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VTK wrapper of vtkRenderWindow for wxPython. Tested on MSW so far.
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1/////////////////////////////////////////////////////////////////////////////
2// Name: dcclient.cpp
3// Purpose: wxClientDC class
4// Author: David Webster
5// Modified by:
6// Created: 09/21/99
7// RCS-ID: $Id$
8// Copyright: (c) David Webster
9// Licence: wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12// ===========================================================================
13// declarations
14// ===========================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// For compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#include "wx/string.h"
24#include "wx/log.h"
25#include "wx/window.h"
26
27#include "wx/os2/private.h"
28
29#include "wx/dcclient.h"
30
31// ----------------------------------------------------------------------------
32// array/list types
33// ----------------------------------------------------------------------------
34
35struct WXDLLEXPORT wxPaintDCInfo
36{
37 wxPaintDCInfo(wxWindow *win, wxDC *dc)
38 {
39 hwnd = win->GetHWND();
40 hdc = dc->GetHDC();
41 count = 1;
42 }
43
44 WXHWND hwnd; // window for this DC
45 WXHDC hdc; // the DC handle
46 size_t count; // usage count
47};
48
49#include "wx/arrimpl.cpp"
50
51WX_DEFINE_OBJARRAY(wxArrayDCInfo);
52
53// ----------------------------------------------------------------------------
54// macros
55// ----------------------------------------------------------------------------
56
57#if !USE_SHARED_LIBRARY
58 IMPLEMENT_DYNAMIC_CLASS(wxWindowDC, wxDC)
59 IMPLEMENT_DYNAMIC_CLASS(wxClientDC, wxWindowDC)
60 IMPLEMENT_DYNAMIC_CLASS(wxPaintDC, wxWindowDC)
61#endif
62
63// ----------------------------------------------------------------------------
64// global variables
65// ----------------------------------------------------------------------------
66
67static RECT g_paintStruct;
68
69#ifdef __WXDEBUG__
70 // a global variable which we check to verify that wxPaintDC are only
71 // created in resopnse to WM_PAINT message - doing this from elsewhere is a
72 // common programming error among wxWindows programmers and might lead to
73 // very subtle and difficult to debug refresh/repaint bugs.
74 int g_isPainting = 0;
75#endif // __WXDEBUG__
76
77// ===========================================================================
78// implementation
79// ===========================================================================
80
81// ----------------------------------------------------------------------------
82// wxWindowDC
83// ----------------------------------------------------------------------------
84
85wxWindowDC::wxWindowDC()
86{
87 m_canvas = NULL;
88}
89
90wxWindowDC::wxWindowDC(wxWindow *the_canvas)
91{
92 m_canvas = the_canvas;
93 m_hDC = (WXHDC) ::WinOpenWindowDC(GetWinHwnd(the_canvas) );
94 m_hDCCount++;
95 //
96 // default under PM is that Window and Client DC's are the same
97 // so we offer a separate Presentation Space to use for the
98 // entire window. Otherwise, calling BeginPaint will just create
99 // chached-micro client presentation space
100 //
101 m_hPS = GpiCreatePS( m_hab
102 ,m_hDC
103 ,&m_PageSize
104 ,PU_PELS | GPIF_LONG | GPIA_ASSOC
105 );
106 ::GpiAssociate(m_hPS, NULLHANDLE);
107 ::GpiAssociate(m_hPS, m_hDC);
108 SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
109}
110
111wxWindowDC::~wxWindowDC()
112{
113 if (m_canvas && m_hDC)
114 {
115 SelectOldObjects(m_hDC);
116
117 //
118 // In PM one does not explicitly close or release an open WindowDC
119 // They automatically close with the window, unless explicitly detached
120 // but we need to destroy our PS
121 //
122 ::GpiAssociate(m_hPS, NULLHANDLE);
123 ::GpiDestroyPS(m_hPS);
124 m_hPS = NULLHANDLE;
125 m_hDC = NULLHANDLE;
126 }
127
128 m_hDCCount--;
129}
130
131// ----------------------------------------------------------------------------
132// wxClientDC
133// ----------------------------------------------------------------------------
134
135wxClientDC::wxClientDC()
136{
137 m_canvas = NULL;
138}
139
140wxClientDC::wxClientDC(wxWindow *the_canvas)
141{
142 m_canvas = the_canvas;
143
144 //
145 // default under PM is that Window and Client DC's are the same
146 //
147 m_hDC = (WXHDC) ::WinOpenWindowDC(GetWinHwnd(the_canvas));
148
149 //
150 // Default mode is BM_LEAVEALONE so we make no call Set the mix
151 //
152 SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
153}
154
155wxClientDC::~wxClientDC()
156{
157 if ( m_canvas && GetHdc() )
158 {
159 SelectOldObjects(m_hDC);
160
161 // We don't explicitly release Device contexts in PM and
162 // the cached micro PS is already gone
163
164 m_hDC = 0;
165 }
166}
167
168// ----------------------------------------------------------------------------
169// wxPaintDC
170// ----------------------------------------------------------------------------
171
172// VZ: initial implementation (by JACS) only remembered the last wxPaintDC
173// created and tried to reuse - this was supposed to take care of a
174// situation when a derived class OnPaint() calls base class OnPaint()
175// because in this case ::BeginPaint() shouldn't be called second time.
