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1/////////////////////////////////////////////////////////////////////////////
2// Name: msw/button.cpp
3// Purpose: wxButton
4// Author: Julian Smart
5// Modified by:
6// Created: 04/01/98
7// RCS-ID: $Id$
8// Copyright: (c) Julian Smart
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
27#if wxUSE_BUTTON
28
29#ifndef WX_PRECOMP
30 #include "wx/app.h"
31 #include "wx/button.h"
32 #include "wx/brush.h"
33 #include "wx/panel.h"
34 #include "wx/bmpbuttn.h"
35 #include "wx/settings.h"
36 #include "wx/dcscreen.h"
37 #include "wx/dcclient.h"
38#endif
39
40#include "wx/stockitem.h"
41#include "wx/tokenzr.h"
42#include "wx/msw/private.h"
43
44// ----------------------------------------------------------------------------
45// macros
46// ----------------------------------------------------------------------------
47
48#if wxUSE_EXTENDED_RTTI
49
50WX_DEFINE_FLAGS( wxButtonStyle )
51
52wxBEGIN_FLAGS( wxButtonStyle )
53 // new style border flags, we put them first to
54 // use them for streaming out
55 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
56 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
57 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
58 wxFLAGS_MEMBER(wxBORDER_RAISED)
59 wxFLAGS_MEMBER(wxBORDER_STATIC)
60 wxFLAGS_MEMBER(wxBORDER_NONE)
61
62 // old style border flags
63 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
64 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
65 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
66 wxFLAGS_MEMBER(wxRAISED_BORDER)
67 wxFLAGS_MEMBER(wxSTATIC_BORDER)
68 wxFLAGS_MEMBER(wxBORDER)
69
70 // standard window styles
71 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
72 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
73 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
74 wxFLAGS_MEMBER(wxWANTS_CHARS)
75 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
76 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
77 wxFLAGS_MEMBER(wxVSCROLL)
78 wxFLAGS_MEMBER(wxHSCROLL)
79
80 wxFLAGS_MEMBER(wxBU_LEFT)
81 wxFLAGS_MEMBER(wxBU_RIGHT)
82 wxFLAGS_MEMBER(wxBU_TOP)
83 wxFLAGS_MEMBER(wxBU_BOTTOM)
84 wxFLAGS_MEMBER(wxBU_EXACTFIT)
85wxEND_FLAGS( wxButtonStyle )
86
87IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
88
89wxBEGIN_PROPERTIES_TABLE(wxButton)
90 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
91
92 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
93 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
94
95 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
96
97wxEND_PROPERTIES_TABLE()
98
99wxBEGIN_HANDLERS_TABLE(wxButton)
100wxEND_HANDLERS_TABLE()
101
102wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
103
104
105#else
106IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
107#endif
108
109// this macro tries to adjust the default button height to a reasonable value
110// using the char height as the base
111#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
112
113// ============================================================================
114// implementation
115// ============================================================================
116
117// ----------------------------------------------------------------------------
118// creation/destruction
119// ----------------------------------------------------------------------------
120
121bool wxButton::Create(wxWindow *parent,
122 wxWindowID id,
123 const wxString& lbl,
124 const wxPoint& pos,
125 const wxSize& size,
126 long style,
127 const wxValidator& validator,
128 const wxString& name)
129{
130 wxString label(lbl);
131 if (label.empty() && wxIsStockID(id))
132 {
133 // On Windows, some buttons aren't supposed to have
134 // mnemonics, so strip them out.
