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7 | <title>Building wxPython 2.5 for Development and Testing</title> | |
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9 | </head> | |
10 | <body> | |
11 | <div class="document" id="building-wxpython-2-5-for-development-and-testing"> | |
12 | <h1 class="title">Building wxPython 2.5 for Development and Testing</h1> | |
13 | <p>This file describes how I build wxWidgets and wxPython while doing | |
14 | development and testing, and is meant to help other people that want | |
15 | to do the same thing. I'll assume that you are using either a CVS | |
16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or | |
17 | one of the released wxPython-src-2.5.* tarballs. I'll also assume that | |
18 | you know your way around your system, the compiler, etc. and most | |
19 | importantly, that you know what you are doing! ;-)</p> | |
20 | <p>If you want to also install the version of wxPython you build to be in | |
21 | your site-packages dir and be your default version of wxPython, then a | |
22 | few additional steps are needed, and you may want to use slightly | |
23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If | |
24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you | |
25 | will end up with a separate installation of wxPython and you can | |
26 | switch back and forth between this and the release version that you | |
27 | may already have installed.</p> | |
28 | <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG | |
29 | interface definition files,) or to regenerate the extension sources or | |
30 | renamer modules, then you will need an up to date version of SWIG, | |
31 | plus some patches. Get the sources for version 1.3.22, and then apply | |
32 | the patches in wxPython/SWIG and then build SWIG like normal. See the | |
33 | README.txt in the wxPython/SWIG dir for details about each patch and | |
34 | also info about those that may already have been applied to the SWIG | |
35 | sources. If you install this build of SWIG to a location that is not | |
36 | on the PATH (so it doesn't interfere with an existing SWIG install for | |
37 | example) then you can set a setup.py command-line variable named SWIG | |
38 | to be the full path name of the executable and the wxPython build will | |
39 | use it. See below for an example.</p> | |
40 | <p>In the text below I'll use WXDIR with environment variable syntax | |
41 | (either $WXDIR or %WXDIR%) to refer to the top level directory where | |
42 | your wxWidgerts and wxPython sources are located. It will equate to | |
43 | whereever you checked out the wxWidgets module from CVS, or untarred | |
44 | the wxPython-src tarball to. You can either substitute the $WXDIR text | |
45 | below with your actual dir, or set the value in the environment and | |
46 | use it just like you see it below.</p> | |
47 | <p>If you run into what appears to be compatibility issues between | |
48 | wxWidgets and wxPython while building wxPython, be sure you are using | |
49 | the wxWidgets sources included with the wxPython-src tarball or the | |
50 | CVS snapshot, and not a previously installed version or a version | |
51 | installed from one of the standard wxWidgets installers. With the | |
52 | "unstable" releases (have a odd-numbered minor release value, where | |
53 | the APIs are allowed to change) there are often significant | |
54 | differences between the W.X.Y release of wxWidgets and the W.X.Y.Z | |
55 | release of wxPython.</p> | |
56 | <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x"> | |
57 | <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> | |
58 | <p>These platforms are built almost the same way while in development | |
59 | so I'll combine the descriptions about their build process here. | |
60 | First we will build wxWidgets and install it to an out of the way | |
61 | place, then do the same for wxPython.</p> | |
62 | <ol class="arabic"> | |
63 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure | |
64 | wxWidgets. If you want to have multiple builds with different | |
65 | configure options, just use different subdirectories. I normally | |
66 | put the configure command in a script named ".configure" in each | |
67 | build dir so I can easily blow away everything in the build dir and | |
68 | rerun the script without having to remember the options I used | |
69 | before:</p> | |
70 | <pre class="literal-block"> | |
71 | cd $WXDIR | |
72 | mkdir bld | |
73 | cd bld | |
74 | ../configure --prefix=/opt/wx/2.5 \ | |
75 | --with-gtk \ | |
76 | --with-opengl \ | |
77 | --enable-debug \ | |
78 | --enable-geometry \ | |
79 | --enable-sound --with-sdl \ | |
80 | --enable-display \ | |
81 | </pre> | |
82 | <p>On OS X of course you'll want to use --with-mac instead of | |
