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1\section{wxString overview}\label{wxstringoverview}
2
3Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5\subsection{Introduction}
6
7wxString is a class which represents a character string of arbitrary length (limited by
8{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9arbitrary characters. The ASCII NUL character is allowed, although care should be
10taken when passing strings containing it to other functions.
11
12wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
13Unicode (wide characters) strings.
14
15This class has all the standard operations you can expect to find in a string class:
16dynamic memory management (string extends to accommodate new characters),
17construction from other strings, C strings and characters, assignment operators,
18access to individual characters, string concatenation and comparison, substring
19extraction, case conversion, trimming and padding (with spaces), searching and
20replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
21insertion functions as well as much more - see \helpref{wxString}{wxstring}
22for a list of all functions.
23
24\subsection{Comparison of wxString to other string classes}
25
26The advantages of using a special string class instead of working directly with
27C strings are so obvious that there is a huge number of such classes available.
28The most important advantage is the need to always
29remember to allocate/free memory for C strings; working with fixed size buffers almost
30inevitably leads to buffer overflows. At last, C++ has a standard string class
31(std::string). So why the need for wxString?
32
33There are several advantages:
34
35\begin{enumerate}\itemsep=0pt
36\item {\bf Efficiency} This class was made to be as efficient as possible: both
37in terms of size (each wxString objects takes exactly the same space as a {\it
38char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
39It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40which may be enabled to fine tune the memory allocation strategy for your
41particular application - and the gain might be quite big.
42\item {\bf Compatibility} This class tries to combine almost full compatibility
43with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
44class and 90\% of the functionality of std::string class.
45\item {\bf Rich set of functions} Some of the functions present in wxString are
46very useful but don't exist in most of other string classes: for example,
47\helpref{AfterFirst}{wxstringafterfirst},
48\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
49or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
50operations are supported as well.
51\item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
52to and from ANSI and Unicode strings in any build mode (see the
53\helpref{Unicode overview}{unicode} for more details) and maps to either
54{\tt string} or {\tt wstring} transparently depending on the current mode.
55\item {\bf Used by wxWindows} And, of course, this class is used everywhere
56inside wxWindows so there is no performance loss which would result from
57conversions of objects of any other string class (including std::string) to
58wxString internally by wxWindows.
59\end{enumerate}
60
61However, there are several problems as well. The most important one is probably
62that there are often several functions to do exactly the same thing: for
63example, to get the length of the string either one of
64length(), \helpref{Len()}{wxstringlen} or
65\helpref{Length()}{wxstringlength} may be used. The first function, as almost
66all the other functions in lowercase, is std::string compatible. The second one
67is "native" wxString version and the last one is wxWindows 1.xx way. So the
68question is: which one is better to use? And the answer is that:
69
70{\bf The usage of std::string compatible functions is strongly advised!} It will
71both make your code more familiar to other C++ programmers (who are supposed to
72have knowledge of std::string but not of wxString), let you reuse the same code
73in both wxWindows and other programs (by just typedefing wxString as std::string
74when used outside wxWindows) and by staying compatible with future versions of
75wxWindows which will probably start using std::string sooner or later too.
76
77In the situations where there is no corresponding std::string function, please
78try to use the new wxString methods and not the old wxWindows 1.xx variants
79which are deprecated and may disappear in future versions.
80
81\subsection{Some advice about using wxString}\label{wxstringadvices}
82
83Probably the main trap with using this class is the implicit conversion operator to
84{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
85instead to clearly indicate when the conversion is done. Specifically, the
86danger of this implicit conversion may be seen in the following code fragment:
87
88\begin{verbatim}
89// this function converts the input string to uppercase, output it to the screen
90// and returns the result
91const char *SayHELLO(const wxString& input)
92{
93 wxString output = input.Upper();
94
95 printf("Hello, %s!\n", output);
96
97 return output;
98}
99\end{verbatim}
100
101There are two nasty bugs in these three lines. First of them is in the call to the
102{\it printf()} function. Although the implicit conversion to C strings is applied
103automatically by the compiler in the case of
104
105\begin{verbatim}
106 puts(output);
107\end{verbatim}
108
109because the argument of {\it puts()} is known to be of the type {\it const char *},
110this is {\bf not} done for {\it printf()} which is a function with variable
111number of arguments (and whose arguments are of unknown types). So this call may
112do anything at all (including displaying the correct string on screen), although
113the most likely result is a program crash. The solution is to use
114\helpref{c\_str()}{wxstringcstr}: just replace this line with
115
116\begin{verbatim}
117 printf("Hello, %s!\n", output.c_str());
118\end{verbatim}
119
120The second bug is that returning {\it output} doesn't work. The implicit cast is
121used again, so the code compiles, but as it returns a pointer to a buffer
122belonging to a local variable which is deleted as soon as the function exits,
123its contents is totally arbitrary. The solution to this problem is also easy:
124just make the function return wxString instead of a C string.
125
126This leads us to the following general advice: all functions taking string
127arguments should take {\it const wxString\&} (this makes assignment to the
128strings inside the function faster because of
129\helpref{reference counting}{wxstringrefcount}) and all functions returning
130strings should return {\it wxString} - this makes it safe to return local
131variables.
