wxWindows too.<P>
192
193In a wxTextCtrl control you have to set the window style "wxTE_RICH", otherwise this control shows the wrong
194letters.
195
196I don&#39;t now whether it works on non W2K systems, because I&#39;m just starting using wxWindows."
197<P>
198
199<h3><a name="dll">Can you compile wxWindows 2 as a DLL?</a></h3>
200
201Yes (using the Visual C++ or Borland C++ makefile), but be aware that distributing DLLs is a thorny issue
202and you may be better off compiling statically-linked applications, unless you&#39;re
203delivering a suite of separate programs, or you&#39;re compiling a lot of wxWindows applications
204and have limited hard disk space.<P>
205
206With a DLL approach, and with different versions and configurations of wxWindows
207needing to be catered for, the end user may end up with a host of large DLLs in his or her Windows system directory,
208negating the point of using DLLs. Of course, this is not a problem just associated with
209wxWindows!
210<P>
211
212<h3><a name="exesize">How can I reduce executable size?</a></h3>
213
214You can compile wxWindows as a DLL (see above, VC++/BC++ only at present). You should also
215compile your programs for release using non-debugging and space-optimisation options, but
216take with VC++ 5/6 space optimisation: it can sometimes cause problems.<P>
217
218If you want to distribute really small executables, you can
219use <a href="http://www.un4seen.com/petite/" target=_top>Petite</a>
220by Ian Luck. This nifty utility compresses Windows executables by around 50%, so your 500KB executable
221will shrink to a mere 250KB. With this sort of size, there is reduced incentive to
222use DLLs. Another good compression tool (probably better than Petite) is <a href="http://upx.sourceforge.net/" target=_top>UPX</a>.
223<P>
224
225Please do not be surprised if MinGW produces a statically-linked minimal executable of 1 MB. Firstly, gcc
226produces larger executables than some compilers. Secondly, this figure will
227include most of the overhead of wxWindows, so as your application becomes more
228complex, the overhead becomes proportionally less significant. And thirdly, trading executable compactness
229for the enormous increase in productivity you get with wxWindows is almost always well worth it.<P>
230
231If you have a really large executable compiled with MinGW (for example 20MB) then
232you need to configure wxWindows to compile without debugging information: see
233docs/msw/install.txt for details. You may find that using configure instead
234of makefile.g95 is easier, particularly since you can maintain debug and
235release versions of the library simultaneously, in different directories.
236Also, run 'strip' after linking to remove all traces of debug info.
237<P>
238
239<H3><a name="mfc">Is wxWindows compatible with MFC?</a></H3>
240
241There is a sample which demonstrates MFC and wxWindows code co-existing in the same
242application. However, don&#39;t expect to be able to enable wxWindows windows with OLE-2
243functionality using MFC.<P>
244
245<H3><a name="asuffix">Why do I get errors about FooBarA when I only use FooBar in my program?</H3>
246
247If you get errors like
248<p>
249<center>
250<tt>no matching function for call to &#39;wxDC::DrawTextA(const char[5], int,
251int)&#39;</tt>
252</center>
253<p>
254or similar ones for the other functions, i.e. the compiler error messages
255mention the function with the <tt>&#39;A&#39;</tt> suffix while you didn&#39;t
256use it in your code, the explanation is that you had included
257<tt>&#60;windows.h&#062;</tt> header which redefines many symbols to have such
258suffix (or <tt>&#39;W&#39;</tt> in the Unicode builds).
259
260<p>
261The fix is to either not include <tt>&#60;windows.h&#62;</tt> at all or include
262<tt>"wx/msw/winundef.h"</tt> immediately after it.
263
264<H3><a name="newerrors">Why my code fails to compile with strange errors about new operator?</a></H3>
265
266The most common cause of this problem is the memory debugging settings in
267<tt>wx/msw/setup.h</tt>. You have several choices:
268
269<ul>
270 <li> Either disable overloading the global operator new completely by
271 setting <tt>wxUSE_GLOBAL_MEMORY_OPERATORS</tt> and
272 <tt>wxUSE_DEBUG_NEW_ALWAYS</tt> to 0 in this file
273 <li> Or leave them on but do <tt>#undef new</tt> after including any
274 wxWindows headers, like this the memory debugging will be still on
275 for wxWindows sources but off for your own code
276</ul>
277
278Notice that IMHO the first solution is preferable for VC++ users who can use
279the <a href="#vcdebug">VC++ CRT memory debugging features</a> instead.