83 | --with-gtk.</p> | |
84 | <p><strong>NOTE</strong>: Due to a recent change there is currently a dependency | |
85 | problem in the multilib builds of wxWidgets on OSX, so I have | |
86 | switched to using a monolithic build. That means that all of the | |
87 | core wxWidgets code is placed in in one shared library instead of | |
88 | several. wxPython can be used with either mode, so use whatever | |
89 | suits you on Linux and etc. but use monolithic on OSX. To switch | |
90 | to the monolithic build of wxWidgets just add this configure flag:</p> | |
91 | <pre class="literal-block"> | |
92 | --enable-monolithic \ | |
93 | </pre> | |
94 | <p>By default GTK2 will be selected if its development pacakge is | |
95 | installed on your build system. To force the use of GTK 1.2.x | |
96 | instead add this flag:</p> | |
97 | <pre class="literal-block"> | |
98 | --disable-gtk2 \ | |
99 | </pre> | |
100 | <p>To make the wxWidgets build be unicode enabled (strongly | |
101 | recommended if you are building with GTK2) then add the following. | |
102 | When wxPython is unicode enabled then all strings that are passed | |
103 | to wx functions and methods will first be converted to unicode | |
104 | objects, and any 'strings' returned from wx functions and methods | |
105 | will actually be unicode objects.:</p> | |
106 | <pre class="literal-block"> | |
107 | --enable-unicode \ | |
108 | </pre> | |
109 | <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever | |
110 | path you want, such as a path in your HOME dir or even one of the | |
111 | standard prefix paths such as /usr or /usr/local if you like, but | |
112 | using /opt this way lets me easily have multiple versions and ports | |
113 | of wxWidgets "installed" and makes it easy to switch between them, | |
114 | without impacting any versions of wxWidgets that may have been | |
115 | installed via an RPM or whatever. For the rest of the steps below | |
116 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
117 | choose for your build.</p> | |
118 | <p>If you want to use the image and zlib libraries included with | |
119 | wxWidgets instead of those already installed on your system, (for | |
120 | example, to reduce dependencies on 3rd party libraries) then you | |
121 | can add these flags to the configure command:</p> | |
122 | <pre class="literal-block"> | |
123 | --with-libjpeg=builtin \ | |
124 | --with-libpng=builtin \ | |
125 | --with-libtiff=builtin \ | |
126 | --with-zlib=builtin \ | |
127 | </pre> | |
128 | </li> | |
129 | <li><p class="first">To build and install wxWidgets you could just use the "make" | |
130 | command but there are other libraries besides the main wxWidgets | |
131 | libs that also need to be built so again I make a script to do it | |
132 | all for me so I don't forget anything. This time it is called | |
133 | ".make" (I use the leading "." so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build | |
134 | dir I don't lose my scripts too.) This is what it looks like:</p> | |
135 | <pre class="literal-block"> | |
136 | make $* \ | |
137 | && make -C contrib/src/gizmos $* \ | |
138 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
139 | && make -C contrib/src/stc $* | |
140 | </pre> | |
141 | <p>So you just use .make as if it where make, but don't forget to set | |
142 | the execute bit on .make first!:</p> | |
143 | <pre class="literal-block"> | |
144 | .make | |
145 | .make install | |
146 | </pre> | |
147 | <p>When it's done you should have an installed set of files under | |
148 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of | |
149 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
150 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p> | |
151 | </li> | |
152 | <li><p class="first">I also have a script to help me build wxPython and it is checked in | |
153 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to | |
154 | use it as it's very cryptic and expects that you want to run SWIG, | |
155 | so if you don't have the latest patched up version of SWIG then | |
156 | you'll probably get stuck. So I'll just give the raw commands | |
157 | instead.</p> | |
158 | <p>We're not going to install the development version of wxPython with | |
159 | these commands, so it won't impact your already installed version | |
160 | of the latest release. You'll be able test with this version when | |
161 | you want to, and use the installed release version the rest of the | |
162 | time. If you want to install the development version please read | |
163 | INSTALL.txt.</p> | |
164 | <p>If you have more than one version of Python on your system then be | |
165 | sure to use the version of Python that you want to use when running | |
