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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/inphand.h | |
3 | // Purpose: wxInputHandler class maps the keyboard and mouse events to the | |
4 | // actions which then are performed by the control | |
5 | // Author: Vadim Zeitlin | |
6 | // Modified by: | |
7 | // Created: 18.08.00 | |
8 | // RCS-ID: $Id$ | |
9 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
10 | // Licence: wxWindows licence | |
11 | /////////////////////////////////////////////////////////////////////////////// | |
12 | ||
13 | #ifndef _WX_UNIV_INPHAND_H_ | |
14 | #define _WX_UNIV_INPHAND_H_ | |
15 | ||
16 | #include "wx/univ/inpcons.h" // for wxControlAction(s) | |
17 | ||
18 | // ---------------------------------------------------------------------------- | |
19 | // types of the standard input handlers which can be passed to | |
20 | // wxTheme::GetInputHandler() | |
21 | // ---------------------------------------------------------------------------- | |
22 | ||
23 | #define wxINP_HANDLER_DEFAULT wxT("") | |
24 | #define wxINP_HANDLER_BUTTON wxT("button") | |
25 | #define wxINP_HANDLER_CHECKBOX wxT("checkbox") | |
26 | #define wxINP_HANDLER_CHECKLISTBOX wxT("checklistbox") | |
27 | #define wxINP_HANDLER_COMBOBOX wxT("combobox") | |
28 | #define wxINP_HANDLER_LISTBOX wxT("listbox") | |
29 | #define wxINP_HANDLER_NOTEBOOK wxT("notebook") | |
30 | #define wxINP_HANDLER_RADIOBTN wxT("radiobtn") | |
31 | #define wxINP_HANDLER_SCROLLBAR wxT("scrollbar") | |
32 | #define wxINP_HANDLER_SLIDER wxT("slider") | |
33 | #define wxINP_HANDLER_SPINBTN wxT("spinbtn") | |
34 | #define wxINP_HANDLER_STATUSBAR wxT("statusbar") | |
35 | #define wxINP_HANDLER_TEXTCTRL wxT("textctrl") | |
36 | #define wxINP_HANDLER_TOOLBAR wxT("toolbar") | |
37 | #define wxINP_HANDLER_TOPLEVEL wxT("toplevel") | |
38 | ||
39 | // ---------------------------------------------------------------------------- | |
40 | // wxInputHandler: maps the events to the actions | |
41 | // ---------------------------------------------------------------------------- | |
42 | ||
43 | class WXDLLIMPEXP_CORE wxInputHandler : public wxObject | |
44 | { | |
45 | public: | |
46 | // map a keyboard event to one or more actions (pressed == true if the key | |
47 | // was pressed, false if released), returns true if something was done | |
48 | virtual bool HandleKey(wxInputConsumer *consumer, | |
49 | const wxKeyEvent& event, | |
50 | bool pressed) = 0; | |
51 | ||
52 | // map a mouse (click) event to one or more actions | |
53 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
54 | const wxMouseEvent& event) = 0; | |
55 | ||
56 | // handle mouse movement (or enter/leave) event: it is separated from | |
57 | // HandleMouse() for convenience as many controls don't care about mouse | |
58 | // movements at all | |
59 | virtual bool HandleMouseMove(wxInputConsumer *consumer, | |
60 | const wxMouseEvent& event); | |
61 | ||
62 | // do something with focus set/kill event: this is different from | |
63 | // HandleMouseMove() as the mouse maybe over the control without it having | |
64 | // focus | |
65 | // | |
66 | // return true to refresh the control, false otherwise | |
67 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event); | |
68 | ||
69 | // react to the app getting/losing activation | |
70 | // | |
71 | // return true to refresh the control, false otherwise | |
72 | virtual bool HandleActivation(wxInputConsumer *consumer, bool activated); | |
73 | ||
74 | // virtual dtor for any base class | |
75 | virtual ~wxInputHandler(); | |
76 | }; | |
77 | ||
78 | // ---------------------------------------------------------------------------- | |
79 | // wxStdInputHandler is just a base class for all other "standard" handlers | |
80 | // and also provides the way to chain input handlers together | |
81 | // ---------------------------------------------------------------------------- | |
82 | ||
83 | class WXDLLIMPEXP_CORE wxStdInputHandler : public wxInputHandler | |
84 | { | |
85 | public: | |
86 | wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { } | |
87 | ||
88 | virtual bool HandleKey(wxInputConsumer *consumer, | |
89 | const wxKeyEvent& event, | |
90 | bool pressed) | |
91 | { | |
92 | return m_handler ? m_handler->HandleKey(consumer, event, pressed) | |
93 | : false; | |
94 | } | |
95 | ||
96 | virtual bool HandleMouse(wxInputConsumer *consumer, | |
97 | const wxMouseEvent& event) | |
98 | { | |
99 | return m_handler ? m_handler->HandleMouse(consumer, event) : false; | |
100 | } | |
101 | ||
102 | virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event) | |
103 | { | |
104 | return m_handler ? m_handler->HandleMouseMove(consumer, event) : false; | |
105 | } | |
106 | ||
107 | virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event) | |
108 | { | |
109 | return m_handler ? m_handler->HandleFocus(consumer, event) : false; | |
110 | } | |
111 | ||
112 | private: | |
113 | wxInputHandler *m_handler; | |
114 | }; | |
115 | ||
116 | #endif // _WX_UNIV_INPHAND_H_ |