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1 | ///////////////////////////////////////////////////////////////////////////// | |
2 | // Name: animate.h | |
3 | // Purpose: interface of wxAnimation* classes | |
4 | // Author: wxWidgets team | |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | Supported animation types. | |
11 | */ | |
12 | enum wxAnimationType | |
13 | { | |
14 | wxANIMATION_TYPE_INVALID, | |
15 | ||
16 | /** represents an animated GIF file. */ | |
17 | wxANIMATION_TYPE_GIF, | |
18 | ||
19 | /** represents an ANI file. */ | |
20 | wxANIMATION_TYPE_ANI, | |
21 | ||
22 | /** autodetect the filetype. */ | |
23 | wxANIMATION_TYPE_ANY | |
24 | }; | |
25 | ||
26 | /** | |
27 | @class wxAnimationCtrl | |
28 | @wxheader{animate.h} | |
29 | ||
30 | This is a static control which displays an animation. | |
31 | wxAnimationCtrl API is as simple as possible and won't give you full control | |
32 | on the animation; if you need it then use wxMediaCtrl. | |
33 | ||
34 | This control is useful to display a (small) animation while doing a long task | |
35 | (e.g. a "throbber"). | |
36 | ||
37 | It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default). | |
38 | ||
39 | @beginStyleTable | |
40 | @style{wxAC_DEFAULT_STYLE} | |
41 | The default style: wxBORDER_NONE. | |
42 | @style{wxAC_NO_AUTORESIZE} | |
43 | By default, the control will adjust its size to exactly fit to the | |
44 | size of the animation when SetAnimation is called. If this style | |
45 | flag is given, the control will not change its size | |
46 | @endStyleTable | |
47 | ||
48 | @library{wxadv} | |
49 | @category{ctrl} | |
50 | ||
51 | @nativeimpl{wxgtk,wxmsw} | |
52 | ||
53 | <!-- @appearance{animationctrl.png} --> | |
54 | ||
55 | @see wxAnimation | |
56 | */ | |
57 | class wxAnimationCtrl : public wxControl | |
58 | { | |
59 | public: | |
60 | /** | |
61 | Initializes the object and calls Create() with | |
62 | all the parameters. | |
63 | */ | |
64 | wxAnimationCtrl(wxWindow* parent, wxWindowID id, | |
65 | const wxAnimation& anim = wxNullAnimation, | |
66 | const wxPoint& pos = wxDefaultPosition, | |
67 | const wxSize& size = wxDefaultSize, | |
68 | long style = wxAC_DEFAULT_STYLE, | |
69 | const wxString& name = wxAnimationCtrlNameStr); | |
70 | ||
71 | /** | |
72 | Creates the control with the given @a anim animation. | |
73 | ||
74 | After control creation you must explicitely call Play() to start to play | |
75 | the animation. Until that function won't be called, the first frame | |
76 | of the animation is displayed. | |
77 | ||
78 | @param parent | |
79 | Parent window, must be non-@NULL. | |
80 | @param id | |
81 | The identifier for the control. | |
82 | @param anim | |
83 | The initial animation shown in the control. | |
84 | @param pos | |
85 | Initial position. | |
86 | @param size | |
87 | Initial size. | |
88 | @param style | |
89 | The window style, see wxAC_* flags. | |
90 | @param name | |
91 | Control name. | |
92 | ||
93 | @return @true if the control was successfully created or @false if | |
94 | creation failed. | |
95 | */ | |
96 | bool Create(wxWindow* parent, wxWindowID id, | |
97 | const wxAnimation& anim = wxNullAnimation, | |
98 | const wxPoint& pos = wxDefaultPosition, | |
99 | const wxSize& size = wxDefaultSize, | |
100 | long style = wxAC_DEFAULT_STYLE, | |
101 | const wxString& name = wxAnimationCtrlNameStr); | |
102 | ||
103 | /** | |
104 | Returns the animation associated with this control. | |
105 | */ | |
106 | virtual wxAnimation GetAnimation() const; | |
107 | ||
108 | /** | |
109 | Returns the inactive bitmap shown in this control when the; | |
110 | see SetInactiveBitmap() for more info. | |
111 | */ | |
112 | wxBitmap GetInactiveBitmap() const; | |
113 | ||
114 | /** | |
115 | Returns @true if the animation is being played. | |
116 | */ | |
117 | virtual bool IsPlaying() const; | |
118 | ||
119 | /** | |
120 | Loads the animation from the given file and calls SetAnimation(). | |
121 | See wxAnimation::LoadFile for more info. | |
122 | */ | |
123 | virtual bool LoadFile(const wxString& file, | |
124 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
125 | ||
126 | /** | |
127 | Loads the animation from the given stream and calls SetAnimation(). | |
128 | See wxAnimation::Load() for more info. | |
129 | */ | |
130 | virtual bool Load(wxInputStream& file, | |
131 | wxAnimationType animType = wxANIMATION_TYPE_ANY); | |
132 | ||
133 | /** | |
134 | Starts playing the animation. | |
135 | ||
136 | The animation is always played in loop mode (unless the last frame of the | |
137 | animation has an infinite delay time) and always start from the first frame | |
138 | even if you @ref Stop "stopped" it while some other frame was displayed. | |
139 | */ | |
140 | virtual bool Play(); | |
141 | ||
142 | /** | |
143 | Sets the animation to play in this control. | |
144 | ||
145 | If the previous animation is being played, it's @ref Stop() stopped. | |
