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1/////////////////////////////////////////////////////////////////////////////
2// Name: thread.cpp
3// Purpose: wxWindows thread sample
4// Author: Guilhem Lavaux, Vadim Zeitlin
5// Modified by:
6// Created: 06/16/98
7// RCS-ID: $Id$
8// Copyright: (c) 1998-2002 wxWindows team
9// Licence: wxWindows license
10/////////////////////////////////////////////////////////////////////////////
11
12// For compilers that support precompilation, includes "wx/wx.h".
13#include "wx/wxprec.h"
14
15#ifdef __BORLANDC__
16 #pragma hdrstop
17#endif
18
19#ifndef WX_PRECOMP
20 #include "wx/wx.h"
21#endif
22
23#if !wxUSE_THREADS
24 #error "This sample requires thread support!"
25#endif // wxUSE_THREADS
26
27#include "wx/thread.h"
28#include "wx/dynarray.h"
29#include "wx/time.h"
30
31#include "wx/progdlg.h"
32
33// define this to use wxExecute in the exec tests, otherwise just use system
34#define USE_EXECUTE
35
36#ifdef USE_EXECUTE
37 #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
38#else
39 #define EXEC(cmd) system(cmd)
40#endif
41
42class MyThread;
43WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
44
45// Define a new application type
46class MyApp : public wxApp
47{
48public:
49 MyApp();
50 virtual ~MyApp();
51
52 virtual bool OnInit();
53
54public:
55 // all the threads currently alive - as soon as the thread terminates, it's
56 // removed from the array
57 wxArrayThread m_threads;
58
59 // crit section protects access to all of the arrays below
60 wxCriticalSection m_critsect;
61
62 // the (mutex, condition) pair used to wait for the threads to exit, see
63 // MyFrame::OnQuit()
64 wxMutex m_mutexAllDone;
65 wxCondition m_condAllDone;
66
67 // the last exiting thread should signal m_condAllDone if this is true
68 // (protected by the same m_critsect)
69 bool m_waitingUntilAllDone;
70};
71
72// Create a new application object
73IMPLEMENT_APP(MyApp)
74
75// Define a new frame type
76class MyFrame: public wxFrame
77{
78public:
79 // ctor
80 MyFrame(wxFrame *frame, const wxString& title, int x, int y, int w, int h);
81
82 // operations
83 void WriteText(const wxString& text) { m_txtctrl->WriteText(text); }
84
85 // accessors for MyWorkerThread (called in its context!)
86 bool Cancelled();
87
88protected:
89 // callbacks
90 void OnQuit(wxCommandEvent& event);
91 void OnClear(wxCommandEvent& event);
92
93 void OnStartThread(wxCommandEvent& event);
94 void OnStartThreads(wxCommandEvent& event);
95 void OnStopThread(wxCommandEvent& event);
96 void OnPauseThread(wxCommandEvent& event);
97 void OnResumeThread(wxCommandEvent& event);
98
99 void OnStartWorker(wxCommandEvent& event);
100 void OnWorkerEvent(wxCommandEvent& event);
101 void OnUpdateWorker(wxUpdateUIEvent& event);
102
103 void OnExecMain(wxCommandEvent& event);
104 void OnExecThread(wxCommandEvent& event);
105
106 void OnShowCPUs(wxCommandEvent& event);
107 void OnAbout(wxCommandEvent& event);
108
109 void OnIdle(wxIdleEvent &event);
110
111private:
112 // helper function - creates a new thread (but doesn't run it)
113 MyThread *CreateThread();
114
115 // just some place to put our messages in
116 wxTextCtrl *m_txtctrl;
117
118 // remember the number of running threads and total number of threads
119 size_t m_nRunning, m_nCount;
120
121 // the progress dialog which we show while worker thread is running
122 wxProgressDialog *m_dlgProgress;
123
124 // was the worker thread cancelled by user?
125 bool m_cancelled;
126
127 // protects m_cancelled
128 wxCriticalSection m_critsectWork;
129
130 DECLARE_EVENT_TABLE()
131};
132
133// ID for the menu commands
134enum
135{
136 THREAD_QUIT = 1,
137 THREAD_TEXT = 101,
138 THREAD_CLEAR,
139 THREAD_START_THREAD = 201,
140 THREAD_START_THREADS,
141 THREAD_STOP_THREAD,
142 THREAD_PAUSE_THREAD,
143 THREAD_RESUME_THREAD,
144 THREAD_START_WORKER,
145
146 THREAD_EXEC_MAIN,
147 THREAD_EXEC_THREAD,
148
149 THREAD_SHOWCPUS,
150 THREAD_ABOUT,
151
152 WORKER_EVENT // this one gets sent from the worker thread
153};
154
155// ----------------------------------------------------------------------------
156// GUI thread
157// ----------------------------------------------------------------------------
158
159class MyThread : public wxThread
160{
161public:
162 MyThread(MyFrame *frame);
163
164 // thread execution starts here
165 virtual void *Entry();
166
167 // called when the thread exits - whether it terminates normally or is
168 // stopped with Delete() (but not when it is Kill()ed!)