280
281<H3><a name="mfcport">How do I port MFC applications to wxWindows?</a></H3>
282
283Set up your interface from scratch using wxWindows (especially wxDesigner --
284it&#39;ll save you a <i>lot</i> of time) and when you have a shell prepared, you can start
285&#39;pouring in&#39; code from the MFC app, with appropriate
286modifications. This is the approach I have used, and I found
287it very satisfactory. A two-step process then - reproduce the bare
288interface first, then wire it up afterwards. That way you deal
289with each area of complexity separately. Don&#39;t try to think MFC
290and wxWindows simultaneously from the beginning - it is easier to
291reproduce the initial UI by looking at the behaviour of the MFC
292app, not its code.
293
294<H3><a name="crash">Why do I sometimes get bizarre crash problems using VC++ 5/6?</a></H3>
295
296Some crash problems can be due to inconsistent compiler
297options (and of course this isn&#39;t limited to wxWindows).
298If strange/weird/impossible things start to happen please
299check (dumping IDE project file as makefile and doing text comparison
300if necessary) that the project settings, especially the list of defined
301symbols, struct packing, etc. are exactly the same for all items in
302the project. After this, delete everything (including PCH) and recompile.<P>
303
304VC++ 5&#39;s optimization code seems to be broken and can
305cause problems: this can be seen when deleting an object Dialog
306Editor, in Release mode with optimizations on. If in doubt,
307switch off optimisations, although this will result in much
308larger executables. It seems possible that the library can be created with
309strong optimization, so long as the application is not strongly
310optimized. For example, in wxWindows project, set to &#39;Minimum
311Size&#39;. In Dialog Editor project, set to &#39;Customize: Favor Small
312Code&#39; (and no others). This will then work.<P>
313
314<H3><a name="makefiles">How are the wxWindows makefiles edited under Windows?</a></H3>
315
316As of wxWindows 2.1, there is a new system written by Vadim Zeitlin, that
317generates the makefiles from templates using tmake.<P>
318
319Here are Vadim&#39;s notes:<P>
320
321<blockquote>
322To use these new makefiles, you don&#39;t need anything (but see below).
323However, you should NOT modify them because these files will be
324rewritten when I regenerate them using tmake the next time. So, if
325you find a problem with any of these makefiles (say, makefile.b32)
326you&#39;ll need to modify the corresponding template (b32.t in this
327example) and regenerate the makefile using tmake.<P>
328
329tmake can be found at
330<a href="http://www.troll.no/freebies/tmake.html" target=_new>www.troll.no/freebies/tmake.html</a>.
331It&#39;s a Perl5 program and so it needs Perl (doh). There is a binary for
332Windows (available from the same page), but I haven&#39;t used it, so
333I don&#39;t know if it works as flawlessly as "perl tmake" does (note
334for people knowing Perl: don&#39;t try to run tmake with -w, it won&#39;t
335do you any good). Using it extremely simple: to regenerate makefile.b32
336just go to distrib/msw/tmake and type<P>
337
338<pre>tmake -t b32 wxwin.pro -o ../../src/msw/makefile.b32</pre><P>
339
340The makefiles are untested - I don&#39;t have any of Borland, Watcom or
341Symantec and I don&#39;t have enough diskspace to recompile even with
342VC6 using makefiles. The new makefiles are as close as possible to the
343old ones, but not closer: in fact, there has been many strange things
344(should I say bugs?) in some of makefiles, some files were not compiled
345without any reason etc. Please test them and notify me about any problems.
346Better yet, modify the template files to generate the correct makefiles
347and check them in.<P>
348
349The templates are described in tmake ref manual (1-2 pages of text)
350and are quite simple. They do contain some Perl code, but my Perl is
351primitive (very C like) so it should be possible for anybody to make
352trivial modifications to it (I hope that only trivial modifications
353will be needed). I&#39;ve tagged the ol makefiles as MAKEFILES_WITHOUT_TMAKE
354in the cvs, so you can always retrieve them and compare the new ones,
355this will make it easier to solve the problems you might have.<P>
356
357Another important file is filelist.txt: it contains the list of all
358files to be compiled. Some of them are only compiled in 16/32 bit mode.
359Some other are only compiled with some compilers (others can&#39;t compile
360them) - all this info is contained in this file.<P>
361
362So now adding a new file to wxWindows is as easy as modifying filelist.txt
363(and Makefile.ams for Unix ports) and regenerating the makefiles - no
364need to modify all files manually any more.<P>
365
366 Finally, there is also a file vc6.t which I use myself: this one
367generates a project file for VC++ 6.0 (I didn&#39;t create vc5.t because
368I don&#39;t need it and can&#39;t test it, but it should be trivial to create
369one from vc6.t - probably the only things to change would be the
370version number in the very beginning and the /Z option - VC5 doesn&#39;t
371support edit-and=continue). This is not an officially supported way
372of building wxWindows (that is, nobody guarantees that it will work),
373but it has been very useful to me and I hope it will be also for
374others. To generate wxWindows.dsp run<P>
375
376<pre>tmake -t vc6 wxwin.pro -o ../../wxWindows.dsp</pre><P>
377
378Then just include this project in any workspace or open it from VC IDE
379and it will create a new workspace for you.<P>
380
381If all goes well, I&#39;m planning to create a template file for Makefile.ams
382under src/gtk and src/motif and also replace all makefiles in the samples
383subdirectories with the project files from which all the others will be
384generated. At least it will divide the number of files in samples
385directory by 10 (and the number of files to be maintained too).