146 | Until Play() isn't called, a static image, the first frame of the given | |
147 | animation or the background colour will be shown | |
148 | (see SetInactiveBitmap() for more info). | |
149 | */ | |
150 | virtual void SetAnimation(const wxAnimation& anim); | |
151 | ||
152 | /** | |
153 | Sets the bitmap to show on the control when it's not playing an animation. | |
154 | ||
155 | If you set as inactive bitmap ::wxNullBitmap (which is the default), then the | |
156 | first frame of the animation is instead shown when the control is inactive; | |
157 | in this case, if there's no valid animation associated with the control | |
158 | (see SetAnimation()), then the background colour of the window is shown. | |
159 | ||
160 | If the control is not playing the animation, the given bitmap will be | |
161 | immediately shown, otherwise it will be shown as soon as Stop() is called. | |
162 | ||
163 | Note that the inactive bitmap, if smaller than the control's size, will be | |
164 | centered in the control; if bigger, it will be stretched to fit it. | |
165 | */ | |
166 | virtual void SetInactiveBitmap(const wxBitmap& bmp); | |
167 | ||
168 | /** | |
169 | Stops playing the animation. | |
170 | The control will show the first frame of the animation, a custom static image or | |
171 | the window's background colour as specified by the last SetInactiveBitmap() call. | |
172 | */ | |
173 | virtual void Stop(); | |
174 | }; | |
175 | ||
176 | ||
177 | ||
178 | /** | |
179 | @class wxAnimation | |
180 | @wxheader{animate.h} | |
181 | ||
182 | This class encapsulates the concept of a platform-dependent animation. | |
183 | An animation is a sequence of frames of the same size. | |
184 | Sound is not supported by wxAnimation. | |
185 | ||
186 | @library{wxadv} | |
187 | @category{gdi} | |
188 | ||
189 | @stdobjects | |
190 | ::wxNullAnimation | |
191 | ||
192 | @see wxAnimationCtrl | |
193 | */ | |
194 | class wxAnimation : public wxGDIObject | |
195 | { | |
196 | public: | |
197 | /** | |
198 | Copy ctor. | |
199 | */ | |
200 | wxAnimation(const wxAnimation& anim); | |
201 | ||
202 | /** | |
203 | Loads an animation from a file. | |
204 | ||
205 | @param name | |
206 | The name of the file to load. | |
207 | @param type | |
208 | See LoadFile for more info. | |
209 | */ | |
210 | wxAnimation(const wxString& name, | |
211 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
212 | ||
213 | /** | |
214 | Destructor. | |
215 | See @ref overview_refcount_destruct for more info. | |
216 | */ | |
217 | virtual ~wxAnimation(); | |
218 | ||
219 | /** | |
220 | Returns the delay for the i-th frame in milliseconds. | |
221 | If @c -1 is returned the frame is to be displayed forever. | |
222 | */ | |
223 | virtual int GetDelay(unsigned int i) const; | |
224 | ||
225 | /** | |
226 | Returns the i-th frame as a wxImage. | |
227 | */ | |
228 | virtual wxImage GetFrame(unsigned int i) const; | |
229 | ||
230 | /** | |
231 | Returns the number of frames for this animation. | |
232 | */ | |
233 | virtual unsigned int GetFrameCount() const; | |
234 | ||
235 | /** | |
236 | Returns the size of the animation. | |
237 | */ | |
238 | virtual wxSize GetSize() const; | |
239 | ||
240 | /** | |
241 | Returns @true if animation data is present. | |
242 | */ | |
243 | virtual bool IsOk() const; | |
244 | ||
245 | /** | |
246 | Loads an animation from the given stream. | |
247 | ||
248 | @param stream | |
249 | The stream to use to load the animation. | |
250 | @param type | |
251 | One of the following values: | |
252 | @li wxANIMATION_TYPE_GIF: loads an animated GIF file; | |
253 | @li wxANIMATION_TYPE_ANI: load an ANI file; | |
254 | @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype. | |
255 | ||
256 | @return @true if the operation succeeded, @false otherwise. | |
257 | */ | |
258 | virtual bool Load(wxInputStream& stream, | |
259 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
260 | ||
261 | /** | |
262 | Loads an animation from a file. | |
263 | ||
264 | @param name | |
265 | A filename. | |
266 | @param type | |
267 | One of the wxAnimationType values; wxANIMATION_TYPE_ANY | |
268 | means that the function should try to autodetect the filetype. | |
269 | ||
270 | @return @true if the operation succeeded, @false otherwise. | |
271 | */ | |
272 | virtual bool LoadFile(const wxString& name, | |
273 | wxAnimationType type = wxANIMATION_TYPE_ANY); | |
274 | ||
275 | /** | |
276 | Assignment operator, using @ref overview_refcount "reference counting". | |
277 | */ | |
278 | wxAnimation& operator =(const wxAnimation& brush); | |
279 | }; | |
280 | ||
281 | ||
282 | // ============================================================================ | |
283 | // Global functions/macros | |
284 | // ============================================================================ | |
285 | ||
286 | /** | |
287 | An empty animation object. | |
288 | */ | |
289 | wxAnimation wxNullAnimation; | |
290 |