169 virtual void OnExit();
170
171 // write something to the text control
172 void WriteText(const wxString& text);
173
174public:
175 size_t m_count;
176 MyFrame *m_frame;
177};
178
179MyThread::MyThread(MyFrame *frame)
180 : wxThread()
181{
182 m_count = 0;
183 m_frame = frame;
184}
185
186void MyThread::WriteText(const wxString& text)
187{
188 wxString msg;
189
190 // before doing any GUI calls we must ensure that this thread is the only
191 // one doing it!
192
193 wxMutexGuiEnter();
194
195 msg << text;
196 m_frame->WriteText(msg);
197
198 wxMutexGuiLeave();
199}
200
201void MyThread::OnExit()
202{
203 wxCriticalSectionLocker locker(wxGetApp().m_critsect);
204
205 wxArrayThread& threads = wxGetApp().m_threads;
206 threads.Remove(this);
207
208 if ( threads.IsEmpty() )
209 {
210 // signal the main thread that there are no more threads left if it is
211 // waiting for us
212 if ( wxGetApp().m_waitingUntilAllDone )
213 {
214 wxGetApp().m_waitingUntilAllDone = FALSE;
215
216 wxMutexLocker lock(wxGetApp().m_mutexAllDone);
217 wxGetApp().m_condAllDone.Signal();
218 }
219 }
220}
221
222void *MyThread::Entry()
223{
224 wxString text;
225
226 text.Printf(wxT("Thread 0x%x started (priority = %d).\n"),
227 GetId(), GetPriority());
228 WriteText(text);
229 // wxLogMessage(text); -- test wxLog thread safeness
230
231 for ( m_count = 0; m_count < 10; m_count++ )
232 {
233 // check if we were asked to exit
234 if ( TestDestroy() )
235 break;
236
237 text.Printf(wxT("[%u] Thread 0x%x here.\n"), m_count, GetId());
238 WriteText(text);
239
240 // wxSleep() can't be called from non-GUI thread!
241 wxThread::Sleep(1000);
242 }
243
244 text.Printf(wxT("Thread 0x%x finished.\n"), GetId());
245 WriteText(text);
246 // wxLogMessage(text); -- test wxLog thread safeness
247
248 return NULL;
249}
250
251// ----------------------------------------------------------------------------
252// worker thread
253// ----------------------------------------------------------------------------
254
255class MyWorkerThread : public wxThread
256{
257public:
258 MyWorkerThread(MyFrame *frame);
259
260 // thread execution starts here
261 virtual void *Entry();
262
263 // called when the thread exits - whether it terminates normally or is
264 // stopped with Delete() (but not when it is Kill()ed!)
265 virtual void OnExit();
266
267public:
268 MyFrame *m_frame;
269 size_t m_count;
270};
271
272MyWorkerThread::MyWorkerThread(MyFrame *frame)
273 : wxThread()
274{
275 m_frame = frame;
276 m_count = 0;
277}
278
279void MyWorkerThread::OnExit()
280{
281}
282
283void *MyWorkerThread::Entry()
284{
285 for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
286 {
287 // check if we were asked to exit
288 if ( TestDestroy() )
289 break;
290
291 // create any type of command event here
292 wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
293 event.SetInt( m_count );
294
295 // send in a thread-safe way
296 wxPostEvent( m_frame, event );
297
298 // wxSleep() can't be called from non-main thread!