176//
177// I'm not sure how useful this is, however we must remember the HWND
178// associated with the last HDC as well - otherwise we may (and will!) try
179// to reuse the HDC for another HWND which is a nice recipe for disaster.
180//
181// So we store a list of windows for which we already have the DC and not
182// just one single hDC. This seems to work, but I'm really not sure about
183// the usefullness of the whole idea - IMHO it's much better to not call
184// base class OnPaint() at all, or, if we really want to allow it, add a
185// "wxPaintDC *" parameter to wxPaintEvent which should be used if it's
186// !NULL instead of creating a new DC.
187
188wxArrayDCInfo wxPaintDC::ms_cache;
189
190wxPaintDC::wxPaintDC()
191{
192 m_canvas = NULL;
193 m_hDC = 0;
194}
195
196wxPaintDC::wxPaintDC(wxWindow *canvas)
197{
198 wxCHECK_RET( canvas, wxT("NULL canvas in wxPaintDC ctor") );
199
200#ifdef __WXDEBUG__
201 if ( g_isPainting <= 0 )
202 {
203 wxFAIL_MSG( wxT("wxPaintDC may be created only in EVT_PAINT handler!") );
204
205 return;
206 }
207#endif // __WXDEBUG__
208
209 m_canvas = canvas;
210
211 // do we have a DC for this window in the cache?
212 wxPaintDCInfo *info = FindInCache();
213 if ( info )
214 {
215 m_hDC = info->hdc;
216 info->count++;
217 }
218 else // not in cache, create a new one
219 {
220 m_hDC = (WXHDC)::WinBeginPaint(GetWinHwnd(m_canvas), NULLHANDLE, &g_paintStruct);
221 ms_cache.Add(new wxPaintDCInfo(m_canvas, this));
222 }
223 SetBackground(wxBrush(m_canvas->GetBackgroundColour(), wxSOLID));
224}
225
226wxPaintDC::~wxPaintDC()
227{
228 if ( m_hDC )
229 {
230 SelectOldObjects(m_hDC);
231
232 size_t index;
233 wxPaintDCInfo *info = FindInCache(&index);
234
235 wxCHECK_RET( info, wxT("existing DC should have a cache entry") );
236
237 if ( !--info->count )
238 {
239 ::WinEndPaint(m_hPS);
240
241 ms_cache.Remove(index);
242 }
243 //else: cached DC entry is still in use
244
245 // prevent the base class dtor from ReleaseDC()ing it again
246 m_hDC = 0;
247 }
248}
249
250wxPaintDCInfo *wxPaintDC::FindInCache(size_t *index) const
251{
252 wxPaintDCInfo *info = NULL;
253 size_t nCache = ms_cache.GetCount();
254 for ( size_t n = 0; n < nCache; n++ )
255 {
256 info = &ms_cache[n];
257 if ( info->hwnd == m_canvas->GetHWND() )
258 {
259 if ( index )
260 *index = n;
261 break;
262 }
263 }
264
265 return info;
266}