]>
Commit | Line | Data |
---|---|---|
1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: wx/univ/inpcons.h | |
3 | // Purpose: wxInputConsumer: mix-in class for input handling | |
4 | // Author: Vadim Zeitlin | |
5 | // Modified by: | |
6 | // Created: 14.08.00 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com) | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifndef _WX_UNIV_INPCONS_H_ | |
13 | #define _WX_UNIV_INPCONS_H_ | |
14 | ||
15 | class WXDLLIMPEXP_FWD_CORE wxInputHandler; | |
16 | class WXDLLIMPEXP_FWD_CORE wxWindow; | |
17 | ||
18 | #include "wx/object.h" | |
19 | #include "wx/event.h" | |
20 | ||
21 | // ---------------------------------------------------------------------------- | |
22 | // wxControlAction: the action is currently just a string which identifies it, | |
23 | // later it might become an atom (i.e. an opaque handler to string). | |
24 | // ---------------------------------------------------------------------------- | |
25 | ||
26 | typedef wxString wxControlAction; | |
27 | ||
28 | // the list of actions which apply to all controls (other actions are defined | |
29 | // in the controls headers) | |
30 | ||
31 | #define wxACTION_NONE wxT("") // no action to perform | |
32 | ||
33 | // ---------------------------------------------------------------------------- | |
34 | // wxInputConsumer: mix-in class for handling wxControlActions (used by | |
35 | // wxControl and wxTopLevelWindow). | |
36 | // ---------------------------------------------------------------------------- | |
37 | ||
38 | class WXDLLIMPEXP_CORE wxInputConsumer | |
39 | { | |
40 | public: | |
41 | wxInputConsumer() { m_inputHandler = NULL; } | |
42 | virtual ~wxInputConsumer() { } | |
43 | ||
44 | // get the input handler | |
45 | wxInputHandler *GetInputHandler() const { return m_inputHandler; } | |
46 | ||
47 | // perform a control-dependent action: an action may have an optional | |
48 | // numeric and another (also optional) string argument whose interpretation | |
49 | // depends on the action | |
50 | // | |
51 | // NB: we might use ellipsis in PerformAction() declaration but this | |
52 | // wouldn't be more efficient than always passing 2 unused parameters | |
53 | // but would be more difficult. Another solution would be to have | |
54 | // several overloaded versions but this will expose the problem of | |
55 | // virtual function hiding we don't have here. | |
56 | virtual bool PerformAction(const wxControlAction& action, | |
57 | long numArg = -1l, | |
58 | const wxString& strArg = wxEmptyString); | |
59 | ||
60 | // get the window to work with (usually the class wxInputConsumer was mixed into) | |
61 | virtual wxWindow *GetInputWindow() const = 0; | |
62 | ||
63 | // this function must be implemented in any classes process input (i.e. not | |
64 | // static controls) to create the standard input handler for the concrete | |
65 | // class deriving from this mix-in | |
66 | // | |
67 | // the parameter is the default input handler which should receive all | |
68 | // unprocessed input (i.e. typically handlerDef is passed to | |
69 | // wxStdInputHandler ctor) or it may be NULL | |
70 | // | |
71 | // the returned pointer will not be deleted by caller so it must either | |
72 | // point to a static object or be deleted on program termination | |
73 | virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef); | |
74 | ||
75 | ||
76 | protected: | |
77 | // event handlers | |
78 | void OnMouse(wxMouseEvent& event); | |
79 | void OnKeyDown(wxKeyEvent& event); | |
80 | void OnKeyUp(wxKeyEvent& event); | |
81 | void OnFocus(wxFocusEvent& event); | |
82 | void OnActivate(wxActivateEvent& event); | |
83 | ||
84 | // create input handler by name, fall back to GetStdInputHandler() if | |
85 | // the current theme doesn't define any specific handler of this type | |
86 | void CreateInputHandler(const wxString& inphandler); | |
87 | ||
88 | private: | |
89 | // the input processor (we never delete it) | |
90 | wxInputHandler *m_inputHandler; | |
91 | }; | |
92 | ||
93 | ||
94 | // ---------------------------------------------------------------------------- | |
95 | // macros which must be used by the classes derived from wxInputConsumer mix-in | |
96 | // ---------------------------------------------------------------------------- | |
97 | ||
98 | // declare the methods to be forwarded | |
99 | #define WX_DECLARE_INPUT_CONSUMER() \ | |
100 | private: \ | |
101 | void OnMouse(wxMouseEvent& event); \ | |
102 | void OnKeyDown(wxKeyEvent& event); \ | |
103 | void OnKeyUp(wxKeyEvent& event); \ | |
104 | void OnFocus(wxFocusEvent& event); \ | |
105 | public: /* because of docview :-( */ \ | |
106 | void OnActivate(wxActivateEvent& event); \ | |
107 | private: | |
108 | ||
109 | // implement the event table entries for wxControlContainer | |
110 | #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \ | |
111 | EVT_KEY_DOWN(classname::OnKeyDown) \ | |
112 | EVT_KEY_UP(classname::OnKeyUp) \ | |
113 | EVT_MOUSE_EVENTS(classname::OnMouse) \ | |
114 | EVT_SET_FOCUS(classname::OnFocus) \ | |
115 | EVT_KILL_FOCUS(classname::OnFocus) \ | |
116 | EVT_ACTIVATE(classname::OnActivate) | |
117 | ||
118 | // Forward event handlers to wxInputConsumer | |
119 | // | |
120 | // (We can't use them directly, because wxIC has virtual methods, which forces | |
121 | // the compiler to include (at least) two vtables into wxControl, one for the | |
122 | // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in. | |
123 | // Consequently, the "this" pointer has different value when in wxControl's | |
124 | // and wxIC's method, even though the instance stays same. This doesn't matter | |
125 | // so far as member pointers aren't used, but that's not wxControl's case. | |
126 | // When we add an event table entry (= use a member pointer) pointing to | |
127 | // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the | |
128 | // version of "this" that belongs to wxControl, not wxIC! In our particular | |
129 | // case, the effect is that m_handler is NULL (probably same memory | |
130 | // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.) | |
131 | #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \ | |
132 | void classname::OnMouse(wxMouseEvent& event) \ | |
133 | { \ | |
134 | wxInputConsumer::OnMouse(event); \ | |
135 | } \ | |
136 | void classname::OnKeyDown(wxKeyEvent& event) \ | |
137 | { \ | |
138 | wxInputConsumer::OnKeyDown(event); \ | |
139 | } \ | |
140 | void classname::OnKeyUp(wxKeyEvent& event) \ | |
141 | { \ | |
142 | wxInputConsumer::OnKeyUp(event); \ | |
143 | } \ | |
144 | void classname::OnFocus(wxFocusEvent& event) \ | |
145 | { \ | |
146 | wxInputConsumer::OnFocus(event); \ | |
147 | } \ | |
148 | void classname::OnActivate(wxActivateEvent& event) \ | |
149 | { \ | |
150 | wxInputConsumer::OnActivate(event); \ | |
151 | } | |
152 | ||
153 | #endif // _WX_UNIV_INPCONS_H_ |