299 wxThread::Sleep(200);
300 }
301
302 wxCommandEvent event( wxEVT_COMMAND_MENU_SELECTED, WORKER_EVENT );
303 event.SetInt(-1); // that's all
304 wxPostEvent( m_frame, event );
305
306 return NULL;
307}
308
309// ----------------------------------------------------------------------------
310// a thread which simply calls wxExecute
311// ----------------------------------------------------------------------------
312
313class MyExecThread : public wxThread
314{
315public:
316 MyExecThread(const wxChar *command) : wxThread(wxTHREAD_JOINABLE),
317 m_command(command)
318 {
319 Create();
320 }
321
322 virtual ExitCode Entry()
323 {
324 return (ExitCode)EXEC(m_command);
325 }
326
327private:
328 wxString m_command;
329};
330
331// ----------------------------------------------------------------------------
332// implementation
333// ----------------------------------------------------------------------------
334
335BEGIN_EVENT_TABLE(MyFrame, wxFrame)
336 EVT_MENU(THREAD_QUIT, MyFrame::OnQuit)
337 EVT_MENU(THREAD_CLEAR, MyFrame::OnClear)
338 EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread)
339 EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads)
340 EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread)
341 EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread)
342 EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread)
343
344 EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain)
345 EVT_MENU(THREAD_EXEC_THREAD, MyFrame::OnExecThread)
346
347 EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs)
348 EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout)
349
350 EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker)
351 EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker)
352 EVT_MENU(WORKER_EVENT, MyFrame::OnWorkerEvent)
353
354 EVT_IDLE(MyFrame::OnIdle)
355END_EVENT_TABLE()
356
357MyApp::MyApp()
358 : m_condAllDone(m_mutexAllDone)
359{
360 // the mutex associated with a condition must be initially locked, it will
361 // only be unlocked when we call Wait()
362 m_mutexAllDone.Lock();
363
364 m_waitingUntilAllDone = FALSE;
365}
366
367MyApp::~MyApp()
368{
369 // the mutex must be unlocked before being destroyed
370 m_mutexAllDone.Unlock();
371}
372
373// `Main program' equivalent, creating windows and returning main app frame
374bool MyApp::OnInit()
375{
376 // uncomment this to get some debugging messages from the trace code
377 // on the console (or just set WXTRACE env variable to include "thread")
378 //wxLog::AddTraceMask("thread");
379
380 // Create the main frame window
381 MyFrame *frame = new MyFrame((wxFrame *)NULL, "wxWindows threads sample",
382 50, 50, 450, 340);
383
384 // Make a menubar
385 wxMenuBar *menuBar = new wxMenuBar;
386
387 wxMenu *menuFile = new wxMenu;
388 menuFile->Append(THREAD_CLEAR, "&Clear log\tCtrl-L");
389 menuFile->AppendSeparator();
390 menuFile->Append(THREAD_QUIT, "E&xit\tAlt-X");
391 menuBar->Append(menuFile, "&File");
392
393 wxMenu *menuThread = new wxMenu;
394 menuThread->Append(THREAD_START_THREAD, "&Start a new thread\tCtrl-N");
395 menuThread->Append(THREAD_START_THREADS, "Start &many threads at once");
396 menuThread->Append(THREAD_STOP_THREAD, "S&top a running thread\tCtrl-S");
397 menuThread->AppendSeparator();
398 menuThread->Append(THREAD_PAUSE_THREAD, "&Pause a running thread\tCtrl-P");
399 menuThread->Append(THREAD_RESUME_THREAD, "&Resume suspended thread\tCtrl-R");
400 menuThread->AppendSeparator();
401 menuThread->Append(THREAD_START_WORKER, "Start &worker thread\tCtrl-W");
402 menuBar->Append(menuThread, "&Thread");
403
404 wxMenu *menuExec = new wxMenu;
405 menuExec->Append(THREAD_EXEC_MAIN, "&Launch a program from main thread\tF5");
406 menuExec->Append(THREAD_EXEC_THREAD, "L&aunch a program from a thread\tCtrl-F5");
407 menuBar->Append(menuExec, "&Execute");
408
409 wxMenu *menuHelp = new wxMenu;
410 menuHelp->Append(THREAD_SHOWCPUS, "&Show CPU count");
411 menuHelp->AppendSeparator();
412 menuHelp->Append(THREAD_ABOUT, "&About...");
413 menuBar->Append(menuHelp, "&Help");
414
415 frame->SetMenuBar(menuBar);
416
417 // Show the frame
418 frame->Show(TRUE);
419
420 SetTopWindow(frame);
421
422 return TRUE;
423}
424
425// My frame constructor
426MyFrame::MyFrame(wxFrame *frame, const wxString& title,
427 int x, int y, int w, int h)
428 : wxFrame(frame, -1, title, wxPoint(x, y), wxSize(w, h))
429{
430 m_nRunning = m_nCount = 0;
431
432 m_dlgProgress = (wxProgressDialog *)NULL;
433
434 CreateStatusBar(2);
435
436 m_txtctrl = new wxTextCtrl(this, -1, "", wxPoint(0, 0), wxSize(0, 0),
437 wxTE_MULTILINE | wxTE_READONLY);
438
439}
440
441MyThread *MyFrame::CreateThread()
442{
443 MyThread *thread = new MyThread(this);
444
445 if ( thread->Create() != wxTHREAD_NO_ERROR )
446 {
447 wxLogError(wxT("Can't create thread!"));
448 }
449
450 wxCriticalSectionLocker enter(wxGetApp().m_critsect);
451 wxGetApp().m_threads.Add(thread);
452
453 return thread;
454}
455
456void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
457{
458 static long s_num = 10;
459
460 s_num = wxGetNumberFromUser("How many threads to start: ", "",
461 "wxThread sample", s_num, 1, 10000, this);
462 if ( s_num == -1 )
463 {
464 s_num = 10;
465
466 return;
467 }
468
469 size_t count = (size_t)s_num, n;
470
471 wxArrayThread threads;
472
473 // first create them all...
