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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/ole/dropsrc.cpp
3// Purpose: implementation of wxIDropSource and wxDropSource
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 10.05.98
7// RCS-ID: $Id$
8// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9// Licence: wxWindows license
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20#ifdef __GNUG__
21 #pragma implementation "dropsrc.h"
22#endif
23
24// For compilers that support precompilation, includes "wx.h".
25#include "wx/wxprec.h"
26
27#if defined(__BORLANDC__)
28 #pragma hdrstop
29#endif
30#ifndef WX_PRECOMP
31#include "wx/window.h"
32#endif
33
34#include "wx/setup.h"
35
36#if wxUSE_DRAG_AND_DROP
37
38#include "wx/log.h"
39#include "wx/dnd.h"
40
41#include <windows.h>
42
43#if wxUSE_NORLANDER_HEADERS
44 #include <ole2.h>
45#endif
46
47#ifndef __WIN32__
48 #include <ole2.h>
49 #include <olestd.h>
50#endif
51
52#include <oleauto.h>
53
54#include "wx/msw/ole/oleutils.h"
55
56// ----------------------------------------------------------------------------
57// wxIDropSource implementation of IDropSource interface
58// ----------------------------------------------------------------------------
59
60class wxIDropSource : public IDropSource
61{
62public:
63 wxIDropSource(wxDropSource *pDropSource);
64
65 DECLARE_IUNKNOWN_METHODS;
66
67 // IDropSource
68 STDMETHODIMP QueryContinueDrag(BOOL fEscapePressed, DWORD grfKeyState);
69 STDMETHODIMP GiveFeedback(DWORD dwEffect);
70
71private:
72 DWORD m_grfInitKeyState; // button which started the d&d operation
73 wxDropSource *m_pDropSource; // pointer to C++ class we belong to
74};
75
76// ============================================================================
77// Implementation
78// ============================================================================
79
80// ----------------------------------------------------------------------------
81// wxIDropSource implementation
82// ----------------------------------------------------------------------------
83BEGIN_IID_TABLE(wxIDropSource)
84 ADD_IID(Unknown)
85 ADD_IID(DropSource)
86END_IID_TABLE;
87
88IMPLEMENT_IUNKNOWN_METHODS(wxIDropSource)
89
90wxIDropSource::wxIDropSource(wxDropSource *pDropSource)
91{
92 wxASSERT( pDropSource != NULL );
93
94 m_pDropSource = pDropSource;
95 m_grfInitKeyState = 0;
96 m_cRef = 0;
97}
98
99// Name : wxIDropSource::QueryContinueDrag
100// Purpose : decide if drag operation must be continued or not
101// Returns : HRESULT: S_OK if we should continue
102// DRAGDROP_S_DROP to drop right now
103// DRAGDROP_S_CANCEL to cancel everything
104// Params : [in] BOOL fEscapePressed <Esc> pressed since last call?
105// [in] DWORD grfKeyState mask containing state of kbd keys
106// Notes : as there is no reasonably simple portable way to implement this
107// function, we currently don't give the possibility to override the
108// default behaviour implemented here
109STDMETHODIMP wxIDropSource::QueryContinueDrag(BOOL fEscapePressed,
110 DWORD grfKeyState)
111{
112 if ( fEscapePressed )
113 return DRAGDROP_S_CANCEL;
114
115 // initialize ourself with the drag begin button
116 if ( m_grfInitKeyState == 0 ) {
117 m_grfInitKeyState = grfKeyState & (MK_LBUTTON | MK_RBUTTON | MK_MBUTTON);
118 }
119
120 if ( !(grfKeyState & m_grfInitKeyState) ) {
121 // button which started d&d released, go!
