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Reversed the meaning of black and white in wxRegion::ConvertToBitmap
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wxprec.h
3// Purpose: Includes the appropriate files for precompiled headers
4// Author: Julian Smart
5// Modified by:
6// Created: 01/02/97
7// RCS-ID: $Id$
8// Copyright: (c)
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// compiler detection; includes setup.h
13#include "wx/defs.h"
14
15// check if to use precompiled headers: do it for most Windows compilers unless
16// adding DigitalMars here appears to amke it slower!
17// explicitly disabled by defining NOPCH
18#if ((defined(__BORLANDC__) || defined(__VISUALC__) || defined(__WATCOMC__)) && defined(__WXMSW__)) || defined(__VISAGECPP__) || defined(__MWERKS__)
19 #if !defined(NOPCH)
20 #define WX_PRECOMP
21 #endif
22#endif
23
24// For some reason, this must be defined for common dialogs to work.
25#ifdef __WATCOMC__
26 #define INCLUDE_COMMDLG_H 1
27#endif
28
29#ifdef WX_PRECOMP
30
31// include <wx/wxchar.h> first to ensure that UNICODE macro is correctly set
32// _before_ including <windows.h>
33#include "wx/wxchar.h"
34
35// include standard Windows headers
36#if defined(__WXMSW__) && !wxUSE_MFC
37 #ifndef STRICT
38 #define STRICT 1
39 #endif
40
41 #include <windows.h>
42 #include "wx/msw/winundef.h"
43#endif
44
45// include the most common wx headers
46#include "wx/wx.h"
47
48#endif // WX_PRECOMP