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1///////////////////////////////////////////////////////////////////////////////
2// Name: wx/renderer.h
3// Purpose: wxRendererNative class declaration
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9// Licence: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12/*
13 Renderers are used in wxWidgets for two similar but different things:
14 (a) wxUniversal uses them to draw everything, i.e. all the control
15 (b) all the native ports use them to draw generic controls only
16
17 wxUniversal needs more functionality than what is included in the base class
18 as it needs to draw stuff like scrollbars which are never going to be
19 generic. So we put the bare minimum needed by the native ports here and the
20 full wxRenderer class is declared in wx/univ/renderer.h and is only used by
21 wxUniveral (although note that native ports can load wxRenderer objects from
22 theme DLLs and use them as wxRendererNative ones, of course).
23 */
24
25#ifndef _WX_RENDERER_H_
26#define _WX_RENDERER_H_
27
28class WXDLLIMPEXP_FWD_CORE wxDC;
29class WXDLLIMPEXP_FWD_CORE wxWindow;
30
31#include "wx/gdicmn.h" // for wxPoint, wxSize
32#include "wx/colour.h"
33#include "wx/font.h"
34#include "wx/bitmap.h"
35#include "wx/string.h"
36
37// some platforms have their own renderers, others use the generic one
38#if defined(__WXMSW__) || ( defined(__WXMAC__) && wxOSX_USE_COCOA_OR_CARBON ) || defined(__WXGTK__)
39 #define wxHAS_NATIVE_RENDERER
40#else
41 #undef wxHAS_NATIVE_RENDERER
42#endif
43
44// only MSW and OS X currently provides DrawTitleBarBitmap() method
45#if defined(__WXMSW__) || (defined(__WXMAC__) && wxUSE_LIBPNG && wxUSE_IMAGE)
46 #define wxHAS_DRAW_TITLE_BAR_BITMAP
47#endif
48
49// ----------------------------------------------------------------------------
50// constants
51// ----------------------------------------------------------------------------
52
53// control state flags used in wxRenderer and wxColourScheme
54enum
55{
56 wxCONTROL_DISABLED = 0x00000001, // control is disabled
57 wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
58 wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
59 wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
60 wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
61 wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
62 wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
63 wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
64 wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
65 wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
66 wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
67 wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
68 wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
69 wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
70
71 wxCONTROL_FLAGS_MASK = 0x000000ff,
72
73 // this is a pseudo flag not used directly by wxRenderer but rather by some
74 // controls internally
75 wxCONTROL_DIRTY = 0x80000000
76};
77
78// title bar buttons supported by DrawTitleBarBitmap()
79//
80// NB: they have the same values as wxTOPLEVEL_BUTTON_XXX constants in
81// wx/univ/toplevel.h as they really represent the same things
82enum wxTitleBarButton
83{
84 wxTITLEBAR_BUTTON_CLOSE = 0x01000000,
85 wxTITLEBAR_BUTTON_MAXIMIZE = 0x02000000,
86 wxTITLEBAR_BUTTON_ICONIZE = 0x04000000,
87 wxTITLEBAR_BUTTON_RESTORE = 0x08000000,
88 wxTITLEBAR_BUTTON_HELP = 0x10000000
89};
90
91// ----------------------------------------------------------------------------
92// helper structs
93// ----------------------------------------------------------------------------
94
95// wxSplitterWindow parameters
96struct WXDLLIMPEXP_CORE wxSplitterRenderParams
97{
98 // the only way to initialize this struct is by using this ctor
99 wxSplitterRenderParams(wxCoord widthSash_, wxCoord border_, bool isSens_)
100 : widthSash(widthSash_), border(border_), isHotSensitive(isSens_)
101 {
102 }
103
104 // the width of the splitter sash
105 const wxCoord widthSash;
106
107 // the width of the border of the splitter window
108 const wxCoord border;
109
110 // true if the splitter changes its appearance when the mouse is over it
111 const bool isHotSensitive;
112};
113
114
115// extra optional parameters for DrawHeaderButton
116struct WXDLLIMPEXP_CORE wxHeaderButtonParams
117{
118 wxHeaderButtonParams()
119 : m_labelAlignment(wxALIGN_LEFT)
120 { }
121
122 wxColour m_arrowColour;
123 wxColour m_selectionColour;
124 wxString m_labelText;
125 wxFont m_labelFont;
126 wxColour m_labelColour;
127 wxBitmap m_labelBitmap;
128 int m_labelAlignment;
129};
130
131enum wxHeaderSortIconType
132{
133 wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
134 wxHDR_SORT_ICON_UP, // Header button an up sort arrow icon
135 wxHDR_SORT_ICON_DOWN // Header button a down sort arrow icon
136};
137
138
139// wxRendererNative interface version
140struct WXDLLIMPEXP_CORE wxRendererVersion
141{
142 wxRendererVersion(int version_, int age_) : version(version_), age(age_) { }
143
144 // default copy ctor, assignment operator and dtor are ok
145
146 // the current version and age of wxRendererNative interface: different
147 // versions are incompatible (in both ways) while the ages inside the same
148 // version are upwards compatible, i.e. the version of the renderer must
149 // match the version of the main program exactly while the age may be
150 // highergreater or equal to it
151 //
152 // NB: don't forget to increment age after adding any new virtual function!
