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1/////////////////////////////////////////////////////////////////////////////
2// Name: src/unix/evtloopunix.cpp
3// Purpose: wxEventLoop implementation
4// Author: Lukasz Michalski (lm@zork.pl)
5// Created: 2007-05-07
6// RCS-ID: $Id$
7// Copyright: (c) 2006 Zork Lukasz Michalski
8// Licence: wxWindows licence
9/////////////////////////////////////////////////////////////////////////////
10
11// ===========================================================================
12// declarations
13// ===========================================================================
14
15// ---------------------------------------------------------------------------
16// headers
17// ---------------------------------------------------------------------------
18
19// For compilers that support precompilation, includes "wx.h".
20#include "wx/wxprec.h"
21
22#if wxUSE_CONSOLE_EVENTLOOP
23
24#include "wx/evtloop.h"
25
26#ifndef WX_PRECOMP
27 #include "wx/app.h"
28 #include "wx/log.h"
29#endif
30
31#include <errno.h>
32#include "wx/apptrait.h"
33#include "wx/scopedptr.h"
34#include "wx/thread.h"
35#include "wx/module.h"
36#include "wx/unix/pipe.h"
37#include "wx/unix/private/timer.h"
38#include "wx/unix/private/epolldispatcher.h"
39#include "wx/private/selectdispatcher.h"
40
41#if wxUSE_EVENTLOOP_SOURCE
42 #include "wx/evtloopsrc.h"
43#endif // wxUSE_EVENTLOOP_SOURCE
44
45#define TRACE_EVENTS wxT("events")
46
47// ===========================================================================
48// wxEventLoop::PipeIOHandler implementation
49// ===========================================================================
50
51namespace wxPrivate
52{
53
54// pipe used for wake up messages: when a child thread wants to wake up
55// the event loop in the main thread it writes to this pipe
56class PipeIOHandler : public wxFDIOHandler
57{
58public:
59 // default ctor does nothing, call Create() to really initialize the
60 // object
61 PipeIOHandler() : m_pipeIsEmpty(true) { }
62
63 bool Create();
64
65 // this method can be, and normally is, called from another thread
66 void WakeUp();
67
68 int GetReadFd() { return m_pipe[wxPipe::Read]; }
69
70 // implement wxFDIOHandler pure virtual methods
71 virtual void OnReadWaiting();
72 virtual void OnWriteWaiting() { }
73 virtual void OnExceptionWaiting() { }
74
75private:
76 wxPipe m_pipe;
77
78 // Protects access to m_pipeIsEmpty.
79 wxCriticalSection m_pipeLock;
80
81 // This flag is set to true after writing to the pipe and reset to false
82 // after reading from it in the main thread. Having it allows us to avoid
83 // overflowing the pipe with too many writes if the main thread can't keep
84 // up with reading from it.
85 bool m_pipeIsEmpty;
86};
87
88// ----------------------------------------------------------------------------
89// initialization
90// ----------------------------------------------------------------------------
91
92bool PipeIOHandler::Create()
93{
94 if ( !m_pipe.Create() )
95 {
96 wxLogError(_("Failed to create wake up pipe used by event loop."));
97 return false;
98 }
99
100
101 if ( !m_pipe.MakeNonBlocking(wxPipe::Read) )
102 {
103 wxLogSysError(_("Failed to switch wake up pipe to non-blocking mode"));
104 return false;
105 }
106
107 wxLogTrace(TRACE_EVENTS, wxT("Wake up pipe (%d, %d) created"),
108 m_pipe[wxPipe::Read], m_pipe[wxPipe::Write]);
109
110 return true;
111}
112
113// ----------------------------------------------------------------------------
114// wakeup handling
115// ----------------------------------------------------------------------------
116
117void PipeIOHandler::WakeUp()
118{
119 wxCriticalSectionLocker lock(m_pipeLock);
120
121 // No need to do anything if the pipe already contains something.
122 if ( !m_pipeIsEmpty )
123 return;
124
125 if ( write(m_pipe[wxPipe::Write], "s", 1) != 1 )
126 {
127 // don't use wxLog here, we can be in another thread and this could
128 // result in dead locks
129 perror("write(wake up pipe)");
130 }
131 else
132 {
133 // We just wrote to it, so it's not empty any more.
134 m_pipeIsEmpty = false;
135 }
136}
137
138void PipeIOHandler::OnReadWaiting()
139{
140 // got wakeup from child thread, remove the data that provoked it from the
141 // pipe
142
143 wxCriticalSectionLocker lock(m_pipeLock);
144
145 char buf[4];
146 for ( ;; )
147 {
148 const int size = read(GetReadFd(), buf, WXSIZEOF(buf));
149
150 if ( size > 0 )
151 {
152 wxASSERT_MSG( size == 1, "Too many writes to wake-up pipe?" );
153
154 break;
155 }
156
157 if ( size == 0 || (size == -1 && errno == EAGAIN) )
158 {
159 // No data available, not an error (but still surprising,
160 // spurious wakeup?)
161 break;
162 }
163
164 if ( errno == EINTR )
165 {
166 // We were interrupted, try again.
167 continue;
168 }
169
170 wxLogSysError(_("Failed to read from wake-up pipe"));
171
172 return;
173 }
174
175 // The pipe is empty now, so future calls to WakeUp() would need to write
176 // to it again.