166 | wxPython programs to run the setup.py commands below. I'll be | |
167 | using python2.3.</p> | |
168 | <p>Make sure that the first wx-config found on the PATH is the one you | |
169 | installed above, and then change to the $WXDIR/wxPython dir and | |
170 | run the this command:</p> | |
171 | <pre class="literal-block"> | |
172 | cd $WXDIR/wxPython | |
173 | python2.3 setup.py build_ext --inplace --debug | |
174 | </pre> | |
175 | <p>If your new wx-config script is not on the PATH, or there is some | |
176 | other version of it found first, then you can add this to the | |
177 | command line to ensure your new one is used instead:</p> | |
178 | <pre class="literal-block"> | |
179 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
180 | </pre> | |
181 | <p>By default setup.py will assume that you built wxWidgets to use | |
182 | GTK2. If you built wxWidgets to use GTK 1.2.x then you should add | |
183 | this flag to the command-line:</p> | |
184 | <pre class="literal-block"> | |
185 | WXPORT=gtk | |
186 | </pre> | |
187 | <p>If you would like to do a Unicode enabled build (all strings sent | |
188 | to or retruned from wx functions are Unicode objects) and your | |
189 | wxWidgets was built with unicode enabled then add this flag:</p> | |
190 | <pre class="literal-block"> | |
191 | UNICODE=1 | |
192 | </pre> | |
193 | <p>If you are wanting to have the source files regenerated with swig, | |
194 | then you need to turn on the USE_SWIG flag and optionally tell it | |
195 | where to find the new swig executable, so add these flags:</p> | |
196 | <pre class="literal-block"> | |
197 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
198 | </pre> | |
199 | <p>If you get errors about being unable to find libGLU, wxGLCanvas | |
200 | being undeclared, or something similar then you can add | |
201 | BUILD_GLCANVAS=0 to the setup.py command line to disable the | |
202 | building of the glcanvas module.</p> | |
203 | <p>When the setup.py command is done you should have fully populated | |
204 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and | |
205 | $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files) | |
206 | located in the wx package.</p> | |
207 | </li> | |
208 | <li><p class="first">To run code with the development version of wxPython, just set the | |
209 | PYTHONPATH to the wxPython dir located in the source tree. For | |
210 | example:</p> | |
211 | <pre class="literal-block"> | |
212 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib | |
213 | export PYTHONPATH=$WXDIR/wxPython | |
214 | cd $WXDIR/wxPython/demo | |
215 | python2.3 demo.py | |
216 | </pre> | |
217 | <p>OS X NOTE: You need to use "pythonw" on the command line to run | |
218 | wxPython applications. This version of the Python executable is | |
219 | part of the Python Framework and is allowed to interact with the | |
220 | display. You can also double click on a .py or a .pyw file from | |
221 | the finder (assuming that the PythonLauncher app is associated with | |
222 | these file extensions) and it will launch the Framework version of | |
223 | Python for you. For information about creating Applicaiton Bundles | |
224 | of your wxPython apps please see the wiki and the mail lists.</p> | |
225 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing | |
226 | wxPython and you are running on Solaris and building with gcc, then | |
227 | you may be able to work around the problem by uncommenting a bit of | |
228 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
229 | and uncomment the block containing it. The problem is that Sun's ld | |
230 | does not automatically add libgcc to the link step.</p> | |
231 | </li> | |
232 | </ol> | |
233 | </div> | |
234 | <div class="section" id="building-on-windows"> | |
235 | <h1><a name="building-on-windows">Building on Windows</a></h1> | |
236 | <p>The Windows builds currently require the use of Microsoft Visual C++. | |
237 | Theoretically, other compilers (such as mingw32 or the Borland | |
238 | compilers) can also be used but I've never done the work to make that | |
239 | happen. If you want to try that then first you'll want to find out if | |
240 | there are any tricks that have to be done to make Python extension | |
241 | modules using that compiler, and then make a few changes to setup.py | |
242 | to accommodate that. (And send the patches to me.) If you plan on | |
243 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
244 | have to build Python and any other extension modules that you use with | |
245 | that compiler because a different version of the C runtime library is | |
246 | used. The Python executable that comes from PythonLabs and the | |
247 | wxPython extensions that I distribute are built with MSVC 6 with all | |