132
133\subsection{Other string related functions and classes}
134
135As most programs use character strings, the standard C library provides quite
136a few functions to work with them. Unfortunately, some of them have rather
137counter-intuitive behaviour (like strncpy() which doesn't always terminate the
138resulting string with a NULL) and are in general not very safe (passing NULL
139to them will probably lead to program crash). Moreover, some very useful
140functions are not standard at all. This is why in addition to all wxString
141functions, there are also a few global string functions which try to correct
142these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
143is empty (returning {\tt true} for {\tt NULL} pointers),
144\helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
145them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
146version of case-insensitive string comparison function known either as
147stricmp() or strcasecmp() on different platforms.
148
149The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
150and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
151of the inherently dangerous standard {\tt sprintf()} and which use {\tt
152snprintf()} instead which does buffer size checks whenever possible. Of
153course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is
154also safe.
155
156There is another class which might be useful when working with wxString:
157\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
158be broken into tokens and replaces the standard C library {\it
159strtok()} function.
160
161And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
162is just a version of the "template" dynamic array class which is specialized to work
163with strings. Please note that this class is specially optimized (using its
164knowledge of the internal structure of wxString) for storing strings and so it is
165vastly better from a performance point of view than a wxObjectArray of wxStrings.
166
167\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
168
169wxString objects use a technique known as {\it copy on write} (COW). This means
170that when a string is assigned to another, no copying really takes place: only
171the reference count on the shared string data is incremented and both strings
172share the same data.
173
174But as soon as one of the two (or more) strings is modified, the data has to be
175copied because the changes to one of the strings shouldn't be seen in the
176others. As data copying only happens when the string is written to, this is
177known as COW.
178
179What is important to understand is that all this happens absolutely
180transparently to the class users and that whether a string is shared or not is
181not seen from the outside of the class - in any case, the result of any
182operation on it is the same.
183
184Probably the unique case when you might want to think about reference
185counting is when a string character is taken from a string which is not a
186constant (or a constant reference). In this case, due to C++ rules, the
187"read-only" {\it operator[]} (which is the same as
188\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
189{\it operator[]} (the same as
190\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
191call to this operator may modify the string, its data is unshared (COW is done)
192and so if the string was really shared there is some performance loss (both in
193terms of speed and memory consumption). In the rare cases when this may be
194important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
195of the array subscript operator for this reasons. Please note that
196\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
197this situation and so using it is not really better. Also note that if all
198string arguments to your functions are passed as {\it const wxString\&} (see the
199section \helpref{Some advice}{wxstringadvices}) this situation will almost
200never arise because for constant references the correct operator is called automatically.
201
202\subsection{Tuning wxString for your application}\label{wxstringtuning}
203
204\normalbox{{\bf Note:} this section is strictly about performance issues and is
205absolutely not necessary to read for using wxString class. Please skip it unless
206you feel familiar with profilers and relative tools. If you do read it, please
207also read the preceding section about
208\helpref{reference counting}{wxstringrefcount}.}
209
210For the performance reasons wxString doesn't allocate exactly the amount of
211memory needed for each string. Instead, it adds a small amount of space to each
212allocated block which allows it to not reallocate memory (a relatively
213expensive operation) too often as when, for example, a string is constructed by
214subsequently adding one character at a time to it, as for example in:
215
216\begin{verbatim}
217// delete all vowels from the string
218wxString DeleteAllVowels(const wxString& original)
219{
220 wxString result;
221
222 size_t len = original.length();
223 for ( size_t n = 0; n < len; n++ )
224 {
225 if ( strchr("aeuio", tolower(original[n])) == NULL )
226 result += original[n];
227 }
228
229 return result;
230}
231\end{verbatim}
232
233This is quite a common situation and not allocating extra memory at all would
234lead to very bad performance in this case because there would be as many memory
235(re)allocations as there are consonants in the original string. Allocating too
236much extra memory would help to improve the speed in this situation, but due to
237a great number of wxString objects typically used in a program would also
238increase the memory consumption too much.
239
240The very best solution in precisely this case would be to use
241\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
242from the beginning - this will lead to exactly one memory allocation being
243performed (because the result is at most as long as the original string).
244
245However, using Alloc() is tedious and so wxString tries to do its best. The
246default algorithm assumes that memory allocation is done in granularity of at
247least 16 bytes (which is the case on almost all of wide-spread platforms) and so
248nothing is lost if the amount of memory to allocate is rounded up to the next
249multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
250example above won't allocate memory but use the already allocated pool.
251
252The default approach is quite conservative. Allocating more memory may bring
253important performance benefits for programs using (relatively) few very long
254strings. The amount of memory allocated is configured by the setting of {\it
255EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
256why its default value is what it is before modifying it!). You may try setting
257it to greater amount (say twice nLen) or to 0 (to see performance degradation
258which will follow) and analyse the impact of it on your program. If you do it,
259you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
260which tells the wxString class to collect performance statistics and to show
261them on stderr on program termination. This will show you the average length of
262strings your program manipulates, their average initial length and also the
263percent of times when memory wasn't reallocated when string concatenation was
264done but the already preallocated memory was used (this value should be about
26598\% for the default allocation policy, if it is less than 90\% you should
266really consider fine tuning wxString for your application).
267
268It goes without saying that a profiler should be used to measure the precise
269difference the change to EXTRA\_ALLOC makes to your program.
270