153 enum
154 {
155 Current_Version = 1,
156 Current_Age = 5
157 };
158
159
160 // check if the given version is compatible with the current one
161 static bool IsCompatible(const wxRendererVersion& ver)
162 {
163 return ver.version == Current_Version && ver.age >= Current_Age;
164 }
165
166 const int version;
167 const int age;
168};
169
170// ----------------------------------------------------------------------------
171// wxRendererNative: abstracts drawing methods needed by the native controls
172// ----------------------------------------------------------------------------
173
174class WXDLLIMPEXP_CORE wxRendererNative
175{
176public:
177 // drawing functions
178 // -----------------
179
180 // draw the header control button (used by wxListCtrl) Returns optimal
181 // width for the label contents.
182 virtual int DrawHeaderButton(wxWindow *win,
183 wxDC& dc,
184 const wxRect& rect,
185 int flags = 0,
186 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
187 wxHeaderButtonParams* params=NULL) = 0;
188
189
190 // Draw the contents of a header control button (label, sort arrows, etc.)
191 // Normally only called by DrawHeaderButton.
192 virtual int DrawHeaderButtonContents(wxWindow *win,
193 wxDC& dc,
194 const wxRect& rect,
195 int flags = 0,
196 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
197 wxHeaderButtonParams* params=NULL) = 0;
198
199 // Returns the default height of a header button, either a fixed platform
200 // height if available, or a generic height based on the window's font.
201 virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
202
203
204 // draw the expanded/collapsed icon for a tree control item
205 virtual void DrawTreeItemButton(wxWindow *win,
206 wxDC& dc,
207 const wxRect& rect,
208 int flags = 0) = 0;
209
210 // draw the border for sash window: this border must be such that the sash
211 // drawn by DrawSash() blends into it well
212 virtual void DrawSplitterBorder(wxWindow *win,
213 wxDC& dc,
214 const wxRect& rect,
215 int flags = 0) = 0;
216
217 // draw a (vertical) sash
218 virtual void DrawSplitterSash(wxWindow *win,
219 wxDC& dc,
220 const wxSize& size,
221 wxCoord position,
222 wxOrientation orient,
223 int flags = 0) = 0;
224
225 // draw a combobox dropdown button
226 //
227 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
228 virtual void DrawComboBoxDropButton(wxWindow *win,
229 wxDC& dc,
230 const wxRect& rect,
231 int flags = 0) = 0;
232
233 // draw a dropdown arrow
234 //
235 // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
236 virtual void DrawDropArrow(wxWindow *win,
237 wxDC& dc,
238 const wxRect& rect,
239 int flags = 0) = 0;
240
241 // draw check button
242 //
243 // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
244 virtual void DrawCheckBox(wxWindow *win,
245 wxDC& dc,
246 const wxRect& rect,
247 int flags = 0) = 0;
248
249 // Returns the default size of a check box.
