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1/////////////////////////////////////////////////////////////////////////////
2// Name: test.cpp
3// Purpose: wxHtml testing example
4/////////////////////////////////////////////////////////////////////////////
5
6#if defined(__GNUG__) && !defined(__APPLE__)
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
9#endif
10
11// For compilers that support precompilation, includes "wx/wx.h".
12#include "wx/wxprec.h"
13
14#ifdef __BORLANDC__
15 #pragma hdrstop
16#endif
17
18// for all others, include the necessary headers (this file is usually all you
19// need because it includes almost all "standard" wxWindows headers
20#ifndef WX_PRECOMP
21 #include "wx/wx.h"
22#endif
23
24#include "wx/image.h"
25#include "wx/html/htmlwin.h"
26#include "wx/fs_zip.h"
27
28// ----------------------------------------------------------------------------
29// private classes
30// ----------------------------------------------------------------------------
31
32// Define a new application type, each program should derive a class from wxApp
33class MyApp : public wxApp
34{
35public:
36 // override base class virtuals
37 // ----------------------------
38
39 // this one is called on application startup and is a good place for the app
40 // initialization (doing it here and not in the ctor allows to have an error
41 // return: if OnInit() returns false, the application terminates)
42 virtual bool OnInit();
43};
44
45// Define a new frame type: this is going to be our main frame
46class MyFrame : public wxFrame
47{
48public:
49 // ctor(s)
50 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
51
52 // event handlers (these functions should _not_ be virtual)
53 void OnQuit(wxCommandEvent& event);
54 void OnBack(wxCommandEvent& event);
55 void OnForward(wxCommandEvent& event);
56
57private:
58 // any class wishing to process wxWindows events must use this macro
59 DECLARE_EVENT_TABLE()
60};
61
62// ----------------------------------------------------------------------------
63// constants
64// ----------------------------------------------------------------------------
65
66// IDs for the controls and the menu commands
67enum
68{
69 // menu items
70 Minimal_Quit = 1,
71 Minimal_Back,
72 Minimal_Forward
73};
74
75// ----------------------------------------------------------------------------
76// event tables and other macros for wxWindows
77// ----------------------------------------------------------------------------
78
79// the event tables connect the wxWindows events with the functions (event
80// handlers) which process them. It can be also done at run-time, but for the
81// simple menu events like this the static method is much simpler.
82BEGIN_EVENT_TABLE(MyFrame, wxFrame)
83 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
84 EVT_MENU(Minimal_Back, MyFrame::OnBack)
85 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
86END_EVENT_TABLE()
87
88// Create a new application object: this macro will allow wxWindows to create
89// the application object during program execution (it's better than using a
90// static object for many reasons) and also declares the accessor function
91// wxGetApp() which will return the reference of the right type (i.e. MyApp and
92// not wxApp)
93IMPLEMENT_APP(MyApp)
94
95// ============================================================================
96// implementation
97// ============================================================================
98
99// ----------------------------------------------------------------------------
100// the application class
101// ----------------------------------------------------------------------------
102// `Main program' equivalent: the program execution "starts" here
103bool MyApp::OnInit()
104{
105#if wxUSE_LIBPNG
106 wxImage::AddHandler(new wxPNGHandler);
107#endif
108#if wxUSE_LIBJPEG
109 wxImage::AddHandler(new wxJPEGHandler);
110#endif
111
112 wxFileSystem::AddHandler(new wxZipFSHandler);
113
114 // Create the main application window
115 MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
116 wxPoint(50, 50), wxSize(640, 480) );
117
118 // Show it and tell the application that it's our main window
119 // @@@ what does it do exactly, in fact? is it necessary here?
120 frame->Show(TRUE);
121 SetTopWindow(frame);
122
123 // success: wxApp::OnRun() will be called which will enter the main message
124 // loop and the application will run. If we returned FALSE here, the
125 // application would exit immediately.
126
127 return TRUE;
128}
129
130// ----------------------------------------------------------------------------
131// main frame
132// ----------------------------------------------------------------------------
133
134wxHtmlWindow *html;
135
136// frame constructor
137MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
138: wxFrame((wxFrame *)NULL, -1, title, pos, size)
139{
140 // create a menu bar
141 wxMenu *menuFile = new wxMenu;
142 wxMenu *menuNav = new wxMenu;
143
144 menuFile->Append(Minimal_Quit, _("E&xit"));
145 menuNav->Append(Minimal_Back, _("Go &BACK"));
146 menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
147
148 // now append the freshly created menu to the menu bar...
149 wxMenuBar *menuBar = new wxMenuBar;
150 menuBar->Append(menuFile, _("&File"));
151 menuBar->Append(menuNav, _("&Navigate"));
152
153 // ... and attach this menu bar to the frame
154 SetMenuBar(menuBar);
155
156 CreateStatusBar(1);
157
158 {
159 html = new wxHtmlWindow(this);
160 html -> SetRelatedFrame(this, _("HTML : %s"));
161 html -> SetRelatedStatusBar(0);
162 html -> LoadPage(wxT("start.htm"));
163 }
164}
165
166
167// event handlers
168
169void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
170{
171 // TRUE is to force the frame to close
172 Close(TRUE);
173}
174
175void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
176{
177 if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
178}
179
180void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
181{
182 if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
183}