386</blockquote>
387
388<P>
389
390<H3><a name="vcdebug">How do you use VC++&#39;s memory leak checking instead of that in wxWindows?</a></H3>
391
392Vadim Zeitlin:
393
394<pre>
395On the VC++ level, it&#39;s just the matter of calling _CrtSetDbgFlag() in the very
396beginning of the program. In wxWindows, this is done automatically when
397compiling with VC++ in debug mode unless wxUSE_GLOBAL_MEMORY_OPERATORS or
398__NO_VC_CRTDBG__ are defined - this check is done in wx/msw/msvcrt.h which
399is included from app.cpp which then calls wxCrtSetDbgFlag() without any
400ifdefs.
401
402This works quite well: at the end of the program, all leaked blocks with their
403malloc count are shown. This number (malloc count) can be used to determine
404where exactly the object was allocated: for this it&#39;s enough to set the variable
405_crtBreakAlloc (look in VC98\crt\srs\dbgheap.c line 326) to this number and
406a breakpoint will be triggered when the block with this number is allocated.
407
408For simple situations it works like a charm. For something more complicated
409like reading uninitialized memory a specialized tool is probably better...
410
411Regards,
412VZ
413</pre>
414
415<P>
416
417<H3><a name="shortcutproblem">Why are menu hotkeys or shortcuts not working in my application?</a></H3>
418
419This can happen if you have a child window intercepting EVT_CHAR events and swallowing
420all keyboard input. You should ensure that event.Skip() is called for all input that
421isn&#39;used by the event handler.<P>
422
423It can also happen if you append the submenu to the parent
424menu {\it before} you have added your menu items. Do the append {\it after} adding
425your items, or accelerators may not be registered properly.<P>
426
427<H3><a name="#regconfig">Why can I not write to the HKLM part of the registry with wxRegConfig?</a></H3>
428
429Currently this is not possible because the wxConfig family of classes is
430supposed to deal with per-user application configuration data, and HKLM is
431only supposed to be writeable by a user with Administrator privileges. In theory,
432only installers should write to HKLM. This is still a point debated by the
433wxWindows developers. There are at least two ways to work around it if you really
434need to write to HKLM.<P>
435
436First, you can use wxRegKey directly, for example:
437
438<pre>
439 wxRegKey regKey;
440
441 wxString idName(wxT("HKEY_LOCAL_MACHINE\\SOFTWARE\\My Company\\My Product\\Stuff\\"));
442 idName += packid;
443
444 regKey.SetName(idName);
445
446 {
447 wxLogNull dummy;
448 if (!regKey.Create())
449 {
450 idName = wxT("HKEY_CURRENT_USER\\SOFTWARE\\My Company\\My Product\\Stuff\\");
451 idName += packid;
452 regKey.SetName(idName);
453 if (!regKey.Create())
454 return FALSE;
455 }
456 }
457
458 if (!regKey.SetValue(wxT("THING"), (long) thing)) err += 1;
459
460 regKey.Close();
461
462</pre>
463
464Or, you can employ this trick suggested by Istvan Kovacs:
465
466<pre>
467class myGlobalConfig : public wxConfig
468{
469 myGlobalConfig() :
470 wxConfig ("myApp", "myCompany", "", "", wxCONFIG_USE_GLOBAL_FILE)
471{};
472 bool Write(const wxString& key, const wxString& value);
473}
474
475bool myGlobalConfig::Write (const wxString& key, const wxString& value)
476{
477 wxString path = wxString ("SOFTWARE\\myCompany\\myApp\\") + wxPathOnly(key);
478 wxString new_path = path.Replace ("/", "\\", true);
479 wxString new_key = wxFileNameFromPath (key);
480 LocalKey().SetName (wxRegKey::HKLM, path);
481 return wxConfig::Write (new_key, value);
482}
483</pre>
484
485<H3><a name="#access">Is MS Active Accessibility supported?</a></H3>
486
487This is being worked on. Please see <a href="http://www.wxwindows.org/access.htm">this page</a>
488for the current status.
489
490<P>
491
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493
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