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1 | /////////////////////////////////////////////////////////////////////////////// | |
2 | // Name: game.h | |
3 | // Purpose: Bombs game | |
4 | // Author: P. Foggia 1996 | |
5 | // Modified by: Wlodzimierz Skiba (ABX) 2003 | |
6 | // Created: 1996 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 1996 P. Foggia | |
9 | // Licence: wxWindows licence | |
10 | /////////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_DEMOS_BOMBS_GAME_H_ | |
13 | #define _WX_DEMOS_BOMBS_GAME_H_ | |
14 | ||
15 | #define BG_HIDDEN 0x100 | |
16 | #define BG_BOMB 0x200 | |
17 | #define BG_MARKED 0x400 | |
18 | #define BG_EXPLODED 0x800 | |
19 | #define BG_MASK 0x0FF | |
20 | ||
21 | #include <stddef.h> | |
22 | ||
23 | class BombsGame | |
24 | { | |
25 | public: | |
26 | BombsGame() | |
27 | { | |
28 | m_width = m_height = 0; | |
29 | m_field = NULL; | |
30 | }; | |
31 | ||
32 | ~BombsGame(); | |
33 | ||
34 | int GetWidth() const { return m_width; }; | |
35 | int GetHeight() const { return m_height; }; | |
36 | ||
37 | int Get(int x, int y) const | |
38 | { | |
39 | return m_field[x+y*m_width]; | |
40 | }; | |
41 | ||
42 | int IsFocussed(int x, int y) const | |
43 | { | |
44 | return (m_gridFocusX == x) && (m_gridFocusY == y); | |
45 | } | |
46 | ||
47 | int IsHidden(int x, int y) const | |
48 | { | |
49 | return Get(x,y) & BG_HIDDEN; | |
50 | }; | |
51 | ||
52 | int IsMarked(int x, int y) const | |
53 | { | |
54 | return Get(x,y) & BG_MARKED; | |
55 | }; | |
56 | ||
57 | int IsBomb(int x, int y) const | |
58 | { | |
59 | return Get(x,y) & BG_BOMB; | |
60 | }; | |
61 | ||
62 | int IsExploded(int x, int y) const | |
63 | { | |
64 | return Get(x,y) & BG_EXPLODED; | |
65 | }; | |
66 | ||
67 | int GetNumBombs() const | |
68 | { | |
69 | return m_numBombCells; | |
70 | }; | |
71 | ||
72 | int GetNumRemainingCells() const | |
73 | { | |
74 | return m_numRemainingCells; | |
75 | }; | |
76 | ||
77 | ||
78 | ||
79 | bool Init(int width, int height); | |
80 | ||
81 | ||
82 | // Marks/unmarks a cell | |
83 | void Mark(int x, int y); | |
84 | ||
85 | // Unhides a cell | |
86 | void Unhide(int x, int y); | |
87 | ||
88 | // Makes a cell exploded | |
89 | void Explode(int x, int y); | |
90 | ||
91 | int m_gridFocusX; | |
92 | int m_gridFocusY; | |
93 | ||
94 | private: | |
95 | ||
96 | // Current difficulty level (Determines grid size). | |
97 | //int m_level; | |
98 | ||
99 | int m_width, m_height; | |
100 | short *m_field; | |
101 | int m_numBombCells, m_numRemainingCells; | |
102 | ||
103 | }; | |
104 | ||
105 | #endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_ |