248 | the Service Packs applied. This policy will change with Python 2.4 | |
249 | and MSVC 7.1 will be used starting with that version.</p> | |
250 | <p>If you want to build a debuggable version of wxWidgets and wxPython you | |
251 | will need to have also built a debug version of Python and any other | |
252 | extension modules you need to use. You can tell if you have them | |
253 | already if there is a _d in the file names, for example python_d.exe | |
254 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
255 | of the code with the debugger then building the normal (or hybrid) | |
256 | version is fine, and you can use the regular python executables with | |
257 | it.</p> | |
258 | <p>Starting with 2.5.3.0 wxPython can be built for either the monlithic | |
259 | or the multi-lib wxWidgets builds. (Monolithic means that all the | |
260 | core wxWidgets code is in one DLL, and multi-lib means that the core | |
261 | code is divided into multiple DLLs.) To select which one to use | |
262 | specify the MONOLITHIC flag for both the wxWidgets build and the | |
263 | wxPython build as shown below, setting it to either 0 or 1.</p> | |
264 | <p>Just like the unix versions I also use some scripts to help me build | |
265 | wxWidgets, but I use some non-standard stuff to do it. So if you have | |
266 | bash (cygwin or probably MSYS too) or 4NT plus unix-like cat and sed | |
267 | programs then there is a copy of my wxWidgets build scripts in | |
268 | %WXDIR%\wxPython\distrib\msw. Just copy them to | |
269 | %WXDIR%\build\msw and you can use them to do your build, otherwise | |
270 | you can do everything by hand as described below. But if you do work | |
271 | by hand and something doesn't seem to be working correctly please | |
272 | refer to the build scripts to see what may need to be done | |
273 | differently.</p> | |
274 | <p>The *.btm files are for 4NT and the others are for bash. They are:</p> | |
275 | <pre class="literal-block"> | |
276 | .make/.make.btm Builds the main lib and the needed contribs | |
277 | .mymake/.mymake.btm Builds just one lib, use by .make | |
278 | .makesetup.mk A makefile that will copy and edit setup.h | |
279 | as needed for the different types of builds | |
280 | </pre> | |
281 | <p>Okay. Here's what you've been waiting for, the instructions! Adapt | |
282 | accordingly if you are using the bash shell.</p> | |
283 | <ol class="arabic"> | |
284 | <li><p class="first">Set an environment variable to the root of the wxWidgets source | |
285 | tree. This is used by the makefiles:</p> | |
286 | <pre class="literal-block"> | |
287 | set WXWIN=%WXDIR% | |
288 | </pre> | |
289 | </li> | |
290 | <li><p class="first">Copy setup0.h to setup.h:</p> | |
291 | <pre class="literal-block"> | |
292 | cd %WXDIR%\include\wx\msw | |
293 | copy setup0.h setup.h | |
294 | </pre> | |
295 | </li> | |
296 | <li><p class="first">Edit %WXDIR%\include\wx\msw\setup.h and change a few settings:</p> | |
297 | <pre class="literal-block"> | |
298 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
299 | wxUSE_DEBUG_CONTEXT 1 | |
300 | wxUSE_MEMORY_TRACING 1 | |
301 | wxUSE_DIALUP_MANAGER 0 | |
302 | wxUSE_GLCANVAS 1 | |
303 | wxUSE_POSTSCRIPT 1 | |
304 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
305 | wxUSE_DISPLAY 1 | |
306 | </pre> | |
307 | <p>If you are using my build scripts then a few more settings will be | |
308 | changed and then a copy of setup.h is placed in a subdir of | |
309 | %WXWIN%\libvc_dll. If you are doing it by hand and making a | |
310 | UNICODE build, then also change these:</p> | |
311 | <pre class="literal-block"> | |
312 | wxUSE_UNICODE 1 | |
313 | wxUSE_UNICODE_MSLU 1 | |
314 | </pre> | |
315 | <p>If you are doing a "hybrid" build (which is the same as the | |
316 | binaries that I release) then also change these:</p> | |
317 | <pre class="literal-block"> | |
318 | wxUSE_MEMORY_TRACING 0 | |
319 | wxUSE_DEBUG_CONTEXT 0 | |
320 | </pre> | |
321 | </li> | |
322 | <li><p class="first">Make sure that %WXDIR%\lib\vc_dll directory is on the PATH. The | |
323 | wxWidgets DLLs will end up there as part of the build and so you'll | |
324 | need it on the PATH for them to be found at runtime.</p> | |
325 | </li> | |
326 | <li><p class="first">Change to the %WXDIR%\build\msw directory</p> | |
327 | <blockquote> | |
328 | <p>cd %WXDIR%\build\msw</p> | |
329 | </blockquote> | |
330 | </li> | |
331 | <li><p class="first">If using my scripts then use the .make.btm command to build | |
332 | wxWidgets. It needs one command-line parameter which controls what | |
333 | kind of build(s) to do. Use one of the following:</p> | |
334 | <pre class="literal-block"> | |
335 | debug Build debug version | |
336 | hybrid Build hybrid version | |