135
136 label = wxGetStockLabel(id
137#if defined(__WXMSW__) || defined(__WXWINCE__)
138 , ( id != wxID_OK &&
139 id != wxID_CANCEL &&
140 id != wxID_CLOSE )
141#endif
142 );
143 }
144
145 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
146 return false;
147
148 WXDWORD exstyle;
149 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
150
151#ifdef __WIN32__
152 // if the label contains several lines we must explicitly tell the button
153 // about it or it wouldn't draw it correctly ("\n"s would just appear as
154 // black boxes)
155 //
156 // NB: we do it here and not in MSWGetStyle() because we need the label
157 // value and m_label is not set yet when MSWGetStyle() is called;
158 // besides changing BS_MULTILINE during run-time is pointless anyhow
159 if ( label.find(_T('\n')) != wxString::npos )
160 {
161 msStyle |= BS_MULTILINE;
162 }
163#endif // __WIN32__
164
165 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
166}
167
168wxButton::~wxButton()
169{
170}
171
172// ----------------------------------------------------------------------------
173// flags
174// ----------------------------------------------------------------------------
175
176WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
177{
178 // buttons never have an external border, they draw their own one
179 WXDWORD msStyle = wxControl::MSWGetStyle
180 (
181 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
182 );
183
184 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
185 // each other in any resizeable dialog which has more than one button in
186 // the bottom
187 msStyle |= WS_CLIPSIBLINGS;
188
189#ifdef __WIN32__
190 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
191 // and wxBU_RIGHT to get BS_CENTER!
192 if ( style & wxBU_LEFT )
193 msStyle |= BS_LEFT;
194 if ( style & wxBU_RIGHT )
195 msStyle |= BS_RIGHT;
196 if ( style & wxBU_TOP )
197 msStyle |= BS_TOP;
198 if ( style & wxBU_BOTTOM )
199 msStyle |= BS_BOTTOM;
200#ifndef __WXWINCE__
201 // flat 2d buttons
202 if ( style & wxNO_BORDER )
203 msStyle |= BS_FLAT;
204#endif // __WXWINCE__
205#endif // __WIN32__
206
207 return msStyle;
208}
209
210// ----------------------------------------------------------------------------
211// size management including autosizing
212// ----------------------------------------------------------------------------
213
214wxSize wxButton::DoGetBestSize() const
215{
216 wxClientDC dc(wx_const_cast(wxButton *, this));
217 dc.SetFont(GetFont());
218
219 wxCoord wBtn,
220 hBtn;
221 dc.GetMultiLineTextExtent(wxStripMenuCodes(GetLabel()), &wBtn, &hBtn);
222
223 // add a margin -- the button is wider than just its label
224 wBtn += 3*GetCharWidth();
225 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
226
227 // all buttons have at least the standard size unless the user explicitly
228 // wants them to be of smaller size and used wxBU_EXACTFIT style when
229 // creating the button
230 if ( !HasFlag(wxBU_EXACTFIT) )
231 {
232 wxSize sz = GetDefaultSize();
233 if (wBtn > sz.x)
234 sz.x = wBtn;
235 if (hBtn > sz.y)
236 sz.y = hBtn;
237
238 return sz;
239 }
240
241 wxSize best(wBtn, hBtn);
242 CacheBestSize(best);
243 return best;
244}
245
246/* static */
247wxSize wxButtonBase::GetDefaultSize()
248{
249 static wxSize s_sizeBtn;
250
251 if ( s_sizeBtn.x == 0 )
252 {
253 wxScreenDC dc;
254 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
255
256 // the size of a standard button in the dialog units is 50x14,
257 // translate this to pixels
258 // NB1: the multipliers come from the Windows convention
259 // NB2: the extra +1/+2 were needed to get the size be the same as the
260 // size of the buttons in the standard dialog - I don't know how
261 // this happens, but on my system this size is 75x23 in pixels and
262 // 23*8 isn't even divisible by 14... Would be nice to understand
263 // why these constants are needed though!
264 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
265 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
266 }
267
268 return s_sizeBtn;
269}
270
271// ----------------------------------------------------------------------------
272// default button handling
273// ----------------------------------------------------------------------------
274
275/*
276 "Everything you ever wanted to know about the default buttons" or "Why do we
277 have to do all this?"
278
279 In MSW the default button should be activated when the user presses Enter
280 and the current control doesn't process Enter itself somehow. This is
281 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
282 Another aspect of "defaultness" is that the default button has different
283 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
284 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
285 be unset if our parent window is not active so it should be unset whenever
286 we lose activation and set back when we regain it.