250 virtual wxSize GetCheckBoxSize(wxWindow *win) = 0;
251
252 // draw blank button
253 //
254 // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
255 virtual void DrawPushButton(wxWindow *win,
256 wxDC& dc,
257 const wxRect& rect,
258 int flags = 0) = 0;
259
260 // draw rectangle indicating that an item in e.g. a list control
261 // has been selected or focused
262 //
263 // flags may use
264 // wxCONTROL_SELECTED (item is selected, e.g. draw background)
265 // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
266 // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
267 virtual void DrawItemSelectionRect(wxWindow *win,
268 wxDC& dc,
269 const wxRect& rect,
270 int flags = 0) = 0;
271
272 // draw the focus rectangle around the label contained in the given rect
273 //
274 // only wxCONTROL_SELECTED makes sense in flags here
275 virtual void DrawFocusRect(wxWindow* win,
276 wxDC& dc,
277 const wxRect& rect,
278 int flags = 0) = 0;
279
280 // Draw a native wxChoice
281 virtual void DrawChoice(wxWindow* win,
282 wxDC& dc,
283 const wxRect& rect,
284 int flags = 0) = 0;
285
286 // Draw a native wxComboBox
287 virtual void DrawComboBox(wxWindow* win,
288 wxDC& dc,
289 const wxRect& rect,
290 int flags = 0) = 0;
291
292 // Draw a native wxTextCtrl frame
293 virtual void DrawTextCtrl(wxWindow* win,
294 wxDC& dc,
295 const wxRect& rect,
296 int flags = 0) = 0;
297
298 // Draw a native wxRadioButton bitmap
299 virtual void DrawRadioBitmap(wxWindow* win,
300 wxDC& dc,
301 const wxRect& rect,
302 int flags = 0) = 0;
303
304#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
305 // Draw one of the standard title bar buttons
306 //
307 // This is currently implemented only for MSW and OS X (for the close
308 // button only) because there is no way to render standard title bar
309 // buttons under the other platforms, the best can be done is to use normal
310 // (only) images which wxArtProvider provides for wxART_HELP and
311 // wxART_CLOSE (but not any other title bar buttons)
312 //
313 // NB: make sure PNG handler is enabled if using this function under OS X
314 virtual void DrawTitleBarBitmap(wxWindow *win,
315 wxDC& dc,
316 const wxRect& rect,
317 wxTitleBarButton button,
318 int flags = 0) = 0;
319#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
320
321
322 // geometry functions
323 // ------------------
324
325 // get the splitter parameters: the x field of the returned point is the
326 // sash width and the y field is the border width
327 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win) = 0;
328
329
330 // pseudo constructors
331 // -------------------
332
333 // return the currently used renderer
334 static wxRendererNative& Get();
335
336 // return the generic implementation of the renderer
337 static wxRendererNative& GetGeneric();
338
339 // return the default (native) implementation for this platform
340 static wxRendererNative& GetDefault();
341
342
343 // changing the global renderer
344 // ----------------------------
345
346#if wxUSE_DYNLIB_CLASS
347 // load the renderer from the specified DLL, the returned pointer must be
348 // deleted by caller if not NULL when it is not used any more
349 static wxRendererNative *Load(const wxString& name);
350#endif // wxUSE_DYNLIB_CLASS
351
352 // set the renderer to use, passing NULL reverts to using the default
353 // renderer
354 //
355 // return the previous renderer used with Set() or NULL if none
356 static wxRendererNative *Set(wxRendererNative *renderer);
357
358
359 // miscellaneous stuff
360 // -------------------
361
362 // this function is used for version checking: Load() refuses to load any
363 // DLLs implementing an older or incompatible version; it should be
364 // implemented simply by returning wxRendererVersion::Current_XXX values
365 virtual wxRendererVersion GetVersion() const = 0;
366
367 // virtual dtor for any base class
368 virtual ~wxRendererNative();
369};
370
371// ----------------------------------------------------------------------------
372// wxDelegateRendererNative: allows reuse of renderers code
373// ----------------------------------------------------------------------------
374
375class WXDLLIMPEXP_CORE wxDelegateRendererNative : public wxRendererNative
376{
377public:
378 wxDelegateRendererNative()
379 : m_rendererNative(GetGeneric()) { }
