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1///////////////////////////////////////////////////////////////////////////////
2// Name: msw/renderer.cpp
3// Purpose: implementation of wxRendererNative for Windows
4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9// License: wxWindows licence
10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #include "wx/window.h"
30 #include "wx/dc.h"
31#endif //WX_PRECOMP
32
33#include "wx/splitter.h"
34#include "wx/renderer.h"
35#include "wx/settings.h"
36#include "wx/msw/uxtheme.h"
37#include "wx/msw/private.h"
38
39// tmschema.h is in Win32 Platform SDK and might not be available with earlier
40// compilers
41#ifndef CP_DROPDOWNBUTTON
42 #define CP_DROPDOWNBUTTON 1
43
44 #define CBXS_NORMAL 1
45 #define CBXS_HOT 2
46 #define CBXS_PRESSED 3
47 #define CBXS_DISABLED 4
48
49 #define TVP_GLYPH 2
50
51 #define GLPS_CLOSED 1
52 #define GLPS_OPENED 2
53
54 #define HP_HEADERITEM 1
55
56 #define HIS_NORMAL 1
57 #define HIS_HOT 2
58 #define HIS_PRESSED 3
59#endif
60
61// ----------------------------------------------------------------------------
62// wxRendererMSW: wxRendererNative implementation for "old" Win32 systems
63// ----------------------------------------------------------------------------
64
65class WXDLLEXPORT wxRendererMSW : public wxDelegateRendererNative
66{
67public:
68 wxRendererMSW() { }
69
70 static wxRendererNative& Get();
71
72 virtual void DrawComboBoxDropButton(wxWindow *win,
73 wxDC& dc,
74 const wxRect& rect,
75 int flags = 0);
76
77private:
78 DECLARE_NO_COPY_CLASS(wxRendererMSW)
79};
80
81// ----------------------------------------------------------------------------
82// wxRendererXP: wxRendererNative implementation for Windows XP and later
83// ----------------------------------------------------------------------------
84
85#if wxUSE_UXTHEME
86
87class WXDLLEXPORT wxRendererXP : public wxDelegateRendererNative
88{
89public:
90 wxRendererXP() : wxDelegateRendererNative(wxRendererMSW::Get()) { }
91
92 static wxRendererNative& Get();
93
94 virtual void DrawSplitterBorder(wxWindow *win,
95 wxDC& dc,
96 const wxRect& rect,
97 int flags = 0);
98 virtual void DrawSplitterSash(wxWindow *win,
99 wxDC& dc,
100 const wxSize& size,
101 wxCoord position,
102 wxOrientation orient,
103 int flags = 0);
104
105 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
106
107 virtual void DrawComboBoxDropButton(wxWindow *win,
108 wxDC& dc,
109 const wxRect& rect,
110 int flags = 0);
111 virtual void DrawTreeItemButton(wxWindow *win,
112 wxDC& dc,
113 const wxRect& rect,
114 int flags = 0);
115 virtual void DrawHeaderButton(wxWindow *win,
116 wxDC& dc,
117 const wxRect &rect,
118 int flags=0);
119private:
120 DECLARE_NO_COPY_CLASS(wxRendererXP)
121};
122
123#endif // wxUSE_UXTHEME
124
125// ============================================================================
126// wxRendererNative and wxRendererMSW implementation
127// ============================================================================
128
129/* static */
130wxRendererNative& wxRendererNative::GetDefault()
131{
132#if wxUSE_UXTHEME
133 wxUxThemeEngine *themeEngine = wxUxThemeEngine::Get();
134 if ( themeEngine && themeEngine->IsAppThemed() )
135 return wxRendererXP::Get();
136#endif // wxUSE_UXTHEME
137
138 return wxRendererMSW::Get();
139}
140
141/* static */
142wxRendererNative& wxRendererMSW::Get()
143{
144 static wxRendererMSW s_rendererMSW;
145
146 return s_rendererMSW;
147}
148
149#if defined(__WXWINCE__) && !defined(DFCS_FLAT)
150#define DFCS_FLAT 0
151#endif
152
153void
154wxRendererMSW::DrawComboBoxDropButton(wxWindow * WXUNUSED(win),
155 wxDC& dc,
156 const wxRect& rect,
157 int flags)
158{
159 RECT r;
160 r.left = rect.GetLeft();
161 r.top = rect.GetTop();
162 r.bottom = rect.y + rect.height;
163 r.right = rect.x + rect.width;
164
165 int style = DFCS_SCROLLCOMBOBOX;
166 if ( flags & wxCONTROL_DISABLED )
167 style |= DFCS_INACTIVE;
168 if ( flags & wxCONTROL_PRESSED )
169 style |= DFCS_PUSHED | DFCS_FLAT;
170
171 ::DrawFrameControl(GetHdcOf(dc), &r, DFC_SCROLL, style);
172}
173
174// ============================================================================
175// wxRendererXP implementation
176// ============================================================================
177
178#if wxUSE_UXTHEME
179
180/* static */
181wxRendererNative& wxRendererXP::Get()
182{
183 static wxRendererXP s_rendererXP;
184
185 return s_rendererXP;
186}
187
188// NOTE: There is no guarantee that the button drawn fills the entire rect (XP
189// default theme, for example), so the caller should have cleared button's
190// background before this call. This is quite likely a wxMSW-specific thing.