177 m_pipeIsEmpty = true;
178
179 // writing to the wake up pipe will make wxConsoleEventLoop return from
180 // wxFDIODispatcher::Dispatch() it might be currently blocking in, nothing
181 // else needs to be done
182}
183
184} // namespace wxPrivate
185
186// ===========================================================================
187// wxEventLoop implementation
188// ===========================================================================
189
190//-----------------------------------------------------------------------------
191// initialization
192//-----------------------------------------------------------------------------
193
194wxConsoleEventLoop::wxConsoleEventLoop()
195{
196 m_wakeupPipe = new wxPrivate::PipeIOHandler();
197 if ( !m_wakeupPipe->Create() )
198 {
199 wxDELETE(m_wakeupPipe);
200 m_dispatcher = NULL;
201 return;
202 }
203
204 m_dispatcher = wxFDIODispatcher::Get();
205 if ( !m_dispatcher )
206 return;
207
208 m_dispatcher->RegisterFD
209 (
210 m_wakeupPipe->GetReadFd(),
211 m_wakeupPipe,
212 wxFDIO_INPUT
213 );
214}
215
216wxConsoleEventLoop::~wxConsoleEventLoop()
217{
218 if ( m_wakeupPipe )
219 {
220 if ( m_dispatcher )
221 {
222 m_dispatcher->UnregisterFD(m_wakeupPipe->GetReadFd());
223 }
224
225 delete m_wakeupPipe;
226 }
227}
228
229//-----------------------------------------------------------------------------
230// adding & removing sources
231//-----------------------------------------------------------------------------
232
233#if wxUSE_EVENTLOOP_SOURCE
234
235// This class is a temporary bridge between event loop sources and
236// FDIODispatcher. It is going to be removed soon, when all subject interfaces
237// are modified
238class wxFDIOEventLoopSourceHandler : public wxFDIOHandler
239{
240public:
241 wxFDIOEventLoopSourceHandler(wxEventLoopSourceHandler* handler) :
242 m_impl(handler) { }
243
244 virtual void OnReadWaiting()
245 {
246 m_impl->OnReadWaiting();
247 }
248 virtual void OnWriteWaiting()
249 {
250 m_impl->OnWriteWaiting();
251 }
252
253 virtual void OnExceptionWaiting()
254 {
255 m_impl->OnExceptionWaiting();
256 }
257
258protected:
259 wxEventLoopSourceHandler* m_impl;
260};
261
262wxEventLoopSource *
263wxConsoleEventLoop::AddSourceForFD(int fd,
264 wxEventLoopSourceHandler *handler,
265 int flags)
266{
267 wxCHECK_MSG( fd != -1, NULL, "can't monitor invalid fd" );
268
269 wxLogTrace(wxTRACE_EVT_SOURCE,
270 "Adding event loop source for fd=%d", fd);
271
272 // we need a bridge to wxFDIODispatcher
273 //
274 // TODO: refactor the code so that only wxEventLoopSourceHandler is used
275 wxScopedPtr<wxFDIOHandler>
276 fdioHandler(new wxFDIOEventLoopSourceHandler(handler));
277
278 if ( !m_dispatcher->RegisterFD(fd, fdioHandler.get(), flags) )
279 return NULL;
280
281 return new wxUnixEventLoopSource(m_dispatcher, fdioHandler.release(),
282 fd, handler, flags);
283}
284
285wxUnixEventLoopSource::~wxUnixEventLoopSource()
286{
287 wxLogTrace(wxTRACE_EVT_SOURCE,
288 "Removing event loop source for fd=%d", m_fd);
289
290 m_dispatcher->UnregisterFD(m_fd);
291
292 delete m_fdioHandler;
293}
294
295#endif // wxUSE_EVENTLOOP_SOURCE
296
297//-----------------------------------------------------------------------------
298// events dispatch and loop handling
299//-----------------------------------------------------------------------------
300
301bool wxConsoleEventLoop::Pending() const
302{
303 if ( m_dispatcher->HasPending() )
304 return true;
305
306#if wxUSE_TIMER
307 wxUsecClock_t nextTimer;
308 if ( wxTimerScheduler::Get().GetNext(&nextTimer) &&
309 !wxMilliClockToLong(nextTimer) )
310 return true;
311#endif // wxUSE_TIMER
312
313 return false;
314}
315
316bool wxConsoleEventLoop::Dispatch()
317{
318 DispatchTimeout(static_cast<unsigned long>(
319 wxFDIODispatcher::TIMEOUT_INFINITE));
320
321 return true;
322}
323
324int wxConsoleEventLoop::DispatchTimeout(unsigned long timeout)
325{
326#if wxUSE_TIMER
327 // check if we need to decrease the timeout to account for a timer
328 wxUsecClock_t nextTimer;
329 if ( wxTimerScheduler::Get().GetNext(&nextTimer) )
330 {
331 unsigned long timeUntilNextTimer = wxMilliClockToLong(nextTimer / 1000);
332 if ( timeUntilNextTimer < timeout )
333 timeout = timeUntilNextTimer;
334 }
335#endif // wxUSE_TIMER
336
337 bool hadEvent = m_dispatcher->Dispatch(timeout) > 0;
338
339#if wxUSE_TIMER
340 if ( wxTimerScheduler::Get().NotifyExpired() )
341 hadEvent = true;
342#endif // wxUSE_TIMER
343
344 return hadEvent ? 1 : -1;
345}
346
347void wxConsoleEventLoop::WakeUp()
348{
349 m_wakeupPipe->WakeUp();
350}
351
352void wxConsoleEventLoop::OnNextIteration()
353{
354 // call the signal handlers for any signals we caught recently
355 wxTheApp->CheckSignal();
356}
357
358
359wxEventLoopBase *wxConsoleAppTraits::CreateEventLoop()
360{
361 return new wxEventLoop();
362}
363
364#endif // wxUSE_CONSOLE_EVENTLOOP