287
288 Final complication is that when a button is active, it should be the default
289 one, i.e. pressing Enter on a button always activates it and not another
290 one.
291
292 We handle this by maintaining a permanent and a temporary default items in
293 wxControlContainer (both may be NULL). When a button becomes the current
294 control (i.e. gets focus) it sets itself as the temporary default which
295 ensures that it has the right appearance and that Enter will be redirected
296 to it. When the button loses focus, it unsets the temporary default and so
297 the default item will be the permanent default -- that is the default button
298 if any had been set or none otherwise, which is just what we want.
299
300 NB: all this is quite complicated by now and the worst is that normally
301 it shouldn't be necessary at all as for the normal Windows programs
302 DefWindowProc() and IsDialogMessage() take care of all this
303 automatically -- however in wxWidgets programs this doesn't work for
304 nested hierarchies (i.e. a notebook inside a notebook) for unknown
305 reason and so we have to reproduce all this code ourselves. It would be
306 very nice if we could avoid doing it.
307 */
308
309// set this button as the (permanently) default one in its panel
310void wxButton::SetDefault()
311{
312 wxWindow *parent = GetParent();
313
314 wxCHECK_RET( parent, _T("button without parent?") );
315
316 // set this one as the default button both for wxWidgets ...
317 wxWindow *winOldDefault = parent->SetDefaultItem(this);
318
319 // ... and Windows
320 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
321 SetDefaultStyle(this, true);
322}
323
324// set this button as being currently default
325void wxButton::SetTmpDefault()
326{
327 wxWindow *parent = GetParent();
328
329 wxCHECK_RET( parent, _T("button without parent?") );
330
331 wxWindow *winOldDefault = parent->GetDefaultItem();
332 parent->SetTmpDefaultItem(this);
333
334 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
335 SetDefaultStyle(this, true);
336}
337
338// unset this button as currently default, it may still stay permanent default
339void wxButton::UnsetTmpDefault()
340{
341 wxWindow *parent = GetParent();
342
343 wxCHECK_RET( parent, _T("button without parent?") );
344
345 parent->SetTmpDefaultItem(NULL);
346
347 wxWindow *winOldDefault = parent->GetDefaultItem();
348
349 SetDefaultStyle(this, false);
350 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
351}
352
353/* static */
354void
355wxButton::SetDefaultStyle(wxButton *btn, bool on)
356{
357 // we may be called with NULL pointer -- simpler to do the check here than
358 // in the caller which does wxDynamicCast()
359 if ( !btn )
360 return;
361
362 // first, let DefDlgProc() know about the new default button
363 if ( on )
364 {
365 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
366 // focus at all any more
367 if ( !wxTheApp->IsActive() )
368 return;
369
370 // look for a panel-like window
371 wxWindow *win = btn->GetParent();
372 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
373 win = win->GetParent();
374
375 if ( win )
376 {
377 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
378
379 // sending DM_SETDEFID also changes the button style to
380 // BS_DEFPUSHBUTTON so there is nothing more to do
381 }
382 }
383
384 // then also change the style as needed
385 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
386 if ( !(style & BS_DEFPUSHBUTTON) == on )
387 {
388 // don't do it with the owner drawn buttons because it will
389 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
390 // BS_DEFPUSHBUTTON != 0)!
391 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
392 {
393 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
394 on ? style | BS_DEFPUSHBUTTON
395 : style & ~BS_DEFPUSHBUTTON,
396 1L /* redraw */);
397 }
398 else // owner drawn
399 {
400 // redraw the button - it will notice itself that it's
401 // [not] the default one [any longer]
402 btn->Refresh();
403 }
404 }
405 //else: already has correct style
406}
407
408// ----------------------------------------------------------------------------
409// helpers
410// ----------------------------------------------------------------------------
411
412bool wxButton::SendClickEvent()
413{
414 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
415 event.SetEventObject(this);
416
417 return ProcessCommand(event);
418}
419
420void wxButton::Command(wxCommandEvent & event)
421{
422 ProcessCommand(event);
423}
424
425// ----------------------------------------------------------------------------
426// event/message handlers
427// ----------------------------------------------------------------------------
428
429bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
430{
431 bool processed = false;
432 switch ( param )
433 {
434 // NOTE: Apparently older versions (NT 4?) of the common controls send
435 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
436 // buttons, so in order to send two EVT_BUTTON events we should
437 // catch both types. Currently (Feb 2003) up-to-date versions of
438 // win98, win2k and winXP all send two BN_CLICKED messages for
439 // all button types, so we don't catch BN_DOUBLECLICKED anymore
440 // in order to not get 3 EVT_BUTTON events. If this is a problem
441 // then we need to figure out which version of the comctl32 changed
442 // this behaviour and test for it.