380
381 wxDelegateRendererNative(wxRendererNative& rendererNative)
382 : m_rendererNative(rendererNative) { }
383
384
385 virtual int DrawHeaderButton(wxWindow *win,
386 wxDC& dc,
387 const wxRect& rect,
388 int flags = 0,
389 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
390 wxHeaderButtonParams* params = NULL)
391 { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
392
393 virtual int DrawHeaderButtonContents(wxWindow *win,
394 wxDC& dc,
395 const wxRect& rect,
396 int flags = 0,
397 wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
398 wxHeaderButtonParams* params = NULL)
399 { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
400
401 virtual int GetHeaderButtonHeight(wxWindow *win)
402 { return m_rendererNative.GetHeaderButtonHeight(win); }
403
404 virtual void DrawTreeItemButton(wxWindow *win,
405 wxDC& dc,
406 const wxRect& rect,
407 int flags = 0)
408 { m_rendererNative.DrawTreeItemButton(win, dc, rect, flags); }
409
410 virtual void DrawSplitterBorder(wxWindow *win,
411 wxDC& dc,
412 const wxRect& rect,
413 int flags = 0)
414 { m_rendererNative.DrawSplitterBorder(win, dc, rect, flags); }
415
416 virtual void DrawSplitterSash(wxWindow *win,
417 wxDC& dc,
418 const wxSize& size,
419 wxCoord position,
420 wxOrientation orient,
421 int flags = 0)
422 { m_rendererNative.DrawSplitterSash(win, dc, size,
423 position, orient, flags); }
424
425 virtual void DrawComboBoxDropButton(wxWindow *win,
426 wxDC& dc,
427 const wxRect& rect,
428 int flags = 0)
429 { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
430
431 virtual void DrawDropArrow(wxWindow *win,
432 wxDC& dc,
433 const wxRect& rect,
434 int flags = 0)
435 { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
436
437 virtual void DrawCheckBox(wxWindow *win,
438 wxDC& dc,
439 const wxRect& rect,
440 int flags = 0)
441 { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
442
443 virtual wxSize GetCheckBoxSize(wxWindow *win)
444 { return m_rendererNative.GetCheckBoxSize(win); }
445
446 virtual void DrawPushButton(wxWindow *win,
447 wxDC& dc,
448 const wxRect& rect,
449 int flags = 0)
450 { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
451
452 virtual void DrawItemSelectionRect(wxWindow *win,
453 wxDC& dc,
454 const wxRect& rect,
455 int flags = 0)
456 { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
457
458 virtual void DrawFocusRect(wxWindow* win,
459 wxDC& dc,
460 const wxRect& rect,
461 int flags = 0)
462 { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
463
464 virtual void DrawChoice(wxWindow* win,
465 wxDC& dc,
466 const wxRect& rect,
467 int flags = 0)
468 { m_rendererNative.DrawChoice( win, dc, rect, flags); }
469
470 virtual void DrawComboBox(wxWindow* win,
471 wxDC& dc,
472 const wxRect& rect,
473 int flags = 0)
474 { m_rendererNative.DrawComboBox( win, dc, rect, flags); }
475
476 virtual void DrawTextCtrl(wxWindow* win,
477 wxDC& dc,
478 const wxRect& rect,
479 int flags = 0)
480 { m_rendererNative.DrawTextCtrl( win, dc, rect, flags); }
481
482 virtual void DrawRadioBitmap(wxWindow* win,
483 wxDC& dc,
484 const wxRect& rect,
485 int flags = 0)
486 { m_rendererNative.DrawRadioBitmap(win, dc, rect, flags); }
487
488#ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
489 virtual void DrawTitleBarBitmap(wxWindow *win,
490 wxDC& dc,
491 const wxRect& rect,
492 wxTitleBarButton button,
493 int flags = 0)
494 { m_rendererNative.DrawTitleBarBitmap(win, dc, rect, button, flags); }
495#endif // wxHAS_DRAW_TITLE_BAR_BITMAP
496
497 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
498 { return m_rendererNative.GetSplitterParams(win); }
499
500 virtual wxRendererVersion GetVersion() const
501 { return m_rendererNative.GetVersion(); }
502
503protected:
504 wxRendererNative& m_rendererNative;
505
506 wxDECLARE_NO_COPY_CLASS(wxDelegateRendererNative);
507};
508
509// ----------------------------------------------------------------------------
510// inline functions implementation
511// ----------------------------------------------------------------------------
512
513#ifndef wxHAS_NATIVE_RENDERER
514
515// default native renderer is the generic one then
516/* static */ inline
517wxRendererNative& wxRendererNative::GetDefault()
518{
519 return GetGeneric();
520}
521
522#endif // !wxHAS_NATIVE_RENDERER
523
524#endif // _WX_RENDERER_H_