]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: colour.cpp | |
3 | // Purpose: wxColour class | |
4 | // Author: Julian Smart | |
5 | // Modified by: | |
6 | // Created: 17/09/98 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) Julian Smart | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | //// TODO: make wxColour a ref-counted object, | |
13 | //// so pixel values get shared. | |
14 | ||
15 | #ifdef __GNUG__ | |
16 | #pragma implementation "colour.h" | |
17 | #endif | |
18 | ||
19 | #include "wx/gdicmn.h" | |
20 | #include "wx/colour.h" | |
21 | #include "wx/app.h" | |
22 | ||
23 | #include <Xm/Xm.h> | |
24 | ||
25 | #include "wx/motif/private.h" | |
26 | ||
27 | #if !USE_SHARED_LIBRARY | |
28 | IMPLEMENT_DYNAMIC_CLASS(wxColour, wxObject) | |
29 | #endif | |
30 | ||
31 | // Colour | |
32 | ||
33 | wxColour::wxColour () | |
34 | { | |
35 | m_isInit = FALSE; | |
36 | m_red = m_blue = m_green = 0; | |
37 | m_pixel = -1; | |
38 | } | |
39 | ||
40 | wxColour::wxColour (unsigned char r, unsigned char g, unsigned char b) | |
41 | { | |
42 | m_red = r; | |
43 | m_green = g; | |
44 | m_blue = b; | |
45 | m_isInit = TRUE; | |
46 | m_pixel = -1; | |
47 | } | |
48 | ||
49 | wxColour::wxColour (const wxColour& col) | |
50 | { | |
51 | m_red = col.m_red; | |
52 | m_green = col.m_green; | |
53 | m_blue = col.m_blue; | |
54 | m_isInit = col.m_isInit; | |
55 | m_pixel = col.m_pixel; | |
56 | } | |
57 | ||
58 | wxColour& wxColour::operator =(const wxColour& col) | |
59 | { | |
60 | m_red = col.m_red; | |
61 | m_green = col.m_green; | |
62 | m_blue = col.m_blue; | |
63 | m_isInit = col.m_isInit; | |
64 | m_pixel = col.m_pixel; | |
65 | return *this; | |
66 | } | |
67 | ||
68 | wxColour::wxColour (const wxString& col) | |
69 | { | |
70 | wxColour *the_colour = wxTheColourDatabase->FindColour (col); | |
71 | if (the_colour) | |
72 | { | |
73 | m_red = the_colour->Red (); | |
74 | m_green = the_colour->Green (); | |
75 | m_blue = the_colour->Blue (); | |
76 | m_pixel = the_colour->m_pixel; | |
77 | m_isInit = TRUE; | |
78 | } | |
79 | else | |
80 | { | |
81 | m_red = 0; | |
82 | m_green = 0; | |
83 | m_blue = 0; | |
84 | m_isInit = FALSE; | |
85 | } | |
86 | } | |
87 | ||
88 | wxColour::~wxColour () | |
89 | { | |
90 | } | |
91 | ||
92 | wxColour& wxColour::operator = (const wxString& col) | |
93 | { | |
94 | wxColour *the_colour = wxTheColourDatabase->FindColour (col); | |
95 | if (the_colour) | |
96 | { | |
97 | m_red = the_colour->Red (); | |
98 | m_green = the_colour->Green (); | |
99 | m_blue = the_colour->Blue (); | |
100 | m_pixel = the_colour->m_pixel; | |
101 | m_isInit = TRUE; | |
102 | } | |
103 | else | |
104 | { | |
105 | m_red = 0; | |
106 | m_green = 0; | |
107 | m_blue = 0; | |
108 | m_isInit = FALSE; | |
109 | } | |
110 | ||
111 | return (*this); | |
112 | } | |
113 | ||
114 | void wxColour::Set (unsigned char r, unsigned char g, unsigned char b) | |
115 | { | |
116 | m_red = r; | |
117 | m_green = g; | |
118 | m_blue = b; | |
119 | m_isInit = TRUE; | |
120 | m_pixel = -1; | |
121 | } | |
122 | ||
123 | // Allocate a colour, or nearest colour, using the given display. | |
124 | // If realloc is TRUE, ignore the existing pixel, otherwise just return | |
125 | // the existing one. | |
126 | // Returns the old or allocated pixel. | |
127 | ||
128 | // TODO: can this handle mono displays? If not, we should have an extra | |
129 | // flag to specify whether this should be black or white by default. | |
130 | ||
131 | int wxColour::AllocColour(WXDisplay* display, bool realloc) | |
132 | { | |
133 | if ((m_pixel != -1) && !realloc) | |
134 | return m_pixel; | |
135 | ||
136 | XColor color; | |
137 | color.red = (unsigned short) Red (); | |
138 | color.red |= color.red << 8; | |