474 for ( n = 0; n < count; n++ )
475 {
476 wxThread *thr = CreateThread();
477
478 // we want to show the effect of SetPriority(): the first thread will
479 // have the lowest priority, the second - the highest, all the rest
480 // the normal one
481 if ( n == 0 )
482 thr->SetPriority(WXTHREAD_MIN_PRIORITY);
483 else if ( n == 1 )
484 thr->SetPriority(WXTHREAD_MAX_PRIORITY);
485 else
486 thr->SetPriority(WXTHREAD_DEFAULT_PRIORITY);
487
488 threads.Add(thr);
489 }
490
491 wxString msg;
492 msg.Printf(wxT("%d new threads created."), count);
493 SetStatusText(msg, 1);
494
495 // ...and then start them
496 for ( n = 0; n < count; n++ )
497 {
498 threads[n]->Run();
499 }
500}
501
502void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
503{
504 MyThread *thread = CreateThread();
505
506 if ( thread->Run() != wxTHREAD_NO_ERROR )
507 {
508 wxLogError(wxT("Can't start thread!"));
509 }
510
511 SetStatusText("New thread started.", 1);
512}
513
514void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
515{
516 wxGetApp().m_critsect.Enter();
517
518 // stop the last thread
519 if ( wxGetApp().m_threads.IsEmpty() )
520 {
521 wxLogError(wxT("No thread to stop!"));
522
523 wxGetApp().m_critsect.Leave();
524 }
525 else
526 {
527 wxThread *thread = wxGetApp().m_threads.Last();
528
529 // it's important to leave critical section before calling Delete()
530 // because delete will (implicitly) call OnExit() which also tries
531 // to enter the same crit section - would dead lock.
532 wxGetApp().m_critsect.Leave();
533
534 thread->Delete();
535
536 SetStatusText("Thread stopped.", 1);
537 }
538}
539
540void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
541{
542 wxCriticalSectionLocker enter(wxGetApp().m_critsect);
543
544 // resume first suspended thread
545 size_t n = 0, count = wxGetApp().m_threads.Count();
546 while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
547 n++;
548
549 if ( n == count )
550 {
551 wxLogError(wxT("No thread to resume!"));
552 }
553 else
554 {
555 wxGetApp().m_threads[n]->Resume();
556
557 SetStatusText("Thread resumed.", 1);
558 }
559}
560
561void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
562{
563 wxCriticalSectionLocker enter(wxGetApp().m_critsect);
564
565 // pause last running thread
566 int n = wxGetApp().m_threads.Count() - 1;
567 while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
568 n--;
569
570 if ( n < 0 )
571 {
572 wxLogError(wxT("No thread to pause!"));
573 }
574 else
575 {
576 wxGetApp().m_threads[n]->Pause();
577
578 SetStatusText("Thread paused.", 1);
579 }
580}
581
582// set the frame title indicating the current number of threads
583void MyFrame::OnIdle(wxIdleEvent &event)
584{
585 wxCriticalSectionLocker enter(wxGetApp().m_critsect);
586
587 // update the counts of running/total threads
588 size_t nRunning = 0,
589 nCount = wxGetApp().m_threads.Count();
590 for ( size_t n = 0; n < nCount; n++ )
591 {
592 if ( wxGetApp().m_threads[n]->IsRunning() )
593 nRunning++;
594 }
595
596 if ( nCount != m_nCount || nRunning != m_nRunning )
597 {
598 m_nRunning = nRunning;
599 m_nCount = nCount;
600
601 wxLogStatus(this, wxT("%u threads total, %u running."), nCount, nRunning);
602 }
603 //else: avoid flicker - don't print anything
604}
605
606void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
607{
608 // NB: although the OS will terminate all the threads anyhow when the main
609 // one exits, it's good practice to do it ourselves -- even if it's not
610 // completely trivial in this example
611
612 // tell all the threads to terminate: note that they can't terminate while
613 // we're deleting them because they will block in their OnExit() -- this is
614 // important as otherwise we might access invalid array elements