443
444 case 1: // message came from an accelerator
445 case BN_CLICKED: // normal buttons send this
446 processed = SendClickEvent();
447 break;
448 }
449
450 return processed;
451}
452
453WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
454{
455 // when we receive focus, we want to temporarily become the default button in
456 // our parent panel so that pressing "Enter" would activate us -- and when
457 // losing it we should restore the previous default button as well
458 if ( nMsg == WM_SETFOCUS )
459 {
460 SetTmpDefault();
461
462 // let the default processing take place too
463 }
464 else if ( nMsg == WM_KILLFOCUS )
465 {
466 UnsetTmpDefault();
467 }
468 else if ( nMsg == WM_LBUTTONDBLCLK )
469 {
470 // emulate a click event to force an owner-drawn button to change its
471 // appearance - without this, it won't do it
472 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
473
474 // and continue with processing the message normally as well
475 }
476
477 // let the base class do all real processing
478 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
479}
480
481// ----------------------------------------------------------------------------
482// owner-drawn buttons support
483// ----------------------------------------------------------------------------
484
485#ifdef __WIN32__
486
487// drawing helpers
488
489static void DrawButtonText(HDC hdc,
490 RECT *pRect,
491 const wxString& text,
492 COLORREF col)
493{
494 COLORREF colOld = SetTextColor(hdc, col);
495 int modeOld = SetBkMode(hdc, TRANSPARENT);
496
497 if ( text.find(_T('\n')) != wxString::npos )
498 {
499 // draw multiline label
500
501 // first we need to compute its bounding rect
502 RECT rc;
503 ::CopyRect(&rc, pRect);
504 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
505
506 // now center this rect inside the entire button area
507 const LONG w = rc.right - rc.left;
508 const LONG h = rc.bottom - rc.top;
509 rc.left = (pRect->right - pRect->left)/2 - w/2;
510 rc.right = rc.left+w;
511 rc.top = (pRect->bottom - pRect->top)/2 - h/2;
512 rc.bottom = rc.top+h;
513
514 ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
515 }
516 else // single line label
517 {
518 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
519 ::DrawText(hdc, text, text.length(), pRect,
520 DT_SINGLELINE | DT_CENTER | DT_VCENTER);
521 }
522
523 SetBkMode(hdc, modeOld);
524 SetTextColor(hdc, colOld);
525}
526
527static void DrawRect(HDC hdc, const RECT& r)
528{
529 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
530 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
531 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
532 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
533}
534
535void wxButton::MakeOwnerDrawn()
536{
537 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
538 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
539 {
540 // make it so
541 style |= BS_OWNERDRAW;
542 SetWindowLong(GetHwnd(), GWL_STYLE, style);
543 }
544}
545
546bool wxButton::SetBackgroundColour(const wxColour &colour)
547{
548 if ( !wxControl::SetBackgroundColour(colour) )
549 {
550 // nothing to do
551 return false;
552 }
553
554 MakeOwnerDrawn();
555
556 Refresh();
557
558 return true;
559}
560
561bool wxButton::SetForegroundColour(const wxColour &colour)
562{
563 if ( !wxControl::SetForegroundColour(colour) )
564 {
565 // nothing to do
566 return false;
567 }
568
569 MakeOwnerDrawn();
570
571 Refresh();
572
573 return true;
574}
575
576/*
577 The button frame looks like this normally:
578
579 WWWWWWWWWWWWWWWWWWB
580 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
581 WH GB H = light grey (LIGHT)
582 WH GB G = dark grey (SHADOW)
