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1/////////////////////////////////////////////////////////////////////////////
2// Name: minimal.cpp
3// Purpose: Minimal wxWindows sample
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx/wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27// for all others, include the necessary headers (this file is usually all you
28// need because it includes almost all "standard" wxWindows headers)
29#ifndef WX_PRECOMP
30 #include "wx/wx.h"
31#endif
32
33// ----------------------------------------------------------------------------
34// resources
35// ----------------------------------------------------------------------------
36
37// the application icon (under Windows and OS/2 it is in resources)
38#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
39 #include "mondrian.xpm"
40#endif
41
42// ----------------------------------------------------------------------------
43// private classes
44// ----------------------------------------------------------------------------
45
46// Define a new application type, each program should derive a class from wxApp
47class MyApp : public wxApp
48{
49public:
50 // override base class virtuals
51 // ----------------------------
52
53 // this one is called on application startup and is a good place for the app
54 // initialization (doing it here and not in the ctor allows to have an error
55 // return: if OnInit() returns false, the application terminates)
56 virtual bool OnInit();
57};
58
59// Define a new frame type: this is going to be our main frame
60class MyFrame : public wxFrame
61{
62public:
63 // ctor(s)
64 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
65 long style = wxDEFAULT_FRAME_STYLE);
66
67 // event handlers (these functions should _not_ be virtual)
68 void OnQuit(wxCommandEvent& event);
69 void OnAbout(wxCommandEvent& event);
70
71private:
72 // any class wishing to process wxWindows events must use this macro
73 DECLARE_EVENT_TABLE()
74};
75
76// ----------------------------------------------------------------------------
77// constants
78// ----------------------------------------------------------------------------
79
80// IDs for the controls and the menu commands
81enum
82{
83 // menu items
84 Minimal_Quit = 1,
85
86 // it is important for the id corresponding to the "About" command to have
87 // this standard value as otherwise it won't be handled properly under Mac
88 // (where it is special and put into the "Apple" menu)
89 Minimal_About = wxID_ABOUT
90};
91
92// ----------------------------------------------------------------------------
93// event tables and other macros for wxWindows
94// ----------------------------------------------------------------------------
95
96// the event tables connect the wxWindows events with the functions (event
97// handlers) which process them. It can be also done at run-time, but for the
98// simple menu events like this the static method is much simpler.
99BEGIN_EVENT_TABLE(MyFrame, wxFrame)
100 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
101 EVT_MENU(Minimal_About, MyFrame::OnAbout)
102END_EVENT_TABLE()
103
104// Create a new application object: this macro will allow wxWindows to create
105// the application object during program execution (it's better than using a
106// static object for many reasons) and also declares the accessor function
107// wxGetApp() which will return the reference of the right type (i.e. MyApp and
108// not wxApp)
109IMPLEMENT_APP(MyApp)
110
111// ============================================================================
112// implementation
113// ============================================================================
114
115// ----------------------------------------------------------------------------
116// the application class
117// ----------------------------------------------------------------------------
118
119// 'Main program' equivalent: the program execution "starts" here
120bool MyApp::OnInit()
121{
122 // create the main application window
123 MyFrame *frame = new MyFrame(_T("Minimal wxWindows App"),
124 wxPoint(50, 50), wxSize(450, 340));
125
126 // and show it (the frames, unlike simple controls, are not shown when
127 // created initially)
128 frame->Show(TRUE);
129
130 // success: wxApp::OnRun() will be called which will enter the main message
131 // loop and the application will run. If we returned FALSE here, the
132 // application would exit immediately.
133 return TRUE;
134}
135
136// ----------------------------------------------------------------------------
137// main frame
138// ----------------------------------------------------------------------------
139
140// frame constructor
141MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
142 : wxFrame(NULL, -1, title, pos, size, style)
143{
144 // set the frame icon
145 SetIcon(wxICON(mondrian));
146
147#if wxUSE_MENUS
148 // create a menu bar
149 wxMenu *menuFile = new wxMenu;
150
151 // the "About" item should be in the help menu
152 wxMenu *helpMenu = new wxMenu;
153 helpMenu->Append(Minimal_About, _T("&About...\tF1"), _T("Show about dialog"));
154
155 menuFile->Append(Minimal_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
156
157 // now append the freshly created menu to the menu bar...
158 wxMenuBar *menuBar = new wxMenuBar();
159 menuBar->Append(menuFile, _T("&File"));
160 menuBar->Append(helpMenu, _T("&Help"));
161
162 // ... and attach this menu bar to the frame
163 SetMenuBar(menuBar);
164#endif // wxUSE_MENUS
165
166#if wxUSE_STATUSBAR
167 // create a status bar just for fun (by default with 1 pane only)
168 CreateStatusBar(2);
169 SetStatusText(_T("Welcome to wxWindows!"));
170#endif // wxUSE_STATUSBAR
171}
172
173
174// event handlers
175
176void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
177{
178 // TRUE is to force the frame to close
179 Close(TRUE);
180}
181
182void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
183{
184 wxString msg;
185 msg.Printf( _T("This is the About dialog of the minimal sample.\n")
186 _T("Welcome to %s"), wxVERSION_STRING);
187
188 wxMessageBox(msg, _T("About Minimal"), wxOK | wxICON_INFORMATION, this);
189}