337 | both Both debug and hybrid | |
338 | debug-uni Build a debug unicode library | |
339 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
340 | both-uni and finally both unicode libraries | |
341 | </pre> | |
342 | <p>For example:</p> | |
343 | <pre class="literal-block"> | |
344 | .make hybrid | |
345 | </pre> | |
346 | <p>You can also pass additional command line parameters as needed and | |
347 | they will all be passed on to the nmake commands, for example to | |
348 | clean up the build:</p> | |
349 | <pre class="literal-block"> | |
350 | .make hybrid clean | |
351 | </pre> | |
352 | <p>If <em>not</em> using my scripts then you can do it by hand by directly | |
353 | executing nmake with a bunch of extra command line parameters. | |
354 | The base set are:</p> | |
355 | <pre class="literal-block"> | |
356 | -f makefile.vc OFFICIAL_BUILD=1 SHARED=1 MONOLITHIC=1 USE_OPENGL=1 | |
357 | </pre> | |
358 | <p>If doing a debug build then add:</p> | |
359 | <pre class="literal-block"> | |
360 | BUILD=debug | |
361 | </pre> | |
362 | <p>otherwise add these:</p> | |
363 | <pre class="literal-block"> | |
364 | DEBUG_FLAG=1 CXXFLAGS=/D__NO_VC_CRTDBG__ WXDEBUGFLAG=h BUILD=release | |
365 | </pre> | |
366 | <p>If doing a Unicode build then add these flags:</p> | |
367 | <pre class="literal-block"> | |
368 | UNICODE=1 MSLU=1 | |
369 | </pre> | |
370 | <p>Now, from the %WXDIR%\build\msw directory run nmake with your | |
371 | selection of command-line flags as described above. Repeat this | |
372 | same command from the following directories in order to build the | |
373 | contrib libraries:</p> | |
374 | <pre class="literal-block"> | |
375 | %WXDIR%\contrib\build\gizmos | |
376 | %WXDIR%\contrib\build\stc | |
377 | %WXDIR%\contrib\build\ogl | |
378 | ||
379 | Note, that the ogl lib build will need an additional flag:: | |
380 | ||
381 | CPPFLAGS="-DwxUSE_DEPRECATED=0" | |
382 | </pre> | |
383 | </li> | |
384 | <li><p class="first">When that is all done it will have built the main wxWidgets DLLs | |
385 | and also some of the contribs DLLs. There should be a ton of DLLs | |
386 | and lots of lib files and other stuff in %WXDIR%\lib\vc_dll.</p> | |
387 | </li> | |
388 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the | |
389 | unix systems. We're not going to install the development version | |
390 | of wxPython with these commands, so it won't impact your already | |
391 | installed version of the latest release. You'll be able to test | |
392 | with this version when you want to, and use the installed release | |
393 | version the rest of the time. If you ever do want to install the | |
394 | development version please refer to INSTALL.txt.</p> | |
395 | <p>Change to the %WXDIR%\wxPython dir and run the this command, | |
396 | making sure that you use the version of python that you want to | |
397 | build for (if you have more than one on your system) and to match | |
398 | the MONOLITHIC flag with how you built wxWidgets:</p> | |
399 | <pre class="literal-block"> | |
400 | cd %WXDIR%\wxPython | |
401 | python setup.py build_ext --inplace MONOLITHIC=1 | |
402 | </pre> | |
403 | <p>If you are wanting to have the source files regenerated with swig, | |
404 | then you need to turn on the USE_SWIG flag and optionally tell it | |
405 | where to find the new swig executable, so add these flags:</p> | |
406 | <pre class="literal-block"> | |
407 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
408 | </pre> | |
409 | <p>If you built a Unicode version of wxWidgets and want to also build | |
410 | the Unicode version of wxPython then add this flag:</p> | |
411 | <pre class="literal-block"> | |
412 | UNICODE=1 | |
413 | </pre> | |
414 | <p>If you have a debug version of Python and wxWidgets and want to | |
415 | build a debug version of wxPython too, add the --debug flag to the | |
416 | command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt> | |
417 | files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to | |
418 | use them. The debug and hybrid(release) versions can coexist.</p> | |
419 | <p>When the setup.py command is done you should have fully populated | |
420 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and | |
421 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt> | |
422 | files) located in the wx package.</p> | |
423 | </li> | |
424 | <li><p class="first">To run code with the development version of wxPython, just set the | |
425 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> | |
426 | <pre class="literal-block"> | |
427 | set PYTHONPATH=%WXDIR%\wxPython | |
428 | cd %WXDIR\wxPython\demo | |
429 | python demo.py | |
430 | </pre> | |
431 | </li> | |
432 | </ol> | |
433 | </div> | |
434 | </div> | |
435 | </body> | |
436 | </html> |