139 | color.green = (unsigned short) Green (); | |
140 | color.green |= color.green << 8; | |
141 | color.blue = (unsigned short) Blue (); | |
142 | color.blue |= color.blue << 8; | |
143 | ||
144 | color.flags = DoRed | DoGreen | DoBlue; | |
145 | ||
146 | WXColormap cmap = wxTheApp->GetMainColormap(display); | |
147 | ||
148 | if (!XAllocColor ((Display*) display, (Colormap) cmap, &color)) | |
149 | { | |
150 | m_pixel = wxGetBestMatchingPixel((Display*) display, &color,(Colormap) cmap); | |
151 | return m_pixel; | |
152 | } | |
153 | else | |
154 | { | |
155 | m_pixel = (int) color.pixel; | |
156 | return m_pixel; | |
157 | } | |
158 | } | |
159 | ||
160 | /*------------------------------------------- | |
161 | Markus Emmenegger <mege@iqe.ethz.ch> | |
162 | Find the pixel value with an assigned color closest to the desired color | |
163 | Used if color cell allocation fails | |
164 | As the returned pixel value may be in use by another application, | |
165 | the color might change anytime. | |
166 | But in many cases, that is still better than always using black. | |
167 | -- | |
168 | Chris Breeze <chris@hel.co.uk> | |
169 | Improvements: | |
170 | 1) More efficient calculation of RGB distance of colour cell from | |
171 | the desired colour. There is no need to take the sqrt of 'dist', and | |
172 | since we are only interested in the top 8-bits of R, G and B we | |
173 | can perform integer arithmetic. | |
174 | 2) Attempt to allocate a read-only colour when a close match is found. | |
175 | A read-only colour will not change. | |
176 | 3) Fall back to the closest match if no read-only colours are available. | |
177 | ||
178 | Possible further improvements: | |
179 | 1) Scan the lookup table and sort the colour cells in order of | |
180 | increasing | |
181 | distance from the desired colour. Then attempt to allocate a | |
182 | read-only | |
183 | colour starting from the nearest match. | |
184 | 2) Linear RGB distance is not a particularly good method of colour | |
185 | matching | |
186 | (though it is quick). Converting the colour to HLS and then comparing | |
187 | may give better matching. | |
188 | -------------------------------------------*/ | |
189 | ||
190 | int wxGetBestMatchingPixel(Display *display, XColor *desiredColor, Colormap cmap) | |
191 | { | |
192 | if (cmap == (Colormap) NULL) | |
193 | cmap = (Colormap) wxTheApp->GetMainColormap(display); | |
194 | ||
195 | int numPixVals = XDisplayCells(display, DefaultScreen (display)); | |
196 | int mindist = 256 * 256 * 3; | |
197 | int bestpixel = (int) BlackPixel (display, DefaultScreen (display)); | |
198 | int red = desiredColor->red >> 8; | |
199 | int green = desiredColor->green >> 8; | |
200 | int blue = desiredColor->blue >> 8; | |
201 | const int threshold = 2 * 2 * 3; // allow an error of up to 2 in R,G & B | |
202 | ||
203 | for (int pixelcount = 0; pixelcount < numPixVals; pixelcount++) | |
204 | { | |
205 | XColor matching_color; | |
206 | matching_color.pixel = pixelcount; | |
207 | XQueryColor(display,cmap,&matching_color); | |
208 | ||
209 | int delta_red = red - (matching_color.red >> 8); | |
210 | int delta_green = green - (matching_color.green >> 8); | |
211 | int delta_blue = blue - (matching_color.blue >> 8); | |
212 | ||
213 | int dist = delta_red * delta_red + | |
214 | delta_green * delta_green + | |
215 | delta_blue * delta_blue; | |
216 | ||
217 | if (dist <= threshold) | |
218 | { | |
219 | // try to allocate a read-only colour... | |
220 | if (XAllocColor (display, cmap, &matching_color)) | |
221 | { | |
222 | return matching_color.pixel; | |
223 | } | |
224 | } | |
225 | if (dist < mindist) | |
226 | { | |
227 | bestpixel = pixelcount; | |
228 | mindist = dist; | |
229 | } | |
230 | } | |
231 | return bestpixel; | |
232 | } |