191void
192wxRendererXP::DrawComboBoxDropButton(wxWindow * win,
193 wxDC& dc,
194 const wxRect& rect,
195 int flags)
196{
197 wxUxThemeHandle hTheme(win, L"COMBOBOX");
198 if ( hTheme )
199 {
200 RECT r;
201 r.left = rect.x;
202 r.top = rect.y;
203 r.right = rect.x + rect.width;
204 r.bottom = rect.y + rect.height;
205
206 int state;
207 if ( flags & wxCONTROL_PRESSED )
208 state = CBXS_PRESSED;
209 else if ( flags & wxCONTROL_CURRENT )
210 state = CBXS_HOT;
211 else if ( flags & wxCONTROL_DISABLED )
212 state = CBXS_DISABLED;
213 else
214 state = CBXS_NORMAL;
215
216 wxUxThemeEngine::Get()->DrawThemeBackground
217 (
218 hTheme,
219 (HDC) dc.GetHDC(),
220 CP_DROPDOWNBUTTON,
221 state,
222 &r,
223 NULL
224 );
225
226 }
227}
228
229// ----------------------------------------------------------------------------
230// splitter drawing
231// ----------------------------------------------------------------------------
232
233// the width of the sash: this is the same as used by Explorer...
234static const wxCoord SASH_WIDTH = 4;
235
236wxSplitterRenderParams
237wxRendererXP::GetSplitterParams(const wxWindow * win)
238{
239 if (win->GetWindowStyle() & wxSP_NO_XP_THEME)
240 return m_rendererNative.GetSplitterParams(win);
241 else
242 return wxSplitterRenderParams(SASH_WIDTH, 0, false);
243}
244
245void
246wxRendererXP::DrawSplitterBorder(wxWindow * win,
247 wxDC& dc,
248 const wxRect& rect,
249 int flags)
250{
251 if (win->GetWindowStyle() & wxSP_NO_XP_THEME)
252 {
253 m_rendererNative.DrawSplitterBorder(win, dc, rect, flags);
254 }
255}
256
257void
258wxRendererXP::DrawSplitterSash(wxWindow *win,
259 wxDC& dc,
260 const wxSize& size,
261 wxCoord position,
262 wxOrientation orient,
263 int flags)
264{
265 if ( !win->HasFlag(wxSP_NO_XP_THEME) )
266 {
267 dc.SetPen(*wxTRANSPARENT_PEN);
268 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE)));
269 if ( orient == wxVERTICAL )
270 {
271 dc.DrawRectangle(position, 0, SASH_WIDTH, size.y);
272 }
273 else // wxHORIZONTAL
274 {
275 dc.DrawRectangle(0, position, size.x, SASH_WIDTH);
276 }
277
278 return;
279 }
280
281 m_rendererNative.DrawSplitterSash(win, dc, size, position, orient, flags);
282}
283
284void
285wxRendererXP::DrawTreeItemButton(wxWindow *win,
286 wxDC &dc,
287 const wxRect &rect,
288 int flags)
289{
290 wxUxThemeHandle hTheme(win, L"TREEVIEW");
291 RECT r;
292 r.left = rect.x;
293 r.top = rect.y;
294 r.right = rect.x + rect.width;
295 r.bottom = rect.y + rect.height;
296 int state = (flags & wxCONTROL_EXPANDED) ? GLPS_OPENED : GLPS_CLOSED;
297 wxUxThemeEngine::Get()->DrawThemeBackground
298 (
299 hTheme,
300 (HDC) dc.GetHDC(),
301 TVP_GLYPH,
302 state,
303 &r,
304 NULL
305 );
306}
307
308void
309wxRendererXP::DrawHeaderButton(wxWindow *win,
310 wxDC &dc,
311 const wxRect &rect,
312 int flags)
313{
314 wxUxThemeHandle hTheme(win, L"HEADER");
315 RECT r;
316 r.left = rect.x;
317 r.top = rect.y;
318 r.right = rect.x + rect.width;
319 r.bottom = rect.y + rect.height;
320 int state;
321 if ( flags & wxCONTROL_PRESSED )
322 state = HIS_PRESSED;
323 else if ( flags & wxCONTROL_CURRENT )
324 state = HIS_HOT;
325 else
326 state = HIS_NORMAL;
327 wxUxThemeEngine::Get()->DrawThemeBackground
328 (
329 hTheme,
330 (HDC) dc.GetHDC(),
331 HP_HEADERITEM,
332 state,
333 &r,
334 NULL
335 );
336}
337
338#endif // wxUSE_UXTHEME
339