615 {
616 wxGetApp().m_critsect.Enter();
617
618 // check if we have any threads running first
619 const wxArrayThread& threads = wxGetApp().m_threads;
620 size_t count = threads.GetCount();
621
622 if ( count )
623 {
624 // we do, ask them to stop
625 for ( size_t n = 0; n < count; n++ )
626 {
627 threads[n]->Delete();
628 }
629
630 // set the flag for MyThread::OnExit()
631 wxGetApp().m_waitingUntilAllDone = TRUE;
632 }
633
634 wxGetApp().m_critsect.Leave();
635
636 if ( count )
637 {
638 // now wait for them to really terminate but leave the GUI mutex
639 // before doing it as otherwise we might dead lock
640 wxMutexGuiLeave();
641
642 wxGetApp().m_condAllDone.Wait();
643
644 wxMutexGuiEnter();
645 }
646 //else: no threads to terminate, no condition to wait for
647 }
648
649 Close(TRUE);
650}
651
652void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event))
653{
654 wxLogMessage(wxT("The exit code from the main program is %ld"),
655 EXEC("/bin/echo \"main program\""));
656}
657
658void MyFrame::OnExecThread(wxCommandEvent& WXUNUSED(event))
659{
660 MyExecThread thread(wxT("/bin/echo \"child thread\""));
661 thread.Run();
662
663 wxLogMessage(wxT("The exit code from a child thread is %ld"),
664 (long)thread.Wait());
665}
666
667void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event))
668{
669 wxString msg;
670
671 int nCPUs = wxThread::GetCPUCount();
672 switch ( nCPUs )
673 {
674 case -1:
675 msg = "Unknown number of CPUs";
676 break;
677
678 case 0:
679 msg = "WARNING: you're running without any CPUs!";
680 break;
681
682 case 1:
683 msg = "This system only has one CPU.";
684 break;
685
686 default:
687 msg.Printf(wxT("This system has %d CPUs"), nCPUs);
688 }
689
690 wxLogMessage(msg);
691}
692
693void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
694{
695 wxMessageDialog dialog(this, "wxWindows multithreaded application sample\n"
696 "(c) 1998 Julian Smart, Guilhem Lavaux\n"
697 "(c) 1999 Vadim Zeitlin\n"
698 "(c) 2000 Robert Roebling",
699 "About wxThread sample",
700 wxOK | wxICON_INFORMATION);
701
702 dialog.ShowModal();
703}
704
705void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
706{
707 m_txtctrl->Clear();
708}
709
710void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
711{
712 event.Enable( m_dlgProgress == NULL );
713}
714
715void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
716{
717 MyWorkerThread *thread = new MyWorkerThread(this);
718
719 if ( thread->Create() != wxTHREAD_NO_ERROR )
720 {
721 wxLogError(wxT("Can't create thread!"));
722 }
723
724 m_dlgProgress = new wxProgressDialog
725 (
726 "Progress dialog",
727 "Wait until the thread terminates or press [Cancel]",
728 100,
729 this,
730 wxPD_CAN_ABORT |
731 wxPD_APP_MODAL |
732 wxPD_ELAPSED_TIME |
733 wxPD_ESTIMATED_TIME |
734 wxPD_REMAINING_TIME
735 );
736
737 // thread is not running yet, no need for crit sect
738 m_cancelled = FALSE;
739
740 thread->Run();
741}
742
743void MyFrame::OnWorkerEvent(wxCommandEvent& event)
744{
745#if 0
746 WriteText( "Got message from worker thread: " );
747 WriteText( event.GetString() );
748 WriteText( "\n" );
749#else
750 int n = event.GetInt();
751 if ( n == -1 )
752 {
753 m_dlgProgress->Destroy();
754 m_dlgProgress = (wxProgressDialog *)NULL;
755
756 // the dialog is aborted because the event came from another thread, so
757 // we may need to wake up the main event loop for the dialog to be
758 // really closed
759 wxWakeUpIdle();
760 }
761 else
762 {
763 if ( !m_dlgProgress->Update(n) )
764 {
765 wxCriticalSectionLocker lock(m_critsectWork);
766
767 m_cancelled = TRUE;
768 }
769 }
770#endif
771}
772
773bool MyFrame::Cancelled()
774{
775 wxCriticalSectionLocker lock(m_critsectWork);
776
777 return m_cancelled;
778}