122 return DRAGDROP_S_DROP;
123 }
124
125 return S_OK;
126}
127
128// Name : wxIDropSource::GiveFeedback
129// Purpose : give UI feedback according to current state of operation
130// Returns : STDMETHODIMP
131// Params : [in] DWORD dwEffect - what would happen if we dropped now
132// Notes : default implementation is ok in more than 99% of cases
133STDMETHODIMP wxIDropSource::GiveFeedback(DWORD dwEffect)
134{
135 wxDragResult effect;
136 if ( dwEffect & DROPEFFECT_COPY )
137 effect = wxDragCopy;
138 else if ( dwEffect & DROPEFFECT_MOVE )
139 effect = wxDragMove;
140 else
141 effect = wxDragNone;
142
143 if ( m_pDropSource->GiveFeedback(effect) )
144 return S_OK;
145
146 return DRAGDROP_S_USEDEFAULTCURSORS;
147}
148
149// ----------------------------------------------------------------------------
150// wxDropSource implementation
151// ----------------------------------------------------------------------------
152
153// ctors
154
155// common part of all ctors
156void wxDropSource::Init()
157{
158 m_pIDropSource = new wxIDropSource(this);
159 m_pIDropSource->AddRef();
160}
161
162wxDropSource::wxDropSource(wxWindow* WXUNUSED(win),
163 const wxCursor &cursorCopy,
164 const wxCursor &cursorMove,
165 const wxCursor &cursorStop)
166 : wxDropSourceBase(cursorCopy, cursorMove, cursorStop)
167{
168 Init();
169}
170
171wxDropSource::wxDropSource(wxDataObject& data,
172 wxWindow* WXUNUSED(win),
173 const wxCursor &cursorCopy,
174 const wxCursor &cursorMove,
175 const wxCursor &cursorStop)
176 : wxDropSourceBase(cursorCopy, cursorMove, cursorStop)
177{
178 Init();
179 SetData(data);
180}
181
182wxDropSource::~wxDropSource()
183{
184 m_pIDropSource->Release();
185}
186
187// Name : DoDragDrop
188// Purpose : start drag and drop operation
189// Returns : wxDragResult - the code of performed operation
190// Params : [in] bool bAllowMove: if false, only copy is allowed
191// Notes : you must call SetData() before if you had used def ctor
192wxDragResult wxDropSource::DoDragDrop(bool bAllowMove)
193{
194 wxCHECK_MSG( m_data != NULL, wxDragNone, wxT("No data in wxDropSource!") );
195
196 DWORD dwEffect;
197 HRESULT hr = ::DoDragDrop(m_data->GetInterface(),
198 m_pIDropSource,
199 bAllowMove ? DROPEFFECT_COPY | DROPEFFECT_MOVE
200 : DROPEFFECT_COPY,
201 &dwEffect);
202
203 if ( hr == DRAGDROP_S_CANCEL ) {
204 return wxDragCancel;
205 }
206 else if ( hr == DRAGDROP_S_DROP ) {
207 if ( dwEffect & DROPEFFECT_COPY ) {
208 return wxDragCopy;
209 }
210 else if ( dwEffect & DROPEFFECT_MOVE ) {
211 // consistency check: normally, we shouldn't get "move" at all
212 // here if !bAllowMove, but in practice it does happen quite often
213 if ( bAllowMove )
214 return wxDragMove;
215 else
216 return wxDragCopy;
217 }
218 else {
219 // not copy or move
220 return wxDragNone;
221 }
222 }
223 else {
224 if ( FAILED(hr) ) {
225 wxLogApiError("DoDragDrop", hr);
226 wxLogError(wxT("Drag & drop operation failed."));
227 }
228 else {
229 wxLogDebug(wxT("Unexpected success return code %08lx from DoDragDrop."),
230 hr);
231 }
232
233 return wxDragError;
234 }
235}
236
237// Name : wxDropSource::GiveFeedback
238// Purpose : visually inform the user about d&d operation state
239// Returns : bool: true if we do all ourselves or false for default feedback
240// Params : [in] DragResult effect - what would happen if we dropped now
241// Notes : here we just leave this stuff for default implementation
242bool wxDropSource::GiveFeedback(wxDragResult effect)
243{
244 const wxCursor& cursor = GetCursor(effect);
245 if ( cursor.Ok() )
246 {
247 ::SetCursor((HCURSOR)cursor.GetHCURSOR());
248
249 return TRUE;
250 }
251 else
252 {
253 return FALSE;
254 }
255}
256
257#endif //USE_DRAG_AND_DROP