583 WH GB B = black (DKSHADOW)
584 WH GB
585 WGGGGGGGGGGGGGGGGGB
586 BBBBBBBBBBBBBBBBBBB
587
588 When the button is selected, the button becomes like this (the total button
589 size doesn't change):
590
591 BBBBBBBBBBBBBBBBBBB
592 BWWWWWWWWWWWWWWWWBB
593 BWHHHHHHHHHHHHHHGBB
594 BWH GBB
595 BWH GBB
596 BWGGGGGGGGGGGGGGGBB
597 BBBBBBBBBBBBBBBBBBB
598 BBBBBBBBBBBBBBBBBBB
599
600 When the button is pushed (while selected) it is like:
601
602 BBBBBBBBBBBBBBBBBBB
603 BGGGGGGGGGGGGGGGGGB
604 BG GB
605 BG GB
606 BG GB
607 BG GB
608 BGGGGGGGGGGGGGGGGGB
609 BBBBBBBBBBBBBBBBBBB
610*/
611
612static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
613 bool selected, bool pushed)
614{
615 RECT r;
616 CopyRect(&r, &rectBtn);
617
618 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
619 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
620 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
621 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
622
623 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
624
625 r.right--;
626 r.bottom--;
627
628 if ( pushed )
629 {
630 DrawRect(hdc, r);
631
632 (void)SelectObject(hdc, hpenGrey);
633 ::InflateRect(&r, -1, -1);
634
635 DrawRect(hdc, r);
636 }
637 else // !pushed
638 {
639 if ( selected )
640 {
641 DrawRect(hdc, r);
642
643 ::InflateRect(&r, -1, -1);
644 }
645
646 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
647 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
648
649 (void)SelectObject(hdc, hpenWhite);
650 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
651 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
652
653 (void)SelectObject(hdc, hpenLightGr);
654 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
655 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
656
657 (void)SelectObject(hdc, hpenGrey);
658 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
659 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
660 }
661
662 (void)SelectObject(hdc, hpenOld);
663 DeleteObject(hpenWhite);
664 DeleteObject(hpenLightGr);
665 DeleteObject(hpenGrey);
666 DeleteObject(hpenBlack);
667}
668
669bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
670{
671 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
672
673 RECT rectBtn;
674 CopyRect(&rectBtn, &lpDIS->rcItem);
675
676 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
677 colFg = wxColourToRGB(GetForegroundColour());
678
679 HDC hdc = lpDIS->hDC;
680 UINT state = lpDIS->itemState;
681
682 // first, draw the background
683 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
684
685 FillRect(hdc, &rectBtn, hbrushBackground);
686
687 // draw the border for the current state
688 bool selected = (state & ODS_SELECTED) != 0;
689 if ( !selected )
690 {
691 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
692 if ( panel )
693 {
694 selected = panel->GetDefaultItem() == this;
695 }
696 }
697 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
698
699 DrawButtonFrame(hdc, rectBtn, selected, pushed);
700
701 // draw the focus rect if needed
702 if ( state & ODS_FOCUS )
703 {
704 RECT rectFocus;
705 CopyRect(&rectFocus, &rectBtn);
706
707 // I don't know where does this constant come from, but this is how
708 // Windows draws them
709 InflateRect(&rectFocus, -4, -4);
710
711 DrawFocusRect(hdc, &rectFocus);
712 }
713
714 if ( pushed )
715 {
716 // the label is shifted by 1 pixel to create "pushed" effect
717 OffsetRect(&rectBtn, 1, 1);
718 }
719
720 DrawButtonText(hdc, &rectBtn, GetLabel(),
721 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
722 : colFg);
723
724 ::DeleteObject(hbrushBackground);
725
726 return true;
727}
728
729#endif // __WIN32__
730
731#endif // wxUSE_BUTTON
732