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1 | \section{Window Sizing Overview}\label{windowsizingoverview} | |
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6 | It can sometimes be confusing to keep track of the various | |
7 | size-related attributes of a \helpref{wxWindow}{wxwindow}, how they | |
8 | relate to each other, and how they interact with sizers. This document | |
9 | will attempt to clear the fog a little, and give some simple | |
10 | explanations of things. | |
11 | ||
12 | {\bf BestSize}: The best size of a widget depends on what kind of widget it | |
13 | is, and usually also on the contents of the widget. For example a | |
14 | \helpref{wxListBox}{wxlistbox}'s best size will be calculated based on | |
15 | how many items it has, up to a certain limit, or a | |
16 | \helpref{wxButton}{wxbutton}'s best size will be calculated based on | |
17 | its label size, but normally won't be smaller than the platform | |
18 | default button size (unless a style flag overrides that). Get the | |
19 | picture? There is a special virtual method in the C++ window classes | |
20 | called \texttt{DoGetBestSize()} that a class needs to override if it | |
21 | wants to calculate its own best size based on its content. The default | |
22 | \texttt{DoGetBestSize()} is designed for use in container windows, | |
23 | such as \helpref{wxPanel}{wxpanel}, and works something like this: | |
24 | ||
25 | \begin{enumerate} | |
26 | \item{If the window has a sizer then it is used to calculate the best size.} | |
27 | \item{Otherwise if the window has layout constraints then that is used to calculate the best size.} | |
28 | \item{Otherwise if the window has children then the best size is set to be large enough to show all the children.} | |
29 | \item{Otherwise if there are no children then the window's min size will be used for the best size.} | |
30 | \item{Otherwise if there is no min size set, then the current size is used for the best size.} | |
31 | \end{enumerate} | |
32 | ||
33 | {\bf MinSize}: The min size of a widget is a size that is normally | |
34 | explicitly set by the programmer either with the \texttt{SetMinSize()} | |
35 | method or the \texttt{SetSizeHints()} method. Most controls will also | |
36 | set the min size to the size given in the control's constructor if a | |
37 | non-default value is passed. Top-level windows such as | |
38 | \helpref{wxFrame}{wxframe} will not allow the user to resize the frame | |
39 | below the min size. | |
40 | ||
41 | {\bf Size}: The size of a widget can be explicitly set or fetched with | |
42 | the \texttt{SetSize()} or \texttt{GetSize()} methods. This size value | |
43 | is the size that the widget is currently using on screen and is the | |
44 | way to change the size of something that is not being managed by a | |
45 | sizer. | |
46 | ||
47 | {\bf ClientSize}: The client size represents the widget's area inside | |
48 | of any borders belonging to the widget and is the area that can be | |
49 | drawn upon in a \texttt{EVT\_PAINT} event. If a widget doesn't have a | |
50 | border then its client size is the same as its size. | |
51 | ||
52 | {\bf InitialSize}: The initial size of a widget is the size given to | |
53 | the constructor of the widget, if any. As mentioned above most | |
54 | controls will also set this size value as the control's min size. If | |
55 | the size passed to the constructor is the default | |
56 | \texttt{wxDefaultSize}, or if the size is not fully specified (such as | |
57 | \texttt{wxSize(150,-1)}) then most controls will fill in the missing | |
58 | size components using the best size and will set the initial size of | |
59 | the control to the resulting size. | |
60 | ||
61 | {\bf GetEffectiveMinSize()}: (formerly \texttt{GetBestFittingSize}) A | |
62 | blending of the widget's min size and best size, giving precedence to | |
63 | the min size. For example, if a widget's min size is set to (150, -1) | |
64 | and the best size is (80, 22) then the best fitting size is (150, | |
65 | 22). If the min size is (50, 20) then the best fitting size is (50, | |
66 | 20). This method is what is called by the sizers when determining what | |
67 | the requirements of each item in the sizer is, and is used for | |
68 | calculating the overall minimum needs of the sizer. | |
69 | ||
70 | {\bf SetInitialSize(size)}: (formerly \texttt{SetBestFittingSize}) | |
71 | This is a little different than the typical size setters. Rather than | |
72 | just setting an "initial size" attribute it actually sets the minsize | |
73 | to the value passed in, blends that value with the best size, and then | |
74 | sets the size of the widget to be the result. So you can consider this | |
75 | method to be a "Smart SetSize". This method is what is called by the | |
76 | constructor of most controls to set the minsize and initial size of | |
77 | the control. | |
78 | ||
79 | {\bf window.Fit()}: The \texttt{Fit()} method sets the size of a | |
80 | window to fit around its children. If it has no children then nothing | |
81 | is done, if it does have children then the size of the window is set | |
82 | to the window's best size. | |
83 | ||
84 | {\bf sizer.Fit(window)}: This sets the size of the window to be large | |
85 | enough to accommodate the minimum size needed by the sizer, (along with | |
86 | a few other constraints...) If the sizer is the one that is assigned | |
87 | to the window then this should be equivalent to \texttt{window.Fit()}. | |
88 | ||
89 | {\bf sizer.Layout()}: Recalculates the minimum space needed by each | |
90 | item in the sizer, and then lays out the items within the space | |
91 | currently allotted to the sizer. | |
92 | ||
93 | {\bf window.Layout()}: If the window has a sizer then it sets the | |
94 | space given to the sizer to the current size of the window, which | |
95 | results in a call to \texttt{sizer.Layout()}. If the window has layout | |
96 | constraints instead of a sizer then the constraints algorithm is | |
97 | run. The \texttt{Layout()} method is what is called by the default | |
98 | \texttt{EVT\_SIZE} handler for container windows. | |
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102 |